• 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from EskimoNoise

    Using 4 or 5 year old integrated graphics is not a good idea, time to put your hand in your pocket and buy an actual graphics card

    I bought this computer like two years ago...
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from MintyTwister

    Ah- could you please tell me what I need to open this file? I have Windows.

    when you click it, it will have two options. Click the one about choosing from a list of installed programs. then click notepad or more programs then notepad.
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Okay... This might just be me, but whenever i load up minecraft, its all black and it says-

    "[Shaders] Not enough draw buffers! Requires 5. Has 4.
    Failed using multiple internal formats in frame buffer.
    Using low quality workaround!"

    Log:

    *** MagicMinecraftLauncher 1.0.0 ***
    Disable inactive mods
    27 achievements
    210 recipes
    Setting user: FFrickermints, 1854280924
    Client asked for parameter: server
    LWJGL Version: 2.4.2
    OptiFine_1.4.6_HD_U_D5
    Wed Mar 13 13:31:53 EDT 2013
    OS: Windows 7 (x86) version 6.1
    Java: 1.7.0_05, Oracle Corporation
    VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: GeForce 6150SE nForce 430/PCI/SSE2 version 2.1.2, NVIDIA Corporation
    OpenGL Version: 2.1
    Checking for new version
    (Reflector) Class not present: LightCache
    (Reflector) Class not present: BlockCoord
    (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
    (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
    (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
    (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
    (Reflector) Class not present: cpw.mods.fml.common.FMLCommonHandler
    (Reflector) Class not present: cpw.mods.fml.client.FMLClientHandler
    (Reflector) Class not present: FMLRenderAccessLibrary
    (Reflector) Class not present: net.minecraftforge.client.IItemRenderer$ItemRenderType
    (Reflector) Method not pesent: azr.addEffect
    (Reflector) Method not pesent: aaq.getSkyRenderer
    (Reflector) Method not pesent: aaq.getCloudRenderer
    (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
    (Reflector) Class not present: net.minecraftforge.common.DimensionManager
    (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
    (Reflector) Class not present: net.minecraftforge.event.EventBus
    (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
    (Reflector) Class not present: net.minecraftforge.client.IItemRenderer
    (Reflector) Method not pesent: amq.isLadder
    (Reflector) Method not pesent: amq.isBed
    (Reflector) Method not pesent: amq.getBedDirection
    (Reflector) Method not pesent: amq.isBedFoot
    (Reflector) Method not pesent: amq.canRenderInPass
    (Reflector) Method not pesent: amq.getTextureFile
    (Reflector) Field not present: lq.captureDrops
    (Reflector) Field not present: lq.capturedDrops
    (Reflector) Method not pesent: up.getTextureFile
    (Reflector) Method not pesent: up.getRenderPasses
    (Reflector) Method not pesent: up.getIconIndex
    (Reflector) Method not pesent: lm.isCurativeItem
    setupTexture: "/terrain.png", id: 4
    setupTexture: "/terrain_nh.png", id: 5
    setupTexture: "/terrain_s.png", id: 6
    [Shaders] Required OptiFine version : OptiFine_1.4.6_HD_U_D5
    [Shaders] Detected OptiFine version : OptiFine_1.4.6_HD_U_D5
    [Shaders] ShadersMod loaded. version: 1.44.0
    setupTexture: "/title/mojang.png", id: 7
    setupTexture: "/title/mojang_nh.png", id: 8
    setupTexture: "/title/mojang_s.png", id: 9
    Starting up SoundSystem...
    Version found: D5
    Initializing LWJGL OpenAL
    (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    OpenAL initialized.
    TextureFX registered: [email protected], texId: 4, index: 237
    TextureFX registered: [email protected], texId: 4, index: 205
    TextureFX registered: [email protected], texId: 4, index: 14
    setupTexture: "/gui/items.png", id: 15
    setupTexture: "/gui/items_nh.png", id: 16
    setupTexture: "/gui/items_s.png", id: 17
    TextureFX registered: [email protected], texId: 15, index: 54
    TextureFX registered: [email protected], texId: 15, index: 70
    TextureFX registered: [email protected], texId: 4, index: 206
    TextureFX registered: [email protected], texId: 4, index: 238
    TextureFX registered: [email protected], texId: 4, index: 31
    TextureFX registered: [email protected], texId: 4, index: 47
    TextureFX removed: [email protected], texId: 4, index: 237
    TextureFX registered: [email protected], texId: 4, index: 237
    TextureFX removed: [email protected], texId: 4, index: 205
    TextureFX registered: [email protected], texId: 4, index: 205
    TextureFX removed: [email protected], texId: 4, index: 14
    TextureFX registered: [email protected], texId: 4, index: 14
    TextureFX removed: [email protected], texId: 4, index: 206
    TextureFX registered: [email protected], texId: 4, index: 206
    TextureFX removed: [email protected], texId: 4, index: 238
    TextureFX registered: [email protected], texId: 4, index: 238
    TextureFX removed: [email protected], texId: 4, index: 31
    TextureFX registered: [email protected], texId: 4, index: 31
    TextureFX removed: [email protected], texId: 4, index: 47
    TextureFX registered: [email protected], texId: 4, index: 47
    TextureFX removed: [email protected], texId: 15, index: 54
    TextureFX registered: [email protected], texId: 15, index: 54
    TextureFX removed: [email protected], texId: 15, index: 70
    TextureFX registered: [email protected], texId: 15, index: 70
    Loading custom colors: /misc/grasscolor.png
    Loading custom colors: /misc/foliagecolor.png
    Loading custom colors: /misc/skycolor0.png
    Loading custom colors: /misc/fogcolor0.png
    Loading custom colors: /environment/lightmap0.png
    Loading custom colors: /environment/lightmap0.png
    Loading custom colors: /environment/lightmap0.png
    setupTexture: "/ctm.png", id: 18
    setupTexture: "/ctm_nh.png", id: 19
    setupTexture: "/ctm_s.png", id: 20
    MatchingCtmPng: true
    Registering default ConnectedTextures
    NaturalTextures: configuration "/natural.properties" not found
    NaturalTextures: Texture pack is not default, ignoring default configuration.
    setupTexture: "/title/bg/panorama0.png", id: 22
    setupTexture: "/title/bg/panorama0_nh.png", id: 23
    setupTexture: "/title/bg/panorama0_s.png", id: 24
    setupTexture: "/title/bg/panorama1.png", id: 25
    setupTexture: "/title/bg/panorama1_nh.png", id: 26
    setupTexture: "/title/bg/panorama1_s.png", id: 27
    setupTexture: "/title/bg/panorama2.png", id: 28
    setupTexture: "/title/bg/panorama2_nh.png", id: 29
    setupTexture: "/title/bg/panorama2_s.png", id: 30
    setupTexture: "/title/bg/panorama3.png", id: 31
    setupTexture: "/title/bg/panorama3_nh.png", id: 32
    setupTexture: "/title/bg/panorama3_s.png", id: 33
    setupTexture: "/title/bg/panorama4.png", id: 34
    setupTexture: "/title/bg/panorama4_nh.png", id: 35
    setupTexture: "/title/bg/panorama4_s.png", id: 36
    setupTexture: "/title/bg/panorama5.png", id: 37
    setupTexture: "/title/bg/panorama5_nh.png", id: 38
    setupTexture: "/title/bg/panorama5_s.png", id: 39
    setupTexture: "/title/mclogo.png", id: 40
    setupTexture: "/title/mclogo_nh.png", id: 41
    setupTexture: "/title/mclogo_s.png", id: 42
    setupTexture: "/gui/gui.png", id: 43
    setupTexture: "/gui/gui_nh.png", id: 44
    setupTexture: "/gui/gui_s.png", id: 45
    setupTexture: "/gui/particles.png", id: 46
    setupTexture: "/gui/particles_nh.png", id: 47
    setupTexture: "/gui/particles_s.png", id: 48
    setupTexture: "/gui/background.png", id: 49
    setupTexture: "/gui/background_nh.png", id: 50
    setupTexture: "/gui/background_s.png", id: 51
    java.io.IOException: Server returned HTTP response code: 503 for URL: http://s3.amazonaws.com/MinecraftResources/
