• 0

    posted a message on Strange behavior during play and crash upon trying to save and exit.

    I've never experienced something like this before, even with modding, but to summarize what happens when I play is the game will run just fine for a few minutes. After that, when breaking blocks, nothing will drop. The game will still run, like I can walk around and open doors and gates, but I can't access chests, my bed, or furnaces. I can break blocks and put them down, but nothing will drop when broken. And then when I try to save and exit, the game becomes completely unresponsive and I have to force it to close or it'll just sit there and do nothing.


    I have (I think) managed to get some kind of error report, so I'll pot it here in case that helps:


    [noparse]

    2016-09-11 15:34:49,212 WARN Unable to instantiate org.fusesource.jansi.WindowsAnsiOutputStream
    2016-09-11 15:34:49,221 WARN Unable to instantiate org.fusesource.jansi.WindowsAnsiOutputStream
    [15:34:49] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
    [15:34:49] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
    [15:34:49] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLTweaker
    [15:34:49] [main/INFO] [FML]: Forge Mod Loader version 12.18.1.2011 for Minecraft 1.10.2 loading
    [15:34:49] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_91, running on Windows 10:amd64:10.0, installed at C:\Program Files\Java\jre1.8.0_91
    [15:34:50] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
    [15:34:50] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
    [15:34:50] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
    [15:34:50] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
    [15:34:50] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
    [15:34:58] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
    [15:34:58] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
    [15:34:58] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
    [15:34:58] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
    [15:34:59] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.TerminalTweaker
    [15:34:59] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.TerminalTweaker
    [15:34:59] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main}
    2016-09-11 15:35:01,108 WARN Unable to instantiate org.fusesource.jansi.WindowsAnsiOutputStream
    2016-09-11 15:35:01,150 WARN Unable to instantiate org.fusesource.jansi.WindowsAnsiOutputStream
    2016-09-11 15:35:01,156 WARN Unable to instantiate org.fusesource.jansi.WindowsAnsiOutputStream
    [15:35:01] [Client thread/INFO]: Setting user: fudgeshoe2
    [15:35:09] [Client thread/INFO]: LWJGL Version: 2.9.4
    [15:35:11] [Client thread/INFO] [STDOUT]: [net.minecraftforge.fml.client.SplashProgress:start:219]: ---- Minecraft Crash Report ----
    // There are four lights!
    Time: 9/11/16 3:35 PM
    Description: Loading screen debug info
    This is just a prompt for computer specs to be printed. THIS IS NOT A ERROR

