• 0

    posted a message on Doku-Clip - Page Moved
    I really like the whole 16bit style, only gripe I have is the Moss Stone. Doesn't seem to tile well next to other blocks... even cobblestone. Maybe a little more stone and a little less moss? As it stands now all you really see is one and a half stones in a sea of green. Though I understand the transition from 64 (or was it 32?) to 16 doesn't leave too much to work with.

    Besides that, it all looks great!
    Posted in: Resource Packs
  • 0

    posted a message on [V1.4_01] BiomeTerrainMod update (Re-read readme!)
    Quote from R-T-B »
    If you have a PC, you likely just need to add Java to your path. To do that, you must follow the directions I posted a few posts back. It was that lengthy post involving adding an environment variable.


    Couldn't find your post, but I did find another few posts explaining how to do it. Still no luck. I'm stumped.
    (EDIT: I see the post now that it's been quoted above, but still nothin')

    But no sense in pulling my hair out trying to understand my computer when I do have a working version, I guess I just shouldn't use Bukkit for now :tongue.gif: Thanks for all the help though, I AM enjoying what I have to work with!
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.4_01] BiomeTerrainMod update (Re-read readme!)
    Quote from R-T-B »
    Quote from GRUML3N »
    This is my third post here because apparently I just have no luck with mods.

    I'm trying to get the Bukkit version of BTM to work with my Bukkit server, I installed both the server and the BiomeTerrainBukkit08c.zip as instructed, and the server still won't recognize BTM and goes about creating a normal, unmodded map.
    Is there anything outside of the normal steps one, two, and three that I'm failing to see? D:

    PS: Using Simpleserver, the mod was recognized and I created a map. The loading was hella slow but I got results... until the chunk loading booted me off my own server. Was a step forward I suppose, but unless the slow loading is fixable I really would prefer using Bukkit if I can ever manage to understand my problems.


    Hello. I assume you are using the included launcher?

    And performance is a big concern for me. I'm working on that in next release. It'll always be slower but right now it is way too slow for anyone not running a quad-core.

    BTW everyone the OP post is updated with my basic plans for the future.


    Y'know, now that I think of it that could be the problem. Every time I click on the included launcher the cmd window opens and immediately shuts itself down without me even being able to see anything significant. In my mind I always just figured it was running in the background and would end up using the default launcher.bat to start the server.

    Now I've just gotta figure out how to get that your included launcher to stop hiding from me and I bet it'll solve it...
    Thanks!
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.4_01] BiomeTerrainMod update (Re-read readme!)
    This is my third post here because apparently I just have no luck with mods.

    I'm trying to get the Bukkit version of BTM to work with my Bukkit server, I installed both the server and the BiomeTerrainBukkit08c.zip as instructed, and the server still won't recognize BTM and goes about creating a normal, unmodded map.
    Is there anything outside of the normal steps one, two, and three that I'm failing to see? D:

    PS: Using Simpleserver, the mod was recognized and I created a map. The loading was hella slow but I got results... until the chunk loading booted me off my own server. Was a step forward I suppose, but unless the slow loading is fixable I really would prefer using Bukkit if I can ever manage to understand my problems.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.4_01] BiomeTerrainMod update (Re-read readme!)
    I got BTM to work with Simpleserver (having trouble getting the mod to work with Bukkit for now), only problem is when I load myself in it takes upwards of 5 to 10 minutes to load everything in each chunk. That and my CPU usage skyrockets to almost 100% and I get stuff like this:

    SimpleServer -- Copyright (C) 2010 SimpleServer authors (see CONTRIBUTORS)
    This program is licensed under The MIT License.
    See file LICENSE for details.
    >> Starting SimpleServer 7.0-stable-fc75711
    2011-01-31 21:10:48 [INFO] Starting minecraft server version Beta 1.2_01
    2011-01-31 21:10:48 [INFO] Loading properties
    2011-01-31 21:10:48 [INFO] Starting Minecraft server on 127.0.0.1:25566
    2011-01-31 21:10:48 [INFO] Preparing level "world"
    2011-01-31 21:10:48 [INFO] Preparing start region
    Loaded: BiomeTerrain_BiomeMod
    Loaded: BiomeTerrain_CaveMod
    Loaded: BiomeTerrain_DepositMod
    Loaded: BiomeTerrain_ReplaceBlockMod
    Loaded: BiomeTerrain_TerrainMod
    Loaded: BiomeTerrain_TreeMod
    Loaded: BiomeTerrain_UndergroundLakeMod
    2011-01-31 21:10:49 [INFO] Preparing spawn area: 8%
    2011-01-31 21:10:50 [INFO] Preparing spawn area: 28%
    2011-01-31 21:10:51 [INFO] Preparing spawn area: 44%
    2011-01-31 21:10:52 [INFO] Preparing spawn area: 65%
    2011-01-31 21:10:53 [INFO] Preparing spawn area: 81%
    2011-01-31 21:10:54 [INFO] Preparing spawn area: 97%
    2011-01-31 21:10:54 [INFO] Done! For help, type "help" or "?"
    Opened RCON on port: 25500!
    [SimpleServer] IP Connection from 173.70.123.69!
    138 recipes
    2011-01-31 21:19:41 [INFO] GRUML3N [/127.0.0.1] logged in with entity id 2
    90
    Player count: 1
    2011-01-31 21:19:54 [INFO] [CONSOLE] Saving Map...
    2011-01-31 21:19:54 [INFO] CONSOLE: Forcing save..
    2011-01-31 21:19:55 [INFO] CONSOLE: Save complete.
    2011-01-31 21:19:55 [INFO] [CONSOLE] Save Complete!
    [SimpleServer] Backing up server...
    2011-01-31 21:19:55 [INFO] [CONSOLE] Backing up...
    2011-01-31 21:19:55 [INFO] CONSOLE: Disabling level saving..
    2011-01-31 21:19:56 [INFO] CONSOLE: Enabling level saving..
    [SimpleServer] Backup saved: backups\2011-1-31-21_19.zip
    2011-01-31 21:19:58 [INFO] [CONSOLE] Backup Complete!
    Player count: 1
    [SimpleServer] IP Connection from 173.70.123.69!
    2011-01-31 21:24:04 [INFO] Disconnecting /127.0.0.1:51587: Protocol error
    [SimpleServer] Socket Closed: 173.70.123.69
    [SimpleServer] IP Connection from 173.70.123.69!
    2011-01-31 21:24:19 [INFO] Disconnecting /127.0.0.1:51592: Protocol error
    [SimpleServer] Socket Closed: 173.70.123.69
    java.net.SocketException: Software caused connection abort: recv failed
            at java.net.SocketInputStream.socketRead0(Native Method)
            at java.net.SocketInputStream.read(Unknown Source)
            at java.io.BufferedInputStream.fill(Unknown Source)
            at java.io.BufferedInputStream.read(Unknown Source)
            at java.io.DataInputStream.readByte(Unknown Source)
            at simpleserver.stream.StreamTunnel.handlePacket(StreamTunnel.java:134)
            at simpleserver.stream.StreamTunnel.access$5(StreamTunnel.java:133)
            at simpleserver.stream.StreamTunnel$Tunneler.run(StreamTunnel.java:831)
    PlayerStream error handling traffic for 173.70.123.69java.net.SocketException: S
    oftware caused connection abort: socket write error
    
            at java.net.SocketOutputStream.socketWrite0(Native Method)
            at java.net.SocketOutputStream.socketWrite(Unknown Source)
            at java.net.SocketOutputStream.write(Unknown Source)
            at java.io.BufferedOutputStream.flushBuffer(Unknown Source)
            at java.io.BufferedOutputStream.flush(Unknown Source)
            at java.io.DataOutputStream.flush(Unknown Source)
            at simpleserver.stream.StreamTunnel.flushAll(StreamTunnel.java:814)
            at simpleserver.stream.StreamTunnel.access$9(StreamTunnel.java:812)
            at simpleserver.stream.StreamTunnel$Tunneler.run(StreamTunnel.java:839)
    ServerStream error handling traffic for 173.70.123.69
    [SimpleServer] Socket Closed: 173.70.123.69
    2011-01-31 21:24:25 [INFO] GRUML3N lost connection: disconnect.endOfStream
    stop
    Stopping Server...
    2011-01-31 21:24:34 [INFO] CONSOLE: Stopping the server..
    2011-01-31 21:24:34 [INFO] CONSOLE: Stopping the server..
    2011-01-31 21:24:34 [INFO] Stopping server
    2011-01-31 21:24:34 [INFO] Saving chunks
    Server stopped successfully!
    Press any key to continue . . .


