bOkay so I just decided to solve this problem my own way... I did some testing and this command is a really accurate distance between the pig and the player... if you run this command while riding a pig it will say hi in the chat but if you run it when you are not riding it it doesn't work. It is a weird system but it seems to be very reliable...
/execute at @e[type=pig,name=Fly] at @a[distance=0.324..0.325] run say hi
So I am making a plane that is going to involve an armor stand that will wear a model of a plane on its head and a pig that will ride on top of the armor stand. Does anyone know how to detect if a player rides the pig in 1.13?
1.12 version
/scoreboard players set @a Flying 1 {Riding:{id:pig,CustomName:"Fly"}
Me trying to update the command to 1.13 and failing
/scoreboard players set @a[nbt={Riding:{id:pig,CustomName:"\"Fly\""}}] Flying 1
Here you go this will command will act exactly like the command you used in minecraft 1.12.2 except it looks more confusing. Unfortunately I have no clue what you are talking about with the minecart problem, if you could explain it again I may be able to help.
I have been trying to get this working for a long time now but nothing seems to be working. I have a function that I updated for minecraft 1.13 and I want to test it out, here is the folder path...
In my Minecraft save it says I have the datapack enabled but when I try to type "/function sniping:sniper" it says that function is unknown. Please help.
P.S. My pack.mcmeta folder is stored in the same folder as my "data" folder...
I know floor-crafting is a little out-dated because of the new custom crafting system but I still use it...
I have been updating a few of my functions for Minecraft 1.13 and this command doesn't work...
/execute as @e[type=item,scores={Pistol=1}] run execute as @e[type=item,scores={Pistol=2},distance=1] run particle firework ~ ~.4 ~ .1 .1 .1 .1 30 force
It is supposed to detect when two of my ingredients are on the ground at the same location and then make a firework effect but instead it doesn't do anything at all. It does not say it has any errors in the command but it still fails to work.
Have you ever seen Creeper's Edges modded war series with guns and planes... Well I decided to make a world with all of those things, but it isn't modded... Simply download the world and have fun playing with your friends in awesome battles with custom items, weapons, and vehicles... This map took a long time to complete so be sure to share this... I hope you enjoy this amazing project...
Okay, so I don't know if this is the right section to post this but it seems that nobody in the resource pack section knows anything about what I'm saying so I am asking it here... I am trying to make a model of a car and this is what happened... so I wanted it to look like smooth andesite, as you can see in the .json file, but instead it turned into that monstrosity... please help...
By the way I did save the file after i took the screenshot in case anyone was wondering...
I am new to modeling and I have been creating a few just to get the hang of it and all of my models can be seen through... Can this be fixed, if so, how?
So, recently I have been trying to make cars in vanilla minecraft but I couldn't think of a simple way to do it... then I was wondering if it was possible to make a horse wear a pumpkin, (or summon an entity wearing a pumpkin on top of the horse), and then retexture the pumpkin to look like a car and make the horse invisible...
0
bOkay so I just decided to solve this problem my own way... I did some testing and this command is a really accurate distance between the pig and the player... if you run this command while riding a pig it will say hi in the chat but if you run it when you are not riding it it doesn't work. It is a weird system but it seems to be very reliable...
/execute at @e[type=pig,name=Fly] at @a[distance=0.324..0.325] run say hi
0
So I am making a plane that is going to involve an armor stand that will wear a model of a plane on its head and a pig that will ride on top of the armor stand. Does anyone know how to detect if a player rides the pig in 1.13?
1.12 version
/scoreboard players set @a Flying 1 {Riding:{id:pig,CustomName:"Fly"}
Me trying to update the command to 1.13 and failing
/scoreboard players set @a[nbt={Riding:{id:pig,CustomName:"\"Fly\""}}] Flying 1
1
the same thing works with block if you are wondering
/particle minecraft:block minecraft:emerald_block ~ ~4 ~ 0 0 0 0 100 force
0
Wow... I was playing minecraft for wayyyy too long, thanks it was something wrong with the function the whole time!
