I designed this challenge to provide a difficult but somewhat-unique experience. It is based around the idea of never settling down, but leaving evidence that you used to live somewhere.
Rules:
New world, random seed, hardcore (or locked on hard mode), no cheats or starter chest, and no checking the debug menu.
If you die, it's game over. You must also find and tame a dog as soon as possible. He is your permanent traveling partner; if he dies, it's also game over. He is not allowed to sit so he always has to follow you.
You cannot sleep. You must either hide and wait out the night or continue onward. If you choose to hide, you can't completely deny mobs access to you; so no pillaring, burrowing, closing yourself in somewhere, etc. You can make the opening to the outside from wherever you're hiding smaller, as long as you don't block it off completely. (The opening must be at least 1 wide by 2 high.)
You cannot break torches, crafting tables, furnaces, or enchanting tables you've put down. You also cannot remove any blocks you put down to adapt your hiding places; so in addition to the above, you can't move any cobble, dirt, etc. that you used for that purpose (unless it was the last thing you placed and you did so in the last few moments). It all has to stay as evidence of where you've been.
No iron or diamond armor or tools, except that you can have a maximum of one iron pickaxe on you at any given time. No enchanting of armor is allowed, but you CAN enchant tools. No hoes are allowed to be used; farming goes against the idea of not staying in any one place for very long.
You must continue moving as much as possible! The goal is to explore as much of the world as you can. Don't ever knowingly spend the night in the same exact biome (e.g., the same forest) or the same cave. I considered making the number of diamonds you find as your score, but spending too much time exploring a cave for ores means you're not exploring new areas up on the surface. So, caving is allowed, but you're not rewarded for deep caving.
Instead, you can think of your "score" as how long your nomadic adventure is and how many new things you can find. Or, perhaps you could do a "checklist," and you "win" once you've been inside every kind of biome not including minor variations (such as mountainous/hills, flower/tree differences, etc.): Ice plains, ice spikes, extreme hills, taiga, mega taiga, stone beach, plains, forest, swamp, jungle, roofed forest, desert, savannah, and mesa. Bonus points for mushroom island.
Some optional "easy mode" changes:
1. You CAN sleep, but you cannot break or move beds that you've placed down, or sleep in the same particular biome more than once.
2. Have two dogs instead of just one. You lose if both die. You may not tame another dog after the first two, even if one dies.
3. The dog CAN sit, but you may not leave him behind. If he is sitting you must go back for him before he goes outside your view. (that includes around a corner in a cave)
4. Same as #3 but you can have him sit, even outside your view, as long as you don't go "too far away." Use common sense to know how far is "too far."
Let me know if you try this out or have any suggestions.
So, it's been a few updates since I last played MCPE, so I thought I'd give it another try.
However, when I made a new world, and walked around in the same general direction for a while, all I have found so far are plains, forest, ocean, over and over and over for an hour and a half or so (with two small taiga thrown in). Are these basically the only things it knows how to generate now or are other things just super rare? Or am I just really unlucky?
Why are there even so many gigantic oceans in the first place especially with no boats or ocean monuments or even squid?
As it turns out, two new dogs that I just tamed stand and sit just fine. It's only those two dogs I had before I updated. I'm thinking maybe it's something to do with me not being assigned as their owner anymore? I've been using the same account though.
Well I hope that's not the case because I just hit one of them to test if I could interact with them at all. Anyway I'll try that and let you know what happens.
EDIT: Can't feed either of them bones, which means either they didn't revert or I guess they could be pissed wolves in disguise.
EDIT 2: More info - I CAN feed them meat and they go into love mode.
I was playing 1.8 for a while then got bored and stopped for a long time. I heard 1.8.1 came out which fixed the animal teleportation bug so I decided to start playing again. But now, for some reason, when I right click either of my two dogs (even with an empty hand) they do nothing. Just keep sitting there. I can punch them with a left click (bare handed, don't worry), but right click does nothing. They also still turn to face me when i'm holding meat. Help? Anyone else experience this with 1.8.1? How am I supposed to enjoy the pet teleportation bug fix if they won't stand up lol
EDIT: More info - can't feed them bones, but I CAN feed them meat and they go into love mode.
Looking down a ravine to scope it out, then accidentally jumping while running up to the edge (intending to safely place blocks to get down), somehow pressing the perfect combination of buttons to land just on the edge of a cliff, but still panicking and somehow involuntarily hit space and forward to fall all the way down. Ugh.
Knockback swords are the best option. Creepers are actually the ONLY time i like having Knockback II on a sword. Although, I managed to get an amazing bow, so now I just take 'em out from afar. But Knockback II swords are the best option for emergencies.