    at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
    at java.net.URL.openStream(Unknown Source)
    at arn.run(SourceFile:33)
    Mar 13, 2013 1:32:05 PM bdz c
    INFO: Starting integrated minecraft server version 1.4.6
    Mar 13, 2013 1:32:05 PM bdz c
    INFO: Generating keypair
    ViewRadius: 10, for: [email protected] (constructor)
    ViewRadius: 10, for: [email protected] (constructor)
    ViewRadius: 10, for: [email protected] (constructor)
    Mar 13, 2013 1:32:05 PM net.minecraft.server.MinecraftServer e
    INFO: Preparing start region for level 0
    Mar 13, 2013 1:32:06 PM gm a
    INFO: FFrickermints[/127.0.0.1:0] logged in with entity id 137 at (-141.30000001192093, 45.0, 245.9992687142666)
    [Shaders] OpenGL 2.0 = true OpenGL 2.1 = true OpenGL 3.0 = false OpenGL 3.2 = false
    [Shaders] GL_MAX_DRAW_BUFFERS = 4
    [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT = 8
    [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS = 16
    Program gbuffers_basic loaded
    Program gbuffers_textured loaded
    Program gbuffers_textured_lit loaded
    Couldn't open /shaders/gbuffers_skybasic.vsh
    Couldn't open /shaders/gbuffers_skybasic.fsh
    Couldn't open /shaders/gbuffers_skytextured.vsh
    Couldn't open /shaders/gbuffers_skytextured.fsh
    Program gbuffers_terrain loaded
    Couldn't open /shaders/gbuffers_entities.vsh
    Couldn't open /shaders/gbuffers_entities.fsh
    Program gbuffers_hand loaded
    Program gbuffers_water loaded
    Program gbuffers_weather loaded
    Shadow map resolution: 2048
    Shadow map half-plane: 100.0
    Program composite loaded
    Couldn't open /shaders/composite1.vsh
    Couldn't open /shaders/composite1.fsh
    Couldn't open /shaders/composite2.vsh
    Couldn't open /shaders/composite2.fsh
    Couldn't open /shaders/composite3.vsh
    Couldn't open /shaders/composite3.fsh
    Couldn't open /shaders/composite4.vsh
    Couldn't open /shaders/composite4.fsh
    Couldn't open /shaders/composite5.vsh
    Couldn't open /shaders/composite5.fsh
    Couldn't open /shaders/composite6.vsh
    Couldn't open /shaders/composite6.fsh
    Couldn't open /shaders/composite7.vsh
    Couldn't open /shaders/composite7.fsh
    Program final loaded
    [Shaders] Not enough draw buffers! Requires 5. Has 4.
    Failed using multiple internal formats in frame buffer.
    Using low quality workaround!
    GL Error 1282: Invalid operation @useProgram gbuffers_textured
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @useProgram gbuffers_skytextured
    GL Error 1282: Invalid operation @gbuffers_skytextured draw buffers = null
    GL Error 1282: Invalid operation @useProgram gbuffers_skybasic
    setupTexture: "/terrain/sun.png", id: 62
    setupTexture: "/terrain/sun_nh.png", id: 63
    setupTexture: "/terrain/sun_s.png", id: 64
    setupTexture: "/terrain/moon_phases.png", id: 65
    setupTexture: "/terrain/moon_phases_nh.png", id: 66
    setupTexture: "/terrain/moon_phases_s.png", id: 67
    GL Error 1282: Invalid operation @useProgram gbuffers_terrain
    GL Error 1282: Invalid operation @useProgram gbuffers_textured_lit
    GL Error 1282: Invalid operation @useProgram gbuffers_hand
    setupTexture: "/mob/bat.png", id: 68
    setupTexture: "/mob/bat_nh.png", id: 69
    setupTexture: "/mob/bat_s.png", id: 70
    setupTexture: "/mob/cavespider.png", id: 71
    setupTexture: "/mob/cavespider_nh.png", id: 72
    setupTexture: "/mob/cavespider_s.png", id: 73
    setupTexture: "/mob/chicken.png", id: 74
    setupTexture: "/mob/chicken_nh.png", id: 75
    setupTexture: "/mob/chicken_s.png", id: 76
    setupTexture: "/mob/cow.png", id: 77
    setupTexture: "/mob/cow_nh.png", id: 78
    setupTexture: "/mob/cow_s.png", id: 79
    setupTexture: "/mob/creeper.png", id: 80
    setupTexture: "/mob/creeper_nh.png", id: 81
    setupTexture: "/mob/creeper_s.png", id: 82
    setupTexture: "/mob/enderman.png", id: 83
    setupTexture: "/mob/enderman_nh.png", id: 84
    setupTexture: "/mob/enderman_s.png", id: 85
