I know,i was just being sarcastic,no one should be forced to give everything for free and whenever the player base wants,and waiting for thaumcraft just makes it better.
And the guy i quoted made it sound like Azanor is "milking" his own mod for profit,that's just stupid.
It would be fair other than azanor is effectively selling beta on his patreon, its in his interest to test for longer, take his time etc The longer he takes the more cash he gets, thats pretty unfair for kids who cant afford to pay 25 dollars.
Well,if you oppose the system,i think you can simply leave capitalism...Oops
Actually,i have experience with both paint.net and minecraft textures (I create some for personal use),but the biome coloring thing is completely new to me,so what you posted will be of great use
Can anyone find or make a custom biome grass pallette for me?
I can't stand the vanilla colors (blue-ish taigas/extreme hills ¬¬),and would love if someone could find or make a pallette to make things a little more green,especially the Plains and Taiga biomes,as forest is beautiful already.
I can't just use a full fledged resource pack because i love playing with mods,and they don't feel right with resource pack custom textures.
I have a request for the realistic world gen,but i don't know if it is feasible or not.
I would like to see some direct thaumcraft integration,like realistic looking magical forests
I think it would be hard to code,but would also look great,and of course,be on only when thaumcraft is installed.
One thing i really like is how Zeno added thaumcraft support to Climate Control while making the TC biomes look better,and i would love to see that on Better Default or Realistic Worldgen.
I have been playing on a world for a bit now and I wanna install thaumcraft.My question is: will it generate the aura nodes and the crystals in loaded chunks or will I have to explore new chunks in order to find the new stuff.
Ted,can you please avoid adding biomes where tall grass is everywhere?
I gave up of BoP because of that,tall grass covering every single block is just annoying,and a little laggy.
I think that there are too many trees in your savannas,but i trust your judgement,as your mod is really well made and full of beautiful landscapes.
In 1.7.2,i get some pretty bad lag,and little to no nodes generated.I think there is a bug with them,but i love all of the Highland biomes.
Currently i'm playing with vanilla generation,but the magical forests in highland look so cool (In Highlands they spawn at really big sizes,at least for me).
Can you guys post some screenshots of your thaumcraft bases?
I think it would be a cool change of pace from the current Question & Answer feel of the thread,and can also be informative (effective setups,for example).
My friends and I use this mod on our private server, and it's huge amounts of fun. I like how the mobs get extra health as you go down, it gets extremely difficult and hectic, and I love it. Thank you for this mod, it's very well done!
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And the guy i quoted made it sound like Azanor is "milking" his own mod for profit,that's just stupid.
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Well,if you oppose the system,i think you can simply leave capitalism...Oops
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http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290305-world-generation-manager-v0-3-5-regenerate-a
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Actually,i have experience with both paint.net and minecraft textures (I create some for personal use),but the biome coloring thing is completely new to me,so what you posted will be of great use
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But i guess i can try it again,or look for it on some texture packs.
Thanks.
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I can't stand the vanilla colors (blue-ish taigas/extreme hills ¬¬),and would love if someone could find or make a pallette to make things a little more green,especially the Plains and Taiga biomes,as forest is beautiful already.
I can't just use a full fledged resource pack because i love playing with mods,and they don't feel right with resource pack custom textures.
Thanks
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I would like to see some direct thaumcraft integration,like realistic looking magical forests
I think it would be hard to code,but would also look great,and of course,be on only when thaumcraft is installed.
One thing i really like is how Zeno added thaumcraft support to Climate Control while making the TC biomes look better,and i would love to see that on Better Default or Realistic Worldgen.
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Here,use this:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290305-world-generation-manager-v0-3-5-regenerate-a
It will allow you to retrogen nearly anything from any mod,i really like this tool
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I gave up of BoP because of that,tall grass covering every single block is just annoying,and a little laggy.
I think that there are too many trees in your savannas,but i trust your judgement,as your mod is really well made and full of beautiful landscapes.
A great mod from a great modder
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In 1.7.2,i get some pretty bad lag,and little to no nodes generated.I think there is a bug with them,but i love all of the Highland biomes.
Currently i'm playing with vanilla generation,but the magical forests in highland look so cool (In Highlands they spawn at really big sizes,at least for me).
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I think it would be a cool change of pace from the current Question & Answer feel of the thread,and can also be informative (effective setups,for example).
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Wait,they do?