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    posted a message on Pretty much constant crashing. :/
    The fog's as high as it goes. Everything in Minecraft (except sometimes Indev, which is a lot less laggy than the other modes for me) would be pretty much unplayable due to lag if I didn't play at the highest fog setting.
    Posted in: Alpha - Survival Single Player
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    posted a message on Pretty much constant crashing. :/
    I can only play Infdev for a few minutes at a time before it crashes and the screen turns black, and when it does it only saves changes to the chunk I'm currently in. This once even completely deleted half of my house, and that half contained a chest with lots of valuable things and maybe 12 or so diamonds in it. :/

    Is there any sort of way to fix this? I've yet to see anyone else here complain about it, which I'm worried might mean I'm the only one having this problem. D:
    Posted in: Alpha - Survival Single Player
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    posted a message on How do you make caves that are underground safe?
    Quote from Catmando »
    Frostdawn, it's also harder to find ore that way, which poses the question of why have the mine if you're barely finding anything. Caves may be dangerous, but they're often profitable. It's a necessary risk, I think.

    Well, yes, but I heard somewhere that ore found through man made mines comes in larger groups because the cave generator carves through rock after the ore has been placed, so any ore in plain sight probably had some of itself carved away already.
    Posted in: Alpha - Survival Single Player
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    posted a message on How do you make caves that are underground safe?
    If you have too much trouble getting through caves, just dig out your own mine, putting torches along the way to keep it from getting too dark, avoiding caves completely. It's slower and more tool-consuming, but much, much safer.
    Posted in: Alpha - Survival Single Player
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    posted a message on There shouldn't be land claiming. Period.
    Quote from IDTL »
    Quote from elpenguino »
    i thought land claim flags were to stop mobs spawning in an area?

    They were, Notch even said it himself in the IRC chat a long time ago.
    Someone read his to-do list wrong, and well, this thread is what you get.

    Uh, it clearly says on the to-do list that it will prevent non-authorized people from building in its radius, and from this we can infer that it would prevent people from destroying too.
    Posted in: Discussion
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    posted a message on Rope
    Reminds me a little of Spelunky. :o I support this idea.
    Posted in: Alpha - Survival Single Player
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    posted a message on Oh God What
    Also, your problem with falling from the sky is due to the fact that you generated a level which didn't have enough room to place your starting house safely. Try generating a larger map.

    Your problem with disappearing blocks is because the generator often creates floating sand or gravel on floating maps, especially if you're playing paradise. They don't fall because block physics aren't introduced until you build or destroy something next to another block, which means as soon as you delete one block in or next to a group of floating sand/gravel, or build on said group, the whole thing comes crashing down immediately - often taking you with it if you're not careful.
    Posted in: Alpha - Survival Single Player
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    posted a message on Useful Observations and Inquiries
    Unless you're playing on a small map, and even then only if you plan to play on that same map for at least a month or so or happen to be really good at stripping a land of all of its resources, rationing off coal is just plain silly. There's more than enough for torches, and if you simply dedicate all of your coal to them you'll likely find that you always seem to have a lot of extra torches. The term "limited resource" is rather silly to use, there's got to be at least a thousand, probably much more, on just a medium map. Besides, torches are going to become rather useless when lanterns are implemented, and the term "limited resource" is going to be outright wrong when infinite maps are fully functional (which will probably happen long before you dig up all your map's coal unless you mine really obsessively).
    Posted in: Alpha - Survival Single Player
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    posted a message on Hide your stuff.
    Quote from Corvak »
    Quote from Rebel47 »
    Just because he's 10-15 seconds away doesn't mean he can't still just follow you and kill you again.
    What if he has a friend? What if there are two of them? One chases you while the other waits at the spawn point to kill you again when you respawn?

    The only way to make sure a spawn point is truly hard to camp, is by making it so that people don't even know where the spawn point is.


    Possible solution: Multiple spawnpoints, a la Battlefield games.

    Didn't Notch say that you'd be able to choose where you spawn? As in, from the whole world?
    Posted in: Alpha - Survival Single Player
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    posted a message on Tired of those Mobs entering your base?
    Quote from Corvak »
    Do that with a water checkerboard instead. You come back and you get free loot.

    Though unfortunately quite a bit of this "loot" will probably be arrows.

    Embedded in your skull.


    Anyways yeah, just keep your base sealed and lit up, lava is dangerous stuff and this particular trap isn't spider proof.
    Posted in: Alpha - Survival Single Player
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    posted a message on Second Devlog March 20
    Why wasn't putting in regions with different climates on that list? :/ That's pretty much the only thing that's going to make all that space worthwhile.
    Posted in: Alpha - Survival Single Player
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    posted a message on Making monster spawn pits?
    I did this once, and it worked for me. It was a rather large 20x20x4 horizontal prison with an opening to attack monsters in a corner. For some reason it never seemed to work at first, but this may have simply been me perceiving it that way because I checked up on it so often in the beginning. It's a really useful thing to have on a paradise map, though I doubt any prison will get you as much materials as simply waiting at night and killing monsters that come up to your house.
    Posted in: Alpha - Survival Single Player
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    posted a message on Mob Bomb
    If you want to do this safely, just make an adequately large glass cage (if it's too small the mobs will simply explode right though it) and break the arrow block through a hole in the top. :P
    Posted in: Alpha - Survival Single Player
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    posted a message on Dear Lord.. Arrows making mobs
    On a small island part of a large group of islands that seem to extend forever into the distance, a middle-aged man wakes up and scratches his head. His eyes are droopy and his beard is messy and overgrown in a way that doesn't seem to say, "I have a huge beard that you'll never be as awesome as," but rather manages to just gurgle out, "I have a beard that is way too long because I haven't been anywhere near a razor in weeks, and the closest thing I've had to a shower were a few rainstorms, and since I was lying down in the mud at the time it was far less helpful than a shower," before collapsing face-first back into said mud.

