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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    AFAIK, Auram is in thaumometers and other aura-related artifacts, but it's pretty rare, for sure.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    For the people crashing on starting the game with thaumcraft, if you use your onboard GPU(Intel), try going into the thaumcraft config and deactivating shaders.

    You`re welcome :D

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    It will be a whole lot more steampunk-y switching gold for brass :D

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    But then comes the problem of gating content behind multiplayer, and i don't think any modder would do it.

    As for a different ritual for multiplayer, that'd be dope, indeed :D

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    One small thing that i'd love to see in TC5 is an arrow made out of balanced shards, capable of flying in a straight line, but doing less damage than normal ones.

    It would be pretty efficient, crafting wise, and really unique when compared to the primal arrows.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Derwan»

    -Snip-


    From my interpretation, each research note will get its own pool of primal points, and i guess the pool would get bigger depending on the complexity of the research, so i can't see how that is limiting creativity.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Rubicon_P»


    There are some interesting ideas in this post although I would like to focus on the part where he talks about golems being created in the wild. I had an idea where there were these "primal golems" that were made of materials in the wild like wood or stone and came to be through a large amount of magic energy. Obviously magic forests would be a good choice for a location for them to spawn. These golems would not be under your control initially but perhaps you weaken them by attacking and then click on them with your golemancer's bell when they are low on health. Then they are yours to command. These golems would be faster and stronger but not quite as smart and you wouldn't be able to put brains in them. They wouldn't be able to wear any of the top hats or bow ties that the other golems can wear. They could however use the shard upgrades the ones made of gold nuggets and the elemental shards. But instead of slotting them in as normal since they don't have a slot to put them in they eat them which could make for a funny research entry. The crystal would then grow out of them so like the earth upgrade makes them stronger so there arms would grow the green crystal around it. The upgrades would actually preform better in these primal golems than they would in the normal golems since the primal golems ones are more attuned to the base energies of the world. These new golems would also need a new model to make them more rugged looking with the wooden ones having twigs with leaves sprouting out of there backs and what not. Also I'm imaging a hunched over look where since they are faster they roll into balls and roll around instead of walking. That could make for some cool animations. This is just a neat suggestion to me but it might be dumb to everyone else. Azanor if you're reading this perhaps consider adding it in maybe.


    I really liked your golem ideas, they seem very original, unique and fitting, and i'd love to see them implemented.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Demiurge, i think that the problem here is that you prefer to see TC as a tech mod, and that's the exact thing that Azanor want to avoid, and what's most prevalent on Thaumcraft 4. All of these changes made for "no real gain" are going to make it all more enjoyable, especially because there will be trade-offs.

    I, personally, am really hyped for the next release, because it will add a lot of new stuff for us to mess with, and for me that's what's fun with both Thaumcraft and Minecraft.

    Less automation,more gameplay :D

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    @Farproc;Hyxaru:Thanks,those are some pretty helpful answers.

    I think i'm gonna play it like Don't Starve,get geared up and play nomad 'til i find a suitable place.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    In the end,it all comes down to giant space babies...
    Posted in: Minecraft Mods
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