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    -- System Details --
    Details:
    Minecraft Version: 1.10.2
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_91, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 322678320 bytes (307 MB) / 523501568 bytes (499 MB) up to 2134114304 bytes (2035 MB)
    JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -Xms512M -Xmx2G
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML:
    Loaded coremods (and transformers):
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 353.62' Renderer: 'GeForce GT 555M/PCIe/SSE2'
    [15:35:12] [Client thread/INFO] [FML]: MinecraftForge v12.18.1.2011 Initialized
    [15:35:12] [Client thread/INFO] [FML]: Replaced 233 ore recipes
    [15:35:12] [Client thread/INFO] [FML]: Found 0 mods from the command line. Injecting into mod discoverer
    [15:35:12] [Client thread/INFO] [FML]: Searching C:\Users\Zakedas\AppData\Roaming\.minecraft\mods for mods
    [15:35:17] [Client thread/WARN] [D3Core]: Mod D3Core is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.3.0.59
    [15:35:17] [Client thread/WARN] [Lumberjack]: Mod Lumberjack is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.3.0.36
    [15:35:17] [Client thread/INFO] [FML]: Forge Mod Loader has identified 5 mods to load
    [15:35:18] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, D3Core, Lumberjack] at CLIENT
    [15:35:18] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, D3Core, Lumberjack] at SERVER
    [15:35:19] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:D³Core, FMLFileResourcePack:Lumberjack
    [15:35:19] [Client thread/WARN]: ResourcePack: ignored non-lowercase namespace: D3Core in C:\Users\Zakedas\AppData\Roaming\.minecraft\mods\D3Core-1.9.4-1.3.0.59.jar
    [15:35:19] [Client thread/WARN]: ResourcePack: ignored non-lowercase namespace: D3Core in C:\Users\Zakedas\AppData\Roaming\.minecraft\mods\D3Core-1.9.4-1.3.0.59.jar
    [15:35:20] [Client thread/INFO] [FML]: Processing ObjectHolder annotations
    [15:35:20] [Client thread/INFO] [FML]: Found 423 ObjectHolder annotations
    [15:35:20] [Client thread/INFO] [FML]: Identifying ItemStackHolder annotations
    [15:35:20] [Client thread/INFO] [FML]: Found 0 ItemStackHolder annotations
    [15:35:20] [Client thread/INFO] [FML]: Configured a dormant chunk cache size of 0
    [15:35:20] [Forge Version Check/INFO] [ForgeVersionCheck]: [Forge] Starting version check at http://files.minecraftforge.net/maven/net/minecraftforge/forge/promotions_slim.json
    [15:35:21] [Forge Version Check/INFO] [ForgeVersionCheck]: [Forge] Found status: UP_TO_DATE Target: null
    [15:35:21] [Forge Version Check/INFO] [ForgeVersionCheck]: [Lumberjack] Starting version check at http://doubledoordev.net/Lumberjack.json
    [15:35:21] [Client thread/INFO] [FML]: Applying holder lookups
    [15:35:21] [Client thread/INFO] [FML]: Holder lookups applied
    [15:35:21] [Client thread/INFO] [FML]: Injecting itemstacks
    [15:35:21] [Client thread/INFO] [FML]: Itemstack injection complete
    [15:35:21] [Forge Version Check/INFO] [ForgeVersionCheck]: [Lumberjack] Found status: BETA Target: null
    [15:35:21] [Forge Version Check/INFO] [ForgeVersionCheck]: [D3Core] Starting version check at http://doubledoordev.net/D3Core.json
    [15:35:21] [Forge Version Check/INFO] [ForgeVersionCheck]: [D3Core] Found status: BETA Target: null
    [15:35:42] [Sound Library Loader/INFO]: Starting up SoundSystem...
    [15:35:42] [Thread-8/INFO]: Initializing LWJGL OpenAL
    [15:35:42] [Thread-8/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    [15:35:42] [Thread-8/INFO]: OpenAL initialized.
    [15:35:42] [Sound Library Loader/INFO]: Sound engine started
    [15:35:48] [Client thread/INFO] [FML]: Max texture size: 16384
    [15:35:48] [Client thread/INFO]: Created: 16x16 textures-atlas
    [15:35:53] [Client thread/INFO] [Lumberjack]: New LumberAxe IRON (iron) From axe minecraft:iron_axe
    [15:35:53] [Client thread/INFO] [Lumberjack]: New LumberAxe WOOD (wood) From axe minecraft:wooden_axe
    [15:35:53] [Client thread/INFO] [Lumberjack]: New LumberAxe STONE (stone) From axe minecraft:stone_axe
    [15:35:53] [Client thread/INFO] [Lumberjack]: New LumberAxe DIAMOND (diamond) From axe minecraft:diamond_axe
