I really like the whole 16bit style, only gripe I have is the Moss Stone. Doesn't seem to tile well next to other blocks... even cobblestone. Maybe a little more stone and a little less moss? As it stands now all you really see is one and a half stones in a sea of green. Though I understand the transition from 64 (or was it 32?) to 16 doesn't leave too much to work with.
If you have a PC, you likely just need to add Java to your path. To do that, you must follow the directions I posted a few posts back. It was that lengthy post involving adding an environment variable.
Couldn't find your post, but I did find another few posts explaining how to do it. Still no luck. I'm stumped.
(EDIT: I see the post now that it's been quoted above, but still nothin')
But no sense in pulling my hair out trying to understand my computer when I do have a working version, I guess I just shouldn't use Bukkit for now :tongue.gif: Thanks for all the help though, I AM enjoying what I have to work with!
This is my third post here because apparently I just have no luck with mods.
I'm trying to get the Bukkit version of BTM to work with my Bukkit server, I installed both the server and the BiomeTerrainBukkit08c.zip as instructed, and the server still won't recognize BTM and goes about creating a normal, unmodded map.
Is there anything outside of the normal steps one, two, and three that I'm failing to see? D:
PS: Using Simpleserver, the mod was recognized and I created a map. The loading was hella slow but I got results... until the chunk loading booted me off my own server. Was a step forward I suppose, but unless the slow loading is fixable I really would prefer using Bukkit if I can ever manage to understand my problems.
Hello. I assume you are using the included launcher?
And performance is a big concern for me. I'm working on that in next release. It'll always be slower but right now it is way too slow for anyone not running a quad-core.
BTW everyone the OP post is updated with my basic plans for the future.
Y'know, now that I think of it that could be the problem. Every time I click on the included launcher the cmd window opens and immediately shuts itself down without me even being able to see anything significant. In my mind I always just figured it was running in the background and would end up using the default launcher.bat to start the server.
Now I've just gotta figure out how to get that your included launcher to stop hiding from me and I bet it'll solve it...
Thanks!
This is my third post here because apparently I just have no luck with mods.
I'm trying to get the Bukkit version of BTM to work with my Bukkit server, I installed both the server and the BiomeTerrainBukkit08c.zip as instructed, and the server still won't recognize BTM and goes about creating a normal, unmodded map.
Is there anything outside of the normal steps one, two, and three that I'm failing to see? D:
PS: Using Simpleserver, the mod was recognized and I created a map. The loading was hella slow but I got results... until the chunk loading booted me off my own server. Was a step forward I suppose, but unless the slow loading is fixable I really would prefer using Bukkit if I can ever manage to understand my problems.
I got BTM to work with Simpleserver (having trouble getting the mod to work with Bukkit for now), only problem is when I load myself in it takes upwards of 5 to 10 minutes to load everything in each chunk. That and my CPU usage skyrockets to almost 100% and I get stuff like this:
SimpleServer -- Copyright (C) 2010 SimpleServer authors (see CONTRIBUTORS)
This program is licensed under The MIT License.
See file LICENSE for details.
>> Starting SimpleServer 7.0-stable-fc75711
2011-01-31 21:10:48 [INFO] Starting minecraft server version Beta 1.2_01
2011-01-31 21:10:48 [INFO] Loading properties
2011-01-31 21:10:48 [INFO] Starting Minecraft server on 127.0.0.1:25566
2011-01-31 21:10:48 [INFO] Preparing level "world"
2011-01-31 21:10:48 [INFO] Preparing start region
Loaded: BiomeTerrain_BiomeMod
Loaded: BiomeTerrain_CaveMod
Loaded: BiomeTerrain_DepositMod
Loaded: BiomeTerrain_ReplaceBlockMod
Loaded: BiomeTerrain_TerrainMod
Loaded: BiomeTerrain_TreeMod
Loaded: BiomeTerrain_UndergroundLakeMod
2011-01-31 21:10:49 [INFO] Preparing spawn area: 8%
2011-01-31 21:10:50 [INFO] Preparing spawn area: 28%
2011-01-31 21:10:51 [INFO] Preparing spawn area: 44%
2011-01-31 21:10:52 [INFO] Preparing spawn area: 65%
2011-01-31 21:10:53 [INFO] Preparing spawn area: 81%
2011-01-31 21:10:54 [INFO] Preparing spawn area: 97%
2011-01-31 21:10:54 [INFO] Done! For help, type "help" or "?"
