I see you've been redoing a lot! My only question is, have you been able to fix the Village Generation? When I used this before, there was no villages anywhere, ever. I figure now that you've been poking at the code, you could maybe even add in custom villages using some of the new materials the mod comes with! It would help make things easier and more compatible with other mods is all :C Thaumcraft is different when you're missing things like the Wizard and Mutants.
Okay, one last issue I'm having with the new update...
The lightmap. Places in the Dark all look very... warm. Red-toned. In caves, under water, in a dark room. Everything is all reddish. Now, in The Nether, this looks GREAT. Everything looks lush and vibrant. The Nether-bricks, while desaturated and grey, looks very colorful here, but bland in the overworld.
I also noticed you took out the Firey veins in the obsidian. A good decision, by all means, but it could do with some darkening now; to a darker grey or a blackish tone. But I can live with it if you choose to keep it mid-grey...! I don't want to sound all bossy and picky ^^;;
[EDIT] Gosh, I just keep finding more things...
Circle Stone Brick appears normal as a block, but when I place it, it turns to a featureless, smooth Tile. It's a part of the Connected Textures mod, as I understand, but even when it's not connected to other Circle Stone Brick, it still appears as the tile.
Yeah the Tile should be the top of the block, and the sides should be what's read from the Terrain.png, if I'm not wrong.
Also, on that note, could you do something like that for Emerald Blocks, as well? Where the sides were the previous texture (or something similar) and the tops are the current one?
Ah I see the problem! It's because of my version of Optifine. It doesn't yet support the multi-sided textures for blocks.
Thanks C:
The point is that it is super low to the bottom of the map, so that you can build very VERY large scale things in game, without having to carve out a pit to the bottom in a creative map.
I don't think posting "It's a bit... Fat." and nothing else exactly qualifies as constructive criticism, which you seem to be heralding as if it were the critique of the century. Constructive criticism typically involves some sort of praise alongside an invitation to change or modify the product. I'm not advocating the comment 'then make a better one', as that is also silly. But please drop the paragon-of-critiquing-excellence bit.
Also it is not attractive to see you patting yourself on the back in every post. "I'm so impressed with myself" "Wow can't believe it only took me 7 hours, this has to be a record!"
I've posted my projects on several forums and by far, this forum is the most negative. It sucks that the official minecraft forum is one of the worst communities for sharing. This topic just broke the camels back on my decision to no longer post here and stick to other places. I honestly have not had a single positive experience here that wasn't marred by situations like this.
Well, I said it looked fat being that we weren't on the same notion that you'd be making it closer to the In-game model... In which case you should agree that the blimp half is quite bloated and stout. The observation should have tipped you off that perhaps you need to lengthen the blimp, or narrow it out a little more, but again... You're building a different version of it. in which case, yeah, you're pretty accurate to it. Again, you seem to be missing the point that this is a misunderstanding and you shouldn't be so offended. I never made claims that my Four Word Critique was superior to all other. I had only said that dismissing criticism is wrong.
Come now, certainly you hold pride in your work, let alone, understand your limits and skill as a builder. Should this role be reversed, and you had taken on a challenge to build something you have never done before, in a time shorter than it takes most others to build who HAVE the talent to do so... You wouldn't be impressed with your growth in building? If you don't, then... well, okay. You're like every other artist these days who are constantly dissatisfied with their own works. Completely normal.
And as for your experience on the forums, you seem to be a little high-strung. Taking your work too seriously, or atleast sharing with the intent of a completely positive response is a little absurd. I've looked through your other works... Figaro Castle, South Figaro, Doma Castle, The Opera house, Narshe... They look absolutely AMAZING! I have no idea why you seem to believe sharing them here is a bad decision. I would be sorely disappointed if you took to posting to a less-populated forum, because frankly, your work needs to be shown! I would likely wet myself if you took on building Vector, let alone Kefka's Tower.
Honestly, you seem to be ignoring that I DO enjoy your work, and that I have nothing against you, nor your talent as a builder. I am the one who was wrong. I didn't know that you've been referencing the original artwork from the instruction manual. As you can tell, the image of the Blackjack varies from In Game to Concept Art. As I have said a few times before, I thought you were going for the In-Game sprite, as opposed to the one you chose. My comment previously that it is too fat is no longer valid on such grounds. It's not the same thing. You're doing just fine, and should continue.
Just relax a bit. We all play the same game. We're all friends. I suppose it's hard to read a paragraph the way it was meant to be read without hearing the tone of voice, the speech, of the one who wrote it through simply text... But one thing is certain: Your attitude directly reflects how you read what others say. A completely normal comment can be taken wrongly if you only focus on the negatives of what they have to say, regardless if it's intent and majority was wholly positive. I can't say enough! Your other FF6 Builds are PHENOMINAL. They are vastly true to the game and I am impressed with the level of detail and scale you build them to. You ARE a good builder, and you shouldn't think that a few strangers online demean that.
So I hope you have a good day. I look forward to seeing the walk-through.
Dear random dude that decided to "one-up" my build because he thought someone -else- was being a douchebag:
I appreciate your concern over the matter. And as they say, imitation is the sincerest form of flattery. Your ship looks pretty cool, but I must beg to differ on the dimensions. I modeled my blackjack from the official Square art released in the instructional manual with the game.
[snip]
And furthermore, its still far from complete. The last picture I posted was at about 40-50% completion.
Ironically, after comparing the art to my initial pictures even more, I find the true Blackjack to be even fatter than my work, and easily 2-3 times bigger than your model.
And that is where we differ in builds. I based mine off of a Combination of both the In Game Sprite and the CGI renders from the Animated Trailer they made for the PS1 port of the title.
