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    posted a message on Excalibur [16x Medieval]

    Glad to see you're back, Maffhew. As a long-time fan of Chivalry, I'm liking the new direction for Excalibur. I've been making my own updates to Chivalry for private use for the last couple years, including some mod support, so if you'd like any help with texturing or mod support let me know.

    Posted in: Resource Packs
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    posted a message on Custom NPCs

    Forgive me if this has already been posted, but will you be adding the ability to access roles through dialogue? Specifically, I'd like to be able to make a trader NPC who can also give quests through his dialogue. Barring that particular lack of functionality (and the sparse documentation) I am loving this mod.

    Posted in: Minecraft Mods
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    posted a message on Dynamic Lights - portable and moving lightsources

    Hey, AtomicStryker, what's going on with your webpage? It's been walled off by Google for malware or something along those lines, just wanted to see what was going on with that before I navigated to it.

    Posted in: Minecraft Mods
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    posted a message on ﯼᵵᴀᵶᵶᴬﺤ super Shaders (ﯼ✗∃)

    What ever happened to DOF with no Motion Blur? It's been a while since I had a shaders mod installed, but I could have sworn there was a version that just had DOF. The reason I ask is because I personally find Motion Blur distasteful (it usually blurs too much of the screen space so I always disable it).

    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)

    Any chance we could get support for variable size portal frames like the nether portals? I want to work a Twilight Forest portal into a building I am making but I use a 3x3 grid rather than a 2x2.

    Posted in: Minecraft Mods
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    posted a message on Chivalry [16x Discontinued]
    Quote from ButterAssasin»
    Hey Maffhew, there's something wrong with the resource pack. IT JUST KEEPS CRASHING WITH OPTIFINE!! Please, if you have any idea on how to fix this, please do tell.

    Please read through the last several pages of this thread, others addressed the issue there (From the looks of it, the only way that you can fix the issue is by deleting all the CTM files in the resource pack, nobody posted a solution to the crash besides that).
    Posted in: Resource Packs
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    posted a message on Shops with command blocks that take emeralds.
    I have created such a shop already, although it uses XP instead of emeralds, but can be easily modified to use emeralds. I can send you a schematic if you like.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on MAtmos - Environmental sound atmosphere simulator
    Quote from Sr_Matheus2000»

    Where I download expansions?

    I have posted the link several times, once on the last page. Please browse the threads a little before posting.
    Posted in: Minecraft Mods
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    posted a message on The Kingdoms of Vinceret
    Alright, here come the puns:

    West Vertexia (West Anglia), Suffolkation (Suffolk), Chestex (Essex), Canterburied (Canterbury), Yolkshire (Yorkshire), Creepersham (Caversham)
    Posted in: Creative Mode
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    posted a message on MAtmos - Environmental sound atmosphere simulator
    Ha3 released a pseudo-official resource pack, a conversion of MSI. I posted the link a few pages back, but here it is again:

    http://ha3.eu/x/tempshare/misc/msi_conversion.zip

    As for the lack of liteloader versions, when installing Liteloader, you have to use the dropdown menu that says extend from and then click your Forge version. That will chain it to Forge and create a new user profile that uses the name you specified when installing.

    The final option is to just extract the jar to your .minecraft/mods/1.7.10 directory, and Forge will treat it as any other Forge mod.

    This should help all of you having issues with the installation.
    Posted in: Minecraft Mods
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    posted a message on MAtmos - Environmental sound atmosphere simulator
    Quote from Frag2000»
    Me neither ... seems like dark magic is kind of necessary. I gave up until the full 1.7.10 version comes out ... if it ever does.

    I posted earlier on how to get MAtmos 1.7.10 working, so I am reposting for those of you having issues.
    Quote from FreedomsFlame»

    Verify your installation of MAtmos, then.

    Checklist:

    Liteloader installed? (If Forge also installed, chained to Forge?)

    -You will see a little Chicken icon on your main screen's top right edge if Liteloader is installed.

    MAtmos r28 in %appdata%/.minecraft/mods/1.7.10/ folder?

    Resource pack in correct location?

    Using the correct user profile (mine is 1.7.10-Liteloader 1.7.10-1.7.10-Forge10.12.0.1203, but without Forge it should be 1.7.10-Liteloader 1.7.10)?

    Hopefully this helps.
    Posted in: Minecraft Mods
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    posted a message on The Kingdoms of Vinceret
    Looks awesome. Glad to see another medieval buff working on something less fantastic and more grounded. For a texture pack, I highly recommend you look at Chivalry, by Maffhew. It's 16x, and has an absolutely stunning colour palette. It also has MCPatcher support and support for something called MonsterBlocks, a Bukkit plugin that adds metadata to blocks, so you effectively get more blocks to mess around with! Anyways, with the shameless endorsement out of the way, I would once again like to express to you how wonderful I think your build looks. Keep up the good work! =D
    Posted in: Creative Mode
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    posted a message on MAtmos - Environmental sound atmosphere simulator
    Quote from Coolwar99»
    Hey i installed matmos and i load up a new world to test it and it says stuff about a matmos resource pack. But in the mod file there is no resource pack. Im using 1.7.10 and i dont hear any new sounds

    http://ha3.eu/x/tempshare/misc/msi_conversion.zip

    Here is a link to Ha3's MSI conversion. This is the resource pack that works with MAtmos 1.7.10

    The link was in the post directly above yours. Please browse the thread a little before asking questions.
    Posted in: Minecraft Mods
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    posted a message on MAtmos - Environmental sound atmosphere simulator
    Ha3's probably busy with school or something like that, along with the formatting issues mentioned above, so an update won't be here for a while, I think.
    Posted in: Minecraft Mods
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    posted a message on [16x][1.4.6] SMP's 2263: A Sci-Fi Texture Pack - [01/05] - Website launched! New stuff.
    Still waiting for the "mod".... Thankfully I can still use this by converting it using MCPatcher, at least. Why must good 16x packs die? (RIP Feathersong, Chivalry, 2263)
    Posted in: Resource Packs
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