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    posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 Compatibility

    Thanks guys for the continued interest. Most of the team has that has been working on this unfortunately has had lots of real life situations and just everyday business to attend to. We will continue working on updating the pack as we can. Just a little FYI, I got rid of the derpy fox texture and repurposed some old wolf textures to give it an update. I will work on the Panda next (hopefully make use of the different genetics textures).


    Also if any of you remember from version 1.7.10 for Meta Data and the hundreds of extra blocks we could use. We have an idea that we are going to try out to make it work -- kinda -- again. But again no promises and I have a feeling it might get scrapped unless we can come up with a better idea. It currently has some serious server side issues.


    As for Mod support, we have a few textures in the resource pack that are intended for mods but I do not think they are fully implemented but we will do what we can.



    ALSO!!!


    If anyone has the old textures from the fansite to build your own SMP pack please contact me and send over the resources. I know there were some mobs from mods and other mod support from the site and I cannot find it anywhere.



    Thanks and yours truly,


    Galvin

    Posted in: Resource Packs
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    posted a message on World Biome Generator

    Hi, I am wondering if it is possible to brute force a minecraft world to generate with a specific shape in mind:


    For example, if I were to draw out a four leaf clover and have the north leaf taiga, the south leaf forest, the west leaf desert, the east leaf mesa, the center mountains, and oceans surrounding.


    Would something like this be possible in that the minecraft world generator does everything by itself almost like it was just a random seed to start with and use a colour coded image as a guide line to follow when generating terrain? I was thinking of this for making a new map for a server and it would be really helpful since the size of the map keeps crashing out WorldPainter and other terrain programs I have been using trying to customize the land I am making



    Thanks

    Galvin

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 Compatibility

    Some one brought to my attention the main link was broken, Just updated it with the 1.14 version. It is unfortunately a slow download so please give it time. We do however have this link: https://1drv.ms/u/s!Atzx6erlC23Vv5gNAn0_5d8ToZVIfg which might be faster however it is a one drive hosting situtation so you may have to fiddle with Microsoft settings being grumpy.

    Posted in: Resource Packs
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    posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 Compatibility

    I believe all textures are downloadable via the Github set up. Just change the branch to Thermal Mods.


    Also, just an update, we have made some major updates to make the pack available on 1.14 under the branch CTM-ID-Update. We have also began working with SMP on a further update to the pack to bring in some new original work by the creator. If you download the pack now you will notice that we have a new TNT texture, chorus fruit, a replacement for my horrible purpur textures, and various other changes I am not entirely certain of yet.


    https://akenland.com/downloads/revival-14.zip

    Here is the download link for it as of current, however the hosting location is a little bit slow so I suggest using Github for now.



    EDIT: Also I have updated foxes, no more derpy wall-eyed faces staring at you. Also Stripped logs are WIPs and from what SMP and I agreed on he will be revising that in the future so expect better logs down the road.

    Posted in: Resource Packs
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    posted a message on Dynmap - Dynamic web-based maps for Minecraft

    Yeah I did that, discovered that the images all face west and the numbering system is just like in a grid which makes it harder to arrange them properly. It is 6000+ files that I have so doing them individually would be incredibly time consuming

    Posted in: Minecraft Mods
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    posted a message on Dynmap - Dynamic web-based maps for Minecraft

    So I have a really odd request I think, is there a way to turn a really large image into a Dynmap map? I took the time to map out our world and I was kinda wanting to convert it into a version of the map.

    Posted in: Minecraft Mods
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    posted a message on Capture the Warpstone || Akenland Survival Server || Beta Testing

    We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender.
    Winston Churchill

    Starting tomorrow at Noon EST we are hosting a Beta Testing session of a new custom plugin. Scattered across the world are floating stones a mixture of lapis ore and blue glass, called warpstones. These are your respawn points, your home, and how you claim a territory. In the custom world we have built you will be pitted against one another joining one of four teams.


    We are looking for 16-20 people to join us tomorrow, if there is a surge in interest we will accept more to join.


    If you are interested in joining please post the following application below:





    In Game Name:
    How long you can test:
    Name we should call you:




    Posted in: Server Recruitment
  • 0

    posted a message on Akenland: RPG-Inspired, Lore-Driven Survival Server

    We are currently looking for around 16-20 beta testers for a new game being developed on the world, via a custom plugin and map. It is nearly complete we just need to rigorously test it out for any bugs or irregularities that may occur during game-play so we can sort that out.


    The game is not too dissimilar from things such as Risk and Capture the Flag. In the world you will find things called "Warpstones" which will be capturable and of course the point of the game is to capture and hold as many of them as possible. There are 4 pre-defined teams which you can join: Waramon, Eborin, Sholkingham, and Rhunnach.


    If you chose to join, use the above URL and ask for Kyle or Galvin when you spawn. Read the signs leading out from spawn to guide you to the world, we will of course be there to help guide you.

    Posted in: PC Servers
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    posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 Compatibility

    None of us ever used the 2236 pack, well Maisa might have, but we don't have it saved. If you have any texturing skills we could certainly use that.

    Posted in: Resource Packs
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    posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 Compatibility

    Okay, so it has been a little while since I have worked on this... Going to start making some attempts to update a few things soon. Debating on how to tackle the update that is coming in. But in this I am extending a hand to anyone who wants to help out. Shoot me an email: [email protected]


    Look for some updates soon, I'll be sure to post what I have done.

    Posted in: Resource Packs
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    posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 Compatibility

    I am not going to lie... I have never considered doing any mod support. I suppose I could maybe do some of the guis... But just tell me which one it is and I will look into it as a possibility.

    Posted in: Resource Packs
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    posted a message on SMP's Revival - [October 20th, 2014] - 1.8 (sans CTM)

    I mean this pack most certainly is what keeps me coming back to Minecraft. I would probably be willing to pay a little myself if that meant it could keep going. I really love the pack.

    Posted in: Resource Packs
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    posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 Compatibility

    As am I! This has been my pack for years and I was so sad to see it sit. I have been maintaining it for years for my home server and I figured it was time to share with everyone else.

    Posted in: Resource Packs
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    posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 Compatibility

    I have gotten a lot of great contributions from Maisa over the past couple of days and I think we are nearing the point where we will be putting out a new release soon. So everyone hold on for the next release of SMP's revival.

    Posted in: Resource Packs
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    posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 Compatibility

    Adding those directly to the pack. A few minor tweaks and we might be releasing another zip soon!

    Posted in: Resource Packs
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