The game crashed whilst unexpected error
Error: java.lang.RuntimeException: No OpenGL context found in the current thread.
Using Windows 10 btw (and yes, I do have the Windows 10 Edition as well installed as the regular PC client).
Specs:
CPU: AMD Ryzen 7 1700 at 3.0GHz
GPU: MSI Gaming X Radeon RX 480 4GB
RAM: 16GB
OS: Windows 10 Home 64-bit
Game text output:
13:25:42
launcher
Preparing to launch minecraft client for 1.11.2
13:25:43
launcher
Checking installations.
13:25:43
launcher
Minecraft client 1.11.2 is ready to start.
13:25:43
launcher
Starting!
13:25:43
launcher
Using default game log configuration client-1.7.xml (outputs XML)
13:25:43
bes
Setting user: GoldMan27
13:25:45
beu
Skipping bad option: lastServer:
13:25:45
bes
LWJGL Version: 2.9.4
13:25:45
cae
Reloading ResourceManager: Default
13:25:46
ccq
Starting up SoundSystem...
13:25:46
ccq
Initializing LWJGL OpenAL
13:25:46
ccq
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
13:25:46
ccq
OpenAL initialized.
13:25:46
ccq
Sound engine started
13:25:49
byy
Created: 1024x512 textures-atlas
13:25:50
bes
Couldn't toggle fullscreen
org.lwjgl.LWJGLException: Failed to set display mode (-2).
at org.lwjgl.opengl.WindowsDisplay.nSwitchDisplayMode(Native Method)
at org.lwjgl.opengl.WindowsDisplay.switchDisplayMode(WindowsDisplay.java:358)
at org.lwjgl.opengl.Display.switchDisplayMode(Display.java:359)
at org.lwjgl.opengl.Display.setDisplayModeAndFullscreenInternal(Display.java:507)
at org.lwjgl.opengl.Display.setFullscreen(Display.java:475)
at bes.r(SourceFile:1518)
at bes.an(SourceFile:561)
at bes.a(SourceFile:383)
at net.minecraft.client.main.Main.main(SourceFile:124)
13:25:50
bqm
Failed to load shader: minecraft:shaders/post/entity_outline.json
ku: Invalid shaders/post/entity_outline.json targets[0]: No OpenGL context found in the current thread.
at ku.a(SourceFile:47)
at byh.a(SourceFile:75)
at byh.<init>(SourceFile:56)
at bqm.b(SourceFile:246)
at bes.an(SourceFile:570)
at bes.a(SourceFile:383)
at net.minecraft.client.main.Main.main(SourceFile:124)
Caused by: java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL30.glGenFramebuffers(GL30.java:1157)
at cdb.g(SourceFile:640)
at bqr.b(SourceFile:98)
at bqr.a(SourceFile:56)
at bqr.<init>(SourceFile:42)
at byh.a(SourceFile:254)
at byh.a(SourceFile:109)
at byh.a(SourceFile:73)
... 5 more
Welcome back! The original plan was to release on PE and PC the same day. Unfortunately MCEdit hasn't been updated yet so I can't port from PE to PC yet... It will be on PC asap. Right now it will only be available for Pocket Edition.
Ah, I see, I guess I'l need to charge up my iPad more often then, it's been a while since I've played.
A fellow friend of mine reminded me of the forum today, also reminded me about Tazader 2015 coming soon. Glad to see I'm on par for the release! Will the PC version be uploaded the same day as well?
Holy crap, I gotta get with the times! It's been ages since I've been on here, and I still have my slightly-modified Tazader 10 map!
Will download and add to game soon. I haven't tried 10.1 yet, but from the looks it seems there's been quite the update to it!
Also looking forward to Tazader 2015. See ya around!
EDIT: I've downloaded and tried out the map. I guess I got confused with the Tazader 11 pics, so after reading further back, I found out 10.1 is basically just a few minor fixes. Nonetheless, it feels nice regardless. There's finally a lot of space outside the actual city, and it's nice to see my amateur modifications gone (I did remodify the Tazader Tunnel/Walkway thing (I actually forget what it was called :P), and once I was done there I simply decided to make some form of a "floating" railway around Tazader, so you could tour around the city with a Minecraft (which never was finished).).
Either way, the minor fix is nice, and it's even nicer to re-open Tazader again in a new light (so to speak).
Being a hardcore Star Wars fan myself, I could tell even from glimpse it looked nothing remotely Star Wars like.
I will admit though, was a bit clueless as to what the white part was. Still, is strange it was near bedrock like that. Perhaps the world generator decided to add it in?
Open Broadcaster Software is the best... but Fraps is by far Number 1... there is no 100% beyond amazing free screen recorder
I believe he was referring to mobile versions. Pretty sure OBS and Fraps won't work on an Android.
As far as Android screen recorders go, there are some, but I know none of which are actually "free". The only way to get them free is if you found a cracked/pirated copy of these screen recorders (but at that rate you gotta be real desperate).
Mojang does not read the forums (although Tommo has been on here rarely in the past), however I recommend stating this over their Twitter or Reddit feeds so they can see it.
Actually you're both wrong. Minecraft PE has had lava since even before 0.6.0. Anyone who's used the seed "Notch" knows that lava has been in MCPE for quite some time.
