• 0

    posted a message on No OpenGL context found in the current thread.

    I downloaded the Minimal Setup and then ended up downloading ReLive anyway. Same issue.

    Posted in: Java Edition Support
  • 0

    posted a message on No OpenGL context found in the current thread.

    The game crashed whilst unexpected error
    Error: java.lang.RuntimeException: No OpenGL context found in the current thread.


    Using Windows 10 btw (and yes, I do have the Windows 10 Edition as well installed as the regular PC client).


    Specs:


    CPU: AMD Ryzen 7 1700 at 3.0GHz

    GPU: MSI Gaming X Radeon RX 480 4GB

    RAM: 16GB

    OS: Windows 10 Home 64-bit


    Game text output:







    13:25:42
    launcher
    Preparing to launch minecraft client for 1.11.2


    13:25:43
    launcher
    Checking installations.


    13:25:43
    launcher
    Minecraft client 1.11.2 is ready to start.


    13:25:43
    launcher
    Starting!


    13:25:43
    launcher
    Using default game log configuration client-1.7.xml (outputs XML)


    13:25:43
    bes
    Setting user: GoldMan27


    13:25:45
    beu
    Skipping bad option: lastServer:


    13:25:45
    bes
    LWJGL Version: 2.9.4


    13:25:45
    cae
    Reloading ResourceManager: Default


    13:25:46
    ccq
    Starting up SoundSystem...


    13:25:46
    ccq
    Initializing LWJGL OpenAL


    13:25:46
    ccq
    (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)


    13:25:46
    ccq
    OpenAL initialized.


    13:25:46
    ccq
    Sound engine started


    13:25:49
    byy
    Created: 1024x512 textures-atlas


    13:25:50
    bes
    Couldn't toggle fullscreen
    org.lwjgl.LWJGLException: Failed to set display mode (-2).
    at org.lwjgl.opengl.WindowsDisplay.nSwitchDisplayMode(Native Method)
    at org.lwjgl.opengl.WindowsDisplay.switchDisplayMode(WindowsDisplay.java:358)
    at org.lwjgl.opengl.Display.switchDisplayMode(Display.java:359)
    at org.lwjgl.opengl.Display.setDisplayModeAndFullscreenInternal(Display.java:507)
    at org.lwjgl.opengl.Display.setFullscreen(Display.java:475)
    at bes.r(SourceFile:1518)
    at bes.an(SourceFile:561)
    at bes.a(SourceFile:383)
    at net.minecraft.client.main.Main.main(SourceFile:124)


    13:25:50
    bqm
    Failed to load shader: minecraft:shaders/post/entity_outline.json
    ku: Invalid shaders/post/entity_outline.json targets[0]: No OpenGL context found in the current thread.
    at ku.a(SourceFile:47)
    at byh.a(SourceFile:75)
    at byh.<init>(SourceFile:56)
    at bqm.b(SourceFile:246)
    at bes.an(SourceFile:570)
    at bes.a(SourceFile:383)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    Caused by: java.lang.RuntimeException: No OpenGL context found in the current thread.
    at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
    at org.lwjgl.opengl.GL30.glGenFramebuffers(GL30.java:1157)
    at cdb.g(SourceFile:640)
    at bqr.b(SourceFile:98)
    at bqr.a(SourceFile:56)
    at bqr.<init>(SourceFile:42)
    at byh.a(SourceFile:254)
    at byh.a(SourceFile:109)
    at byh.a(SourceFile:73)
    ... 5 more






    DxDiag:

    http://paste.ubuntu.com/24549994/


    Java:

    Version 8 Update 131 (build 1.8.0_131-b11)

    Posted in: Java Edition Support
  • 0

    posted a message on Tazader City 2015 [v1.0.1] 600,000+ Downloads!
    Quote from Autotaker»

    Welcome back! The original plan was to release on PE and PC the same day. Unfortunately MCEdit hasn't been updated yet so I can't port from PE to PC yet... It will be on PC asap. Right now it will only be available for Pocket Edition.

    Ah, I see, I guess I'l need to charge up my iPad more often then, it's been a while since I've played. :)
    Posted in: MCPE: Maps
  • 0

    posted a message on Tazader City 2015 [v1.0.1] 600,000+ Downloads!
    A fellow friend of mine reminded me of the forum today, also reminded me about Tazader 2015 coming soon. Glad to see I'm on par for the release! Will the PC version be uploaded the same day as well? :)
    Posted in: MCPE: Maps
  • 0

    posted a message on Tazader City 2015 [v1.0.1] 600,000+ Downloads!
    Holy crap, I gotta get with the times! It's been ages since I've been on here, and I still have my slightly-modified Tazader 10 map!