    setupTexture: "/mob/ghast.png", id: 86
    setupTexture: "/mob/ghast_nh.png", id: 87
    setupTexture: "/mob/ghast_s.png", id: 88
    setupTexture: "/mob/ghast_fire.png", id: 89
    setupTexture: "/mob/ghast_fire_nh.png", id: 90
    setupTexture: "/mob/ghast_fire_s.png", id: 91
    setupTexture: "/mob/lava.png", id: 92
    setupTexture: "/mob/lava_nh.png", id: 93
    setupTexture: "/mob/lava_s.png", id: 94
    setupTexture: "/mob/ozelot.png", id: 95
    setupTexture: "/mob/ozelot_nh.png", id: 96
    setupTexture: "/mob/ozelot_s.png", id: 97
    setupTexture: "/mob/pig.png", id: 98
    setupTexture: "/mob/pig_nh.png", id: 99
    setupTexture: "/mob/pig_s.png", id: 100
    setupTexture: "/mob/pigzombie.png", id: 101
    setupTexture: "/mob/pigzombie_nh.png", id: 102
    setupTexture: "/mob/pigzombie_s.png", id: 103
    setupTexture: "/mob/sheep.png", id: 104
    setupTexture: "/mob/sheep_nh.png", id: 105
    setupTexture: "/mob/sheep_s.png", id: 106
    setupTexture: "/mob/sheep_fur.png", id: 107
    setupTexture: "/mob/sheep_fur_nh.png", id: 108
    setupTexture: "/mob/sheep_fur_s.png", id: 109
    setupTexture: "/mob/skeleton.png", id: 110
    setupTexture: "/mob/skeleton_nh.png", id: 111
    setupTexture: "/mob/skeleton_s.png", id: 112
    setupTexture: "/mob/skeleton_wither.png", id: 113
    setupTexture: "/mob/skeleton_wither_nh.png", id: 114
    setupTexture: "/mob/skeleton_wither_s.png", id: 115
    setupTexture: "/mob/slime.png", id: 116
    setupTexture: "/mob/slime_nh.png", id: 117
    setupTexture: "/mob/slime_s.png", id: 118
    setupTexture: "/mob/spider.png", id: 119
    setupTexture: "/mob/spider_nh.png", id: 120
    setupTexture: "/mob/spider_s.png", id: 121
    setupTexture: "/mob/squid.png", id: 122
    setupTexture: "/mob/squid_nh.png", id: 123
    setupTexture: "/mob/squid_s.png", id: 124
    setupTexture: "/mob/wolf.png", id: 125
    setupTexture: "/mob/wolf_nh.png", id: 126
    setupTexture: "/mob/wolf_s.png", id: 127
    setupTexture: "/mob/zombie.png", id: 128
    setupTexture: "/mob/zombie_nh.png", id: 129
    setupTexture: "/mob/zombie_s.png", id: 130
    setupTexture: "/mob/char.png", id: 131
    setupTexture: "/mob/char_nh.png", id: 132
    setupTexture: "/mob/char_s.png", id: 133
    GL Error 1282: Invalid operation @useProgram gbuffers_basic
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @useProgram composite
    setupTexture: "/gui/icons.png", id: 134
    setupTexture: "/gui/icons_nh.png", id: 135
    setupTexture: "/gui/icons_s.png", id: 136
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @useProgram gbuffers_entities
    GL Error 1282: Invalid operation @pre-composite
    setupTexture: "/item/chest.png", id: 137
    setupTexture: "/item/chest_nh.png", id: 138
    setupTexture: "/item/chest_s.png", id: 139
    setupTexture: "/item/sign.png", id: 140
    setupTexture: "/item/sign_nh.png", id: 141
    setupTexture: "/item/sign_s.png", id: 142
    setupTexture: "/item/largechest.png", id: 143
    setupTexture: "/item/largechest_nh.png", id: 144
    setupTexture: "/item/largechest_s.png", id: 145
    setupTexture: "/item/book.png", id: 146
    setupTexture: "/item/book_nh.png", id: 147
    setupTexture: "/item/book_s.png", id: 148
    setupTexture: "/particles.png", id: 149
    setupTexture: "/particles_nh.png", id: 150
    setupTexture: "/particles_s.png", id: 151
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    Mar 13, 2013 1:32:15 PM bdz q
    INFO: Saving and pausing game...
    Mar 13, 2013 1:32:15 PM net.minecraft.server.MinecraftServer a
    INFO: Saving chunks for level 'Robin'/Overworld
    Mar 13, 2013 1:32:15 PM net.minecraft.server.MinecraftServer a
    INFO: Saving chunks for level 'Robin'/Nether
    Mar 13, 2013 1:32:15 PM net.minecraft.server.MinecraftServer a
    INFO: Saving chunks for level 'Robin'/The End
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    GL Error 1282: Invalid operation @pre-useProgram
    GL Error 1282: Invalid operation @pre-composite
    Posted in: Minecraft Mods
  • 0