0
Here you go this will command will act exactly like the command you used in minecraft 1.12.2 except it looks more confusing. Unfortunately I have no clue what you are talking about with the minecart problem, if you could explain it again I may be able to help.
COMMAND
vvvvvvvvvv
/data merge entity @e[type=pig,limit=1] {CustomNameVisible:1,CustomName:"\"BOB\""}
0
I have been trying to get this working for a long time now but nothing seems to be working. I have a function that I updated for minecraft 1.13 and I want to test it out, here is the folder path...
/datapacks/Sniping/data/sniping/functions/sniper.mcfunction
Here is the code I have for the pack.mcmeta file...
{
"pack": {
"pack_format": 1,
"description": "Tutorial Data Pack"
}
}
In my Minecraft save it says I have the datapack enabled but when I try to type "/function sniping:sniper" it says that function is unknown. Please help.
P.S. My pack.mcmeta folder is stored in the same folder as my "data" folder...
0
Nevermind I figured this on out too... i needed the distance to be "..1" because they were not exactly one block apart :/
0
I know floor-crafting is a little out-dated because of the new custom crafting system but I still use it...
I have been updating a few of my functions for Minecraft 1.13 and this command doesn't work...
/execute as @e[type=item,scores={Pistol=1}] run execute as @e[type=item,scores={Pistol=2},distance=1] run particle firework ~ ~.4 ~ .1 .1 .1 .1 30 force
It is supposed to detect when two of my ingredients are on the ground at the same location and then make a firework effect but instead it doesn't do anything at all. It does not say it has any errors in the command but it still fails to work.
Can anyone tell me what I am doing wrong?
0
Nevermind I found out how to do it after some testing here is the command...
/tag @a[nbt={SelectedItem:{tag:{gun:1b}}}] add GUN1
0
Before Minecraft 1.13 the way I would give a player a tag when they held an item was by using these commands...
Command to test for an item in the mainhand:
scoreboard players tag @a add GUN1 {SelectedItem:{tag:{gun:1b}}}
Command to test for an item in the offhand:
scoreboard players tag @a add GUN1 {Inventory:[{Slot:-106b,tag:{gun:1b}}]}
But now in minecraft 1.13 they added the new "/tag" command and it is structured like this...
/tag @a add "Name"
How do I make it so the command adds the tag if the player is holding a specific item like the old commands?
0
Car = 9 iron blocks + 1 piston
0
Have you ever seen Creeper's Edges modded war series with guns and planes... Well I decided to make a world with all of those things, but it isn't modded... Simply download the world and have fun playing with your friends in awesome battles with custom items, weapons, and vehicles... This map took a long time to complete so be sure to share this... I hope you enjoy this amazing project...
Map Download: http://www.mediafire.com/file/hhstcoiryu8hcar/Creeper's_Edge_War.zip
Creeper's Edge Youtube: https://www.youtube.com/channel/UCtrg_CO-cIoh0x9bMDkRJww
0
Okay, so I don't know if this is the right section to post this but it seems that nobody in the resource pack section knows anything about what I'm saying so I am asking it here... I am trying to make a model of a car and this is what happened... so I wanted it to look like smooth andesite, as you can see in the .json file, but instead it turned into that monstrosity... please help...
By the way I did save the file after i took the screenshot in case anyone was wondering...
1
I am new to modeling and I have been creating a few just to get the hang of it and all of my models can be seen through... Can this be fixed, if so, how?
0
So, recently I have been trying to make cars in vanilla minecraft but I couldn't think of a simple way to do it... then I was wondering if it was possible to make a horse wear a pumpkin, (or summon an entity wearing a pumpkin on top of the horse), and then retexture the pumpkin to look like a car and make the horse invisible...
Would this idea work?