    Will download and add to game soon. I haven't tried 10.1 yet, but from the looks it seems there's been quite the update to it!

    Also looking forward to Tazader 2015. See ya around! :D

    EDIT: I've downloaded and tried out the map. I guess I got confused with the Tazader 11 pics, so after reading further back, I found out 10.1 is basically just a few minor fixes. Nonetheless, it feels nice regardless. There's finally a lot of space outside the actual city, and it's nice to see my amateur modifications gone (I did remodify the Tazader Tunnel/Walkway thing (I actually forget what it was called :P), and once I was done there I simply decided to make some form of a "floating" railway around Tazader, so you could tour around the city with a Minecraft (which never was finished).).

    Either way, the minor fix is nice, and it's even nicer to re-open Tazader again in a new light (so to speak).
    Posted in: MCPE: Maps
  • 0

    posted a message on Identify this mob
    Being a hardcore Star Wars fan myself, I could tell even from glimpse it looked nothing remotely Star Wars like.

    I will admit though, was a bit clueless as to what the white part was. Still, is strange it was near bedrock like that. Perhaps the world generator decided to add it in?
    Posted in: MCPE: Discussion
  • 0

    posted a message on Need Good screen recorder
    Quote from RadDevVan101»
    Open Broadcaster Software is the best... but Fraps is by far Number 1... there is no 100% beyond amazing free screen recorder

    I believe he was referring to mobile versions. Pretty sure OBS and Fraps won't work on an Android. :P

    As far as Android screen recorders go, there are some, but I know none of which are actually "free". The only way to get them free is if you found a cracked/pirated copy of these screen recorders (but at that rate you gotta be real desperate).
    Posted in: MCPE: Discussion
  • 0

    posted a message on The Random World with a Ghost Village...
    There's no horses in MCPE, unless they added them incredibly recently (like after 0.9.5).
    Posted in: MCPE: Discussion
  • 0

    posted a message on Need help making a pocketmine-mp server? Port forwarding? Step by step details for ios, android and computer mcpe hosting!
    Well, I got my new laptop recently, and am planning to use the old one as a PocketMine server. How exactly do I set it up? I am at the point where you need to find the port forward section of portforward.com, but I don't know where it is! I also don't know where the port forward section is on my router page. Help!
    Posted in: MCPE: Discussion
  • 0

    posted a message on i cant get other peoples seeds to work on my device
    Mojang does not read the forums (although Tommo has been on here rarely in the past), however I recommend stating this over their Twitter or Reddit feeds so they can see it.
    Posted in: MCPE: Discussion
  • 0

    posted a message on Forming zombies
    The zombies die because they are spawned in daylight. Zombies spawn only at night time, or in dark areas. Try that and see if it works.
    Posted in: MCPE: Discussion
  • 0

    posted a message on Minecraft PE Help, Tips, and Tricks!
    Actually you're both wrong. Minecraft PE has had lava since even before 0.6.0. Anyone who's used the seed "Notch" knows that lava has been in MCPE for quite some time.
    Posted in: MCPE: Discussion
  • 0

    posted a message on Any screen recorders without jailbreak or buying to download?
    Quote from MrSheepCo
    I haven't heard about iNoCydia before. Sounds cool, as I personally don't want to jailbreak, but I'd love the features. Does it work with iOS7? I might try it out if so. I'd also like to record some iOS videos and that would be a nice way to do it.

    I've used iNoCydia. It has some cool stuff, but as far as screen recorders go, nothing for iOS 7. The guy who made Emu4iOS even said that his brother was the one who made iNoCydia, so they share the same softwares between the services.
    Posted in: MCPE: Discussion
  • 0

    posted a message on I can teach all of you change skin in mcpe 0.9.0 build 11..:) (ANDROID)
    Correct me if I'm wrong, but I think he meant to say the solution was BlockLauncher.

    No seriously YelloTaile, correct me if I am wrong!
    Posted in: MCPE: Discussion
  • 1

    posted a message on MCPE Going to be better than MCXbox after 0.9.0?
    While the aesthetic appeal may outclass Xbox, the only benefit of the Xbox version is higher storage size, meaning you can have bigger worlds on Xbox instead of on a tablet.
    Posted in: MCPE: Discussion
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