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    posted a message on [1.11] Furgl's Mods: Auto Pickup, Baby Mobs, Improved Hoes, No Fall

    Improved Hoes has been ported to 1.9.4 and 1.10.2!

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.11] Furgl's Mods: Auto Pickup, Baby Mobs, Improved Hoes, No Fall

    Auto Pickup has been updated to v2.1 and ported to Minecraft 1.9, 1.9.4, and 1.10.2!

    Posted in: Minecraft Mods
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    posted a message on [1.11] Furgl's Mods: Auto Pickup, Baby Mobs, Improved Hoes, No Fall

    Auto Pickup has been updated to v2.0!
    Changelog:


    • reworked to pick up items nearby after breaking block, killing mob, etc. to make more mod compatible
    Posted in: Minecraft Mods
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    posted a message on [1.11] Furgl's Mods: Auto Pickup, Baby Mobs, Improved Hoes, No Fall
    Quote from alvmnz»

    Great mods!

    They are VERY well-documented.


    Thanks! :)
    Posted in: Minecraft Mods
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    posted a message on [1.11] Furgl's Mods: Auto Pickup, Baby Mobs, Improved Hoes, No Fall

    Oh, wow! These mods should be introduced to the world once again! Truly epic!

    I specially love the baby mobs mod the most, for mobs it's kinda op, for players it's 'SI' (Super Insane)


    Thank you! I'm glad you're enjoying them.


    So, I think your idea is to let mobs have unstable power (and often uncontrolable) powers,right? (Idea from some movies/novels? I don't know...)


    Yeah, essentially I wanted the Baby Mobs to have extra, but unstable powers (like the Baby Shulker's Unstable Levitation). The babies can be set to not use their abilities, if you want, by turning off Special Abilities in the config.

    Posted in: Minecraft Mods
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    posted a message on [1.11] Furgl's Mods: Auto Pickup, Baby Mobs, Improved Hoes, No Fall
    Quote from Ethanseha»

    Im having a problem with auto pickup, i had to throw out cobble to make room for gold and i dont know how to unblacklist :( . Also, an item glitched out of my inventory and now its blacklisted. soooo how to un-blacklist


    You can remove an item from the blacklist with /b remove [item] or clear the blacklist with /b clear. If you want to disable the autoadd feature you can use /b autoadd false also. You can see all of the commands by typing /b and hitting tab or on my website: https://www.sites.google.com/site/furglsmods/auto-pickup/blacklist

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.11] Furgl's Mods: Auto Pickup, Baby Mobs, Improved Hoes, No Fall

    Baby Mobs has been ported to 1.9 and has been updated to v1.5!

    Changelog:


        • Many large, overall optimizations
        • Added Baby Shulker - shoots haphazard bullets that inflict new Volatile Levitation effect
        • Added Golden Bread: crafted with 8 golden nuggets surrounding bread
        • Added Zombie Trap - similar to Skeleton Trap but with Zombies and Zombie horses
        • Zombie and Skeleton Horses can be bred like normal horses
        • Baby Snowmen spawn frosted ice underneath them
        • Baby Skeletons shoot and drop tipped arrows
        • Baby Iron Golems convert Zombie Villagers faster
        • Baby Iron Golems can convert Zombie Chickens and Zombie Pigs
        • Mobs converted by Baby Iron Golems can no longer attack while converting
        • Zombie Pigs and Chickens can be converted similarly to Zombie Villagers with weakness and a Golden Carrot and Golden Bread, respectively
        • Baby mob spawning is now more accurate to the Config’s spawn rates
    Posted in: Minecraft Mods
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    posted a message on [1.11] Furgl's Mods: Auto Pickup, Baby Mobs, Improved Hoes, No Fall

    Auto Pickup has been updated to v1.2!

    Changelog:


    • added "Ignore Blacklist" keybind to allow items on blacklist to be picked up normally when pressed
    Posted in: Minecraft Mods
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    posted a message on [1.11] Furgl's Mods: Auto Pickup, Baby Mobs, Improved Hoes, No Fall

    Improved Hoes has been updated to v1.1!
    Changelog:


    • Vanilla-like hoes from other mods can be given similar effects when added to the Config
    Posted in: Minecraft Mods
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    posted a message on [1.11] Furgl's Mods: Auto Pickup, Baby Mobs, Improved Hoes, No Fall

    Baby Mobs has been ported to 1.8.9 and updated to v1.4!

    Changelog:


    Note: these changes apply to both 1.8.9 and 1.8 versions of the mod

    • Ported to MC 1.8.9
    • Added 8 new Achievements
    • Zombie Chickens and Zombie Pigs are now named appropriately in the lang file
    • Baby Spiders and Cave Spiders only spawn cobwebs within a certain distance
    • Cobwebs spawned by Baby Spiders and Cave Spiders now break faster
    • Baby Zombie Jockeys have been slowed down
    Posted in: Minecraft Mods
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    posted a message on [1.11] Furgl's Mods: Auto Pickup, Baby Mobs, Improved Hoes, No Fall

    Baby Mobs has been updated to v1.3!

    Changelog:


    Note: these changes apply to both 1.7.10 and 1.8 versions of the mod

    v1.3

    • Baby Zombies and Baby Pig Zombies now have special abilities:
      • Baby Zombies spawn riding Zombie Chickens
      • Baby Zombies will convert a Chicken to a Zombie Chicken if it is not riding a Zombie Chicken
      • Baby Pig Zombies spawn riding Zombie Pigs
      • Baby Pig Zombies will convert a Pig to a Zombie Pig if it is not riding a Zombie Pig

    • The default spawn chance of Baby Spider Jockeys has been reduced
    • Baby Wither Skeletons now release smoke and disappear when attacked in creative mode as well
    • Baby Creepers’ explosion sparks now still give off smoke when particles are turned to minimal
    • 1.7.10 only: Baby Skeletons now ride on Baby Spiders properly
    • 1.8 only: Baby Creepers now release sparks at a normal velocity when exploding
    • 1.8 only: Baby Guardians now try to ram players when attacked out of water as well as in water
    Posted in: Minecraft Mods
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    posted a message on [1.11] Furgl's Mods: Auto Pickup, Baby Mobs, Improved Hoes, No Fall
    I just released a new mod for Minecraft 1.7.10 and 1.8, check it out!
    Improved Hoes
    Improved Hoes makes farming with hoes much quicker and easier. Each type of hoe has a specific range of blocks that it can work with. Within this range, the hoe can till land, harvest crops, or harvest and replant crops. Shifting while using the hoe will operate the hoe normally.

    Actions:

    :Iron: Right click crops with hoe = harvest and replant within range

    :Iron: Left click crops with hoe = harvest within range

    :Iron: Right click ground with hoe = till within range

    :Iron: Right click crops without hoe = harvest and replant

    :Iron: Left click crops without hoe = harvest

    :Iron: Shift = Minecraft default

    Hoe Ranges:

    :WOE: Wood - 1x1

    :SHOE: Stone - 3x3

    :IHOE: Iron - 5x5

    :GHOE: Gold - 5x5

    :DHOE: Diamond - 7x7

    Screenshots


    Posted in: Minecraft Mods
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    posted a message on [1.11] Furgl's Mods: Auto Pickup, Baby Mobs, Improved Hoes, No Fall

    Baby Mobs has been updated to v1.2!

    Changelog:


    Note: these changes apply to both 1.7.10 and 1.8 versions of the mod

    v1.2

    • Baby Ocelots now despawn in peaceful mode
    • Baby Blaze now look at players faster
    • Snowmen no longer spawn snow/ice after death
    • Baby Blaze and Enderman no longer retaliate when attacked in creative mode
    • Spawn rates in the config now have appropriate acceptable max and min values
    • Baby Squid no longer spit ink when hit after death
    • Baby Squid spit more ink when attacked
    • Baby Ghasts have been made smaller to be distinguishable from their adult versions
    • Baby Ghasts now follow their adult versions properly
    • Baby Iron Golems’ max health has been halved
    • Baby Cave Spiders spit venom closer
    • Baby Wither Skeleton particles now appear when particles are turned off
    • Baby Wither Skeletons now try to avoid water
    • 1.8 only: Baby Guardians will now try to ram the player when their spikes are out and they are underwater
    Posted in: Minecraft Mods
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    posted a message on [1.11] Furgl's Mods: Auto Pickup, Baby Mobs, Improved Hoes, No Fall
    I just released a new mod for Minecraft 1.7.10 and 1.8, check it out!
    No Fall
    No Fall prevents you from falling a specified distance. For example if you're about to fall into a deep ravine, No Fall will stop you from moving off the last block and falling down the ravine. It will prevent you from falling even when running, jumping, or being hit off. With this mod, you can run around the top of a mountain, far above ground, or explore the End without worry about falling to your death. No Fall can also be set to prevent you from falling into lava or water. Settings can be changed using commands.

    Possible uses:

    :Iron: playing maps like SkyBlock, SkyGrid, SkySurvival, or other Sky maps

    :Iron: safely exploring the End or the Nether

    :Iron: avoiding damage in Hardcore mode or Ultra Hardcore (UHC)

    :Iron: and many more!

    Screenshots


    Posted in: Minecraft Mods
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    posted a message on [1.11] Furgl's Mods: Auto Pickup, Baby Mobs, Improved Hoes, No Fall

    All documentation and downloads for my mods have been moved to my new website: www.sites.google.com/site/furglsmods/. This should make it easier to update information for them in the future :)

    Posted in: Minecraft Mods
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