Opened RCON on port: 25500!
[SimpleServer] IP Connection from 173.70.123.69!
138 recipes
2011-01-31 21:19:41 [INFO] GRUML3N [/127.0.0.1] logged in with entity id 2
90
Player count: 1
2011-01-31 21:19:54 [INFO] [CONSOLE] Saving Map...
2011-01-31 21:19:54 [INFO] CONSOLE: Forcing save..
2011-01-31 21:19:55 [INFO] CONSOLE: Save complete.
2011-01-31 21:19:55 [INFO] [CONSOLE] Save Complete!
[SimpleServer] Backing up server...
2011-01-31 21:19:55 [INFO] [CONSOLE] Backing up...
2011-01-31 21:19:55 [INFO] CONSOLE: Disabling level saving..
2011-01-31 21:19:56 [INFO] CONSOLE: Enabling level saving..
[SimpleServer] Backup saved: backups\2011-1-31-21_19.zip
2011-01-31 21:19:58 [INFO] [CONSOLE] Backup Complete!
Player count: 1
[SimpleServer] IP Connection from 173.70.123.69!
2011-01-31 21:24:04 [INFO] Disconnecting /127.0.0.1:51587: Protocol error
[SimpleServer] Socket Closed: 173.70.123.69
[SimpleServer] IP Connection from 173.70.123.69!
2011-01-31 21:24:19 [INFO] Disconnecting /127.0.0.1:51592: Protocol error
[SimpleServer] Socket Closed: 173.70.123.69
java.net.SocketException: Software caused connection abort: recv failed
at java.net.SocketInputStream.socketRead0(Native Method)
at java.net.SocketInputStream.read(Unknown Source)
at java.io.BufferedInputStream.fill(Unknown Source)
at java.io.BufferedInputStream.read(Unknown Source)
at java.io.DataInputStream.readByte(Unknown Source)
at simpleserver.stream.StreamTunnel.handlePacket(StreamTunnel.java:134)
at simpleserver.stream.StreamTunnel.access$5(StreamTunnel.java:133)
at simpleserver.stream.StreamTunnel$Tunneler.run(StreamTunnel.java:831)
PlayerStream error handling traffic for 173.70.123.69java.net.SocketException: S
oftware caused connection abort: socket write error
at java.net.SocketOutputStream.socketWrite0(Native Method)
at java.net.SocketOutputStream.socketWrite(Unknown Source)
at java.net.SocketOutputStream.write(Unknown Source)
at java.io.BufferedOutputStream.flushBuffer(Unknown Source)
at java.io.BufferedOutputStream.flush(Unknown Source)
at java.io.DataOutputStream.flush(Unknown Source)
at simpleserver.stream.StreamTunnel.flushAll(StreamTunnel.java:814)
at simpleserver.stream.StreamTunnel.access$9(StreamTunnel.java:812)
at simpleserver.stream.StreamTunnel$Tunneler.run(StreamTunnel.java:839)
ServerStream error handling traffic for 173.70.123.69
[SimpleServer] Socket Closed: 173.70.123.69
2011-01-31 21:24:25 [INFO] GRUML3N lost connection: disconnect.endOfStream
stop
Stopping Server...
2011-01-31 21:24:34 [INFO] CONSOLE: Stopping the server..
2011-01-31 21:24:34 [INFO] CONSOLE: Stopping the server..
2011-01-31 21:24:34 [INFO] Stopping server
2011-01-31 21:24:34 [INFO] Saving chunks
Server stopped successfully!
Press any key to continue . . .
Any reason why the mod seems to eat my CPU up so easily? I've played on less extreme terrain mods and still have the same issue. Only without BTM does it run normally
Please excuse the way I word the following post, but my feeble brain strains to write anything intelligent when it comes to modding. And every post I read that is probably excellent help just looks like a foreign language to me.
