Although I have merged my accounts to keep creative control over my mod threads, I am by no means a fan of this decision. If this is anything like the Curse App, I give this place a few months left to live before the mass exodus of users and rebranding destroys everything of value this place once had. It's been a great number of years growing with the MC community and it's sad that this is how it ends. Minecraft deserved better... the forums deserved better... rest in peace.
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Yes, progress is also separated into its own JSON file too. Even if you do make a mistake in the JSON format outside the GUIs, the mod will put the malformed file aside for you.
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Strange considering I know Dynamic Lights functions just fine with InfiniteInvo. This sounds like an inconsistency with how Amnesia Lights is accessing the armor slots.
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This doesn't really have anything to do with this mod. Looks like you need to take this up with Divine RPG
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The numbers usually apply as a multiplier where higher means less knockback. It sounds like the guns are completely ignoring knockback resistance attributes on mobs.
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Well yes but by that point in the pack survival is less about resources and more about not getting overwhelmed by mobs
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Firstly, the pack is finished, nothing more is being added/removed besides the rare bug fix update. Secondly this isn't a magical pack and it would not suit the story at all. We do not add mods because they are 'cool' or 'popular' but rather if they are necessary AND suit the theme (and of course they don't break constantly). Smashing rocks are intentionally there and aren't ruining anything. Giving players freedom of choice in how they go about solving problems and completing quests is all part of the experience. Frankly Ex Nihilo would ruin a large portion of the pack with players camping their sieves instead of going out of their comfort zone to scavenge for resources.
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You're joking right?
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- Easy for developers to integrate with their mods so that they can provide custom tasks/rewards/themes (magic rituals, RF power, etc)
- Full theme system to reskin or rearrange the UIs to better suit your mod packs or play style (also supports themes via resource packs)
- Built in resource loader for custom textures, sounds and translations
- Full localisation support so that mod packs can be translated for players of all languages making for a wider audience
- Unlimited space to design quest lines with built-in zoom functionality
- Automatic UI scaling to make the most of screen space normally wasted
- Extensive amount of in game editors to customise tasks down to individual NBT tags of items and entities
- All quest/progress data is stored in human readable JSON so that it may be edited outside the game using common programs
- Triple version support across 1.7.10, 1.8.9 and 1.9.4 with cross compatible JSON formatting for easy updating
- Missing an item or fluid from your quests? BetterQuesting will add placeholders and retain the data for you automatically until the item/fluid is restored or replaced
- Import quests from external sources or from other mods
- Developers are welcome to create expansions to add more features and functionality
- Frequent updates to fix bugs and add more functionality
I'm currently working on a new UI toolbox editor so that developers don't have to go through nearly as many menus to create/edit quests. I'm open to more feature requests however I already have a bunch of expansion/integration mod requests on backlog thanks to some pack developers wanting to do some pretty amazing things with it.
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Just added 'BloodyQuests' to the list of 3rd party add-ons for 1.7.10. This provides integration between Blood Magic rituals and Better Questing.
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Was it proper dirt or one of the random invalid subtypes scattered all over the starting room? (always check the tooltip)
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You just answered your own question... also why would you want shaders for a modpack that's in constant darkness?
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Deadpine logs can be found buried in the dried dirt at the top of the cave dimension so cheating is NOT necessary.
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I'm considering it. The original prototype of this mod was built in 1.7.10 but it required a little bit more hackery to get working.
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Last time I checked this worked in SMP just fine unless something I changed in the last build broke it >_>
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Description:
This is a simple mod that will give a very different feeling to your Minecraft experience. Auto-pickup can be disabled requiring players to manually collect items by right clicking them. They can also lay flat on the ground instead of magically hovering in the air. As an added bonus, sprint tossing increasing the distance items can be thrown allowing players to throw items to each other catching them mid-air!
Download:
Permissions:
You can use it in your mod packs, server's must simply be abiding by the Minecraft EULA
Pictures: