Sorry to grave dig with this post, but this needs to be said. This map is an awesome idea, but poorly executed. For some reason everyone has nothing but good things to say about it so I thought I would point out the huge and obvious flaws in this map. For one, things are extremely poorly explained. ESPECIALLY the puzzle section. All of the "puzzles" are really just patience tests. There's nothing "puzzling" about them, except the way the riddles are worded. With no hints or identifying markers, I got through the colored carpet section by sticking one of each color in each chest until I made it through by trying LITERALLY every combination. The sheep thing disgraces puzzles everywhere. We'll call it the "lure sheep to their deaths until a door opens" puzzle. And the doorways? I'm sorry, but since when is "Red moves arrow resets at five" a clue? Since when is that a meaningful statement? But after seeing some of the other branches I'm not surprised it makes no sense, since the majority of the map doesn't make sense. The arena Branch? How about the "stand in the middle and spam the mouse" branch. The majority of the mobs spawn so slowly, I kill one and get ready for the next before it spawns. And the boss battle branch? More like the "die until you shoot the wither thing enough for it to hover to the floor, then use your arena training to spam him until he dies" That wasnt a challenge, that was me running around after I died trying to get back to the cage so I could shoot him with my arrows three more times then get killed. Rinse and repeat. The fact of the matter is, I could go on all day about the problems this map has, but I doubt anyone will even read this so why bother.
Good concept, bad execution