While playing multiplayer on a world I share with my roommate. I found that spawners will not spawn ententies if the host of the world is not there.
I host the world and if I am 1000 blocks away from a spider spawner that my roommates character is at, it will not spawn spiders unless I come to the same spawner.
That is a bug I found.
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Feb 18, 2015FuzzySquirrel25 posted a message on Minecraft Xbox One Edition: Official Bugs List [CU9]Posted in: MCXONE: Recent & Upcoming Updates
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Mar 3, 2015Few things I've learned while playing around, with automation in respects to village stacking.Posted in: MCXONE: Discussion
a) Villagers will detect doors upto 16 blocks away across the x,z plane, and +-4 blocks on the Y axis.
Where the door is located on the Y access, should the villager that is detecting it be raised 6 blocks, he will 'detach' himself from the door, if its the only door for the village, the village will be deleted. By simply placing a 2 roof blocks over a door, a sticky piston facing up on top of the roof block, and a block on top of the sticky piston allows one to easily create a villager that can create or link to existing villages. Place a villager on top of the block that the piston controls, and encase around it so the villager can't escape. By raising the piston, and waiting around 60 seconds the villager will loose track of the lower door. Lowering the piston will cause the villager to detect the door again after a short period of time (usually 2 to 10 seconds). If there is no villages around he will create a new village. If there is another village that its center point is less then 64 blocks away, then this door will link up with that village, which in turn will 'move' the village center, and possibly increase its radius.
c) Most automatically building iron golem farms out there don't really show you that you need to keep your 'villager' stack, which consists of around 10 to 20 villagers usually packed into a small basket so to speak at least 16 blocks away from any doors in the farm, or at least we figured out that keeping them at or near the center point of the village, and at least 16 blocks away from any of the doors in the village, is a smart move. The main reason is that eventually those villages will merge, for one reason or another, when this happens if your villagers are within range of the doors they will begin breeding, using up precious villager numbers that console users really can't afford to loose. The second reason is that should these villagers detect any doors they could and often do mess up linking and creating of villages.
d) When linking, doors are ALWAYS added to the oldest village, no matter if a newer village is closer this is really a big hindrance to < 1.8 versions. In 1.8 (PC), its the opposite, in that doors are ALWAYS added to the newest village, As a result one MUST construct all villages first before attempting to link them with thier main doors, the main reason is because once a village links up with its 21 doors, its takes many many many doors linking to that village to move its center point away from the area where your main doors are added.
e) A misconception is that you need 16 villagers to spawn iron golems, this is false, you really on need 10 villagers. For every 10 villagers the village can support 1 additional iron golem, so if the village had 30 villagers, the area could support 3 iron golems. However additional villagers will not increase the spawn speed. Simply put for iron golems to spawn requires 21 doors, and at least 10 villagers, once the village meets this criteria, there is a 1 in 7000 chance per tick that an iron golem will spawn. They have a 16x16x6 spawn area, centered on the village center point. Iron golems can spawn with transparent blocks in their head, chest, feet. The only checks is that there is solid blocks for them to spawn on and non solid blocks above the solid blocks.
f) Another misconception is that villagers will influence the village center, and thus where golems will spawn. Again this is false. Only the village doors have an impact on the village center point. Its radius is defined by the distance from the center point of the village to the furthest door. If this this value is less then 32 then it defaults to a radius of 32, and thus villages never have a radius of less then 32.
g) Villagers do NOT need to 'see' a door for them to detect it. It just needs to be a valid house, which most of us already know what defines a house to a villager. The villager just needs to be within range for them to detect it.
Hope this helps, and was useful info to some, heaven knows it took us hours of testing, and research to find this all out.
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