• 0

    posted a message on InfiniteInvo - All the inventory space a player could ever want and excessively more
    Quote from SimonJones2566»

    Sometimes the items in the extra slots will delete when I close and re-open my inventory


    That's unusual. What mods do you have installed that could be potentially changing how the inventory works?
    Posted in: Minecraft Mods
  • 0

    posted a message on Epic Siege Mod - Extremely deadly mob AI for hardcore players [1.7.10, 1.10.2]

    In the next update will the Damage Multiplier be fixed?


    Possibly, I've seen other weird issues with the overworld multipliers being applied regardless of settings but I've been yet to figure out why. All dimensions multipliers are applied the same way so it has confused me greatly since discovering it.
    Posted in: Minecraft Mods
  • 0

    posted a message on InfiniteInvo - All the inventory space a player could ever want and excessively more
    Quote from legionfalls»

    Any change of a 1.9 version or alternative?


    When I have some free time off Uni I'll try and update this to 1.9 however it's likely going to be quite the challenge to get the off-hand slot working with the scrolling inventory.
    Posted in: Minecraft Mods
  • 2

    posted a message on Better Questing - A new and improved questing mod for pack creators [1.7.10, 1.10.2, 1.11.2]
    Quote from itskun»

    Thank you! Just I would like to know whether it is possible to set a time to pass the following repeatable quests? For example, once every 24 hours?


    In the advanced properties of a quest there is a variable called "repeatTime" which can be used to set the interval between when the player can attempt it again. This time is in ticks so 20 ticks would be one second, 1200 for one hour. Keep in mind that this time period only ticks down while the game is running.
    Posted in: Minecraft Mods
  • 0

    posted a message on RouletteOres - It's like Lucky Blocks and Troll Ores in one!
    Quote from HalestormXV»

    Curious to know if this is made to be compatible with SpongeForge 4.1.0. Seem to get a crash utilizing SpongeForge once an event triggers. I didn't post this on the issue tracker because it could very well be an incompatibility with Sponge.


    http://pastebin.com/ci711Ad6



    Seems to be an incompatibility with how sponge hooks into command events.

    Posted in: Minecraft Mods
  • 0

    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from Shinigami2001»

    Please fix the wiki, it's hard to play when you don't know anything :C


    Unfortunately I accidentally deleted it and I can't remember half the things in it.
    Posted in: Minecraft Mods
  • 1

    posted a message on Better Questing - A new and improved questing mod for pack creators [1.7.10, 1.10.2, 1.11.2]
    Quote from itskun»