    posted a message on VanillaHD?
    Aw...
    Ok then.

    Guess I'm just stuck with...

    REDCRAFT!!!!! YEA!!!
    Posted in: MCPE: Texture Packs
  • 0

    posted a message on VanillaHD?
    Has any anyone ported vanillaHD yet? I've searched google about a google times, and the same for the MCPE forums.
    Posted in: MCPE: Texture Packs
  • 0

    posted a message on CREATIVE SERVER (ALWAYS ONLINE) 173.224.221.197
    <IGN="frickermints">
    Posted in: MCPE: Servers
  • 0

    posted a message on Petition for option to enable Minecraft Pi API
    /signed
    Posted in: MCPE: Discussion
  • 0

    posted a message on Is It Illegal to Jailbreak an Ipod 4th Generation 8GB In Canada?
    It's not illegal anywhere, apple just doesn't like it anywhere.
    Posted in: Hardware & Software Support
  • 0

    posted a message on NEW MAP! HILLSIDE HOUSE
    It says it because your new to the forums... And welcome to the forums!!!
    Posted in: MCPE: Maps
  • 0

    posted a message on Do Not Bump, This Thread Has Been Stopped
    I will be a minor member! (I love mlp: fim, I just want to stay in the slayers)

    Also, why do people think that it's gay?!?! I'm a guy, I watch mlp, and I have a gf! Also, 400,000 guys atended brony-con this year!
    Posted in: MCPE: Discussion
  • 0

    posted a message on Johan working on "Alternative Nether"
    (EVERYBODY IT'S THE MINERS DEMENTION)

    Lol jk... But still theres already a thread for thes...
    Posted in: MCPE: Discussion
  • 0

    posted a message on New Map!
    Why u no post in MAPS SECTION?!?!?!?!?!?!
    Posted in: Maps Discussion
  • 0

    posted a message on Just maybe?
    Nope.
    Posted in: MCPE: Discussion
  • 0

    posted a message on Just maybe?
    FIRST OFF THIS IS NOT AN UPDATE TOPIC, JUST A QUESTION ABOUT THE UPDATE.

    Just a question: along with peaceful, do you think they will add a easy/medium/hard mode? If not, what do you think it will show if you are not in peaceful?
    Posted in: MCPE: Discussion
  • 0

    posted a message on M.C.P.E.S MineCraft Pocket Edition Slayers (Now Recruiting) 120+ Members
    I'll have #58 if you or a friend of yours could change it to a guy!!!
    Posted in: MCPE: Discussion
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