
Minecraft Username (IGN):
Location:
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What you think makes a good Minecraft server:
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Minecraft Username (IGN):
Location:
Age:
What you think makes a good Minecraft server:
Why do you want to join us?:
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Growthcraft is a mod for Minecraft, that was originally developed by Gwafu. It aimed to improve the agricultural and farming aspects of the game. Improvements were added to the game included but were not limited to the addition of unique crops and fun ingame-hobbies. Gwafu has since moved on from Minecraft and released his source code for the Minecraft Modding community to fix the FluidStack issue that broke brewing. We have taken up the torch to continue his fine work as a Community Edition project.
We currently distribute the mod collection as a complete download or in a split jar bundle. Those that use the entire Growthcraft suite, you now only need to update a single mod.
Download Beta and Production Releases:
1.12.2 (Forge 2768) Releases
Growthcraft 4.1.0 | Aug 24, 2019
Growthcraft 4.0.5.300 | Aug 7, 2019
Growthcraft 4.0.4.500 | Apr 3, 2019
Growthcraft 4.0.3.200 | Aug 20, 2018
Growthcraft 4.0.x | Jun 2, 2018
1.11.2 (Forge 2386) Alpha Releases
Growthcraft 3.0.x | Mar 25, 2018
1.7.10 (Forge 1448)
Growthcraft 2.3.1 | Oct 12, 2015
Growthcraft 2.2.2 | Aug 14, 2015
Release Notes:
Growthcraft CE 3.0 Alpha Releases
Growthcraft CE 2.2.2 Villager Release
To see what we are currently working on, visit out new GitHub Project Board for Growthcraft 4.0
Submit feature request via our GitHub Issue Tracker.
Developer Chat in Discord
We are going to be using the FTB Gamepedia Wiki unless some one submits a request for a better platform.
©2014 - Gwafu, All Rights Reserved. Gwafu has given mDiyo full rights for continuing the plugin. mDiyo has extended this to the Growthcraft Comminity Edition development team and is part of the dev team. If you have any concerns regarding copyright, please feel free to reach out to Gwafu to have them addressed.
Terms regarding file hosting
We are currently only file hosting through the community GitHub releases and will be posting the compiled mods and hosting them on the Curse Forge site. Please refrained from hosting/posting your own versions of this mod. Instead, post your pull requests to the community edition so we can all benefit. If you find that you are having to go through a ad site to get to the mod please report it as that means the the CE team is not hosting that copy.
Terms regarding addition to modpacks
All that we ask is that you post a request to the GitHub repo and permission for the inclusion in your modpack will be automatically granted. We ask for you to post your mod index so that we can gauge future compatibility with other mod's.
Terms regarding texture packs
Go on. You're free. We all love you texture pack creators.
Q: Can I add your mods in my modpack?
A: Read the Copyright section above.
Q: Can I upload/host your mods in my/another site?
A: Read the Copyright section above.
Q: How to...?
A: Read our GitHub Wiki or read Gwafu's Original Growthcraft Manual.
Q: Can you upload the source files?
A: In July 2015 Gwafu posted the original source code. We have since made a significant number of improvements. Get the latest source code from our Github repo.
Q: I have an idea for a mod which really fits the theme of your mods. What should I do?
A: You can create a feature request in our GitHub project or fork the source and bring your idea to life with a pull request.
Q: Hey! You copied this mod!
A: Yes we did, from Gwafu's GitHub release of the source code, to continue his hard work after he announced that he was taking a break from Minecraft for awhile. He is listed as a collaborator for the Community Edition and we will always save a seat for him to return too. Additionally, mDiyo has joined the team with full rights to the mod.
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Hello everybody,
the Magic Launcher is a new Minecraft launcher which can load mods dynamically without changing or patching the minecraft.jar.
No more mod installation problems, just select your mods and enjoy.
Screenshots
Features
Download
Get all MagicLauncher versions here: magiclauncher.com
Download MagicLauncher 1.3.4 (fixed Reddit RSS feed, fixed server status check, increased account limit to 100, fixed handling of derived profiles (Forge + LiteLoader), fixed "${version_type}" in main menu): for Windows, for Mac, for Windows/Mac/Linux
Mirrors: for Windows, for Mac, for Windows/Mac/Linux
Note for Minecraft 1.6.2+
Starting
Double click the downloaded file and the MagicLauncher should start.
