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    posted a message on Can OptiFine Work with Forge

    Thanks for the info.

    Posted in: Mods Discussion
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    posted a message on Can OptiFine Work with Forge

    So, forge itself has a specific version that needs to be used, Apparently so does OptiFine. Is there a way to run these two on the same profile?

    Posted in: Mods Discussion
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    posted a message on Wasteland Mod - 1.4.4 - Abandoned world (cities and structures)
    Quote from Drakoflame»

    yes and no. jnbt AND the Wasteland mod are for 1.7.10, and don't work for 1.9.4. And before you ask to update it to 1.9.4, the current maintainer of the mod hasn't been active for a long time, and unless you can do it yourself, or if someone else wants to, it's not going to get updated any time soon, if at all

    Then why the hell does this link say it's updated?
    http://minecraftfive.com/wasteland-mod/
    Posted in: Minecraft Mods
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    posted a message on mariofish's Emporium of Nifty Mods- Home of the Craftable Elytra, NiftyBlocks, and other nifty mods!
    Quote from mariofish»

    Welcome
    This is where all of my mods are contained for you to download on!
    NiftyBlocks
    My first mod and most worked on mod in this list, adds tons of miscellaneous doodads and decorations to improve your minecraft experience.
    CookBook
    This mod adds a bunch of new ways to cook and make new foods in minecraft!

    Lamps & Lighting
    Lamps & Lighting adds lots of different new lamps and even glowsticks to minecraft!
    Craftable Elytra
    A small mod which make the elytra craftable.
    Launchable Things
    Just a small mod which adds in projectile launchers This mod's content has been added to NiftyBlocks
    Modpacks You may use my any mods in your pack just link back to this thread.
    ~Things to note~ All other downloads on my mods from websites besides curse are illegal, possibly malicious and usually outdated. you can read more on this topic at LICENCE
    +Extra stuff+

    Videos
    a spotlight of launchable things by TrollenBros

    a spanish spotlight of Craftable Elytra by ANTHONYcraft


    Question, could you update the Craftable Elytra mod for 1.9.4 please?
    Posted in: Minecraft Mods
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    posted a message on Dragon Mounts r46 [WIP]

    Then why does everyone elses config look different? On a related note, I coppied the missing part of the config. It put the option in alright but after searching around in a new world with the dungeon spawn set to 100 for about 30 minutes (with the x-ray mod) I found nothing. Do they spawn in dungeon chests anymore?

    Posted in: WIP Mods
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    posted a message on Wasteland Mod - 1.4.4 - Abandoned world (cities and structures)
    Quote from Eruraion»

    Theres your problem, this mod is for 1.7.10. not 1.9.4.

    The mod itself? or the JNBT? because I downloaded them from the OP.
    Posted in: Minecraft Mods
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    posted a message on Dragon Mounts r46 [WIP]
    Quote from Crafty_Angyl»

    That one looks different from mine too... But he was saying that what he was showing was the contents of the entire file. The bottom section just doesn't exist in his config.


    This is what mine looks like. I never noticed the option to insert a code block before, this is handy!


    # Configuration file
    
    client {
        # Debug mode. Unless you're a developer or are told to activate it, you don't want to set this to true. [default: false]
        B:debug=false
    
        # Disables right-click override on the vanilla dragon egg block. May help to fix issues with other mods. [default: false]
        B:disableBlockOverride=false
    }
    
    
    server {
        I:dragonEntityID=-1
    
        # Spawns dragon eggs in generated chests when enabled [default: false]
        B:eggsInChests=true
    }
    
    
    Edit: Woops, I guess they DO look the same...


    So, are you running this on 1.9.4? Where'd you download it from?
    Posted in: WIP Mods
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    posted a message on Dragon Mounts r46 [WIP]
    Quote from Crafty_Angyl»

    That's just... Weird... I don't know what to do about that. Maybe try playing an old game? It could be a glitch associated with the config being created by whatever release you are using. Maybe 9.0 or 9.4 and you're just the first person to notice it? I can't remember if you were playing the older versions.

    If you've only played the new releases then delete the config and play a 1.8.0 or a 1.7.10 to recreate the config with an older release and then open the new config to see if there are any changes.

    I've played the Dragon Mounts releases r40 through r45, but my config file was created before the r43 release.

    So, wait. What are you saying? That I should just go back to a previous version? I'm confused.
    Posted in: WIP Mods
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    posted a message on Wasteland Mod - 1.4.4 - Abandoned world (cities and structures)
    Quote from Manan6619»

    You're absolutely sure that you've installed Forge AND this mod, and are running a profile that has both Forge and this mod installed?


    I know Forge is installed because I was using already before this. The profile I'm running has Forge on it but I've never seen any other option to go along with it. But just to make sure I'm doing this right, I've took this screenshot for you.
    Posted in: Minecraft Mods
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    posted a message on Wasteland Mod - 1.4.4 - Abandoned world (cities and structures)
    Quote from Naao»

    Make sure that you set the world type to "Wasteland" when you create a new world? If it's not that then not sure...

    nope, mo wasteland world type.
    Posted in: Minecraft Mods
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    posted a message on Wasteland Mod - 1.4.4 - Abandoned world (cities and structures)

    The mod doesn't show up in forge, neither does the JNBT. I tried to load a world but it was completely normal looking. Anyone know what I'm doing wrong?

    Posted in: Minecraft Mods
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    posted a message on Dragon Mounts r46 [WIP]
    Quote from Crafty_Angyl»


    # Spawns dragon eggs in generated chests when enabled [default: false]
    B:eggsInChests=true

    Copied from my config file. I have it set to true.

    Right, but as I said before. I can't find that option in the config. This is all that's in it:

    # Configuration file
    
    client {
        # Debug mode. Unless you're a developer or are told to activate it, you don't want to set this to true. [default: false]
        B:debug=false
    
        # Disables right-click override on the vanilla dragon egg block. May help to fix issues with other mods. [default: false]
        B:disableBlockOverride=false
    }
    Posted in: WIP Mods
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    posted a message on Dragon Mounts r46 [WIP]

    So I still don't know how to make dragon eggs spawn in chests upon world generation. Help?

    Posted in: WIP Mods
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    posted a message on Dragon Mounts r46 [WIP]

    Ok. Follow up question. Where is the option the spawn eggs in chests? unless it's in here somewhere.

    # Configuration file
    
    client {
        # Debug mode. Unless you're a developer or are told to activate it, you don't want to set this to true. [default: false]
        B:debug=false
    
        # Disables right-click override on the vanilla dragon egg block. May help to fix issues with other mods. [default: false]
        B:disableBlockOverride=false
    }
    Posted in: WIP Mods
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    posted a message on Dragon Mounts r46 [WIP]

    Where do I fond the DragonMounts.cfg file?

    Posted in: WIP Mods
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