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  • Gamebuster
  • Registered Member
  • Member for 10 years, 8 months, and 2 days
    Last active Sun, Feb, 19 2023 19:45:24
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    Jan 3, 2023
    Gamebuster posted a message on Post your CTRL-V

    net.tslat.aoa3

    Posted in: Forum Games
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    0

    Jan 3, 2023
    Gamebuster posted a message on 1.16.51 heavily modded crashing

    Remove or update Advent of Ascension

    Posted in: Java Edition Support
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    Jan 3, 2023
    Gamebuster posted a message on Error: java.lang.VerifyError: Expecting a stackmap frame at branch target 35

    A mod you have that changes how entities are rendered is creating invalid bytecode. (Speificially, the class and function affected is net/minecraft/client/renderer/EntityRenderer.func_78473_a(F)V

    Start removing mods until you know which mod is causing the issue.


    Posted in: Java Edition Support
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    Sep 1, 2020
    Gamebuster posted a message on Can you identify this mod? (Cocoa Minecraft 1.7.10)

    That is not a modded item. The item form of the cocoa pod uses the raw texture of the fully ripe pod.

    See https://minecraft.gamepedia.com/Cocoa_Beans#History

    Posted in: Discussion
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    Apr 6, 2020
    Gamebuster posted a message on Cancelling placement of blocks on client side

    In 1.15, you can simply cancel InputEvent.ClickInputEvent. https://github.com/MinecraftForge/MinecraftForge/pull/6047

    In older versions, you can do the following:

    Replace the playercontroller (Make sure you're on the client side):

        @SubscribeEvent(priority = EventPriority.LOWEST)
        public void onPlayerLoad(EntityJoinWorldEvent e) {
            if(e.getEntity() == Minecraft.getMinecraft().player) {
                EntityPlayerSP player = (EntityPlayerSP)e.getEntity();
                Minecraft.getMinecraft().playerController = getNewInstance();
            }
        }
    
        private PlayerControllerMPMinejoy getNewInstance() {
            return new PlayerControllerMPMinejoy(Minecraft.getMinecraft(), Minecraft.getMinecraft().getConnection());
        }

    Then you will have to overwrite processRightClickBlock()

    https://github.com/Gamebuster19901/MineJoy/blob/467a888bf7abcffc0ee956424f55c187654e10cc/src/main/java/com/gamebuster19901/minejoy/controller/PlayerControllerMPMinejoy.java#L77-L207

    Posted in: Modification Development
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    Jan 30, 2020
    Gamebuster posted a message on Say the first word that pops into your head after reading the last person's post

    Whale

    Posted in: Forum Games
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    Jan 30, 2020
    Gamebuster posted a message on Say the first word that pops into your head after reading the last person's post

    guard

    Posted in: Forum Games
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    Jan 28, 2020
    Gamebuster posted a message on Say the first word that pops into your head after reading the last person's post

    ew

    Posted in: Forum Games
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    Jan 26, 2020
    Gamebuster posted a message on Say the first word that pops into your head after reading the last person's post

    craft

    Posted in: Forum Games
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    Jan 24, 2020
    Gamebuster posted a message on Guess what the above avatar is from (Revived)

    Arizona Coyotes

    Posted in: Forum Games
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    Jan 24, 2020
    Gamebuster posted a message on Say the first word that pops into your head after reading the last person's post

    sweet

    Posted in: Forum Games
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    Jan 22, 2020
    Gamebuster posted a message on Name Change

    I'd like to request a name change. How do I go about doing that?

    Posted in: Forum Discussion & Info
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    Jan 22, 2020
    Gamebuster posted a message on Restructure - Feedback

    I agree, there are just too many sections. If it was up to me I would actually remove "Minecraft", "Minecraft:Editions", "Minecraft: Pocket Edition" and "Show Your Creation" and merge them into "Minecraft: Java Edition" and rename "Minecraft: Java Edition" to "Minecraft". And make using Tags a requirement.

    I think a new person would just get overwhelmed by the amount of sections and not know where to post.

    This would also make it easier to moderate sections.

    Posted in: Forum Discussion & Info
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    Jan 22, 2020
    Gamebuster posted a message on Custom Model Rotations

    I know this thread is really old but I just had this problem and this is the first result on google relating to the issue.

    The issue is that BipedModel.setRotationAngles() actually sets the rotation points of some of it's RendererModels. (ModelRenderer in the OPs code.)


    public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) {
        //...
        this.bipedRightArm.rotationPointZ = 0.0F;
        this.bipedRightArm.rotationPointX = -5.0F;
        this.bipedLeftArm.rotationPointZ = 0.0F;
        this.bipedLeftArm.rotationPointX = 5.0F;
        //...



    This method must be overridden to set the rotation points correctly, otherwise the rotation points will not be set to the correct position, even if you already set the rotation points elsewhere.

    Posted in: Modification Development
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    Jan 8, 2020
    Gamebuster posted a message on Say the first word that pops into your head after reading the last person's post

    Gone

    Posted in: Forum Games
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  • View Gamebuster's Profile
    Jun 3, 2019
    Gamebuster posted a message on Important Minecraft Forum Archive Announcement
    Quote from CodeCo»

    Business reasons with Curse/Twitch I guess.



    Twitch doesn't own the forums. Fandom does.

    https://www.minecraftforum.net/forums/forums/forum-discussion-info/2938721-fandom-buys-curse-media-what-does-it-mean-for-the?comment=7

    Posted in: News
  • View Gamebuster's Profile
    Apr 18, 2019
    Gamebuster posted a message on Minecraft 1.14 Pre-Release 3 and 4

    reeeeeeeeeee

    Posted in: News
  • View Gamebuster's Profile
    Jan 18, 2019
    Gamebuster posted a message on Minecraft 1.14 Snapshot 19W03A
    Quote from vesperdm»

    I understand that these updates are Snapshots and as such is Alpha/Beta code. However, doesn't Microsoft/Mojang have a testing platform when developing MC's code? A suite of tests to make sure obvious things are not broken?


    You mean like a releasing a snapshot for users to test with?

    You're playing a snapshot, literally anything can happen, including data loss and demons flying out of your nose...


    If you want a polished product, don't use the snapshots, they're obviously not intended for your use.

    Posted in: News
  • View Gamebuster's Profile
    Dec 27, 2017
    Gamebuster posted a message on Turtles Are Coming To Minecraft

    Seems cool. But following Mojang's logic, technically sea turtles are endangered, so they shouldn't be in the game /sarcasm.

    Posted in: News
  • View Gamebuster's Profile
    Nov 19, 2017
    Gamebuster posted a message on Everything announced at MINECON Earth
    Quote from ThatGuyNerd»

    Mojang: Hey guys btw you can now crouch In Minecraftttt

    Community: Minecraft is ruined OMG crouching is such trash OMG

    In all honesty, I feel SOMEONE will find SOMETHING to complain about in the Aquatic Update


    Mojang: Added Water

    Community: Minecraft is ruined, I'm staying in version 0.0.11a [email protected]!`
    Posted in: News
  • View Gamebuster's Profile
    Apr 12, 2017
    Gamebuster posted a message on Minecraft 1.12 Snapshot 17w15a
    Quote from TheMinecraftNerd1»

    Since beds are block-entities now, let's hope they are not destroyed when using /kill command as that would be very problematic.


    Tile entities are not a subclass of entity, so they cannot be killed. A tile entity is just extra data stored with a block. See https://minecraft.gamepedia.com/Block_entity
    Posted in: News
  • View Gamebuster's Profile
    Jul 12, 2016
    Gamebuster posted a message on Community Round-Table: The Future of Minecraft and Augmented Reality

    Minecraft would work better with virtual reality than it would augmented reality.

    Posted in: News
  • View Gamebuster's Profile
    May 30, 2016
    Gamebuster posted a message on Community Creations: ZeGame, by Jespertheend
    Quote from Marc»

    What's even more impressive is that he launched this as an actual game on several platforms at the same time. He's started making his own games so he can re-create them in Minecraft!


    Wow, that's very impressive.
    Posted in: News
  • View Gamebuster's Profile
    Jun 28, 2014
    Gamebuster posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from Tintedwreck

    Exactly my point, if its creative with like plots and what not, i dont think you should have to pay for a rank or pay for worldedit or charge for permissions. Think thats silly and against the EULA act anyway!


    Why? There is nothing wrong with worldedit, it gives you zero advantage..
    Posted in: News
  • View Gamebuster's Profile
    Jun 25, 2014
    Gamebuster posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from markdf

    There will always be plenty of servers that you don't have pay.


    And you will always be able to tell the future. /sarcasm

    You cannot guarantee that. One day minecraft WILL die, just like any other game. And when it does, there will be no servers to play on, incuding servers you won't have to play on.
    Posted in: News
  • View Gamebuster's Profile
    Jun 24, 2014
    Gamebuster posted a message on Beta Read Only
    Test
    Posted in: News
  • View Gamebuster's Profile
    Jun 19, 2014
    Gamebuster posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from GoldK

    or kicking out a non paying member?


    NO, that is worse than P2W.
    Posted in: News
  • View Gamebuster's Profile
    Jun 18, 2014
    Gamebuster posted a message on EULA Revisited: an Updated Q&A From Mojang
    About the EULA
    As some of you know, Mojang recently released a post about servers concerning how we make money to cover the costs of servers. They changed the EULA so that we can't sell some specific things with a server. Those changes might hurt the server community and might need to make sacrifices. Those rules have been written by people who do not understand how we operate our servers at the scale we are at. The top servers are the most affected by those changes, when in fact those changes were meant to be targeted at smaller servers abusing the Minecraft community for money.

    The top biggest servers have been working together and to understand our stance you can read Sterling's letter here. One concerning issue that we have is that, in the past, we were told that our server was 100% fine and even invited to Minecon where we had a panel and talked about how to monetize your server to survive. Because we were led to think we were accepted, we built our lives around it; hired friends, left school and paid for the best hosting we could. If we were told that we couldn't do it, we would have adapted, but after 16 months of having this server, I would have appreciated a chat before doing those changes.