Older versions
Changelog
Fixing common problems
TODO
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Join my discord for the latest information: https://discord.gg/9xZuaA4
If you dont want to loose items or blocks in 1.7, make sure to open your worlds with the latest 1.6.4 atleast once.
Want to show your support? Buy me a drink
Latest update video
Always backup your world before updating.
Read the Todo List before making suggestions
Read the Frequently Asked Questions and Starting Information before asking questions
Custom NPCs Download alternative
German download: here
This mod adds a set of tools to create npcs with different roles/jobs and other functions. It gives Creative Players a way to liven up their world with fully Customizable NPCs.
Main developer: Noppes Co developer:
Ex developer
If you are using mcpc+ there are multiple permissions you can use
customnpcs.npc.gui customnpcs.npc.create customnpcs.npc.edit customnpcs.npc.delete customnpcs.npc.reset customnpcs.npc.freeze customnpcs.npc.ai customnpcs.npc.stats customnpcs.npc.display customnpcs.npc.inventory customnpcs.npc.advanced customnpcs.spawner.mob customnpcs.spawner.create customnpcs.global.playerdata customnpcs.global.bank customnpcs.global.dialog customnpcs.global.transport customnpcs.global.faction customnpcs.global.quest customnpcs.global.recipe customnpcs.global.naturalspawn customnpcs.mounter customnpcs.pather customnpcs.villager
Tutorial/Show Off by SCMowns
Without these guys this mod wouldnt have been possible, they are awesome. Thanks for all your support.
<a href="http://www.minecraftforum.net/topic/833003-"><img src='http://i.imgur.com/m6yxj.png' /></a>
<a href="http://www.minecraftforum.net/topic/833003-"><img src='http://i.imgur.com/MZMYs.png' /></a>
<a href="http://www.minecraftforum.net/topic/833003-"><img src='http://img560.imageshack.us/img560/7007/customnpcbanner3.png' /></a>
<a href="http://www.minecraftforum.net/topic/833003-"><img src='http://i.imgur.com/42bg6.gif' /></a>
~
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This is a little mod I made for myself back in 1.2.5(there is no 1.2.5 release, dont ask), and I quickly rewrote it for 1.4.2 as I think others would appreciate it too. It was originally thrown together as a fancy debugging tool, but it gives the game a bit of a... rpg feel, so I thought I would release it.
When anything living takes damage, the damage they took will bounce off their head, with a cool little effect.
Now shows the Mob portrait preview with current health when you mouse over mobs! Every registered Mob type(mod mobs too) can have this preview adjusted using config files, so full compatibility is easy.
Have a mob displaying incorrectly? Press period and click the Advanced button and descriptions for the adjustments are listed.
Installation:
Installation Video by oSPARKSo
Old Versions:
Change Log:
Want to disable people from using damage indicators? Now support MOTD based disables. This only works with welcome messages, which vanilla is incapable of. If you have a forge server, use the forge mod and disable from the config, if you have a bukkit server, and just want to globally disable some feature, this is how:
Legal:
Note to modpacks:
Click here to see our donaters![represent]
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Peaceful Nights, Dangerous Caves makes hostile mobs spawn only underground, where they belong!
Enjoy stargazing, late-night construction sessions, and moon-lit walks on the beach. Rediscover the great outdoors with an overnight camping trip. Clean up the litter of torches in your yard. Light your house with natural light during the day and let comforting darkness descend at night.
But keep your mines and basements lit, and beware of dark cave mouths when walking at night. Monsters still spawn in dark tunnels and sneak out of cracks in the earth to terrorize unwary surface-dwellers.
How does it work?
An extra check is added to the spawning rules in the Overworld that makes any block that can see the night sky directly, or is near an opening to the night sky, a safe non-spawning location. The effect is that if it's a safe block during the day in the sunlight, it will be a safe block during the night too. If you use NEI's mob-spawn overlay, this means only blocks marked with a red X are still legal spawning locations.
