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    posted a message on [1.11] Furgl's Mods: Auto Pickup, Baby Mobs, Improved Hoes, No Fall

    Works fine for me with the same versions. Check your controls and make sure it's still LMENU and there's nothing conflicting with it.

    Posted in: Minecraft Mods
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    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!
    Quote from Luc78as»

    coldplayrocks,

    How can I help you with Polish translation of your mod?

    And may you add other dubbings as well?


    Translations are always appreciated (as long as they are not just Google Translate)! The most up-to-date language file will always be here if you would like to translate.
    Posted in: Minecraft Mods
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    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!

    Moira's weapon models are from in-game. They are attached to her arms / hands:

    Posted in: Minecraft Mods
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    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!

    Hiya, I'm glad you like the mod! We are planning on adding headshots to the mod at some point. You can vote on them in our content poll if you would like us to add them sooner: http://www.strawpoll.me/14530790.

    Posted in: Minecraft Mods
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    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!

    As I said, you found a vanilla bug with potion effects in 1.10.2. It has nothing to do with deflecting.

    Posted in: Minecraft Mods
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    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!

    Looks like you found a fairly abstract vanilla bug with potion effects in 1.10.2 (this is patched in 1.11+). I'll have a fix to prevent this in the next update. For the meantime, it should only affect Mercy's regeneration passive and shouldn't happen very often.

    Posted in: Minecraft Mods
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    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!

    If you can find a completely reproducible instance (i.e. have a non-moving hero shooting at you from a certain position) where a projectile is not being deflected when it should, I will gladly look into it further. I have no idea what you mean by heroes tending to be invulnerable up close or not taking damage; they have the same damage mechanics as players or other mobs. Damage in the mod is proportional to damage in Overwatch, but armor / health is not yet adjusted properly (right now we just have approximations with different armor values per set - eventually we will add different health, armor, shields, etc.). I will likely have the armor turn red when an entity is hit as indication, just like normal entities do. You can also use a mod that adds hit markers, like the ToroHealth mod, if you would like.

    Posted in: Minecraft Mods
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    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!

    That is correct. As I said, I will likely change it to be closer to the 180 degree direction for the next update.

    Posted in: Minecraft Mods
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    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!

    Genji's deflect requires you to be looking towards oncoming projectiles, as in Overwatch. I may change it to be more lenient with what is considered "looking towards" projectiles for the next update.


    Melee attacks with weapons is an option on the content poll, if you would like to vote for it. At the time that I'm writing this, it has 1/81 votes.

    Posted in: Minecraft Mods
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    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!

    Genji's default attack will eventually be changed to shoot 3 shuriken sequentially, like in Overwatch. I prioritize bigger things like abilities and new heroes over small tweaks like this. For now, try holding down LMB while using his attack.


    McCree's roll has already been adjusted to roll 6 meters properly and will be in the next update.

    Posted in: Minecraft Mods
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    posted a message on [1.11] Furgl's Mods: Auto Pickup, Baby Mobs, Improved Hoes, No Fall
    Quote from Siryandi»

    Just had one question, in short - can you disable the auto-pickup feature, but keep the item blacklist preventing selected items from being picked up.



    Unfortunately, no, there's no way to disable the auto-pickup feature currently.

    Quote from Siryandi»

    In slightly longer - I have a gold farm which produces a silly amount of xp and items. The xp is delivered via a piston elevator, which is no longer needed with auto-pickup, fine. The problem lies within the sheer amount of items this things produces, which are fed via minecart track / hoppers into a sorter and incinerator.



    Is the problem that, because of Auto Pickup, the items are all going into your inventory instead of your sorter and incinerator? If so, then blacklisting the dropped items would probably be the best thing to do.

    Quote from Siryandi»

    I could just blacklist the items dropped by the xp farm, but to be I've decided the only functionality I want is to block 3 items from being picked up. Nothing else. Is this easily possible via config?



    The easiest way to add all of the items dropped by the xp farm to your blacklist is with presets: /b preset Monster_Drops enable adds most monster drops to the blacklist and /b preset Monster_Drops disable removes them from the blacklist. With this preset, all drops from Zombie Pigmen, except for gold ingots, can be added or removed from the blacklist easily.

    Posted in: Minecraft Mods
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    posted a message on [1.11] Furgl's Mods: Auto Pickup, Baby Mobs, Improved Hoes, No Fall
    Quote from Siryandi»

    Just wanted to say thanks for amazing mod (auto-pickup) which will save me SO much headache.


    Autopickup v2.3 is working perfectly on 1.11.2


    You're welcome, I'm glad you're enjoying the mod!
    Posted in: Minecraft Mods
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    posted a message on [1.11] Furgl's Mods: Auto Pickup, Baby Mobs, Improved Hoes, No Fall

    Auto Pickup has been updated to v2.3!

    Changelog:


    • New preset commands added that allow a collection of items to be added to or removed from the blacklist easily!
    • Added pick-up sound when items are picked up automatically
    • Fixed tab completion errors
    • Tab completion now works with items that have metadata
    • Configurations now save properly
    • The AutoAdd feature is now disabled by default
    • Breaking blocks that drop xp now correctly moves the xp to the player
    Posted in: Minecraft Mods
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    posted a message on [1.11] Furgl's Mods: Auto Pickup, Baby Mobs, Improved Hoes, No Fall
    Quote from focalor616»

    The AutoAdd feature on xp orbs makes unproceable Mending, not sure if would be possible to find a way to make the xp count towards Mending or make it proc based on the ammount of xp gathered by AutoAdd instead of the Xp Orbs?.....


    Thank you for bringing this to my attention. This is fixed in v2.2: automatically picking up xp now works with mending.
    Posted in: Minecraft Mods
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    posted a message on [1.11] Furgl's Mods: Auto Pickup, Baby Mobs, Improved Hoes, No Fall

    Baby Mobs has been ported to 1.9.4 and 1.10.2!

    Posted in: Minecraft Mods
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