    As I have mentioned in other topics, I do agree that our server has some "Pay to Win" aspects, just like League of Legend, where you pay to save time or play a different class that is not more powerful than others but rather offers a different gameplay. In fact, I was planning to make some classes/kits/perks changes to allow some non-vip to use them already.

    The good news is we knew that day was coming, we were well prepared for it. I truly believe within my creativity to find ways for us to pay our bills, however, like the letter says, I feel like I will spend more time making cosmetics than actually making games... you know, cool stuff. Instead of making the next Mega Game, I might spend more time making cosmetics in hope for us to keep all our developers.

    But you know what is depressing ? Herobrine adventure maps, The Walls, my server, giving them maps for Realms... everything original and doing my best to push the limit of Minecraft and they released this EULA without even talking to us. I feel a bit... used. I know their intention wasn't to hurt our work, but by attacking those servers pushing the limits, they are hurting the whole server community and targeting us to set an example, because we are bigger. Did I ask to get in the top 3 servers in the world ? No, in 16 months I didn't put a single ad other than my own accounts like YouTube, Facebook, Twitter and PMC. I did not get involved in paying YouTubers to advertise or did vote websites. I didn't push to get there, the community wanted me to get there.

    Anyway, if you buy something before August 1st 2014, you will not be affected at all, in fact... your account might even gain value over time, because you will keep your ranks, coins multiplier and everything that goes with it.
    However the bad news is that, we might need to rely on other monetization methods to keep paying our developers/servers and other expenses, therefore we might need to relocate our servers, downsize our paid staff and slow down our production if people are not generous enough.


    -Hypixel
    Posted in: News
  • View Gamebuster's Profile
    Jun 18, 2014
    Gamebuster posted a message on EULA Revisited: an Updated Q&A From Mojang


    About the EULA

    As some of you know, Mojang recently released a post about servers concerning how we make money to cover the costs of servers. They changed the EULA so that we can't sell some specific things with a server. Those changes might hurt the server community and might need to make sacrifices. Those rules have been written by people who do not understand how we operate our servers at the scale we are at. The top servers are the most affected by those changes, when in fact those changes were meant to be targeted at smaller servers abusing the Minecraft community for money.


    The top biggest servers have been working together and to understand our stance you can read Sterling's letter here. One concerning issue that we have is that, in the past, we were told that our server was 100% fine and even invited to Minecon where we had a panel and talked about how to monetize your server to survive. Because we were led to think we were accepted, we built our lives around it; hired friends, left school and paid for the best hosting we could. If we were told that we couldn't do it, we would have adapted, but after 16 months of having this server, I would have appreciated a chat before doing those changes.


    As I have mentioned in other topics, I do agree that our server has some "Pay to Win" aspects, just like League of Legend, where you pay to save time or play a different class that is not more powerful than others but rather offers a different gameplay. In fact, I was planning to make some classes/kits/perks changes to allow some non-vip to use them already.


    The good news is we knew that day was coming, we were well prepared for it. I truly believe within my creativity to find ways for us to pay our bills, however, like the letter says, I feel like I will spend more time making cosmetics than actually making games... you know, cool stuff. Instead of making the next Mega Game, I might spend more time making cosmetics in hope for us to keep all our developers.


    But you know what is depressing ? Herobrine adventure maps, The Walls, my server, giving them maps for Realms... everything original and doing my best to push the limit of Minecraft and they released this EULA without even talking to us. I feel a bit... used. I know their intention wasn't to hurt our work, but by attacking those servers pushing the limits, they are hurting the whole server community and targeting us to set an example, because we are bigger. Did I ask to get in the top 3 servers in the world ? No, in 16 months I didn't put a single ad other than my own accounts like YouTube, Facebook, Twitter and PMC. I did not get involved in paying YouTubers to advertise or did vote websites. I didn't push to get there, the community wanted me to get there.


    Anyway, if you buy something before August 1st 2014, you will not be affected at all, in fact... your account might even gain value over time, because you will keep your coins multiplier and everything that goes with it.

    However the bad news is that, we might need to rely on other monetization methods to keep paying our developers/servers and other expenses, therefore we might need to relocate our servers, downsize our paid staff and slow down our production if people are not generous enough.


    -Hypixel


    Source: http://hypixel.net/threads/party-games-2-and-more.127500/ at the bottom of the first post.
    Posted in: News
  • View Gamebuster's Profile
    Jun 17, 2014
    Gamebuster posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from Ashanasi

    The way I see it, most server owners who are upset about this are people who view their servers as more of a business than a hobby, and are now upset that their gravy train is threatened. Just because it's worked out for them so far, doesn't mean Mojang is obligated to continue providing that opportunity. And quite frankly, I say good riddance. The terms regarding monetization are still ridiculously lenient compared to most other companies.

    So some large servers with thousands of slots may not survive. Who cares. Minecraft was never really designed to be some kind of pseudo-MMO. IIRC Notch's original vision of multiplayer was just like 4 people connecting and building/exploring together.


    So obviously growth is bad. /sarcasm

    When growth happens there are sometimes deformities. Just because your finger needs to be amputated doesn't mean you should cut off your arm.
    Posted in: News
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