An exception is made for slime spawning, so that they can still spawn in swamps at night. Nether and End spawning is unchanged.
Will this interfere with my mob spawner?
So long as your mob spawner works during the day, it will keep working at night. In fact, it may become more efficient at night since the nighttime surface won't be a legal spawning location anymore.
How do I get it?
The source is available right here on GitHub: https://github.com/eggdropsoap/minecraft-pndc (see license section below)
Will there be bugs?
Oh, probably! Version 0.1 is the very first release, and bugs are to be expected in a brand-new mod. Please report any bugs you encounter here, and I'll get them fixed as soon as I can.
Why did you make this?
Because I wanted to go for a long journey and camp under the stars beside my firepit in Terrafirmacraft, to properly enjoy the slow pace of Minecraft "life" in that mod, but still be truly terrified of the monsters that lurk underground (and in my poorly-lit malachite mine). Peaceful mode makes nights more, well, peaceful, but takes all the challenge out of exploring underground.
Also, it's always bothered me that monsters just "pop" into existence at night. I've always felt like if they're creeping around at night, they should come from somewhere, not just coalesce out of the darkness before my eyes. With this mod, now monsters never pop into existence where I can see them — they're always coming from somewhere deeper in the tunnels ahead of my torches, or sneaking out of a dark hole to ambush me while I putter around my night garden.
Can I include it in a modpack?
Go for it!
How is it licensed?
PNDC is licensed under the FreeBSD license, as follows:
Copyright (c) 2015, Keenan Scott All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of the FreeBSD Project.
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First off, I sincerely apologize for abandoning this mod for so long without any notice. You all deserve better than that, and I take full responsibility for any frustrations caused by this lack of communication to Daomephsta. I had a lot of personal issues at the time, but that is no excuse for leaving everyone in the dark and disappearing like I did. For now, I will be returning to this mod and try to update and continue this mod in a way that encourages compatibility and interaction with other mods.
BetterBeginnings started out with a goal of vanilla-like features with high compatibility. Over time though, I had added more and more features under the assumption that BB was the only content mod installed, and this has obviously led to very poor compatibility, contrary to my initial goals. I hope to return to that ideal with this mod in the future, and focus more on BetterBeginnings' place within a modded playthrough rather than trying to force it into a modpack's backbone. I also want to refocus development on the early-game, even if early-game is by modded standards rather than vanilla. Hopefully these features will make the mod more like Tiny Progressions and less like GregTech.
A mod to extend the beginning portion of Minecraft's early game and diversify vanilla gameplay, without breaking too much from the typical gameplay flow.
The early stage of Minecraft tends to be quick and easy. Punch three longs, make a crafting table, make a wood pick, mine three stone, and that's it. No more early game. With BetterBeginnings, you will spend much more time "on the move", simply trying to survive the terrifying world you live in. Punching trees? Wood tools? Haha...no. While this mod started as a purely early-game extension, it now adds a variety of features to aid and expand upon the vanilla playstyle.
This mod is in dire need of a rework. The current version is clunky and has poor compatibility. Its core design discourages its use in modpacks, and forces modpack authors to work far too hard to get this mod to pair well with other mods. With the update, I will be reverting the mod back to its alpha development state, as many severe changes, many of which will likely be game-breaking. Stability will have to come after the rework, once this mod can play nice with others.
I will no longer be working on the original MC 1.7.10 version of the mod. 1.7.10 is extremely outdated, and only used in a few legacy packs now. However, Daomephsta has been working hard on maintaining it, and has released a few bugfixes over the past year. If you wish to continue development for that version, feel free to fork the code from its maintained repository.
There will be no more updates to the MC 1.8 version of this mod. 1.8 is also very outdated, with little in the modding scene for it to be worth playing. If you wish to continue development for that version, feel free to fork its code from the original repository.
During my absence Daomephsta has updated BetterBeginnings to MC 1.10.2 and is working hard on it with active development for that version. This includes new features such as a wicker basket and shield for early game. While I will be focusing on the 1.12 version of the game, I will not be working on the 1.10.2 branch. Daomephsta instead will be continuing that branch as deemed necessary. If you wish to contribute, feel free to fork the code from the updated repository.