Here's my deal:
I'm trying to run this on my SMP Bukkit server, and though the server will run, the mod doesn't seem to work correctly. What happens is I get a massive single-biome of the dark green grass for the entirety of my time on the server.
The Terrain settings I'm currently running are:
On my SSP maps this above code works fine and generates a never ending supply of small islands in a sprawling ocean.
The steps I took to get where I am (with a few missing steps because I can't remember it all):
I had literally downloaded the craftbukkit-0.0.1-SNAPSHOT.jar in a folder named "Minecraft Server", renamed it to craftbukkit.jar (as instructed by another source) and created a start_server.bat file with the following:
@echo off
"%ProgramFiles(x86)%\Java\jre6\bin\java.exe" -Xms1024M -Xmx1024M -jar craftbukkit.jar nogui
I then did all the rest of the steps to set up the server and it worked perfectly. So I deleted the world previously made in order to test out this mod, and after installing the BiomeTerrainBukkit07.zip's files exactly as said on the readme, I logged in to the server to slow chunk loading and an endless dark green-grassed biome on this new world.
----------------
As you can tell, I can barely even make sense of what I've done if it weren't for the help of a few readme's and guidelines set up by others. If possible, can someone guide me on the right path, either here or through PM's? And possibly in typical 3rd-grade-English-teacher-explaining-to-that-one-slow-kid format? D:
First off I'd like to say sorry if this problem has been answered in the pages before, or if this is the wrong place to seek help.
I'm using a version of Minecraft that uses the WildGrass mod and the JohnSmith texture pack. When I don't update the texture pack, everything but the water (which becomes small blue lines) has no texture problems. But when I use MCPatcher to fix said water problems, this happens (big picture so I'm just linking it): http://i7.photobucket.com/albums/y257/V ... 114619.png
Like I said, this happens even after patching JohnSmith. My Nether portals also glitch from the regular purple portals into solid blue, and the patcher won't allow me the option to patch that either since the checkbox is grayed out. Basically it seems like the patcher doesn't patch JohnSmith V5, even on a vanilla version of MC.
As you can probably imagine from this post, I'm as far from an avid mod user as they come. I'd just like to use a fully patched JohnSmith along with WildGrass (and it IS possible from screens I've seen!) with no texture problems but I can't seem to figure out how. D:
Forgive me for asking something that was most likely answered thousands of times in the pages before, but I just don't have the time right now to skim each page looking for a solution.
I'm using the vanilla version of Minecraft/WG with a John Smith texture pack (and nothin' else), but every time I do the texture fix with MCpatcher the water becomes blue lines. I'm assuming that MCpatcher is the culprit, but I just can't stand playing with broken 32x32 textures. D:
Is there an alternative, compatible texture patcher or am I just doin it rong?
Well that hardly has anything to do with WildGrass at all but who would I be if I would not try to help you anyway...
I pretty much sure you are using an outdated version of mcpatcher. The old one only works with normal texture packs but you need the latest one to get custom water/lava/portals (all that nifty moving texture stuff).
So try the latest one from the related thread and you should be fine.
/ Reno
Oh god, reading back on how I asked that I realized how stupid I was for not thinking of that. I just figured that if I didn't find something to fix the problem I'd need to play without WIldGrass and just the thought of that scares me.
D:
Thanks for the help though!
EDIT: Seems like when I use the updater it turns my netherrocks into water blocks, etc, so it doesn't fully fix the problem. But since this doesn't have much do with Wild Grass (as far as I know) I'll ask around over at MCpatcher's thread. Sorry!
Forgive me for asking something that was most likely answered thousands of times in the pages before, but I just don't have the time right now to skim each page looking for a solution.
I'm using the vanilla version of Minecraft/WG with a John Smith texture pack (and nothin' else), but every time I do the texture fix with MCpatcher the water becomes blue lines. I'm assuming that MCpatcher is the culprit, but I just can't stand playing with broken 32x32 textures. D:
Is there an alternative, compatible texture patcher or am I just doin it rong?
0
Besides that, it all looks great!
0
Couldn't find your post, but I did find another few posts explaining how to do it. Still no luck. I'm stumped.
