Not sure if I should put suggestions here poor on the other forum, but here are some things I thought would be nice to have...
A way to mix Essentia into compound Aspests... Such as a block that you can feed some Ignis Essentia and some Ordo Essentia to get Potentia Essentia. Maybe even add a way to break them back down too.
Another thing that I would love is a way to convert Essentia to Vis to charge your wand, but at a high rate of loss. I say this because it can get annoying when you can't find a single Aura Node with Perditio in it, but have tons of Jars of it.
Sorry I've been gone so long... Kinda had some hard times hit me.
But, I think I am going to start back up with mod support though (for 1.6.4 mods that is). (Maybe starting work on texture support for Reika's GeoStrata mod...)
And I still think that you should offer the alternate versions of this pack somewhere, along with older versions.
How would I make the monsters spawn in the biomes o plenty biomes?
Yes, and yes.
I have been playing with this mod with the Direwolf20 pack for some time myself, and as for if they can spawn in Biomes O' Plenty's biomes, I have seen no issue, though, some will spawn in the Nether due to mixed Biome types.
Just thought I come by with a state that I am planning on making a recreation of the Mercury Lighthouse from the Golden Sun game series in Minecraft.
But i have run into a bit of an issue that I would like some assistance on.
I am having trouble mapping out the dimensions of each floor. The reason being because of the angle of the camera that is giving on any floor. What I am in need of is a Top view perspective for the most part, with that I should be able to get the rest down. I've tried to do this myself, but i keep messing up. :\
If anyone is willing to help, please do... And it would be even better if you can provide pictures, in grid form if possible.
Ok, so I have been working to integrate some of the Mods from the Direwolf20 modpack with the texture pack, and here is what I have so far:
Mostly done Ores that are seen (so the ones from Thermal Expansion and Thaumcraft 4), some of the ingots, all the different Quartz, and the common metal Storage Blocks.
I might seem stupid and all that, but, is this mod compatible for SMP? If not, will you make a multiplayer version anytime soon?
This mod does work SMP. Me and a friend been playing with it on a server and it works just fine. ^.^ Even more fun when you have the Morph mod installed. >3<
And Silentine, you make me sad... ;3; I noticed that you removed the Chochin-Obake.
Also I have some bugs to report.
You if repair the Ender Stave or Blaze Stave in a crafting table with another one, it will not use up the other two, but will still give a more repaired Stave.
Also still trying to figure out alot of the things added in by the mod. The incomplete wiki is not too helpful. ~-~
I haven't in a while, though with me playing with the Direwolf20 mod pack for 1.6.4, I have been missing my textures from the previous version, so I've been thinking about getting back into it. (Though I have issues with coming up with new textures for some items, mobs, ect. and even then, most of what I did was recoloring.)
I may start up with adding mod-support, though I will probability wait till I can get a version of the texture/resource pack that I am happy with. ^.^
Edit:
By the way, I decided to go ahead and bring back my favorite textures from this Texture pack, and also add some for the related things. The things included are "Clean" ores, old Netherrack, "Rough" Glowstone, "Clear" Glass (also added in all the other colors), "Rough" Planks (also added in Acacia and Big Oak rough planks), alternate Chiseled Stone Bricks, old version of the storage blocks, and "Fancy" Redstone Lamps.
Good to see that someone is working on this Texture pack still. ^.^ Not sure if you may know me, but I was one of the people that would occasionally post with textures I did for mods.
I was wondering if you are planning on releasing a 1.6.x version as well, seeing as some people still play on it due to some of their mods not being up-to-date with the current version of Minecraft.
I am also wondering if you are planning on adding in Mod support or the alternate textures from the customizer (there are some textures I liked better then others...)?
Coming by today because I keep crashing on my 1.5.2 server using version 1.4.3 of Tinker's Construct... I think it may be because of the server managers missing with some of the NBT data of my tools and now I keep crashing anytime I try and open the Tool Forge.
Is there any way to fix this without me having to loss all my stuff?
Nevermind, I found out what the actual problem was, for some reason, I accidentally right clicked on the Tool Forge with my Force Pack (from Dartcraft) and it filled it with Steel and Coal which seemed to be causing the crash. After breaking and replacing it, it stop crashing me.
Coming by today because I keep crashing on my 1.5.2 server using version 1.4.3 of Tinker's Construct... I think it may be because of the server managers missing with some of the NBT data of my tools and now I keep crashing anytime I try and open the Tool Forge.
