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    posted a message on [WIP][1.2.5]Digital Monsters!
    Quote from infernocem

    THIS NEEDS MORE VIEWS!

    To anyone on the team for this mod,

    I'd suggest showing pics of the final product of models, that is if more are being made often. Digimobs used to take 3-5 days or sometimes a week to get a full forum page, but once I started making models every 2-3 days and sometimes a new one each day (even with the high detailed ones) and showing pics for a while it got a lot of attention. It grew quicker once more people started working too. Went from little views and chatter on the forums to 1-2 pages a day. When myself and some of the other modelers stopped, the popularity stopped as well. Atleast when it came to how active the forum was. People like to see what's being worked on and what's coming in the future. If you can show any progress by pics or talk about what you are working on through code people will show up. Keep up the good work on this mod.
    Posted in: WIP Mods
  • 1

    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    Well then... it sure does seem this thread got the attention it's been wanting lol. A lot of activity recently. I will have to give credit to the guy that made that other digimon mod (NaruArth or whoever made it). The eggs were quite funny bouncing around. I never expected that and the way it was set up was probably my favorite part about the mod so you never lose your tamed digimon. Not sure how the digivolution animation was done, but it was impressive. The overall coding in that mod is very impressive and the digivice system looked amazing. Kudos on the flying digimon! Even though the way that mod was introduced to us was foul, the mod itself was done well, so good job! I'd give 5 stars for all the code work in that mod, but the models aren't as impressive. I guess I would just expect more or all ofthe digimon details to make it in their model like some of ours and have more accurate body figures. Atleast the models were animated. Having simpler models makes that a lot easier though. How long has that mod been worked on before the release of that video?

    Back to Digimobs though, I'm looking forward to see what you guys have implemented in the next update. Hopefully the techne rounding fix will fix the models too so they will appear as they should and more can be added. I don't know how many models are still being made because I haven't been doing any recently. Not sure when I may start again, but it looks like the coders have a lot of work to do according to the votes so good luck.

    ~For anyone trying to cause friction between mods that have the same concept, just stop. For one it makes you look stupid randomly showing up and trying to cause issues between mod makers and their support, but it also gives the mod you are trying to support a bad name by trying to flaunt it on the opposite forum which is counter productive for your initial plan. With a mod being created from a popular show/game/idea there will always been duplicates of mods with the same concept, but with their own twist when making it. For anyone that wants a digimon mod, play either one or why not both mods or any other digimon mods out there. The creators make the mod out of personal interest and then open it up to the public so you can enjoy their work too. It's not like they are payed (unless through donations and the small amount of adfly...)to keep them updated and filled with content. Users of the mods and fellow supporters of ANY mod should just say good work or thank you.
    Posted in: WIP Mods
  • 1

    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    Quote from aliencomander

    think I that calumon SHOULD be TAMEABLE but not act like a normal digimon eg not fight for you and just fly around being cute and you not being able to store him only making him stay and he wouldn't count as a "tamed digimon" (can't put him in the Xross loader and can have other digimon out while he's tamed) and maybe you could feed/trade him crests/tags or whatever and your digivice and he would give you like the next tier of digivice (like enchant it and allow digievolution to ultimate) I also think yaamon should spawn in packs with a single impmon as their leader and as long as the impmon was alive they would be hostile, which means to tame a yaamon you must kill it's impmon boss I Also think digimon should act like animals do and not despawn I mean it's more realistic ,that leads me to the next thing I think digimon of eg rookies,intrainings and certain wimpy champions should flee when they they have a small amount of health ergo make them "retreat"

    I like a lot of these ideas. You are on the same track when I talked about how we should do Calumon. Not really taming him as a partner, but have a way where he follows you and is useful besides randomly digivolving people in the wild. If your digimon is damaged to a certain amount of health Calumon should intervene digivolving your digimon so it becomes stronger which should equal more health too. Very useful if we get to bosses in the mod.
    Posted in: WIP Mods
  • 2

    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    Good news! I bring more models Yay! :laugh.gif: I've wanted to do these since I got techne last week. Let me know what you guys think.
    Zerimon^Gummymon^Terriermon^
    Boy it sure is a pain matching both sides because they never end up perfect. If there was a mirror button for objects just like the textures life would be much easier.
    Posted in: WIP Mods
  • 1

    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    Here's Pabumon! Not sure if I'm going to add more than 1 bubble on his back.
    Posted in: WIP Mods
  • 1

    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    Here's the Togemon I was working on.

    I don't think the spikes would look right. (Having about 20 blocks sticking out at 1 thick, or 0 thin. Just not worth it)

    Should I add/change anything?
    -The hair is centered and wondering if I should make it closer to the front, but that means when looking at it sideways the hair would be really long which doesn't match the pictures.
    Posted in: WIP Mods
  • 1

    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    Quote from bowser123467

    Ohh **** notch in 1.9 is changing models structures you guys might have to redo them....


    My worst nightmare!!!
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.5] The Official PokeMobs
    This mod is amazing! By far my favorite mod of any I've used, and it still has so much more to go. Can't wait! I have noticed though that if you use an empty pokeball on an already caught pokemon it "clones" it and has 2 of the same pokemon in your 1-6 selection where they both take damage even though only 1 is out. Also if you have a pokemon currently out and put that same pokemon inside the pc, without putting it up first, the pokemon stays out. Just a couple random things I came across when playing. I was wondering though if there is a way to "release" a pokemon, because let's say I put the wrong amount of stats I wanted on a pokemon and then wanted it gone for a clear 1-6 spot, at the moment I'm stuck with it. Putting it in the pc is fine but eventually it would fill up. What could I do then? Putting that "release" option in the pokedex section would be fantastic. If there is currently a way to delete unwanted pokemon, I'd love to know how. -Thanks in advance
    Posted in: Minecraft Mods
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