- Gameguy602
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Member for 13 years, 5 months, and 9 days
Last active Sun, Mar, 28 2021 14:27:26
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Jul 28, 2011Gameguy602 posted a message on Digital Diamond: MineopolyFor the two most expensive properties, I suggest Herobrine's Nether Dungeon, and Notch's Aether (or not) Fortress.Posted in: News
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Jul 26, 2011Gameguy602 posted a message on 1.8 Updates: New Mob...Revealed?I look forward to bringing their species closer to extinction.Posted in: News
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Jun 6, 2011Gameguy602 posted a message on Minecraft Coming To Xbox Kinect This WinterPlease tell me they'll still develop the PC version of Minecraft... I bought it during alpha for a reason.Posted in: News
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There was a suggestion awhie awhile ago that glass could be able to stop drips, I think that could work.
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Hmm... I guess buckets could stack. The only issue with it would be be the new bucket not being in your hand already.
But now that I think about it, it would be possible for non-empty buckets to stack as well, and so could mushroom stew. Pretty much anyting that does't have a changing damage value could.
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Precisely why you'd want to keep them protected and or hidden.
That's why you should have to earn the ability to do this through combat in my opinion. Be it through storing ep with a mob drop, or only being able to store a large amount of exp at a time, such as enough exp to get through the first 5, 10, or matbe 15 levels, and being unable to store if you're under that (I think books could work for storage if you needed to be at least level 10 or something).
The whole point of this the way I see it is to prevent exp loss through flukes, but only earning the ability to do so after proving you can handle combat.
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Attempt to juggle random nearby objects despite your lack of hands?
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He was talking about exploiting the needed exp scale up system, but if this stored a specific amount of points in every unit, as opposed to levels, that wouldn't be an issue.
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If I knew java, I'd make a quick mod. I do know enough about java that I think it would be fairly easy, you'd probably just need to model in the new "armor" for the sheep, then copy and modify a few lines from how the game handles painting sheep with other dyes.
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Do you have any idea how easy it is to manufacture insane amounts of books?
I mean, logically, they make sense, but I feel a mechanic like this should be earned through combat somehow, so you show you probably aren't going to die without a freak accident or something.
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The mobs you have in the op almost made me report this for being a wish-list though.
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Not sure if slimeballs are the best item for this though...
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I have reported this thread to be moved to the modding section, where you might actually get somebody to mod this in for you.