* This feature will be heavily reworked with the 1.12 update for better compatibility and configurability.
Beta 0.9.8 R7c for MC 1.10.2, as updated by Daomephsta: (Release post) (Source)
Beta 0.9.6 R2a for MC 1.7.10, as maintained by Daomephsta: (Bugfix post) (Source)
Beta 0.9.7 R1 for MC 1.8 (abandoned): (Old release post) (Abandoned source)
Versions before 0.9.3 are not available, to combat reposting. These files were originally hosted on MediaFire, before the advent of CurseForge.
Full info can be found on the GitHub wiki! Please note that this links to Daomephsta's repository. A new wiki on the 1.12 repository will be created once the update and rework is finished.
Absolutely. This mod is open-source under a copyleft license, so feel free to use it as you like. However, if you redistribute your modpack with the mod file included directly (rather than linked such as via Twitch), please link back to the source code of whichever version you're using, or this forum post. This ensures the source code is as accessible as the mod itself. While there's no requirement to ask or notify me, it would be nice to let me know about it; I might be interested in playing it.
You can report bugs on the issues tab for the version of the mod you're downloading, with the exception of 1.8. There will be no more official updates to the 1.8 branch of the mod - even for bugfixes.
You're really not supposed to ask that question. If you're asking this, we're probably already working on it. When a new version of the game gets released, there's a big process that goes on before any actual updating goes on. First we have to wait for the Minecraft version to stabilize so that MCP and Forge can get to work without it getting undone a week later. Next is to wait on MCP to update, followed by Forge. Then we have to wait on Forge to have a stable version as well so we don't have to re-release the mod every week. Only then can we get to work. With large, heavily internal updates (such as 1.8), this can take a very long time.
While 1.6.4 was a fantastic version for modding, arguably a "golden age", it is extremely old. Even by "legacy" standards, it's still very old. There are many great mods and modpacks from that version, but it's not worth the time for myself or Daomephsta to backport it, especially not with the 1.12 version in the works. If you want to and know how, feel free to backport it yourself from the source code.
1.9 and 1.11 were too short-lived to be worth updating to. 1.12 is the current version of the game, the one mods are currently updating to. 1.10 is the current standard with large modpacks, as most mods for that version have become quite stable. 1.7.10 is the current "legacy" standard for old modpacks or old mods that never got updated past 1.8.
This is something I really want to get working properly in the upcoming rework. For now you can use CraftTweaker (1.10.2) or MineTweaker (1.7.10/1.8) to script the recipes in. Alternatively, if you are using the 1.8 or 1.10.2 versions of the mod, you can use the built-in JSON recipe system to set and replace the mod's recipes. (This feature will be removed in the upcoming rework, as it causes more problems than it fixes.)
Put the campfire down on the ground, put your item to be smelted in the top slot, with some wooden fuel in the bottom (coal and charcoal won't work), and then you have to light it. You can light the campfire with either flint & steel or a BetterBeginnings fire bow. If the campfire starts smoking, it's out of fuel; put more wooden fuel in while it's still smoking or else you'll have to light it again.
It's not supposed to be. Instead this mod aims for balance and what makes sense on a very basic level. Cooking meat in the same fires you use to smelt ores into ingots does not make sense.
On a basic level, almost certainly. That's the whole point of Forge. However, for interaction-related bugs and oversights, those are likely to happen with a few mods. We will try to resolve those issues when we can.
That's neither informative or helpful. What am I supposed to do with that?
These mod spotlights, while informative for their versions, are all quite outdated at this point. They will become very inaccurate in the Reborn update.
You can find links to the source code in several places scattered throughout this post, but here they are again just in case:
In all of these branches, feel free to submit a Pull Request (1.8 included) if you wish to help us make the mod better. In the versions with active development (not 1.8), feel free to submit an issue if you find a bug.
