I don't know if this has been said, but here is an easy way to kill Herobrine (WARNING: Spoilers)
First off, herobrine will summon past bosses to murder you. However, this time around the boss's (in my opinion) are not as strong, such as the Spider boss does not have the ability to summon her minions. So when herobrine does resurrect past bosses, try to take one down at a time by its self. After you killed all the resurrected bosses (once you kill them they stay dead) you can take on Herobrine. A quick easy way to lure him to the back of the room to where the bookshelves are and let him use his beacon magic ability to teleport you to the beacon. Since you're now out of his sight, use your bow (You really should keep your bows) and fire all you got on him. After a long time of you either running out of bows or arrows, just wail at him in the back so he cannot camp you at the beacon. That's how I defeated Herobrine in this map
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I'm sure this has been posted before, but I really wish that this mod could be more... compatible with mods that have...irregular models.
Such as Modular Power Suits. When using both mods, the armor is invisible. This goes along with Galacticraft's oxygen equipment.
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My only assumption is that the game thinks whenever you take damage, it's you falling into the Aether's void. I've yet to play the Aether (Using 1.5.2) and I'm not fully sure.
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I heard of Mo creatures conflicting with DivneRPG, but I thought it was only spawn related. And I do have twilight forest installed and I fixed that conflict. Well, I guess no mo creatures for now, thanks anyways!
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Oh, ok. Here you go http://pastebin.com/cCTsdj8g
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Well, I think I may be the most help to you, since I have the exact same computer. Send a crash report
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I checked the config folder and did not find the custommobspawner.cfg. Where is it located?
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It was caused by putting in Mo creatures. Everything else worked fine