    [00:24:20 ERROR]: FMLIndexedMessageCodec exception caught
    io.netty.handler.codec.DecoderException: java.lang.NullPointerException: Undefined message for discriminator 0 in channel BQ_RF
    at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:99) ~[MessageToMessageDecoder.class:?]
    at io.netty.handler.codec.MessageToMessageCodec.channelRead(MessageToMessageCodec.java:111) ~[MessageToMessageCodec.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) [DefaultChannelHandlerContext.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) [DefaultChannelHandlerContext.class:?]
    at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785) [DefaultChannelPipeline.class:?]
    at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169) [EmbeddedChannel.class:?]
    at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:77) [FMLProxyPacket.class:1.7.10-1614.56]
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:245) [ej.class:?]
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:173) [nc.class:?]
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:1023) [MinecraftServer.class:?]
    at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:432) [lt.class:?]
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:841) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:693) [MinecraftServer.class:?]
    at java.lang.Thread.run(Unknown Source) [?:1.8.0_73]
    Caused by: java.lang.NullPointerException: Undefined message for discriminator 0 in channel BQ_RF
    at cpw.mods.fml.common.network.FMLIndexedMessageToMessageCodec.decode(FMLIndexedMessageToMessageCodec.java:73) ~[FMLIndexedMessageToMessageCodec.class:1.7.10-1614.56]
    at cpw.mods.fml.common.network.FMLIndexedMessageToMessageCodec.decode(FMLIndexedMessageToMessageCodec.java:17) ~[FMLIndexedMessageToMessageCodec.class:1.7.10-1614.56]
    at io.netty.handler.codec.MessageToMessageCodec$2.decode(MessageToMessageCodec.java:81) ~[MessageToMessageCodec$2.class:?]
    at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:89) ~[MessageToMessageDecoder.class:?]
    ... 13 more
    [00:24:20 ERROR]: SimpleChannelHandlerWrapper exception
    io.netty.handler.codec.DecoderException: java.lang.NullPointerException: Undefined message for discriminator 0 in channel BQ_RF
    at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:99) ~[MessageToMessageDecoder.class:?]
    at io.netty.handler.codec.MessageToMessageCodec.channelRead(MessageToMessageCodec.java:111) ~[MessageToMessageCodec.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) [DefaultChannelHandlerContext.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) [DefaultChannelHandlerContext.class:?]
    at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785) [DefaultChannelPipeline.class:?]
    at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169) [EmbeddedChannel.class:?]
    at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:77) [FMLProxyPacket.class:1.7.10-1614.56]
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:245) [ej.class:?]
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:173) [nc.class:?]
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:1023) [MinecraftServer.class:?]
    at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:432) [lt.class:?]
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:841) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:693) [MinecraftServer.class:?]
    at java.lang.Thread.run(Unknown Source) [?:1.8.0_73]
    Caused by: java.lang.NullPointerException: Undefined message for discriminator 0 in channel BQ_RF
    at cpw.mods.fml.common.network.FMLIndexedMessageToMessageCodec.decode(FMLIndexedMessageToMessageCodec.java:73) ~[FMLIndexedMessageToMessageCodec.class:1.7.10-1614.56]
    at cpw.mods.fml.common.network.FMLIndexedMessageToMessageCodec.decode(FMLIndexedMessageToMessageCodec.java:17) ~[FMLIndexedMessageToMessageCodec.class:1.7.10-1614.56]
    at io.netty.handler.codec.MessageToMessageCodec$2.decode(MessageToMessageCodec.java:81) ~[MessageToMessageCodec$2.class:?]
    at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:89) ~[MessageToMessageDecoder.class:?]
    ... 13 more
    [00:24:20 ERROR]: There was a critical exception handling a packet on channel BQ_RF
    io.netty.handler.codec.DecoderException: java.lang.NullPointerException: Undefined message for discriminator 0 in channel BQ_RF
    at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:99) ~[MessageToMessageDecoder.class:?]
    at io.netty.handler.codec.MessageToMessageCodec.channelRead(MessageToMessageCodec.java:111) ~[MessageToMessageCodec.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) ~[DefaultChannelHandlerContext.class:?]
    at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) ~[DefaultChannelHandlerContext.class:?]
    at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785) ~[DefaultChannelPipeline.class:?]
    at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169) ~[EmbeddedChannel.class:?]
    at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:77) [FMLProxyPacket.class:1.7.10-1614.56]
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:245) [ej.class:?]
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:173) [nc.class:?]
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:1023) [MinecraftServer.class:?]
    at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:432) [lt.class:?]
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:841) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:693) [MinecraftServer.class:?]
    at java.lang.Thread.run(Unknown Source) [?:1.8.0_73]
    Caused by: java.lang.NullPointerException: Undefined message for discriminator 0 in channel BQ_RF
    at cpw.mods.fml.common.network.FMLIndexedMessageToMessageCodec.decode(FMLIndexedMessageToMessageCodec.java:73) ~[FMLIndexedMessageToMessageCodec.class:1.7.10-1614.56]
    at cpw.mods.fml.common.network.FMLIndexedMessageToMessageCodec.decode(FMLIndexedMessageToMessageCodec.java:17) ~[FMLIndexedMessageToMessageCodec.class:1.7.10-1614.56]
    at io.netty.handler.codec.MessageToMessageCodec$2.decode(MessageToMessageCodec.java:81) ~[MessageToMessageCodec$2.class:?]
    at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:89) ~[MessageToMessageDecoder.class:?]
    ... 13 more
    [00:24:20 INFO]: Banda lost connection: A fatal error has occured, this connection is terminated
    [00:24:20 INFO]: Banda left the game.

    Caught an error, when accepting the rf charge quest. How to fix it?


    Seems I made a minor error in the packet handling. I should be able to post a quick fix for that soon
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Questing - A new and improved questing mod for pack creators [1.7.10, 1.10.2, 1.11.2]
    Quote from PeeGee85»

    Sure, I totally understand. MCW actually can do most of the work of keeping track of quests and which belongs to each dungeon/structure, tracking quest progress after quests have been created and updating quests when new structures/objectives spawn may require a bit of work though. However if BQ is modular as I've read and if BQ can generate quests on the fly then it may be possible to make a seperate module for BQ that adds MCW integration. Once I have MCW for MC 1.8.9 running and stable I'll take a closer look at BQ and see how much work this would really be. When that time comes would it be possible for me to get a look at some source code or implementation examples?


    Better Questing and all the expansions I have personally developed have de-obfuscated jars available for download via Curse Forge and sources are available on Github. There are numerous registry classes and places to hook into quests however I plan on doing some internal changes to task progress data in the next few updates.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Questing - A new and improved questing mod for pack creators [1.7.10, 1.10.2, 1.11.2]
    Quote from HalestormXV»




    Gotcha. Well that's fine. As an idea for you, perhaps a command that adds to the config option the UUID of the player and then when checking to see if the Edit GUI is "enabled" it will check against that config file and only apply it to the person whose UUID is in the config file?