(EDIT: I see the post now that it's been quoted above, but still nothin')
But no sense in pulling my hair out trying to understand my computer when I do have a working version, I guess I just shouldn't use Bukkit for now :tongue.gif: Thanks for all the help though, I AM enjoying what I have to work with!
0
Y'know, now that I think of it that could be the problem. Every time I click on the included launcher the cmd window opens and immediately shuts itself down without me even being able to see anything significant. In my mind I always just figured it was running in the background and would end up using the default launcher.bat to start the server.
Now I've just gotta figure out how to get that your included launcher to stop hiding from me and I bet it'll solve it...
Thanks!
0
I'm trying to get the Bukkit version of BTM to work with my Bukkit server, I installed both the server and the BiomeTerrainBukkit08c.zip as instructed, and the server still won't recognize BTM and goes about creating a normal, unmodded map.
Is there anything outside of the normal steps one, two, and three that I'm failing to see? D:
PS: Using Simpleserver, the mod was recognized and I created a map. The loading was hella slow but I got results... until the chunk loading booted me off my own server. Was a step forward I suppose, but unless the slow loading is fixable I really would prefer using Bukkit if I can ever manage to understand my problems.
0
Any reason why the mod seems to eat my CPU up so easily? I've played on less extreme terrain mods and still have the same issue. Only without BTM does it run normally
0
Here's my deal:
I'm trying to run this on my SMP Bukkit server, and though the server will run, the mod doesn't seem to work correctly. What happens is I get a massive single-biome of the dark green grass for the entirety of my time on the server.
The Terrain settings I'm currently running are:
On my SSP maps this above code works fine and generates a never ending supply of small islands in a sprawling ocean.
The steps I took to get where I am (with a few missing steps because I can't remember it all):
I had literally downloaded the craftbukkit-0.0.1-SNAPSHOT.jar in a folder named "Minecraft Server", renamed it to craftbukkit.jar (as instructed by another source) and created a start_server.bat file with the following:
I then did all the rest of the steps to set up the server and it worked perfectly. So I deleted the world previously made in order to test out this mod, and after installing the BiomeTerrainBukkit07.zip's files exactly as said on the readme, I logged in to the server to slow chunk loading and an endless dark green-grassed biome on this new world.
----------------
As you can tell, I can barely even make sense of what I've done if it weren't for the help of a few readme's and guidelines set up by others. If possible, can someone guide me on the right path, either here or through PM's? And possibly in typical 3rd-grade-English-teacher-explaining-to-that-one-slow-kid format? D:
0
I'm using a version of Minecraft that uses the WildGrass mod and the JohnSmith texture pack. When I don't update the texture pack, everything but the water (which becomes small blue lines) has no texture problems. But when I use MCPatcher to fix said water problems, this happens (big picture so I'm just linking it):
http://i7.photobucket.com/albums/y257/V ... 114619.png
Like I said, this happens even after patching JohnSmith. My Nether portals also glitch from the regular purple portals into solid blue, and the patcher won't allow me the option to patch that either since the checkbox is grayed out. Basically it seems like the patcher doesn't patch JohnSmith V5, even on a vanilla version of MC.
As you can probably imagine from this post, I'm as far from an avid mod user as they come. I'd just like to use a fully patched JohnSmith along with WildGrass (and it IS possible from screens I've seen!) with no texture problems but I can't seem to figure out how. D:
0
Oh god, reading back on how I asked that I realized how stupid I was for not thinking of that. I just figured that if I didn't find something to fix the problem I'd need to play without WIldGrass and just the thought of that scares me.
D:
Thanks for the help though!
EDIT: Seems like when I use the updater it turns my netherrocks into water blocks, etc, so it doesn't fully fix the problem. But since this doesn't have much do with Wild Grass (as far as I know) I'll ask around over at MCpatcher's thread. Sorry!
0
I'm using the vanilla version of Minecraft/WG with a John Smith texture pack (and nothin' else), but every time I do the texture fix with MCpatcher the water becomes blue lines. I'm assuming that MCpatcher is the culprit, but I just can't stand playing with broken 32x32 textures. D:
Is there an alternative, compatible texture patcher or am I just doin it rong?