    [15:35:53] [Client thread/INFO] [Lumberjack]: New LumberAxe GOLD (gold) From axe minecraft:golden_axe
    [15:35:54] [Client thread/INFO] [FML]: Injecting itemstacks
    [15:35:54] [Client thread/INFO] [FML]: Itemstack injection complete
    [15:35:54] [Client thread/INFO] [D3Core]: [EndermanGriefing] Added 0 and removed 0 blocks to the Enderman grab list...
    [15:35:54] [Client thread/INFO] [FML]: Forge Mod Loader has successfully loaded 5 mods
    [15:35:54] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:D³Core, FMLFileResourcePack:Lumberjack
    [15:35:54] [Client thread/WARN]: ResourcePack: ignored non-lowercase namespace: D3Core in C:\Users\Zakedas\AppData\Roaming\.minecraft\mods\D3Core-1.9.4-1.3.0.59.jar
    [15:35:54] [Client thread/WARN]: ResourcePack: ignored non-lowercase namespace: D3Core in C:\Users\Zakedas\AppData\Roaming\.minecraft\mods\D3Core-1.9.4-1.3.0.59.jar
    [15:35:55] [Client thread/INFO]: SoundSystem shutting down...
    [15:35:55] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
    [15:35:55] [Sound Library Loader/INFO]: Starting up SoundSystem...
    [15:35:56] [Thread-10/INFO]: Initializing LWJGL OpenAL
    [15:35:56] [Thread-10/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    [15:35:56] [Thread-10/INFO]: OpenAL initialized.
    [15:35:56] [Sound Library Loader/INFO]: Sound engine started
    [15:35:58] [Client thread/INFO] [FML]: Max texture size: 16384
    [15:35:59] [Client thread/INFO]: Created: 1024x512 textures-atlas
    [15:36:15] [Server thread/INFO]: Starting integrated minecraft server version 1.10.2
    [15:36:15] [Server thread/INFO]: Generating keypair
    [15:36:16] [Server thread/INFO] [FML]: Injecting existing block and item data into this server instance
    [15:36:16] [Server thread/INFO] [FML]: Applying holder lookups
    [15:36:16] [Server thread/INFO] [FML]: Holder lookups applied
    [15:36:17] [Server thread/INFO] [FML]: Loading dimension 0 (Something Wild) ([email protected])
    [15:36:17] [Server thread/INFO] [FML]: Loading dimension 1 (Something Wild) ([email protected])
    [15:36:17] [Server thread/INFO] [FML]: Loading dimension -1 (Something Wild) ([email protected])
    [15:36:17] [Server thread/INFO]: Preparing start region for level 0
    [15:36:20] [Server thread/INFO]: Preparing spawn area: 0%
    [15:36:21] [Server thread/INFO]: Preparing spawn area: 16%
    [15:36:22] [Server thread/INFO]: Preparing spawn area: 37%
    [15:36:23] [Server thread/INFO]: Preparing spawn area: 61%
    [15:36:23] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID f0a76cb0-ac12-4f18-898a-164f00cdb535
    [15:36:23] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID 83b2bff0-ec90-439d-97c4-6675ca8b92f9
    [15:36:24] [Server thread/INFO]: Preparing spawn area: 84%
    [15:36:25] [Server thread/INFO]: Preparing spawn area: 94%
    [15:36:26] [Server thread/INFO]: Changing view distance to 12, from 10
    [15:36:29] [Netty Local Client IO #0/INFO] [FML]: Server protocol version 2
    [15:36:29] [Netty Server IO #1/INFO] [FML]: Client protocol version 2
    [15:36:29] [Netty Server IO #1/INFO] [FML]: Client attempting to join with 5 mods : [email protected],[email protected],[email protected],[email protected],[email protected]
    [15:36:29] [Netty Local Client IO #0/INFO] [FML]: [Netty Local Client IO #0] Client side modded connection established
    [15:36:29] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established
    [15:36:29] [Server thread/INFO]: fudgeshoe2[local:E:340b30d8] logged in with entity id 310 at (-37.298080221209645, 68.76636799395752, 303.9527731378211)
    [15:36:29] [Server thread/INFO]: fudgeshoe2 joined the game
    Exception in thread "Chunk I/O Executor Thread-1" [15:36:29] [Chunk I/O Executor Thread-1/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: net.minecraft.util.ReportedException: Loading NBT data
    [15:36:29] [Chunk I/O Executor Thread-1/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at net.minecraft.nbt.NBTTagCompound.func_152449_a(NBTTagCompound.java:484)
    [15:36:29] [Chunk I/O Executor Thread-1/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at net.minecraft.nbt.NBTTagCompound.func_152446_a(NBTTagCompound.java:49)