Anyway like the others were saying, unless the server provides its own protection to player plots, you have to take your own measures like putting it underground and hiding the entrance. Or make lots of unseeable traps. Even then griefers playing with hacked clients can get around almost anything so yeah.
Alternatively, if you're willing to cheat, just build a new portal wherever you are, get back to the overworld, destroy the portal, and then switch back to survival and find your way back to your house the way you normally do when you venture far in the overworld. Then make note of the coords and divide the x and z by 8 and that will be the coordinates of the portal in the nether.
Honestly another dimension would be cool just as more to explore in the game, even though the devs won't do it. I only really consider the game as having two dimensions, because The End isn't really fit for exploration, just going there endgame to kill the ender dragon and farming ender pearls. Something else that's nether-like would be cool, another place to actually explore and that has some sort of use rather than just a boss arena.
But I wouldn't support a water dimension. Water sucks, lol. My least favorite level type in almost every game, including minecraft (well, least favorite biome type).
I have something like that but it's the result of multiple anvil combinations. Tried to enchant diamond boots to see what I'd get and I just got Protection IV and that's it haha.
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I designed this challenge to provide a difficult but somewhat-unique experience. It is based around the idea of never settling down, but leaving evidence that you used to live somewhere.
Rules:
New world, random seed, hardcore (or locked on hard mode), no cheats or starter chest, and no checking the debug menu.
If you die, it's game over. You must also find and tame a dog as soon as possible. He is your permanent traveling partner; if he dies, it's also game over. He is not allowed to sit so he always has to follow you.
You cannot sleep. You must either hide and wait out the night or continue onward. If you choose to hide, you can't completely deny mobs access to you; so no pillaring, burrowing, closing yourself in somewhere, etc. You can make the opening to the outside from wherever you're hiding smaller, as long as you don't block it off completely. (The opening must be at least 1 wide by 2 high.)
You cannot break torches, crafting tables, furnaces, or enchanting tables you've put down. You also cannot remove any blocks you put down to adapt your hiding places; so in addition to the above, you can't move any cobble, dirt, etc. that you used for that purpose (unless it was the last thing you placed and you did so in the last few moments). It all has to stay as evidence of where you've been.
No iron or diamond armor or tools, except that you can have a maximum of one iron pickaxe on you at any given time. No enchanting of armor is allowed, but you CAN enchant tools. No hoes are allowed to be used; farming goes against the idea of not staying in any one place for very long.
You must continue moving as much as possible! The goal is to explore as much of the world as you can. Don't ever knowingly spend the night in the same exact biome (e.g., the same forest) or the same cave. I considered making the number of diamonds you find as your score, but spending too much time exploring a cave for ores means you're not exploring new areas up on the surface. So, caving is allowed, but you're not rewarded for deep caving.
Instead, you can think of your "score" as how long your nomadic adventure is and how many new things you can find. Or, perhaps you could do a "checklist," and you "win" once you've been inside every kind of biome not including minor variations (such as mountainous/hills, flower/tree differences, etc.): Ice plains, ice spikes, extreme hills, taiga, mega taiga, stone beach, plains, forest, swamp, jungle, roofed forest, desert, savannah, and mesa. Bonus points for mushroom island.
Some optional "easy mode" changes:
1. You CAN sleep, but you cannot break or move beds that you've placed down, or sleep in the same particular biome more than once.
2. Have two dogs instead of just one. You lose if both die. You may not tame another dog after the first two, even if one dies.
3. The dog CAN sit, but you may not leave him behind. If he is sitting you must go back for him before he goes outside your view. (that includes around a corner in a cave)
4. Same as #3 but you can have him sit, even outside your view, as long as you don't go "too far away." Use common sense to know how far is "too far."
Let me know if you try this out or have any suggestions.
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So, it's been a few updates since I last played MCPE, so I thought I'd give it another try.
However, when I made a new world, and walked around in the same general direction for a while, all I have found so far are plains, forest, ocean, over and over and over for an hour and a half or so (with two small taiga thrown in). Are these basically the only things it knows how to generate now or are other things just super rare? Or am I just really unlucky?
Why are there even so many gigantic oceans in the first place especially with no boats or ocean monuments or even squid?
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EDIT: Can't feed either of them bones, which means either they didn't revert or I guess they could be pissed wolves in disguise.
EDIT 2: More info - I CAN feed them meat and they go into love mode.
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EDIT: More info - can't feed them bones, but I CAN feed them meat and they go into love mode.
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lolz
Anyway like the others were saying, unless the server provides its own protection to player plots, you have to take your own measures like putting it underground and hiding the entrance. Or make lots of unseeable traps. Even then griefers playing with hacked clients can get around almost anything so yeah.
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But I wouldn't support a water dimension. Water sucks, lol. My least favorite level type in almost every game, including minecraft (well, least favorite biome type).
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