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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from seraphimrock»

    Okay, I know this is a lot to ask, and I understand if you guys do want to add any of these things, but I feel these would fit very nicely with you mod. First with the doors per wood types please check out the small add on mod doors o plenty as it would look much nicer. Second seeing some of the small mobs you have added would you look in to re-adding birds, and also adding deer or a few fish just to make the world seem a little more complete. I love your guys mod and these are the only things I would change or get other mods for. I don't know about anyone here but I myself hate getting other mods just to fill in small bits like this. it's small so it does not matter much but I would love you forever for it.


    We have doors for our wood types. Unless you're referring to the textures Doors O' Plenty uses. I actually messaged the person who made the textures for it last week, asking if we could use them, but haven't gotten a response yet.

    Regarding small mobs, I have more plans, including birds, fish, frogs, and a bunch of other "atmospheric" mobs. There's a list here of the mobs I plan on adding: https://github.com/Glitchfiend/BiomesOPlenty/issues/638
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!

    The Magical Forest is part of Thaumcraft, yes. Our magical biome is called the Mystic Grove. This is what it looks like:



    Not the same obviously, but it's magical and vibrant.

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from Epicness937»


    is there any way you could make the old biomes from 1.6 in the mod?
    maybe put them in the config and turned off by default but we could turn them on?

    another idea is make three world types biomes o plenty with all biomes fantasy world fantasy biomes (with promised land biomes) and realistic (realish biomes)
    it would make me and thousands of other fans SOOO happy :)


    No. I'm not re-adding any biomes that were removed. They were removed because I didn't like them, and I'm not keeping something in the mod that I don't like.

    As for the second thing, we're going to try to have presets for the biome selection menu during world creation (Which isn't currently finished), including only realistic biomes, only fantasy biomes, etc.
    Quote from InuYasha86000»

    I would like to see a similar biome to the magical forest within thaumcraft, I love the vibrancy of the magical forests as well as the great wood and silver wood trees and leaves, but because it's part of thaumcraft I can't see it getting added.


    We've had a biome called the Mystic Grove since the mod was first created. Sounds preeeeeetty close to what you're looking for.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!

    We plan on adding back the hot spring pools to the Alps biome, but having a separate biome for it isn't something we want. The old Hot Springs biome just didn't look that nice.


    We're also going to be adding a replacement for the Jade Cliffs (Which were removed recently), and making it look like the Jade Cliffs were originally supposed to (Inspired by the "flying mountains" of China).


    Other than that, we have no other plans for new biomes.

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!

    Haven't posted in a while, but we have a Discord server now! Come chat and stuff!


    Invite link: https://discord.gg/0loJvLMgvZi0q596

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from Erinbutt»

    Dense forest looks lovely!

    But I have a bug report for the newest update in 1.7.10

    All the specialty dirt (Loamy, Sandy, ect) You can't place a bed on them when grass has grown on it, and cannnot be tilled into farmland!

    Also, In the config files I've noticed that some biomes have quotation marks around them. Would it cause these biomes not to generate if I removed them? I was curious because with PMP I've noticed that in the mod config when I want to modify the plants that spawn there, any biomes with the quotes around them won't show up. If this is more of an issue with PMP I will shoot a comment on their page :)


    The dirts/grasses aren't complete yet, so some functions like tilling are missing. Biomes with quotation marks just means there's a space in the name, and it puts quotation marks around it to keep it as a single string.

    Quote from Robijnvogel»

    Hello,

    I have just let NEI dump all the biomes into a CSV file and I found this weirdness at Biome ID 40:
    "40,Storage Cell,-100.0,0.5,0.1,0.1,0.2,"COLD, PLAINS",appeng.spatial.BiomeGenStorage"

    What does this mean and does this have anything to do with Applied Energistics?


    No idea. I guess Applied Energistics adds a biome? Not sure what the -100.0 is, but the other 4 numbers are most likely temperature/humidity and max/min height. And then the COLD and PLAINS value are just biome tags.

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from 007kingifrit»

    is the 1.8 mod finallly up to snuff? last time i checked it it didnt even have any new biomes in it yet


    No. It's still heavily WIP. There are a few biomes, but just basic ones like the Steppe and whatnot.

    Quote from BlocklockCity»

    Has anyone gotten the Land of Lakes or Eucalyptus Forest biomes to generate?