    As another aside with the overwriting of quest data. The only issue I may foresee as a modpack creator is if I update the quests for the modpack itself. Say in order to keep the pack fresh, or I added a new mod and now want the player to experience it. Then a new version of the modpack which has new quests would wipe out all progress of players who play it on Single Player. Granted they can use the commands to re-complete the quest but that also means double rewards. This is just speculation as I know you are busy but you think it might be possible to store the completed data in a separate file that is linked to the ID number of the quest? And the main piece of the code checks that file to mark if a quest of said ID is complete or not for that player? Just as it does now, except instead of the completeID being store in the actual quest file, it will check this other file and then carry out with the operation if it finds the ID in that other file. This way modpack creators who update quests do not overwrite the "CompleteQuests.json" (as an example) so that all completed data is still preserved.


    I'll try and move the progression data to a separate file for updating purposes however there will need to be a lot of internal work in order to keep backwards compatibility and prevent task data mismatching if something changes.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Questing - A new and improved questing mod for pack creators [1.7.10, 1.10.2, 1.11.2]
    Quote from DreamMasterXXL»

    I have a few Questions.


    1. Is is possible to get the Questbook for Better Questing at the Start. I want player have it when start a new game and not need to craft it.

    2. What mean the option Mainquest and Globaquest?

    3. What mean the option Simultaneous Task?


    1. The quest book expansion is not developed by me but you can simply use a hidden auto-claim quest to give players starting items.
    2. Main quest is just a visual change to help players know which quests are important to the main objective/story where global quests makes it so that the task completion applies to all players instead on an individual or party basis.
    3. Simultaneous tasks need to be completed at the same time for example if you had a location task and an item detect task, the quest would only be completed if you had the item(s) on you at the given location rather than visiting the location and obtaining the items else where.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Questing - A new and improved questing mod for pack creators [1.7.10, 1.10.2, 1.11.2]
    Quote from HalestormXV»

    Ahh alright, I see. That makes sense. Alrighty. Well at least you pinpointed it. Thanks for the reply and explanation. For now I will go in and manually delete each of the completedUsers entry until a fix is implemented if I find that it is manually marking them as complete.

    Would you advise for servers to use the edit mode on the server to create new quests? (since it is for OPs anyway) Because as it stands now I created all my quests in singleplayer world and simply copy them over to the SMP world. I imagine once i launch the server that if I do that, completed data for players will be erased everytime I overwrite/update the Quest files, correct?

    It would be better to edit via server to preserve everyone's progress. Although OPs are the only ones that can confirm changes made to quests in edit mode, all players will still be able to see the editors and full quest lines. I'm still trying to think of a better way of doing this as the OP status is not known client side where the UI controls are.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Questing - A new and improved questing mod for pack creators [1.7.10, 1.10.2, 1.11.2]
    Quote from PeeGee85»

    Hey Funwayguy,


    This looks absolutely fantastic, I have a request to make though! I'm working on the Minecraft Worlds mod (MCW) which replaces the world generator and (among tons of other world customisation options) lets users add user-made structures to the world generator that are randomly spawned during world generation. The mod has advanced features that make structures automatically blend in with any terrain they're spawned in (see the MCW thread for screenshots) so structures can be re-used in any biome and in any world. Using the accompanying 3rd party GUI app, MCW world designers can drag and drop structure files onto a biome to add those structures to the biome. The data for the structures, their blocks and NBT data is saved in seperate files and can be edited by the way.


    Continued...

    This would theoretically be possible but I'm am in fact pretty busy both IRL and with modding backlog sorry. Better Questing should be fully capable of dealing with generated quests on the fly and syncing them with all players however it will be up to the plug-in/expansion to keep track of them all and which belongs to each dungeon.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Questing - A new and improved questing mod for pack creators [1.7.10, 1.10.2, 1.11.2]
    Quote from ThatBenderGuy»

    When I click on targetNBT there is no CustomName tag. Should I just add the tag manually in the list?

    EDIT:
    Okay so I added the CustomName tag to the raw NBT and deleted every other tag except for CustomName and the quest still appears as complete whenever I come across any villager

    If you set the value of CustomName right and it isn't ignoring NBT tags then it should work. I'll double check my side but I can assure you it worked fine last time I tried.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Questing - A new and improved questing mod for pack creators [1.7.10, 1.10.2, 1.11.2]
    Quote from ThatBenderGuy»


    I looked in the advanced settings for the meeting task and the only thing about NBT in there is "ignoreNBT" and "targetNBT"


    Target NBT is contains a sub category of NBT tags relating to the target entity. You should find CustomName in there (also I forgot partial match is force enabled for entities due to technical reasons)
    Posted in: Minecraft Mods
  • 0

    posted a message on Epic Siege Mod - Extremely deadly mob AI for hardcore players [1.7.10, 1.10.2]

    When I go to dimension tweaks, then overworld, and upped the damage multiplier but it doesn't seem to do anything.


    Were you doing this in the global config or the world specific one and is the global config enabled?
    Posted in: Minecraft Mods
  • To post a comment, please .