I haven't heard about iNoCydia before. Sounds cool, as I personally don't want to jailbreak, but I'd love the features. Does it work with iOS7? I might try it out if so. I'd also like to record some iOS videos and that would be a nice way to do it.
I've used iNoCydia. It has some cool stuff, but as far as screen recorders go, nothing for iOS 7. The guy who made Emu4iOS even said that his brother was the one who made iNoCydia, so they share the same softwares between the services.
While the aesthetic appeal may outclass Xbox, the only benefit of the Xbox version is higher storage size, meaning you can have bigger worlds on Xbox instead of on a tablet.
0
I downloaded the Minimal Setup and then ended up downloading ReLive anyway. Same issue.
0
The game crashed whilst unexpected error
Error: java.lang.RuntimeException: No OpenGL context found in the current thread.
Using Windows 10 btw (and yes, I do have the Windows 10 Edition as well installed as the regular PC client).
Specs:
CPU: AMD Ryzen 7 1700 at 3.0GHz
GPU: MSI Gaming X Radeon RX 480 4GB
RAM: 16GB
OS: Windows 10 Home 64-bit
Game text output:
13:25:42
launcher
Preparing to launch minecraft client for 1.11.2
13:25:43
launcher
Checking installations.
13:25:43
launcher
Minecraft client 1.11.2 is ready to start.
13:25:43
launcher
Starting!
13:25:43
launcher
Using default game log configuration client-1.7.xml (outputs XML)
13:25:43
bes
Setting user: GoldMan27
13:25:45
beu
Skipping bad option: lastServer:
13:25:45
bes
LWJGL Version: 2.9.4
13:25:45
cae
Reloading ResourceManager: Default
13:25:46
ccq
Starting up SoundSystem...
13:25:46
ccq
Initializing LWJGL OpenAL
13:25:46
ccq
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
13:25:46
ccq
OpenAL initialized.
13:25:46
ccq
Sound engine started
13:25:49
byy
Created: 1024x512 textures-atlas
13:25:50
bes
Couldn't toggle fullscreen
org.lwjgl.LWJGLException: Failed to set display mode (-2).
at org.lwjgl.opengl.WindowsDisplay.nSwitchDisplayMode(Native Method)
at org.lwjgl.opengl.WindowsDisplay.switchDisplayMode(WindowsDisplay.java:358)
at org.lwjgl.opengl.Display.switchDisplayMode(Display.java:359)
at org.lwjgl.opengl.Display.setDisplayModeAndFullscreenInternal(Display.java:507)
at org.lwjgl.opengl.Display.setFullscreen(Display.java:475)
at bes.r(SourceFile:1518)
at bes.an(SourceFile:561)
at bes.a(SourceFile:383)
at net.minecraft.client.main.Main.main(SourceFile:124)
13:25:50
bqm
Failed to load shader: minecraft:shaders/post/entity_outline.json
ku: Invalid shaders/post/entity_outline.json targets[0]: No OpenGL context found in the current thread.
at ku.a(SourceFile:47)
at byh.a(SourceFile:75)
at byh.<init>(SourceFile:56)
at bqm.b(SourceFile:246)
at bes.an(SourceFile:570)
at bes.a(SourceFile:383)
at net.minecraft.client.main.Main.main(SourceFile:124)
Caused by: java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL30.glGenFramebuffers(GL30.java:1157)
at cdb.g(SourceFile:640)
at bqr.b(SourceFile:98)
at bqr.a(SourceFile:56)
at bqr.<init>(SourceFile:42)
at byh.a(SourceFile:254)
at byh.a(SourceFile:109)
at byh.a(SourceFile:73)
... 5 more
DxDiag:
http://paste.ubuntu.com/24549994/
Java:
Version 8 Update 131 (build 1.8.0_131-b11)
0
Ah, I see, I guess I'l need to charge up my iPad more often then, it's been a while since I've played.
0
0
Will download and add to game soon. I haven't tried 10.1 yet, but from the looks it seems there's been quite the update to it!
Also looking forward to Tazader 2015. See ya around!
EDIT: I've downloaded and tried out the map. I guess I got confused with the Tazader 11 pics, so after reading further back, I found out 10.1 is basically just a few minor fixes. Nonetheless, it feels nice regardless. There's finally a lot of space outside the actual city, and it's nice to see my amateur modifications gone (I did remodify the Tazader Tunnel/Walkway thing (I actually forget what it was called :P), and once I was done there I simply decided to make some form of a "floating" railway around Tazader, so you could tour around the city with a Minecraft (which never was finished).).
Either way, the minor fix is nice, and it's even nicer to re-open Tazader again in a new light (so to speak).
0
I will admit though, was a bit clueless as to what the white part was. Still, is strange it was near bedrock like that. Perhaps the world generator decided to add it in?
0
I believe he was referring to mobile versions. Pretty sure OBS and Fraps won't work on an Android.
As far as Android screen recorders go, there are some, but I know none of which are actually "free". The only way to get them free is if you found a cracked/pirated copy of these screen recorders (but at that rate you gotta be real desperate).
0
0
0
0
0
I've used iNoCydia. It has some cool stuff, but as far as screen recorders go, nothing for iOS 7. The guy who made Emu4iOS even said that his brother was the one who made iNoCydia, so they share the same softwares between the services.
0
No seriously YelloTaile, correct me if I am wrong!
1
0