    Any reason why the mod seems to eat my CPU up so easily? I've played on less extreme terrain mods and still have the same issue. Only without BTM does it run normally
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.4_01] BiomeTerrainMod update (Re-read readme!)
    Please excuse the way I word the following post, but my feeble brain strains to write anything intelligent when it comes to modding. And every post I read that is probably excellent help just looks like a foreign language to me.

    Here's my deal:
    I'm trying to run this on my SMP Bukkit server, and though the server will run, the mod doesn't seem to work correctly. What happens is I get a massive single-biome of the dark green grass for the entirety of my time on the server.
    The Terrain settings I'm currently running are:
    <Biome Mod - All Biome Variables>
    biomeSize:1.5
    minMoisture:0.0
    maxMoisture:1.0
    minTemperature:0.0
    maxTemperature:1.0
    snowThreshold:0.5
    iceThreshold:0.5
    
    <Biome Mod - Swamp Biome Variables>
    muddySwamps:false
    claySwamps:false
    swampSize:2
    
    <Biome Mod - Desert Biome Variables>
    waterlessDeserts:false
    removeSurfaceDirtFromDesert:false
    desertDirt:false
    desertDirtFrequency:0
    
    <Cave Mod - Cave Variables>
    caveRarity:7
    caveFrequency:40
    caveMinAltitude:8
    caveMaxAltitude:128
    individualCaveRarity:25
    caveSystemFrequency:1
    caveSystemPocketChance:0
    caveSystemPocketMinSize:0
    caveSystemPocketMaxSize:4
    evenCaveDistribution:false
    
    <Cave Mod - Dungeon Variables>
    dungeonRarity:100
    dungeonFrequency:8
    dungeonMinAltitude:0
    dungeonMaxAltitude:128
    
    <Cave Mod - Lava Pool Variables>
    lavaLevelMin:0
    lavaLevelMax:10
    
    <Cloud Mod - Cloud Variables>
    cloud2DHeight:120.0
    cloud3DHeight:108.0
    cloud3DThickness:4.0
    
    <Deposit Mod - Above Ground Variables>
    flowerDepositRarity:100
    flowerDepositFrequency:2
    flowerDepositMinAltitude:0
    flowerDepositMaxAltitude:128
    roseDepositRarity:50
    roseDepositFrequency:1
    roseDepositMinAltitude:0
    roseDepositMaxAltitude:128
    brownMushroomDepositRarity:25
    brownMushroomDepositFrequency:1
    brownMushroomDepositMinAltitude:0
    brownMushroomDepositMaxAltitude:128
    redMushroomDepositRarity:13
    redMushroomDepositFrequency:1
    redMushroomDepositMinAltitude:0
    redMushroomDepositMaxAltitude:128
    reedDepositRarity:100
    reedDepositFrequency:10
    reedDepositMinAltitude:0
    reedDepositMaxAltitude:128
    pumpkinDepositRarity:3
    pumpkinDepositFrequency:1
    pumpkinDepositMinAltitude:0
    pumpkinDepositMaxAltitude:128
    
    <Deposit Mod - Above/Below Ground Variables>
    evenWaterSourceDistribution:false
    waterSourceDepositRarity:100
    waterSourceDepositFrequency:50
    waterSourceDepositMinAltitude:8
    waterSourceDepositMaxAltitude:128
    evenLavaSourceDistribution:false
    lavaSourceDepositRarity:100
    lavaSourceDepositFrequency:20
    lavaSourceDepositMinAltitude:8
    lavaSourceDepositMaxAltitude:128
    