We are also in need of a texture artist. Currently all textures are made by iLiminate, Daomephsta, and myself. None of us are texture artists, so we make due with what we can come up with. We also need a new logo, as the current one is too similar to a particular toy franchise's logo. A new logo needs to fit a horizontal banner shape - detailed enough to look good at the top of this thread, but small enough to fit in a signature without adding a scroll bar.
Important: This update changes internal registry names. Backup your worlds in case migration fails.
Important: This update will regenerate the .json recipe files. All changes will be lost! If you have made changes to the JSON configs, make a copy before updating BB so that you can easily readd your changes to the regenerated files.
Important: Remove all items from IRSs before updating to b0.9.8-R3c, or they will be lost!
This mod is open-source, licensed under a GNU GPL v3.0 License. It is available within License.txt in the repository, and is Linked here. This copyleft license does not mean the mod is public domain. When redistributing this mod, whether through a legitimate modpack or reposting it on a malware-infested advertising site (which unfortunately is allowed, provided you follow the other requirements), you must provide source code and this license. In the place of my source code, linking back to this page or the CurseForge project page is also allowed. If you modify the source code or distributed file in any way, you must link back to your own source code containing the modifications, in which case, linking to this page and the official CurseForge page is not enough.
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"GraveStone mod" is an open source Minecraft mod released under version 3 of the GNU Lesser General Public License. What this means is that the source of this mod is publicly available and you have certain rights with respective to the code. Feel free to read up more on Open Source Software and what the GPL/LGPL give you in terms of your rights to software released under that license, but the short version for you folks here is;
"GraveStone mod" is an open source mod and released under the LGPL v3, that means you have the right to include this mod in your modpack.
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Download:
1
My apologies for such a small thread, there's still much to do and we lack a GFX artist, we're also still evolving the server to become something unique.
129.7.112.55
About the world:
Right now this is only a lore but it will be implemented on later dates:
Eden was once a world of beauty and peaceful living, humanity thrived alongside nature. Empires spanned across the world, extending their reach beyond their eyes could see, but one day, an unknown illness spread in one of these kingdoms. Without proper means of curing this illness, it became epidemic, people fell ill left and right. Desperate, the sovereignty sought the help of a novice wizard who had been practicing medical alchemy. Stumped by the new disease, the wizard made a hasty and critical mistake, with his powers, he ripped open a door to what is now known as the End, dimension of the Enders. Seeing that there was nothing of use here, he tore open a second door to another dimension, the hellish dimension we now call the Nether.
Our fate was sealed by these mistakes. After he set foot into the Nether, he was never seen again. Through the End portal, the queen of the void dimension was released upon Eden. The shadow of the dragon queen spread across the land as she laid waste to the kingdoms and villages of Eden. Shortly after, the Whither came through, monarch of the Nether, and began warping all he touched, turning the survivors of the Queen's hateful flight into wretched undead soldiers. Soon, the world was engulfed in chaos as bother the Wither and the Dragon of the End waged a war which scarred our lands for many eons. Pigs were warped into creepers, humans into zombies and skeletons. Spiders, which once stayed in their caves, now began to roam freely as they took advantage of the chaos to earn themselves a meal.
From this time on, the Endermen and the forces of the Nether have dwindled, while we still fight off their soldiers, they are no longer as numerous as they once were. Nature has reclaimed much in these later years and now once more, humans will once again rise. But be warned: The wither still lives among Eden and the Dragon Queen's footmen, the Endermen now know how to travel between the End dimension and Eden at will.
What is there to do?
This is the second server opening of the year. We're still brainstorming content to add but for now we're asking the community to hop on, play and report bugs with the game. As of now, the main allures that there may be to the server is gaining a good footing with the staff by participating in tests and the server itself by reporting issues and bugs. We have a market set up, McMMO is added, there is Towny, and there is indeed MoveCraft to allow players to build ships and zeppelins for themselves.
Suggestions? Problems? Contact me on Skype or e-mail at:
Skype: [email protected]
1
Subjects like this are not ours to judge. He was one of three owners but Minecraft was birthed by him. He had every right to sell, everything else is a basis of opinions. Why he chose Microsoft is beyond me, perhaps there's a goal that they stated or perhaps a promise they made in private to console his doubts in selling to him. Perhaps they made an offer he really liked that none others offered.