    Make sure you cleared your configs and let them regenerate, as they might not be using proper IDs.

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!

    Added another new biome today:



    It's called the Dense Forest, and as you can see, it's a, well, dense forest.


    Don't worry, it doesn't lag...That much...:P

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from GlobbyPotato»

    Hi, any idea why in a lot of biomes sky/lighting turns black? Noticed this all of sudden since the latest 2 or 3 1.7.10 releases. I seem to remember something about this being asked somewhere but can't locate it anymore to check it. Thanks in advance.


    Btw thanks for this mod, Getting nowhere without it since I discovered it!


    Update Forge maybe? If you have Optifine or some kind of shader mod installed, and/or you have your graphics set to Fast instead of Fancy, that could also possibly interfere with it.

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!

    It's not Mojang's fault at all. We're making mods for their game, unofficially, without any kind of agreement or anything of that nature. Granted, mods are an extremely important part of Minecraft, but blaming them for mods not being updated quick enough is silly. They release major updates so far apart that it gives modders plenty of time to update.

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!

    So pretty much abandoned 1.7.10, where the majority of mods and modpacks are still on, and there is no proper functional Forge for 1.8.


    At least there is Biome Tweaker which can edit which biomes is loaded in, yet no options for trees, or removing silly Spikes in Wasteland.


    And do you know why the majority of mods are still on 1.7? Because it takes quite some time to update depending on how large mods are. Additionally, not all modders spend all of their free time working on their mods, seeing as it's just a hobby for most people.


    We aren't going to rewrite a bunch of stuff in 1.7 that the majority of users don't care about, when we're working to update the mod to 1.8 as well. That would just make the 1.8 version take even longer to finish, and we'd much rather work towards a 1.8 version that's much better than the 1.7 version, than waste time trying to make the 1.7 version better.

    Posted in: Minecraft Mods
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    posted a message on Streams - Real Flowing Rivers!

    Just found out this existed, and it looks pretty good so far. My only complaint is that when the rivers cut out a large section of land (Like in hillier biomes), it doesn't really look natural at all (Especially with BOP, where there are quite a few really tall biomes, like the Rainforest for example, as shown here: http://i.imgur.com/svaAP92.png). Some parts of rivers also don't look that natural (Mainly just bends), but I imagine this is all being worked on.


    Also, I was kind of hoping they'd be more frequent, and longer, but the opening post says you're working on that as well. Other than that, eveything looks great. The different sources streams generate from, like waterfalls and small springs in the ground, rivers flowing into the ocean, etc.


    Just figured I'd throw in my 2 cents, and I hope the mod becomes even greater over time. :)

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from tehFoxx0rz»

    What about the 1.7 version?


    No. There would be too many things that would need to be redone in 1.7, and it's not worth it. We started the 1.8 version from scratch, and have kept the config options in mind while adding world gen stuff.

    Quote from NikkeiZX»

    I hate to ask something that may have been addressed already, but.. there's 508 pages to sift through ,so....

    Will the hot springs return in the future? (1.7.10)


    No, hot springs will most likely never be returning. Maybe as a sub-biome for the Alps. Spring water would have to be nerfed a lot more, and I'd want to make it so spring water cools eventually if it's not in the hot springs biome.

    Quote from NikkeiZX»

    Will this also include poison ivy and rain puddles as before, and also for 1.7.10? I always liked the rain puddle feature. It's a nice/realistic aesthetic :)


    Rain puddles won't be coming back. They were just way too invasive, and honestly didn't look as good as I thought they would.

    Posted in: Minecraft Mods
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    posted a message on Antique Atlas

    Wow, this mod looks really, really nice! Fits in really well with vanilla, which is something that's pretty rare in mods these days, and to top it all off, it even has an add-on for BOP support!


    Not sure why it's not more popular, especially for how long it's been around.

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from BlocklockCity»

    And re: loamy dirt, grass doesn't seem to spread to it, and modded plant blocks don't seem to generate on it. Some modded plants I can't even place on it, or the other two dirt types (EBXL flowers), although PMP plants work.


    Where can I find an up-to-date list of all the biomes BOP adds?


    That's an issue with the mod-added plants. Our grass blocks should support plants that check the canSustainPlant flag, so if plants added by other mods can't be placed on it, that's their problem. As for grass not spreading to the dirt blocks, that's an oversight on our end, and will be fixed.


    The soils are a bit "unfinished" at the current time, with the Sandy/Silty types not even generating, since we can't use metadata for filler blocks (Only surface blocks) in 1.7. Luckily, we are able to do that in 1.8. They also can't be tilled yet, seeing as we haven't even added soils for them yet.

    Quote from BlocklockCity»

    I'm glad to have the original Fungi Forest back, but I grew to like the red-yellow-green one with light grass, too. Will that look show up in a different biome in the future?


    Probably not. That color scheme is basically the same as the Seasonal Forest, and using it in another biome kind of took away from the uniqueness of it.

    Quote from ate0ate»

    Playing around with BoP 2.1.0.1210 and I really like the fog coloring and sky coloring changes, but I was wondering, are deserts supposed to be really foggy? I have my chunk render distance at the default setting of 12 but as soon as I enter a desert my view distance is terrible.








    That's intentional. I wanted it to seem like a sandstorm in a way, as I feel like the vanilla desert biome should be more arid and dry, like an African desert. That's also why I added the Xeric Shrubland, which is more like an American desert.

    Quote from tehFoxx0rz»

    Would we be able to have the option to disable quicksand generation back, by any chance?


    We'll be adding config options for world generation again in 1.8, like Adubbz said.

    Quote from bonnyvonscotty»

    Completely subjective feedback time! Do with it what you will.


    I'll start with the good. The flowering oak is gorgeous, especially as implemented in the rainforest biome. I love it. Also, the introduction of the different types of soil is much appreciated. It allows biomes such as the coniferous forest to really distinguish themselves. Thank you so much for tweaking the orchard biome. It really was overpowered, plus the way fruit generates now is much nicer. I like the look of the pine cones. Will there be a use for them eventually? I don't know how many versions back it was tweaked, but the desert biome now looks like it is in the middle of a sandstorm. Bravo!


    As for things I think could be improved or tweaked. Despite understanding your point of view and respecting it, I as always fall firmly on the side of the fence in favor of config options. Take a look at any one of Father Toast's mods. He gives the user options for everything, right down to the percent of charged creepers spawned in Deadly World's creeper spawners. (A great mod, btw). You folks have gotten better about this since the early releases, and I thank you sincerely. There is still more that could be done, however. For instance, quicksand needs a config option, perhaps for frequency. It would also be nice to be able to configure it to read as sand in WAILA, or be textured identically to sand. As it is, quicksand is not only far too common for my tastes, but it isn't dangerous. I can see it from a mile off, and just go around it.

    I like decorative blocks as much as the next guy, but if the gems (granted, they are artfully textured and I do like them) are to remain purely as such, I would prefer to be able to disable them.

    The Sacred Oak is a beautiful tree, and I like its "large" textures. The only way I can think of to improve it is to widen the base of the trunk, in a similar fashion to the Highlands Ironwood.

    Finally, water is too frequent in the desert biome.


    So there you have it! Take it for what it is: some random guy's opinion on your mod. I appreciate the work you all put into it.


    I'm not sure what use pinecones could have, but I mainly just added them for decorative purposes. As for the Sacred Oak tree, the trunk is already big enough as it is, and it was a pain just to get it to generate properly.


    As for the desert, I don't really want to tweak the vanilla desert biome that much. Ideally, I would want to remove all of the water and vegetation from it, to make it more of an arid desert, but I'm not sure how people would like that.


    So um...I used this mod a lot with 1.6 and just downloaded the 1.7.10 version. Google doesn't seem to help so I'll ask here. Great mod by the way. What exactly is this Spectral Garden biome in the End configs?


    End biomes were planned, and were actually started on a while back, but never finished. Ted80 was doing the End generation stuff, and had to put it on hold for a while, but never came back.

    Quote from Ckmnstr29»

    can you make it so river cane will grow when it's placed back down?


    No. It intentionally doesn't grow. I wanted some kind of decorative reed block like sugar cane that didn't grow. It's also a finite resource because it's used for the dart blower and whatnot, and if you could grow the main material used for it and the darts, that'd be kind of unbalanced, especially since the dart blower is a rapid fire weapon.

    Posted in: Minecraft Mods
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