    <Deposit Mod - Below Ground Variables>
    dirtDepositRarity1:100
    dirtDepositFrequency1:20
    dirtDepositSize1:32
    dirtDepositMinAltitude1:0
    dirtDepositMaxAltitude1:128
    dirtDepositRarity2:0
    dirtDepositFrequency2:0
    dirtDepositSize2:0
    dirtDepositMinAltitude2:0
    dirtDepositMaxAltitude2:1
    dirtDepositRarity3:0
    dirtDepositFrequency3:0
    dirtDepositSize3:0
    dirtDepositMinAltitude3:0
    dirtDepositMaxAltitude3:1
    dirtDepositRarity4:0
    dirtDepositFrequency4:0
    dirtDepositSize4:0
    dirtDepositMinAltitude4:0
    dirtDepositMaxAltitude4:1
    gravelDepositRarity1:100
    gravelDepositFrequency1:10
    gravelDepositSize1:32
    gravelDepositMinAltitude1:0
    gravelDepositMaxAltitude1:128
    gravelDepositRarity2:0
    gravelDepositFrequency2:0
    gravelDepositSize2:0
    gravelDepositMinAltitude2:0
    gravelDepositMaxAltitude2:1
    gravelDepositRarity3:0
    gravelDepositFrequency3:0
    gravelDepositSize3:0
    gravelDepositMinAltitude3:0
    gravelDepositMaxAltitude3:1
    gravelDepositRarity4:0
    gravelDepositFrequency4:0
    gravelDepositSize4:0
    gravelDepositMinAltitude4:0
    gravelDepositMaxAltitude4:1
    clayDepositRarity1:100
    clayDepositFrequency1:10
    clayDepositSize1:32
    clayDepositMinAltitude1:0
    clayDepositMaxAltitude1:128
    clayDepositRarity2:0
    clayDepositFrequency2:0
    clayDepositSize2:0
    clayDepositMinAltitude2:0
    clayDepositMaxAltitude2:1
    clayDepositRarity3:0
    clayDepositFrequency3:0
    clayDepositSize3:0
    clayDepositMinAltitude3:0
    clayDepositMaxAltitude3:1
    clayDepositRarity4:0
    clayDepositFrequency4:0
    clayDepositSize4:0
    clayDepositMinAltitude4:0
    clayDepositMaxAltitude4:1
    coalDepositRarity1:100
    coalDepositFrequency1:20
    coalDepositSize1:16
    coalDepositMinAltitude1:0
    coalDepositMaxAltitude1:128
    coalDepositRarity2:0
    coalDepositFrequency2:0
    coalDepositSize2:0
    coalDepositMinAltitude2:0
    coalDepositMaxAltitude2:1
    coalDepositRarity3:0
    coalDepositFrequency3:0
    coalDepositSize3:0
    coalDepositMinAltitude3:0
    coalDepositMaxAltitude3:1
    coalDepositRarity4:0
    coalDepositFrequency4:0
    coalDepositSize4:0
    coalDepositMinAltitude4:0
    coalDepositMaxAltitude4:1
    ironDepositRarity1:100
    ironDepositFrequency1:20
    ironDepositSize1:8
    ironDepositMinAltitude1:0
    ironDepositMaxAltitude1:64
    ironDepositRarity2:0
    ironDepositFrequency2:0
    ironDepositSize2:0
    ironDepositMinAltitude2:0
    ironDepositMaxAltitude2:1
    ironDepositRarity3:0
    ironDepositFrequency3:0
    ironDepositSize3:0
    ironDepositMinAltitude3:0
    ironDepositMaxAltitude3:1
    ironDepositRarity4:0
    ironDepositFrequency4:0
    ironDepositSize4:0
    ironDepositMinAltitude4:0
    ironDepositMaxAltitude4:1
    goldDepositRarity1:100
    goldDepositFrequency1:2
    goldDepositSize1:8
    goldDepositMinAltitude1:0
    goldDepositMaxAltitude1:32
    goldDepositRarity2:0
    goldDepositFrequency2:0
    goldDepositSize2:0
    goldDepositMinAltitude2:0
    goldDepositMaxAltitude2:1
    goldDepositRarity3:0
    goldDepositFrequency3:0
    goldDepositSize3:0
    goldDepositMinAltitude3:0
    goldDepositMaxAltitude3:1
    goldDepositRarity4:0
    goldDepositFrequency4:0
    goldDepositSize4:0
    goldDepositMinAltitude4:0
    goldDepositMaxAltitude4:1
    redstoneDepositRarity1:100
    redstoneDepositFrequency1:8
    redstoneDepositSize1:7
    redstoneDepositMinAltitude1:0
    redstoneDepositMaxAltitude1:16
    redstoneDepositRarity2:0
    redstoneDepositFrequency2:0
    redstoneDepositSize2:0
    redstoneDepositMinAltitude2:0
    redstoneDepositMaxAltitude2:1
    redstoneDepositRarity3:0
    redstoneDepositFrequency3:0
    redstoneDepositSize3:0
    redstoneDepositMinAltitude3:0
    redstoneDepositMaxAltitude3:1
    redstoneDepositRarity4:0
    redstoneDepositFrequency4:0
    redstoneDepositSize4:0
    redstoneDepositMinAltitude4:0
    redstoneDepositMaxAltitude4:1
    diamondDepositRarity1:100
    diamondDepositFrequency1:1
    diamondDepositSize1:7
    diamondDepositMinAltitude1:0
    diamondDepositMaxAltitude1:16
    diamondDepositRarity2:0
    diamondDepositFrequency2:0
    diamondDepositSize2:0
    diamondDepositMinAltitude2:0
    diamondDepositMaxAltitude2:1
    diamondDepositRarity3:0
    diamondDepositFrequency3:0
    diamondDepositSize3:0
    diamondDepositMinAltitude3:0
    diamondDepositMaxAltitude3:1
    diamondDepositRarity4:0
    diamondDepositFrequency4:0
    diamondDepositSize4:0
    diamondDepositMinAltitude4:0
    diamondDepositMaxAltitude4:1
    lapislazuliDepositRarity1:100
    lapislazuliDepositFrequency1:1
    lapislazuliDepositSize1:7
    lapislazuliDepositMinAltitude1:0
    lapislazuliDepositMaxAltitude1:16
    lapislazuliDepositRarity2:0
    lapislazuliDepositFrequency2:0
    lapislazuliDepositSize2:0
    lapislazuliDepositMinAltitude2:0
    lapislazuliDepositMaxAltitude2:1
    lapislazuliDepositRarity3:0
    lapislazuliDepositFrequency3:0
    lapislazuliDepositSize3:0
    lapislazuliDepositMinAltitude3:0
    lapislazuliDepositMaxAltitude3:1
    lapislazuliDepositRarity4:0
    lapislazuliDepositFrequency4:0
    lapislazuliDepositSize4:0
    lapislazuliDepositMinAltitude4:0
    lapislazuliDepositMaxAltitude4:1
    