But still, he has done no crime. There is no murder of a human life, no battery of another human being, no affairs with another woman, and no robbery, other than the robbery of the lives of those who now waste them ranting about what is done and can never be changed. He sold it, it's gone. There's nothing more to do. You can make his life miserable, yes, but then how much better are you?
The moral here is something everyone should take into account: Cherish all good things you have, if it makes everyone other than yourself happy then it is all the more precious, and when you give it away or put it into the hands of a company or person with malicious intent, you are not hurting yourself but anyone else who believes in the project or gift that you have.
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Herobrine topics are allowed as per Jefe's rules, I spoke to him about them and he made it clear that normal topics about Herobrine are permitted and welcome so long as they do not promote hoaxes, such as the topic author claiming he's real. Herobrine could be a great addition, a secret addition would be nice, as a matter of fact any secret addition would be nice as long as it's not game breaking.
His behavior could be simple, pop in, hit a few times, pop out, or even code in a way to somehow spawn in a pitfall for the player to fall in or even a standard trap block that would detonate or activate. Heck, they could go all out on him as an opposing force throughout minecraft as long as he's activated. A force that grows in threat throughout the game spawning in at random for a little tussle and bouncing out when he loses. The final Herobrine battle can be triggered after the destruction of the Wither and the Ender Dragon, have herobrine pop in right after the final required boss is slain and ensue another epic battle of player vs boss. Perhaps he could be the one controlling overworld mobs?
So much potential goes into Herobrine as an addition, if they added him it'd be monumental depending on whether or not they play their cards correctly.
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It's best if you tried to upgrade one update at a time, not many people have kept a save that long I don't think. From my experience upgrading map it usually only causes an ugly drop in terrain on newly generated chunks.
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Well, let's lay it all out.
There are people who don't want changes and there are people who do, GTA is such a simple game, it's about shooting innocent people, robbing banks, smashing cars, and doing everything like sky-diving. There is no real simulation other than murder, driving, and flying and with the game ALL features are final according to the fans. They don't feel obligated to have new additions outside of DLC so they don't say anything.
Minecraft fans have the luxury to feel like they can demand new changes or whine about them. Mojang screwed up by allowing the community to have a voice. I get it, they wanted to be the lovable developers who wanted their players and fans to have an input but the backlash of that choice is that the people lose this sense of "It's the developers decision" and immediately shift into demand and whine mode because they were given the input so they now whine in hopes that the developers will get tired of the tears and change the game.
Top of that GTA is an ADULT game, no child has ANY business playing it. EVER. The parents who let their children play it are the parents who are sinking the respect of the gaming community among outsiders the most. We're seen as overgrown children who take influence from a bunch of pixels because some kid thought he could do it in real life. Why? Because the parents bought him a game and never monitored what it was or even thought. "Hmm...he's beating a hooker, maybe I should talk to him about why he shouldn't?" No instead sadly some parents say "Hah! He's beating a hooker!" or aren't even around to say "You like beating women huh? Give me that piece of ----. You're grounded."
Minecraft is a child's game so as you can expect, our forum is crawling with Squeekers crying because their parents never taught them that life doesn't adhere to their preference. They're too young to think over every single thing, they only cry about it and meet another child who ends up joining them and soon you have a mob of little monkeys screaming and flinging their fecal matter everywhere until they reach an adult who is willing to flesh out their idea and place it somewhere official where they can line up and say "Full Support on Bananas".
If that doesn't explain anything there's the divide in our community. Everyone says "I'm a Minecrafter!" but what they don't realize is there are different Minecrafters.
There are Pixel Artist Minecrafters. (Demand more Colors)
There are Arcade Survivalists. (Happy with everything)
There are Challenge Survivalists. (Want everything to be a challenge, stand against the new additions the most.)