    [15:36:29] [Chunk I/O Executor Thread-1/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at net.minecraft.nbt.NBTTagCompound.func_152449_a(NBTTagCompound.java:475)
    [15:36:29] [Chunk I/O Executor Thread-1/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at net.minecraft.nbt.NBTTagCompound.func_152446_a(NBTTagCompound.java:49)
    [15:36:29] [Chunk I/O Executor Thread-1/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at net.minecraft.nbt.CompressedStreamTools.func_152455_a(CompressedStreamTools.java:132)
    [15:36:29] [Chunk I/O Executor Thread-1/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at net.minecraft.nbt.CompressedStreamTools.func_152456_a(CompressedStreamTools.java:87)
    [15:36:29] [Chunk I/O Executor Thread-1/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at net.minecraft.nbt.CompressedStreamTools.func_74794_a(CompressedStreamTools.java:82)
    [15:36:29] [Chunk I/O Executor Thread-1/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadChunk__Async(AnvilChunkLoader.java:101)
    [15:36:29] [Chunk I/O Executor Thread-1/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at net.minecraftforge.common.chunkio.ChunkIOProvider.run(ChunkIOProvider.java:68)
    [15:36:29] [Chunk I/O Executor Thread-1/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    [15:36:29] [Chunk I/O Executor Thread-1/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    [15:36:29] [Chunk I/O Executor Thread-1/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at java.lang.Thread.run(Unknown Source)
    [15:36:29] [Chunk I/O Executor Thread-1/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: Caused by: java.util.zip.ZipException: invalid distance too far back
    [15:36:29] [Chunk I/O Executor Thread-1/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at java.util.zip.InflaterInputStream.read(Unknown Source)
    [15:36:29] [Chunk I/O Executor Thread-1/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at java.io.BufferedInputStream.read1(Unknown Source)
    [15:36:29] [Chunk I/O Executor Thread-1/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at java.io.BufferedInputStream.read(Unknown Source)
    [15:36:29] [Chunk I/O Executor Thread-1/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at java.io.DataInputStream.readFully(Unknown Source)
    [15:36:29] [Chunk I/O Executor Thread-1/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at java.io.DataInputStream.readUTF(Unknown Source)
    [15:36:29] [Chunk I/O Executor Thread-1/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at java.io.DataInputStream.readUTF(Unknown Source)
    [15:36:29] [Chunk I/O Executor Thread-1/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at net.minecraft.nbt.NBTTagCompound.func_152448_b(NBTTagCompound.java:465)
    [15:36:29] [Chunk I/O Executor Thread-1/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at net.minecraft.nbt.NBTTagCompound.func_152446_a(NBTTagCompound.java:47)
    [15:36:29] [Chunk I/O Executor Thread-1/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at net.minecraft.nbt.NBTTagList.func_152446_a(SourceFile:66)
    [15:36:29] [Chunk I/O Executor Thread-1/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at net.minecraft.nbt.NBTTagCompound.func_152449_a(NBTTagCompound.java:475)
    [15:36:29] [Chunk I/O Executor Thread-1/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: ... 11 more
    [15:36:30] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3017ms behind, skipping 60 tick(s)
    [15:36:36] [Server thread/INFO]: Saving and pausing game...
    [15:36:36] [Server thread/INFO]: Saving chunks for level 'Something Wild'/Overworld
    [15:36:38] [Server thread/INFO]: Saving chunks for level 'Something Wild'/Nether
    [15:36:38] [Server thread/INFO]: Saving chunks for level 'Something Wild'/The End
    [15:37:03] [Chunk I/O Executor Thread-2/ERROR]: Chunk file at 10,6 is in the wrong location; relocating. (Expected 10, 6, got 8, 9)
    [15:37:08] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID a13037d6-b412-4ef5-bd4b-77d2171edb4b
    [15:37:08] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2810ms behind, skipping 56 tick(s)
    [/noparse]


    If anyone can help me figure out what's going on, here, that'd be wonderful.


    The only 2 mods I'm using (aside from forge 1.10.2) are the Lumberjack (1.10.2) mod and the d3Core (1.9.4)


    If you happen to need any other information, feel free to comment here and I'll do my best to check back as often as I can.

    Posted in: Java Edition Support
  • 0

    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from CalinXStelistu

    there is a mod similary with glsl shaders for 1.3.2 called sonic eithers.


    http://www.minecraftforum.net/topic/940974-125sonic-ethers-unbelievable-shaders-glsl-shaders-dynamic-shadows-more/page__hl__%20sonic%20%20ethers

    Unless Sonic Ether has been doing some 'behind the scenes' updating that no one except yourself is aware of, it appears as though this mod has ceased at 1.2.5.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from wiimanclassic


    HAHAHAHAHAHAHAHA! They won't even make a lighting system that allows for colored lighting dude.


    take into account all of the things that were once mods that have now been officially implemented into the game as features. (I've heard quite a bit about ideas that were 'copied/stolen' from mods that existed before.)

    food for thought~

    Quote from WolfGeek101

    Who else can't wait for the update?


    I know im excited, but if Dax updates and its only to 1.3.2, I can guarantee that I won't be updating for a while. x3
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from Jarrrp

    1.4 will be out before this is updated...


    for all we know he could be waiting for the 1.4 update. who knows? I've seen people do it with texture packs and mods, so I wouldn't be surprised.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.2] WATER SHADER ALPHA - OVER 325,000 DOWNLOADS! - ITS BACK! OPTIFINE SUPPORT
    Here ya go, images. Hidden so they don't clutter up the page.


    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.2] WATER SHADER ALPHA - OVER 325,000 DOWNLOADS! - ITS BACK! OPTIFINE SUPPORT
    If I may say something, I don't know if it's something you might have done, or if its my system messing up, but when I load up my mc with this installed, it works perfectly when viewed from a horizontal angle, but when viewing through the water (consider, say, a wall of water) the shader seems to break and malfunction. It seems as though it's trying to work and cause that 'rippling' effect, but it's breaking in places.

    If you'd like I can take pictures and show you if that'll be of any help.
    Posted in: Minecraft Mods
  • 1

    posted a message on Community Creations - The Banner Contest
    This may be long-winded and I won't require anyone to read it or even take any consideration into it's words. These are simply opinions of mine and what I feel to be in-depth analasis' on each banner in they're own respect.
    If you do happen to make it through reading this wall of text, I thank you for your time and perhaps even consideration.

    Eli354:

    This banner Presents a dirt background forshadowed by what appears to be perhaps a stone bulletine board boasting the many creative forms of self-expression made by the community " 'of' minecraft 'for' minecraft" We see on the sides that it is decorated with the many items used in crafting such as the not-so-uncommon redstone, or the rare diamond, and even the incredibly rare emerald! We also see gold, iron, and even the most basic item of coal.

    The message I recieve from this banner is "Minecraft is a game centered around it's own community, one rich with creative spirit and intrepidation, a game made for the players!"

    This message to me feels very comfortable as it doesn't impress on what has been made, but more that anything can be made with the supplies that you can gather from the very 'earth' itself. It supports the very people that create the oh-so-popular mods that many players love, the custom-made maps (Of which there are a plethora to choose from), the texture packs to change the ways things look, and even let's plays for those that don't (Or can't) play to enjoy and simply watch!

    This banner, from me, would receieve a rating of 9/10

    HemmiB:

    This banner, we find a background of what appears to be an NPC village with it's peaceful inhabitants meandering about to perhaps check on their crops or run away from monsters. We also find, in the foreground, elegant captioning promoting the community in such a way as to say "We're all cultural and civilized people here." We also see a swatch along the upper right corner displaying the URL for the community forums.
    The one thing I find about this banner that might, perhaps, be misleading would be the prominant display of a single diamond. To me this doesn't display or capture the true spirit of Minecraft in it's entirety.
    It does, however, display the NPC's perhaps in order to create some intrigue as to what might be implemented in future updates of the game itself. It is an interesting notion, being able to trade with the NPC's for equipment, etc.
    This banner, in my opinion, recieves a 6/10

    Productions Resolute:

    In this banner we find what is most certainly a player-made creation that resembles what may be a small, but peaceful, village? In the foreground we prominently see the caption promoting the community with a font that is easy-to-read, and hard to ignore.

    What catches my eye most about this banner is that the word "Creations" is 'highlighted' and centering your attention on that creativity that you find from players (and even average people) all around the world.

    I could probably go and try to drone on about things that don't hold any significance, but I've wasted enough of your time already. Rating on this banner, 5/10

    Incetents:

    This banner is rather simple, grass blocks on either side, a center wooden plank 'display', and a diamond on either side.

    To be perfectly honest, this banner doesn't catch my eye all that much. It doesn't really seem to promote anything more than a comminuty. If you didn't know anything about minecraft, this banner would leave you completely lost as to what it is necessarily promoting. Sure it's promoting "Community Creations" but what community? There's no hint of the minecraft name, the only obvious hints are the diamonds and grass blocks...