    The man groaned a bit, wondered where the hell his roof had wandered off to, punched an alarm clock that didn't exist, and turned over to doze off again, mildly annoyed that his bed had decided to turn into a rock and that somebody had switched his sheets with pieces of grass. It was several hours later when he finally woke up and was curious as to who could be possibly strong enough to steal his whole house, or for that matter bother to relocate him to a strange island.

    The first thing he noticed was that there was a pretty huge pile of junk next to him. There were two bags way too huge to carry that contained an unimaginable amount of wood and some oddly cubic glass. Maybe he could replace his house with those later if whoever stole it didn't get caught soon. It seemed like this was unlikely, since a house is a pretty conspicuous thing to carry around, but then again, anybody strong enough to carry a house around could probably kill a cop just by winking at him. There was also a bunch of weird black things with weird silver-colored moon things next to them, a bunch of greenish blue stuff, several hundred sticks that were on fire, and a bunch of curvy thingies with a bag of pointy thingies next to it.

    The bows, as he didn't know them to be called due to thinking that obsession with medieval weaponry was really childish, (Guns are and always will be awesome, though! Pew pew!) were the first thing that really caught his eye. There seemed to be something calling to him from one of them, urging him to pick it up, calmly assuring him that any movies he may have seen about cursed weapons were completely fictitious and stupid. Not quite in the sort of mental state to argue with an inanimate object, (though quickly approaching said state) he picked it as well as the bag of pointy thingies up, and despite not knowing how to use it, his hands seemed to be acting of their own accord, and before he knew it at least twenty arrows were soaring through the air at a time, numerous strange monsters appearing wherever they landed. Whenever this happened, he became slightly curious as to who had just taken his pointy thing and replaced it with a green thing, but calmly passed it off as a silly coincidence.

    Weeks, maybe even months, hell, he didn't have a calender, it could have been years later, he stood upon the wasteland that had before been a tropical group of islands, smiling. He had long ago become friends with the strange creatures, and eat a few types of them for nourishment. They didn't seem to mind much. He was walking around the makeshift town that the monsters had made with the wood and inconveniently cube-shaped glass, lugging his bag of pointy things, which was considerably lighter than it had been when he started, over his shoulder, and using his other hand was carrying the curvy thing. The creatures had made great use of the blue-green things, and the white creatures had taken a liking to his spare curvy things. They had long ago dumped all of the flaming sticks into the ocean, though, as they behaved like poison to several of the creatures, and most of the ones who could survive them still felt great pain when exposed to them.

    Just as he was about to perform the creature birthing ceremony in the town square, he looked up and wondered who the hell thought they had permission to replace the clouds with a blue swirly vortex thingy, and precisely how long they thought they would last against his explody green creatures. He also wondered why all of the creatures seemed to be flying up towards it, and why his pointy things all seemed to prefer the idea of being in the swirly thing instead of his bag, and were all flying up towards it too. After a couple moments, during which he also seemed to be moving inexorably towards it, he finally snapped back to his senses, which he was considerably angry at for leaving him to fend for himself for these past few weeks/months/years/whatever, and ran as hard as he could to get away from the vortex, swimming quite a ways too.

    After he was at a safe distance, he watched the destruction of the village from a lonely mountaintop: Frail wooden and glass buildings being wrenched apart, zombies slowly being torn apart inch by inch before being sucked in, pigs squealing their last, pitiful oinks. Even despite the fact that he couldn't believe he had been insane enough to befriend some of those creatures, he still could feel warm tears running down his cheek.

    And just as quickly as it began, it was over. The vortex vanished and was replaced with a dark, glittery sky, and after what felt like hours he decided to walk back. He picked his way cautiously around the small, ruined town, but there was not a soul alive. Not that he was entirely certain most of the creatures were alive in the first place, but there was not a soul dead either. They had all been taken away by the vortex.

    As the man who had long ago decided to call himself Notch because he could not remember his own name slowly walked around the desecrated buildings, salvaging what little he could find that was not completely destroyed, it occurred to him that he was very tired. He had not felt tired, not even yawned once, since he had picked up the bow. He stumbled over to the little patch of grass where he had first woken up here, and collapsed face-first into it, rather surprised at how exhausted he had suddenly become. His last thought before falling into a deep slumber was, "I sure hope this all doesn't come back to bite me in the ass later."

    Elsewhere and elsewhen - in fact, in a lot of different elsewheres and elsewhens, scattered throughout completely random points in time and places in the world, the creatures that Notch had given life to appeared suddenly out of nowhere and caused a whole bunch of problems for a whole bunch of people.
    Posted in: Alpha - Survival Single Player
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    posted a message on Dear Lord.. Arrows making mobs
    Quote from gompasta »
    Quote from Frostdawn »
    When enchantments come out.


    Notch has already said he wants no magic in the game.


    I am sure I've seen him say he was going to add them on his blog at least twice. I'll go search.

    Edit: Well, okay, it must be pretty far back, but more recent is this. (Near the bottom.)
    Posted in: Alpha - Survival Single Player
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