• 0

    posted a message on Crash on loading world. Project Ozone Lite

    See MC-32606


    Enable VSync and disable VBOs

    Posted in: Java Edition Support
  • 0

    posted a message on Moderation is too slow

    First off, I want to say that I understand moderators have lives and they shouldn't be expected to be online 24/7, however we should not have inappropriate posts stay up for literally hours/days after they've been reported.


    I reported the user who created This post several hours ago, but it is still up, and it has been up for at least 24 hours. The user has also made several other inappropriate posts which appear to harass a planetminecraft user, which I have also reported, and those are still up as of me posting this.

    Posted in: Forum Discussion & Info
  • 0

    posted a message on Upgrading my PC

    My computer has just reached 10 years in age, and now I believe it's time to start upgrading. I want to have 1080p 60fps on modern games on low to medium settings, I also want to keep the upgrade pretty cheap if possible.


    P6T Deluxe motherboard


    1x CGR B3-760W power supply

    1x Intel i7 920 Processor

    1x GeForce GTX 480 (used to have 2, one broke)

    4x PNY DDR3 4GB 1333 MHz RAM sticks (16GB total) [board cannot support sticks larger than 4gb]

    2x Empty RAM slots

    1x 500GB internal HDD

    1x 3TB external HDD (via USB 2.0, used for backups)

    Posted in: Building, Parts & Peripherals
  • 0

    posted a message on COUNT TO 100,000,000 FOR A WORLD RECORD!
    Quote from Faiyamon»

    sure it could be


    31523


    31524

    In 253.7 years, yes.
    Posted in: Forum Games
  • 0

    posted a message on LAN World crash [NOT SOLVED]

    Please post the full ConcurrentModificationException that happens at 19:09:48 on the server.

    Posted in: Java Edition Support
  • 0

    posted a message on Game Crashes when trying to use Twitch Mod Loader

    The game ran out of memory, you need to allocate more ram for that modpack.

    Posted in: Java Edition Support
  • 0

    posted a message on Trying to edit Regional Difficulty (fail)

    If you aren't going to learn Java then you should not be trying to make mods.

    Posted in: Modification Development
  • 1

    posted a message on [SOLVED] Problem using damage to store a value

    Thanks for the reply! I went and rechecked the OnPLayerStoppedUsing function of my rifle and the vanilla bow, and in both the projectile spawn happens if the !world.isRemote is true - meaning serverside. I also made sure the damage update happens the same way. Isn't it the way to check for side?



    UPDATE: I just got rid of the "private byte loadedAmmo' variable, instead changing the damage values directly, and it worked - now the ammo count is not shared between two individual rifles. I am partially relieved and mostly confused.



    All itemstacks of the same item share in instance of Item. So they would all use the same "private byte loadedAmmo". Basically you were storing data to the Item class instead of the Itemstack object.

    Also, world.isRemote is true when it is a server world, so !world.isRemote is checking if we are on the client.

    Posted in: Modification Development
  • 0

    posted a message on Client player is null when sending packets on server join

    I'm trying to send some packets from the integrated/remote server to the client when the player joins so I can sync the client's data with the server.


    I've tried using EntityJoinWorldEvent and PlayerLoggedInEvent, however when the server sends the packets to the client, SOMETIMES the client side player hasn't been constructed yet. Is there an event that fires when the player logs in, but after the client side EntityPlayer is constructed?


    java.lang.AssertionError: Player on side Client is null
    	at com.gamebuster19901.superiorquesting.common.Assertable.Assert(Assertable.java:29) ~[Assertable.class:?]
    	at com.gamebuster19901.superiorquesting.common.questing.MultiplayerHandler.getPersistantTag(MultiplayerHandler.java:55) ~[MultiplayerHandler.class:?]
    	at com.gamebuster19901.superiorquesting.common.LifeHandler.setLives(LifeHandler.java:87) ~[LifeHandler.class:?]
    	at com.gamebuster19901.superiorquesting.client.network.ClientPacketReceiver.onMessage(ClientPacketReceiver.java:65) ~[ClientPacketReceiver.class:?]
    	at com.gamebuster19901.superiorquesting.client.network.ClientPacketReceiver.onMessage(ClientPacketReceiver.java:1) ~[ClientPacketReceiver.class:?]
    Posted in: Modification Development
  • 0

    posted a message on Looking for lead developer to take over Avatar Mod 2

    I'm going to be honest with you, I don't think you will find anyone here who would both be willing and able to take over your mod. Most people with a high level of experience will already have several projects they are working on simultaneously, and they would also need to learn an entirely new codebase.


    Anyone with a low level of experience will not be qualified to do what you ask.


    The most important thing though, is that they will have to have watched at least most of the Avatar series, so they know how the different mechanics should work.


    Speaking for myself, This is something I could maybe write a few commits for every once in a while, but as a lead developer with a mod that big? That would be too much combined with my other responsibilities and inexperience.

    Posted in: Modification Development
  • 0

    posted a message on Ok so...
    Quote from LloydAZ»

    I was at Minecon 2016 and the vast majority of the attendees were children. There were quite a few adults and teens there as well, but the children outnumbered us by a fair amount.


    As for the presentation of Minecon Earth, it was okay. It was similar to the opening and closing ceremonies at Minecon 2016. Same type of corny humor and silly skits aimed at children. You can find the opening and closing ceremonies for past Minecons on YouTube. Give them a watch and you'll see.


    I'm pretty sure to get in a child had to be accompanied by a parent/legal guardian to get in, so that means that only 50% or less could be children. If I'm mistaken please correct me though.
    Posted in: Minecon
  • 0

    posted a message on [Bug] I'm able to delete other user's votes in polls I have created

    It does work in non-archived sections. I deleted a vote by another user in option 2 of this thread.

    Posted in: Forum Discussion & Info
  • 1

    posted a message on A alternative for vegetarians/vegans players
    Quote from fishg»

    Come on guys, just because he wants to follow his beliefs in the game doesn't mean you have to attack him. You wouldn't harass someone for wearing a skin that reflects their religion.


    That being said, the real problem with this is everyone else would be affected. Some things would become pointless because there's an easier way to craft that item you want. It's fine to follow your beliefs, but once it starts interfering with the mainstream it becomes a balancing issue.


    But fear not. If I'm not mistaken, 1.13 is adding custom recipes for reasource packs. So you can customize recipes without needing mods or cheats. I bet someone will make a vegetarian pack, or you could make one yourself with the help of YouTube.


    It's not attacking, or the posts would have been deleted. It's critique. Just because someone believes something and it may hurt their feelings if a flaw is pointed out doesn't make them immune to critique. Nobody's beliefs are immune to critique. I would provide reasons why, but the topic would stray into PPN&S which is a banned subject here on the forums.

    OP has made it clear that the reason for the suggestion was not made as a challenge, but was instead made as a political correctness gesture. Other players have beaten the game in under 10 minutes while only killing one animal. His point is moot.
    Posted in: Suggestions
  • 0

    posted a message on [SOLVED] Problem using damage to store a value

    You're only removing and adding ammo on the client side. When you right click, the integrated server updates your inventory, making it seem like two guns are reloading, when in actuality, neither gun has even been fired. Also, your bullets are only created on the client side (meaning no bullet is spawned o the server, and nothing can get shot). Both of these things should happen on both the client and server side.

    Posted in: Modification Development
  • 0

    posted a message on [Bug] I'm able to delete other user's votes in polls I have created

    So I was going through the old archives and I found out I can delete other user's votes in a post I created. I don't know if this works in non-archived sections or not, I don't think I've really used polls before.


    Edit: I do have access to the [Manage User Votes] button here as long as I have voted in the poll I have created.

    Posted in: Forum Discussion & Info
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