There are Simulation Survivalists. (They want everything to be full on survival simulation)
There are Immersion Survivalists. (They want more additions to make the game immersive, temperature, graphical details, actual ovens, multiblock forges with functional weapon crafting)
There are Creative Survivalists. (Demand more Building Blocks)
There are Creative Builders. (Same as above but demand quantity extends into things with no value to survival)
There are Red Stone Mechanics. (Tinker with Redstone all day, demand more redstone functions and machines)
There are Arcade Fighters. (Mineplex fan-base)
The fanbase is split amongst these and there's a constant clash because each of these fan-bases are threatened by the others and are disliking that Mojang are trying to adapt to everyones. Then there are the simpletons who hate any new addition because their pessimistic outlook causes them to feel that they HAVE to update to these new things that they HAVE to learn these new things and so they feel that their precious moments are changing too rapidly or because they have no use for these new things they feel that the game is becoming too complex.
Most of the people who complain about a feature are people who never use it, they feel that minecraft is for them and forget they are part of a community with different interests and different values. What this forum needs to learn is how to interact with others who do not share their opinions, they need to learn that there are differences and that one persons way is not THE way it's just A way. Meaning, Minecraft is for everyone, not just you.
1
Music helps me when I'm writing, it helps me when I'm studying for my GED, and it helps me in building. I think it helps because it keeps the mind ticking when it would otherwise be dead ( building a small part of a structure or chasing a cow for example ), and if it isn't just me, I'd say that for others it would take a while for the mind to start ticking again when it dies. So, music keeps my mind going, taking in the melodies until I need it, then I focus on the task and return to the music when it's done.
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With such a large fan-base you can take almost all ideas and pin them up as "Over-Suggested". Anyone who comes across this forum so often would know that, so in fact you are stating the obvious. Take into account age as well, Megabyte, you could be dealing with a youngster and complaining about grammar before he even reaches the class. In fact, I know full grown men who can't even spell the word Grammar. So please, don't complain and just be happy you can at least read what he's saying.
In case you guys aren't catching his drift with the first half:
He's asking what you guys think, what IF they added cars to minecraft, what IF they added more food. What do you think it would change and how, but keep in mind that Minecraft is a creation that emphasizes on fun with friends and fun alone. The "what if" is up to your imagination. He wants your input, not your criticism. Rather than looking into it so much, have fun with it and imagine the silliness or the wonky things that could happen with different additions or perhaps the fallback and benefits.
While this doesn't belong in suggestions it's really something you can take into account and still have a load of fun answering. Of course, unless you don't want to step down from your horse to have a little bit of entertainment.
1
Freedomna's quote holds incredible explanation to most cases of nostalgic rants. Notice how people complain and continue complain but will never backport to 1.7 or 1.8, that's because they don't want to face the reality that back then was amazing mainly because of that sense of discovery. It was like ecstasy for me when I first played and crafted a pickaxe on my own. The door followed after and so on.
While I still stand firm that back then had a much richer game play I only say so because the new terrain gens are bland and that the survival aspect has become weak. I feel that the minecraft back then had a much richer world to explore not in biomes but in landmarks. I enjoyed that stacking was severely limited with food, it made you consider what you needed and what you didn't need. That's just me though.
6
I'm a little disgruntled recently and I'm making this post aimed squarely at the head of several people but will not mention names. Recently I've been seeing an increase of M-Creator based mods, I have no hate for these because bashing on someone who's found an alternative means to release their inspiration to the world is not only pointless but it makes a major pain out of those who go out of their way.
I don't know when this pathetic wave of elitism rolled out onto the forum but I've witnessed ideas from various youngsters being shot down because some worthless sack of cow manure thinks he has a following. Some of these producers are only children trying to get their mod ideas out there and are being burnt at the stake because rather than waiting for a modder, they used M-Creator.
I believe steps should be taken to put these egomaniacs in their place as their criticism is anything but constructive. With the way people are raising their kids these days, the way the morons are putting them down can be quite destructive and it concerns me.
I don't believe M-Creator to be a worthless program but rather a useful tool with capability of creating little tidbits that, if made properly and given enough thought, could be used in any mod pack without a major relapse. I think M-Creations could be used as an effective companion to larger mods or even be used to satisfy the hunger of players who prefer to keep their minecraft modding light.
Welp, fire in the hole!
1
I wish it would be updated because the spheres provided a major challenge and a unique gameplay.