Although I have merged my accounts to keep creative control over my mod threads, I am by no means a fan of this decision. If this is anything like the Curse App, I give this place a few months left to live before the mass exodus of users and rebranding destroys everything of value this place once had. It's been a great number of years growing with the MC community and it's sad that this is how it ends. Minecraft deserved better... the forums deserved better... rest in peace.
0
Updated to support 1.12 although I may have to do future updates on that version when Forge releases a stable version for 1.12.
0
An update to fix a major XP miscalculation was released yesterday. I urge people using the 1.10.2 or 1.11.2 versions of the mod to update to prevent potential exploits.
Along with that fix, some new changes to configurations have been made including metadata support, for blacklisting and ore dictionary support for tool overrides. A highly requested feature to be able to manually group blocks together has also been implemented. This allows you to, for example, group dense ores and their vanilla counterparts together so that excavations treat them as one single vein.
0
Updated to support 1.11.2! (Credits to OhYea777 for helping with that)
This mod works on anything that bonemeal does as long as it isn't blacklisted.
1
I'm planing on supporting importing HQM progress but I need to sit down and figure out HQM's save format (despite being marked as '.dat' it isn't NBT). The quest lines were easier to import because they can export as JSON
0
Now with 1.11.2 support \o/
(I also fixed up the download links on the post being way outdated compared to Curse)
0
Odd... I wonder if HQM changed the bag IDs for whatever reason. I'll take a look at it soon (if you're fine posting a pastebin link of the malformed file that could help). For reference, what version(s) are you using and what version of HQM exported the JSON?
0
It is a bit confusing and I'm sorry about that, I've been focusing on fixing and improving a lot of things so documentation is either outdated or non-existent at the moment (wiki was written for 1.x.x builds). The home screen GUI resolution follows the same rules as any other Minecraft GUI i.e. it must be square with a power of two length equal to or above 256. The top half of the texture is the background and the bottom half is the title overlay. Title offsets and anchoring can be adjusted with the options found through the gear icon. That 'syntax' is actually the standard Resource Location format Minecraft uses which includes textures and sounds loaded through resource packs. BetterQuesting includes are resource directory where you can load custom things into your packs without it showing up in the in game resource pack listing. This tends to be the best place for home screen textures, theme reskins or custom quest completion sounds
0
If you're importing a HQM quest line then that should be done for you automatically. The loot doesn't need to be loaded at the time of import, BQ can figure that out on its own when you import loot. Same goes for extra life hearts, those automatically get converted too.
0
Does your logs show any notable loading errors? This pack seems to be having a few issues with BetterQuesting and I'm not particularly sure why
0
Before anyone asks. Yes I am aware the update check is failing. I was not informed in advance that the build service I had been using was being deprecated and everything has gone pretty much as well as you can expect when a critical service goes down. I'm working as fast as I can to organise a new more reliable service but in the mean time I'll be sending out an emergency update to temporarily disconnect the update checker
0
Full config (as a link)?
Keybinding?
Keyboard layout (yes this matters)?
PS: I'd prefer issues to be posted to the GitHub issue tracker
0
No that definitely won't work (the way you're attempting to do it anyway). When choosing an item for a task you can just select the item out of your inventory with all its NBT still intact. There's also a dedicated in-game editor for changing NBT tags on items within tasks (click the [...] button next to item entries).
I highly discourage trying to edit the JSON files outside of the game unless you know exactly what you're doing and how the BQ format works. There is a high likelihood you could corrupt the quest database doing that.
0
I'll get that fixed up next update
0
What version are you using?
0
I've updated the description to reflect just how much was cut from 1.10.2. Pretty much any biome spawn list modifications and structure/world generation features have been removed. There are other purpose made mods that can do these things better than I and this lets me better streamline development on the most important part of the mod, deadly AI behaviours!