    I hate to be mean, and I don't wish to insult anyone who likes this banner, nor do I intend on insulting the banner's creator, but this recieves a 2/10...

    Iuus:

    This banner reminds me a blueprint, the grid structure reminding all of us that minecraft (at it's very base), is just that, a grid to plan and create! The cerulean-blue color is relaxing and easy to look at. The minecraft name is proudly displayed in the upper-right corner, and we see the community also being addressed in that oh-so familiar 'minecraft' font. The side-note of a blocks size, obviously being used as a key of reference, is a pleasing aesthetic touch that just seems to bring the planning aspect of the banner together.

    Rating: 7/10

    TheLivingTree:

    Here we see a player's home centered in what appears to be a excavated plot of land. We see a sheep nearby as well as a creeeper in the 'distance' of the foreground. We see the sun rising on the left side of the banner as well as some roses that seem to have 'survived' the excavation.

    This banner, to me, gives you a look into what usually happens for some people in the single-player aspect of the game, and yet we see the words 'comminuty creations' displayed on the sky. To me it just doesn't give me the feel you might get from having created something with someone else instead of simply on your own.

    Again, I also point out that the banner itself does not truly explain exactly what they are promoting. There is no mention of the game's title, not even a hint of where one might find the community.

    Rating: 4/10

    CODsniperkid:

    This banner, in my opinion, looks as though it was simply thrown together in a 5-minute period of time. The captions are elegant, but they don't give any 'life' to the banner itself; they're just...there. In one corner we find a picture displaying a plushie of a pig, in the other we see a drawing of a chicken, and in the middle we see steve and a creeper. In the background we see a layer of grass apparently floating over what appears to be another of what is statues of player-created skins.

    This banner, in and of itself, had potential to become something great if more time, effort (or even both) had been put into it.

    Rating: 2/10

    spoonfork99:

    This banner, I will admit, I was particularly impressed with at first sight. On the left side we see what appears to be a massive carving of a face in the side of a cliff; above which we see trees perhaps signifying that this is a carving made by ancient civizations.
    On the right we see what we all know as the wonderful minecraft-player-created game of Cake Defense!

    These two creations, for all I know, could have been made by one or many. But this, in my opinion, shows more along the lines of what has been created and leaves us with wondering what more has yet to be created or come from the minds of those that have the ideas. This banner showcases talent that, many if not all, people are truly capable of when they put their mind into finishing/creating an idea!

    The minecraft name is Most certainly unmistakeable and even the forums recieve some much needed attention. There is no URL to link to the community itself but with knowing the game title, I would believe it to be easy to locate.

    This banner recieves a 9/10

    Bayat:

    This banner, like most of the others I've noticed, once again lacks in mentioning exactly what community it is promoting. Of course we all know here that it is minecraft, and I suppose that since this is going to be used on a minecraft-specific site that it doesn't matter whether or not the name is prominently displayed, I suppose I feel that the game deserves more respect or even perhaps publicity. The banner is simple, the captions are unique, and the overall look is minecraft.

    Rating: 3/10

    CorruuptAngel:

    This banner is the very entity of creativity. We see drawings of each individual mob that coincide with each other in the style in which they were drawn. We see a zombie pigman, a zombie, skeleton, creeper, spider, and even the combination of the spider-jockey. In the background we see an 8-bit rendition overshadowed by the usual "Community Creations" theme. I see that this banner has recieved a lot of positive feedback and I too will not deny credit where it is due.

    Rating: 8/10

    If I were to go by personal taste in banner, I would vote for Spoonfork99, but if I were to go with my ratings, I think I would have to go with Eli.
    Posted in: Minecraft News
  • 0

    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    I have been using this pack for a couple of months now and all I can say is this is one of the best texture packs I have ever come across. I love the way things look and how smooth they are. (I use the x256)

    I do see that you have made textures specifically for some mods, though I don't see a mod (Of my own particular interest) that I believe this pack could work very well for. I'm not entirely sure if this has been asked before, but I'm mentioning it now and I hope that others will agree with me.

    I believe that this pack could work very well with Xenophobe's Equivalent exchange mod, I recently checked out a pack that modified this one for the Technic pack. (However it lags me far too much to use it properly.) The reason I think this texture pack could work very well with Equivalent Exchange is because of this image I took of the Alchemical chest from that pack.
    Right here:

    I look forward to perhaps receiving a response about this.