I did install the Permissions module, it didn't install in the folder it was in, it was generated about three folders up for some reason. Thankies for trying to help though.
Was poking around for Vanilla Server Command mods for 1.5.2 when I stumbled across this mod... So far it looks promising, though I do have one issue... I don't seem to have any of the config generating for me... So I ma unable to change the permission on some of the commands... Does anyone know how to fix it so I can get the configs and be able to change the permissions?
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A way to mix Essentia into compound Aspests... Such as a block that you can feed some Ignis Essentia and some Ordo Essentia to get Potentia Essentia. Maybe even add a way to break them back down too.
Another thing that I would love is a way to convert Essentia to Vis to charge your wand, but at a high rate of loss. I say this because it can get annoying when you can't find a single Aura Node with Perditio in it, but have tons of Jars of it.
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But, I think I am going to start back up with mod support though (for 1.6.4 mods that is). (Maybe starting work on texture support for Reika's GeoStrata mod...)
And I still think that you should offer the alternate versions of this pack somewhere, along with older versions.
0
Yes, and yes.
I have been playing with this mod with the Direwolf20 pack for some time myself, and as for if they can spawn in Biomes O' Plenty's biomes, I have seen no issue, though, some will spawn in the Nether due to mixed Biome types.
0
Um, yeah, this mod is for Minecraft version 1.4.7, and I am pretty sure that this mod is not going to be updated anymore. :\
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Just thought I come by with a state that I am planning on making a recreation of the Mercury Lighthouse from the Golden Sun game series in Minecraft.
But i have run into a bit of an issue that I would like some assistance on.
I am having trouble mapping out the dimensions of each floor. The reason being because of the angle of the camera that is giving on any floor. What I am in need of is a Top view perspective for the most part, with that I should be able to get the rest down. I've tried to do this myself, but i keep messing up. :\
If anyone is willing to help, please do... And it would be even better if you can provide pictures, in grid form if possible.
Thank you for your time~
FryoKnight
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What do you mean? o.o
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Mostly done Ores that are seen (so the ones from Thermal Expansion and Thaumcraft 4), some of the ingots, all the different Quartz, and the common metal Storage Blocks.
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This mod does work SMP. Me and a friend been playing with it on a server and it works just fine. ^.^ Even more fun when you have the Morph mod installed. >3<
And Silentine, you make me sad... ;3; I noticed that you removed the Chochin-Obake.
Also I have some bugs to report.
You if repair the Ender Stave or Blaze Stave in a crafting table with another one, it will not use up the other two, but will still give a more repaired Stave.
Also still trying to figure out alot of the things added in by the mod. The incomplete wiki is not too helpful. ~-~
0
I may start up with adding mod-support, though I will probability wait till I can get a version of the texture/resource pack that I am happy with. ^.^
Edit:
By the way, I decided to go ahead and bring back my favorite textures from this Texture pack, and also add some for the related things. The things included are "Clean" ores, old Netherrack, "Rough" Glowstone, "Clear" Glass (also added in all the other colors), "Rough" Planks (also added in Acacia and Big Oak rough planks), alternate Chiseled Stone Bricks, old version of the storage blocks, and "Fancy" Redstone Lamps.
Link is here.
Edit #2:
Also, I just noticed, but the stone is no long it's original color, it has more of a pink-ish brown hue to it now. o.o
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I was wondering if you are planning on releasing a 1.6.x version as well, seeing as some people still play on it due to some of their mods not being up-to-date with the current version of Minecraft.
I am also wondering if you are planning on adding in Mod support or the alternate textures from the customizer (there are some textures I liked better then others...)?
0
Nevermind, I found out what the actual problem was, for some reason, I accidentally right clicked on the Tool Forge with my Force Pack (from Dartcraft) and it filled it with Steel and Coal which seemed to be causing the crash. After breaking and replacing it, it stop crashing me.
0
Coming by today because I keep crashing on my 1.5.2 server using version 1.4.3 of Tinker's Construct... I think it may be because of the server managers missing with some of the NBT data of my tools and now I keep crashing anytime I try and open the Tool Forge.
Is there any way to fix this without me having to loss all my stuff?
0
I did install the Permissions module, it didn't install in the folder it was in, it was generated about three folders up for some reason. Thankies for trying to help though.
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