• 0

    posted a message on Water dripping
    One problem, to the game there is no difference between naturally generated and player placed stone.

    There was a suggestion awhie awhile ago that glass could be able to stop drips, I think that could work.
    Posted in: Suggestions
  • 0

    posted a message on Stackable Doors
    Quote from Bumber

    I think empty buckets could stack. Empty bottles and wooden bowls do, after all.


    Hmm... I guess buckets could stack. The only issue with it would be be the new bucket not being in your hand already.

    But now that I think about it, it would be possible for non-empty buckets to stack as well, and so could mushroom stew. Pretty much anyting that does't have a changing damage value could.
    Posted in: Suggestions
  • 0

    posted a message on Slimeballs as experiance storage
    Quote from KyoShinda

    My question is, what if someone steals your exp slime balls and uses them?
    I'm sure if they added them to the game it wouldn't discriminate who uses them.


    Precisely why you'd want to keep them protected and or hidden.

    Quote from Bumber »
    Isn't the whole point of losing exp to give you a reason not to die? You might as well just not lose exp on easy difficulty.


    That's why you should have to earn the ability to do this through combat in my opinion. Be it through storing ep with a mob drop, or only being able to store a large amount of exp at a time, such as enough exp to get through the first 5, 10, or matbe 15 levels, and being unable to store if you're under that (I think books could work for storage if you needed to be at least level 10 or something).

    The whole point of this the way I see it is to prevent exp loss through flukes, but only earning the ability to do so after proving you can handle combat.
    Posted in: Suggestions
  • 0

    posted a message on [INTEGRATE]: The "Epic" User Written Story!
    Quote from Icantfeelmylegs

    Specify


    Attempt to juggle random nearby objects despite your lack of hands?
    Posted in: Forum Games
  • 0

    posted a message on Slimeballs as experiance storage
    Quote from grey_teapot

    um, experience isn't an object, why would you be able to store it?


    an for the thousandth time this is the reason why you'll never be able to store experience. it's too easily exploitable.


    He was talking about exploiting the needed exp scale up system, but if this stored a specific amount of points in every unit, as opposed to levels, that wouldn't be an issue.
    Posted in: Suggestions
  • 0

    posted a message on Maroon Wool & Sheep
    Brilliant!

    If I knew java, I'd make a quick mod. I do know enough about java that I think it would be fairly easy, you'd probably just need to model in the new "armor" for the sheep, then copy and modify a few lines from how the game handles painting sheep with other dyes.
    Posted in: Suggestions
  • 0

    posted a message on Thirst
    Would mushroom stew restore some thirst? What about the various other non baked-good foods? They all contain at least a little water.
    Posted in: Suggestions
  • 0

    posted a message on Slimeballs as experiance storage
    Quote from Thine1024

    what about a book?


    Do you have any idea how easy it is to manufacture insane amounts of books?

    I mean, logically, they make sense, but I feel a mechanic like this should be earned through combat somehow, so you show you probably aren't going to die without a freak accident or something.
    Posted in: Suggestions
  • 0

    posted a message on There's gotta be some overworld monsters that spawn in light!
    I might see something like the bears from the mo' creatures mod working pretty well. I believe they spawn in a similar way that passive mobs used to, and have a chance of turning hostile when you go near them. Even if it wasn't bears, the way their AI works seems like a reasonable way to have day-time hostiles in the game.


    The mobs you have in the op almost made me report this for being a wish-list though.
    Posted in: Suggestions
  • 0

    posted a message on [INTEGRATE]: The "Epic" User Written Story!
    Do something completely ridiculous.
    Posted in: Forum Games
  • 0

    posted a message on [INTEGRATE]: The "Epic" User Written Story!
    Ignore this, mcforum had itself a derp.
    Posted in: Forum Games
  • 0

    posted a message on Felixquest [MSPA]
    Amanda's Pumpkin: Wake up from that odd dream you just had.
    Posted in: Forum Games
  • 1

    posted a message on Slimeballs as experiance storage
    Instead of storing levels, they would need to store a specific amount of experience points, because I'm pretty sure the exp needed to level up scales up with your level.


    Not sure if slimeballs are the best item for this though...
    Posted in: Suggestions
  • 0

    posted a message on [INTEGRATE]: The "Epic" User Written Story!
    New character: Advance plot somehow.
    Posted in: Forum Games
  • 0

    posted a message on Collectible Spawners
    This isn't a mod suggestions forum, it's a forum for suggestions to be implemented into vanilla minecraft.

    I have reported this thread to be moved to the modding section, where you might actually get somebody to mod this in for you.
    Posted in: Requests / Ideas For Mods
  • To post a comment, please .