I think this idea would help keep the game more interesting once you've thoroughly explored the area around your shelter. I often find myself dreading going very long distances hoping that i run into a cave opening. Digging a staircase from the surface in hopes of finding a cave is even more tedious an uninteresting for me. The "Cave Finder" for lack of a better name should eliminate these scenarios. Of course, this item will require a few trips down under in order to get the necessary resources to craft it, so the feeling of trying to find those first few caves, which is so integral to the survival experience, wouldn't be tarnished.
Basically, it would would work like the compass in that it points to a coordinate...but only when activated. To activate the Cave Finder simply right-click while standing on a grass block. Once activated it will find the nearest natural cave opening or chasm and point to it. It can be activated any number of times. I assume that there is some attribute in a coordinate that tells the world generator to start making a cave underground, that the Cave Finder can lock onto (I have no idea how the code for Minecraft works, and i can't be bothered to look into it, but if someone knows whether an attribute like this exists or not, please let me know). As for the recipe, I imagine it would require redstone, but other than that I haven't given it much thought.
That's it! A rather simple idea that should make finding caves easier later on in the game. Do I think this item absolutely positively must be in the game? No, but as far as i can see, it simply gives the survival mode a unique and useful tool to prevent frustration if you can't find any caves around.
What if eating the lantern fruit caused you some damage, but made you invulnerable to lava for a short while? It would also take the fire off of you, if you are on fire when you eat it.
This would be great for the nether, as you could swim in the lava for easier travel! If you accidentally touch some lava while cave exploring and your low on food, it could save you a lot of resources you may have collected (this would be SO helpful if your lost, and really don't want to lose anything).
Furthermore, this idea would make the lantern fruit Hella valuable, and well worth the fighting or lava farming for the Magmen.
Another thing: when you eat it, it could cause you to emit light as well, good for when you need to get out of a hole and your out of lanterns.
I don't think it should be stacked, though. What happens if you stack a half-used rope on a not very used rope? It's clearly a tool, and should be treated as such :wink.gif: One rope, has a healthbar to show what's left, and I suppose you could punch a block it's attached to to destroy the rope? You wouldn't get it back, because then whilst in use the rope would have to remember how long it was and would drop with the appropriate damage. I dunno, maybe it would work, you punch one block it's attached to and it drops below the other one.
Okay, so I was thinking that rope would NOT have health or usability or whatnot. Mainly because it's not something that you really use as a tool. For example, picks, swords, axes, they all wear out over time because your hitting stuff with it. Rope is just something u place and interact with. So there would be no tool health bar for rope.
However, there would be a 'length' bar, which would show you how much rope was left in the stack. Actually, now that I think about it, the length bar is unnecessary because the number of rope pieces in the stack would be going down, visibly showing the number decreasing. Also, stacking would be necessary in order to make longer ropes. I can't think of any other way to make longer ropes.
Anyway, the second thing you talked about was punching the rope. If you punch one end of the rope, the whole rope doesn't get destroyed. Instead, you pick up that end of the rope which you punched, ready to be placed elsewhere. :smile.gif:
I have thought up the rope idea & grappling hook idea as well, but instead of just having it connect to a point somewhere in space, why not make it attached to an arrow that you can shoot anywhere you want in vision, and have it attach to a block where you're standing.
Well, I didn't mean literally in space. Each end would be connected to a different block. Anyway, the arrow idea could work, but i think it would be kinda cheap unless there was a range on it.
No physics are needed. Imagine connecting two points in 3D space...that's all it is, just a line.
The only complicated part might be wrapping the rope around other blocks.
I'm gunna have to agree with Mamga on this one, sorry. The main problem I see is that the Gremlin just spawns for no reason, and then your base get sabotaged for basically no reason. You see, other mobs destroy you're base because of certain circumstances that you made possible. Ghasts attack you and your base if you build a portal close by. Creepers destroy your base if you become careless. On the other hand, Gremlins spawn and destroy your base, just, because. I would fully support this idea if Gremlins only spawned because you built something or did something to encourage them to spawn.
Wow, this would be awesome!!
I think that there should definitely be many different dragon variants, and you would still be lucky to ever see ONE of them. And each dragon would give you a different amazing special item. (very slow healing item, something that lets you do more damage, something that makes it harder for mobs to see you, etc.)
Both healing ideas could work. First, you have the slow healing one. Then, if you have it in you, you can go for the one Squid came up with, I'll call it, THE NUKE OF MINECRAFT!
You have superior writing and brainstorming skills!
you seriously put a lot of good effort in to this, and I applaud you.
I really hope Notch comes across this, but he might be more likely to at getsatisfaction.
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Well, i suppose 2 years of inactivity grants the privilege to bump, right?
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Basically, it would would work like the compass in that it points to a coordinate...but only when activated. To activate the Cave Finder simply right-click while standing on a grass block. Once activated it will find the nearest natural cave opening or chasm and point to it. It can be activated any number of times. I assume that there is some attribute in a coordinate that tells the world generator to start making a cave underground, that the Cave Finder can lock onto (I have no idea how the code for Minecraft works, and i can't be bothered to look into it, but if someone knows whether an attribute like this exists or not, please let me know). As for the recipe, I imagine it would require redstone, but other than that I haven't given it much thought.
That's it! A rather simple idea that should make finding caves easier later on in the game. Do I think this item absolutely positively must be in the game? No, but as far as i can see, it simply gives the survival mode a unique and useful tool to prevent frustration if you can't find any caves around.
Please let me know what you think!
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Just logged in at around 1:30 and everything was fine...logged in again at 2:00 and ITS NOT WORKING!!!
It says "500 Servlet Exception"
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This would be great for the nether, as you could swim in the lava for easier travel! If you accidentally touch some lava while cave exploring and your low on food, it could save you a lot of resources you may have collected (this would be SO helpful if your lost, and really don't want to lose anything).
Furthermore, this idea would make the lantern fruit Hella valuable, and well worth the fighting or lava farming for the Magmen.
Another thing: when you eat it, it could cause you to emit light as well, good for when you need to get out of a hole and your out of lanterns.
Hope you like it! :biggrin.gif:
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Okay, so I was thinking that rope would NOT have health or usability or whatnot. Mainly because it's not something that you really use as a tool. For example, picks, swords, axes, they all wear out over time because your hitting stuff with it. Rope is just something u place and interact with. So there would be no tool health bar for rope.
However, there would be a 'length' bar, which would show you how much rope was left in the stack.Actually, now that I think about it, the length bar is unnecessary because the number of rope pieces in the stack would be going down, visibly showing the number decreasing. Also, stacking would be necessary in order to make longer ropes. I can't think of any other way to make longer ropes.Anyway, the second thing you talked about was punching the rope. If you punch one end of the rope, the whole rope doesn't get destroyed. Instead, you pick up that end of the rope which you punched, ready to be placed elsewhere. :smile.gif:
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Well, I didn't mean literally in space. Each end would be connected to a different block. Anyway, the arrow idea could work, but i think it would be kinda cheap unless there was a range on it.
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The only complicated part might be wrapping the rope around other blocks.
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I think that there should definitely be many different dragon variants, and you would still be lucky to ever see ONE of them. And each dragon would give you a different amazing special item. (very slow healing item, something that lets you do more damage, something that makes it harder for mobs to see you, etc.)
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you seriously put a lot of good effort in to this, and I applaud you.
I really hope Notch comes across this, but he might be more likely to at getsatisfaction.
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getsatisfaction.com/mojang
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Wuts wrong w/ diamond, seriously?...