    Thank you for your time =3
    Posted in: Resource Packs
  • 0

    posted a message on MyriadCraft 24/7 Dedicated SMP Server - *The Server of Endless Possibilities* - Running 1.4.6 - Bukkit - Custom Plugins - Greyli
    In-game name: Fudgeshoe2

    Age: I am 21

    Why you want to join: Well I can't say that my reasons for wanting to join this server are any different from any other server that I am a part of. I want to build and see what I can create. Though I will say that by the sounds of things, if the community is as helpful as it appears to be, this could prove to be a fun server to work on and perhaps make some collaborative creations the likes of which have never been seen!

    How did you hear about this server: KaleFaolan (I believe he is a member of this server) was the one to tell me about it and I decided to look into it. I like what I'm seeing and if it proves to be a good as it looks I'll be sure to stay. (That is, of course, if I'm allowed to join.)
    Posted in: PC Servers
  • 0

    posted a message on [Adv] The Gate to Hell (30+ Downloads)
    I have downloaded your map and I'm going to be doing a let's play of it. I just need my brother so I can get the video editing done and I shall post it.
    Posted in: Maps
  • 0

    posted a message on [ADV] Kingdom of the Sky (Narrated Story) Multiple Perfect Review Scores - 175,000+ Downloads!
    I downloaded the map just a few hours ago and just finally finished it.
    And Oh my god I can not say that I have ever played a better map!
    The voice-over dialogue was amazing. I loved the effect of the shivers I got when I heard the "Monster's" voice.
    The gameplay and directions were very straightforward while still allowing you to explore and find the hidden chests.
    The architecture is lovely in every aspect, might I add, and thoroughly aesthetically pleasing.
    I got all the way to the "Army of undead" area without dying once and then thats where I lost my groove (It doesn't help that I had absolutely no torches to place by that time so I literally had to try finding my way blind)
    But, despite having no torches to place, I Had the time of my life playing this map and I definitely look forward to playing a sequel when it is released!
    :Diamond: 's and a gigantic thumbs up to you man.
    Great map, I have high expectations now for the sequel.
    Posted in: Maps
  • 0

    posted a message on ██▓FLATHAM - RPG Map Based on Skyrim & Oblivion - v0.2.1 - +70.000 DL's▓██
    Quote from EpcGam3r

    I will try to make a .jar for makes just give it a while, I have been working on a mac way to use the installer but other than that you just need to wait.


    Understood, thanks.
    Can't wait to actually try this map out because it looks very fun.
    Posted in: Maps
  • 1

    posted a message on [RPG/SURV] Dr. Robert & the Mysterious Ruins
    The map was definitely very fun to play. The storyline was quite engaging and I found it easy to follow. I had no trouble locating where I had to go.
    The only thing I might suggest, a few of the puzzles seemed just a tad easy so I might recommend making them a bit harder.
    Other than that this was probably one of the more enjoyable maps I've played. Thumbs up to you, man.
    If you plan on ever making more maps feel free to contact me and I'll be happy to play through them for you.

    Quote from HonestAvery

    So wait... THAT'S THE END?? Pfft. Super game, terrible ending (If that WAS the end.) You all know what I'm talking about. If it's not the end... Please pm me.


    If I'm thinking correctly about where you're at, I'd have to say that no it's not the end because I finished it and was quite pleased with how it ended.
    Posted in: Maps
  • 0

    posted a message on [RPG/SURV] Dr. Robert & the Mysterious Ruins


    You really ought to make a .zip file for this map.
    It may not compress it nearly as much but for those of us who do not want WinRar or Run on Mac that do not agree with the .rar filetype at all, it would make it much easier on us so we can play your map and not have to pass it up.
    I hate to say it, but it's just really one sided to say "I don't care about your opinion, Download WinRar or don't play my map at all, deal with it."
    That's what it feels like we're being told.
    Posted in: Maps
  • 0

    posted a message on ██▓FLATHAM - RPG Map Based on Skyrim & Oblivion - v0.2.1 - +70.000 DL's▓██
    This need an executable .jar file for those of us that play on macs that don't want to download WinRar...
    Posted in: Maps
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