    <Deposit Mod - Hell Variables>
    evenFireHellDepositDistribution:false
    evenLightstoneHellDepositDistribution:false
    lavaSourceHellDepositRarity:100
    lavaSourceHellDepositFrequency:8
    lavaSourceHellDepositMinAltitude:4
    lavaSourceHellDepositMaxAltitude:124
    fireHellDepositRarity:100
    fireHellDepositFrequency:10
    fireHellDepositMinAltitude:4
    fireHellDepositMaxAltitude:124
    lightstoneHellDepositRarity1:100
    lightstoneHellDepositFrequency1:10
    lightstoneHellDepositMinAltitude1:4
    lightstoneHellDepositMaxAltitude1:124
    lightstoneHellDepositRarity2:100
    lightstoneHellDepositFrequency2:10
    lightstoneHellDepositMinAltitude2:0
    lightstoneHellDepositMaxAltitude2:128
    brownMushroomHellDepositRarity:100
    brownMushroomHellDepositFrequency:1
    brownMushroomHellDepositMinAltitude:0
    brownMushroomHellDepositMaxAltitude:128
    redMushroomHellDepositRarity:100
    redMushroomHellDepositFrequency:1
    redMushroomHellDepositMinAltitude:0
    redMushroomHellDepositMaxAltitude:128
    
    <Replace Block Mod - Replace Variables>
    removeSurfaceStone:false
    
    <Terrain Mod - Terrain Variables>
    waterLevel:64
    maxAverageHeight:0.0
    maxAverageDepth:0.0
    fractureHorizontal:0.0
    fractureVertical:0.0
    volatility1:0.0
    volatility2:0.0
    volatilityWeight1:0.5
    volatilityWeight2:0.45
    
    <Terrain Mod - Bedrock Variables>
    disableBedrock:false
    flatBedrock:false
    bedrockobsidian:false
    
    <Terrain Mod - Temporary Variables>
    disableNotchPonds:false
    
    <Tree Mod - Tree Variables>
    biomeTrees:false
    globalTreeDensity:0
    rainforestTreeDensity:5
    swamplandTreeDensity:0
    seasonalforestTreeDensity:2
    forestTreeDensity:5
    savannaTreeDensity:0
    shrublandTreeDensity:0
    taigaTreeDensity:5
    desertTreeDensity:-20
    plainsTreeDensity:-20
    iceDesertTreeDensity:-20
    tundraTreeDensity:-20
    globalCactusDensity:0
    desertCactusDensity:10
    cactusDepositRarity:100
    cactusDepositMinAltitude:0
    cactusDepositMaxAltitude:128
    
    <Underground Lake Mod - Underground Lake Variables>
    undergroundLakes:false
    undergroundLakesInAir:false
    undergroundLakeFrequency:2
    undergroundLakeRarity:5
    undergroundLakeMinSize:40
    undergroundLakeMaxSize:60
    undergroundLakeMinAltitude:0
    undergroundLakeMaxAltitude:50

    On my SSP maps this above code works fine and generates a never ending supply of small islands in a sprawling ocean.

    The steps I took to get where I am (with a few missing steps because I can't remember it all):
    I had literally downloaded the craftbukkit-0.0.1-SNAPSHOT.jar in a folder named "Minecraft Server", renamed it to craftbukkit.jar (as instructed by another source) and created a start_server.bat file with the following:
    @echo off
    "%ProgramFiles(x86)%\Java\jre6\bin\java.­exe" -Xms1024M -Xmx1024M -jar craftbukkit.jar nogui

    I then did all the rest of the steps to set up the server and it worked perfectly. So I deleted the world previously made in order to test out this mod, and after installing the BiomeTerrainBukkit07.zip's files exactly as said on the readme, I logged in to the server to slow chunk loading and an endless dark green-grassed biome on this new world.

    ----------------
    As you can tell, I can barely even make sense of what I've done if it weren't for the help of a few readme's and guidelines set up by others. If possible, can someone guide me on the right path, either here or through PM's? And possibly in typical 3rd-grade-English-teacher-explaining-to-that-one-slow-kid format? D:
    Posted in: Minecraft Mods
  • 0

    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    First off I'd like to say sorry if this problem has been answered in the pages before, or if this is the wrong place to seek help.

    I'm using a version of Minecraft that uses the WildGrass mod and the JohnSmith texture pack. When I don't update the texture pack, everything but the water (which becomes small blue lines) has no texture problems. But when I use MCPatcher to fix said water problems, this happens (big picture so I'm just linking it):
    http://i7.photobucket.com/albums/y257/V ... 114619.png

    Like I said, this happens even after patching JohnSmith. My Nether portals also glitch from the regular purple portals into solid blue, and the patcher won't allow me the option to patch that either since the checkbox is grayed out. Basically it seems like the patcher doesn't patch JohnSmith V5, even on a vanilla version of MC.

    As you can probably imagine from this post, I'm as far from an avid mod user as they come. I'd just like to use a fully patched JohnSmith along with WildGrass (and it IS possible from screens I've seen!) with no texture problems but I can't seem to figure out how. D:
    Posted in: Resource Packs
  • 0

    posted a message on [1.4.7] ejhopkins Wild Grass v16.0 updated for Forge
    Quote from Reno »
    Quote from GRUML3N »
    Forgive me for asking something that was most likely answered thousands of times in the pages before, but I just don't have the time right now to skim each page looking for a solution.

    I'm using the vanilla version of Minecraft/WG with a John Smith texture pack (and nothin' else), but every time I do the texture fix with MCpatcher the water becomes blue lines. I'm assuming that MCpatcher is the culprit, but I just can't stand playing with broken 32x32 textures. D:

    Is there an alternative, compatible texture patcher or am I just doin it rong?


    Well that hardly has anything to do with WildGrass at all but who would I be if I would not try to help you anyway...

    I pretty much sure you are using an outdated version of mcpatcher. The old one only works with normal texture packs but you need the latest one to get custom water/lava/portals (all that nifty moving texture stuff).

    So try the latest one from the related thread and you should be fine.

    / Reno



    Oh god, reading back on how I asked that I realized how stupid I was for not thinking of that. I just figured that if I didn't find something to fix the problem I'd need to play without WIldGrass and just the thought of that scares me.
    D:

    Thanks for the help though!

    EDIT: Seems like when I use the updater it turns my netherrocks into water blocks, etc, so it doesn't fully fix the problem. But since this doesn't have much do with Wild Grass (as far as I know) I'll ask around over at MCpatcher's thread. Sorry!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7] ejhopkins Wild Grass v16.0 updated for Forge
    Forgive me for asking something that was most likely answered thousands of times in the pages before, but I just don't have the time right now to skim each page looking for a solution.

    I'm using the vanilla version of Minecraft/WG with a John Smith texture pack (and nothin' else), but every time I do the texture fix with MCpatcher the water becomes blue lines. I'm assuming that MCpatcher is the culprit, but I just can't stand playing with broken 32x32 textures. D:

    Is there an alternative, compatible texture patcher or am I just doin it rong?
    Posted in: Minecraft Mods
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