Frankly, I think following the 'official art' is a little silly. If Amano had his way, every male character would be in Panties and loincloths, and wildly different from the characters you see in the game. When it comes to Final Fantasy, most people only care for the In-game stuff, which is what I assumed you were going for. My mistake. Nonetheless, I think it was deserved that the jackass learn a lesson about dismissing criticism because the critic may or may not lack the ability to do any better than what the original builder has made. Didn't mean to throw off the topic or what have you. Just trying to make a learning experience for an idiot who doesn't understand the purpose of Constructive Criticism.
I guess it was also a good excuse to pick up building the airship, because it's one of my all-time favorites from the Final Fantasy series, and I had been wanting to make it for a loooong time now. So I did. In less time I could have ever imagined possible for me. Seriously, 7 hours has to be a record! This is also the first time I ever built an airship altogether. So I guess I'm more impressed with myself now that I've done it... and knowing me, I'll never make another one as good again. Oh well.
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On this topic, I was actually hoping to make some Twilight Forest and Biomes'o'plenty support for Dandelion.
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The lightmap. Places in the Dark all look very... warm. Red-toned. In caves, under water, in a dark room. Everything is all reddish. Now, in The Nether, this looks GREAT. Everything looks lush and vibrant. The Nether-bricks, while desaturated and grey, looks very colorful here, but bland in the overworld.
I also noticed you took out the Firey veins in the obsidian. A good decision, by all means, but it could do with some darkening now; to a darker grey or a blackish tone. But I can live with it if you choose to keep it mid-grey...! I don't want to sound all bossy and picky ^^;;
[EDIT] Gosh, I just keep finding more things...Circle Stone Brick appears normal as a block, but when I place it, it turns to a featureless, smooth Tile. It's a part of the Connected Textures mod, as I understand, but even when it's not connected to other Circle Stone Brick, it still appears as the tile.
1
Ah I see the problem! It's because of my version of Optifine. It doesn't yet support the multi-sided textures for blocks.
Thanks C:
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... And soon after, dropped that one and went on another Hiatus.
Call me crazy, but a pattern is starting to develop here.
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Well, I said it looked fat being that we weren't on the same notion that you'd be making it closer to the In-game model... In which case you should agree that the blimp half is quite bloated and stout. The observation should have tipped you off that perhaps you need to lengthen the blimp, or narrow it out a little more, but again... You're building a different version of it. in which case, yeah, you're pretty accurate to it. Again, you seem to be missing the point that this is a misunderstanding and you shouldn't be so offended. I never made claims that my Four Word Critique was superior to all other. I had only said that dismissing criticism is wrong.
Come now, certainly you hold pride in your work, let alone, understand your limits and skill as a builder. Should this role be reversed, and you had taken on a challenge to build something you have never done before, in a time shorter than it takes most others to build who HAVE the talent to do so... You wouldn't be impressed with your growth in building? If you don't, then... well, okay. You're like every other artist these days who are constantly dissatisfied with their own works. Completely normal.
And as for your experience on the forums, you seem to be a little high-strung. Taking your work too seriously, or atleast sharing with the intent of a completely positive response is a little absurd. I've looked through your other works... Figaro Castle, South Figaro, Doma Castle, The Opera house, Narshe... They look absolutely AMAZING! I have no idea why you seem to believe sharing them here is a bad decision. I would be sorely disappointed if you took to posting to a less-populated forum, because frankly, your work needs to be shown! I would likely wet myself if you took on building Vector, let alone Kefka's Tower.
Honestly, you seem to be ignoring that I DO enjoy your work, and that I have nothing against you, nor your talent as a builder. I am the one who was wrong. I didn't know that you've been referencing the original artwork from the instruction manual. As you can tell, the image of the Blackjack varies from In Game to Concept Art. As I have said a few times before, I thought you were going for the In-Game sprite, as opposed to the one you chose. My comment previously that it is too fat is no longer valid on such grounds. It's not the same thing. You're doing just fine, and should continue.
Just relax a bit. We all play the same game. We're all friends. I suppose it's hard to read a paragraph the way it was meant to be read without hearing the tone of voice, the speech, of the one who wrote it through simply text... But one thing is certain: Your attitude directly reflects how you read what others say. A completely normal comment can be taken wrongly if you only focus on the negatives of what they have to say, regardless if it's intent and majority was wholly positive. I can't say enough! Your other FF6 Builds are PHENOMINAL. They are vastly true to the game and I am impressed with the level of detail and scale you build them to. You ARE a good builder, and you shouldn't think that a few strangers online demean that.
So I hope you have a good day. I look forward to seeing the walk-through.
1
And that is where we differ in builds. I based mine off of a Combination of both the In Game Sprite and the CGI renders from the Animated Trailer they made for the PS1 port of the title.
Frankly, I think following the 'official art' is a little silly. If Amano had his way, every male character would be in Panties and loincloths, and wildly different from the characters you see in the game. When it comes to Final Fantasy, most people only care for the In-game stuff, which is what I assumed you were going for. My mistake. Nonetheless, I think it was deserved that the jackass learn a lesson about dismissing criticism because the critic may or may not lack the ability to do any better than what the original builder has made. Didn't mean to throw off the topic or what have you. Just trying to make a learning experience for an idiot who doesn't understand the purpose of Constructive Criticism.
I guess it was also a good excuse to pick up building the airship, because it's one of my all-time favorites from the Final Fantasy series, and I had been wanting to make it for a loooong time now. So I did. In less time I could have ever imagined possible for me. Seriously, 7 hours has to be a record! This is also the first time I ever built an airship altogether. So I guess I'm more impressed with myself now that I've done it... and knowing me, I'll never make another one as good again. Oh well.
Anywho, no hard feelings. Keep up the good work.
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Compressed Coal block
Vertical Slabs
Wool Slabs
Spike Block
I could name a lot.