Actually, I'm pretty sure the lighter meat next to the raw porkchop is just a new texture for the cooked porkchop, since the steak is going to use the old cooked porkchop texture from what it seems. So no lamb.
Either way, I'm excited for 1.8 and what it's going to bring to the survival aspect of the game.
- Forstride
- Curse Premium
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Member for 13 years, 6 months, and 8 days
Last active Mon, Aug, 3 2020 17:08:09
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Jul 28, 2011Forstride posted a message on Digital Diamond: MineopolyHah. Notch's sex cave. :>Posted in: News
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Jul 26, 2011Forstride posted a message on 1.8 Updates: New Mob...Revealed?My guess is that it's some kind of thief. It's holding a block, so maybe it takes stuff out of your inventory, and maybe even chests if they get in your house.Posted in: News
Or of course, they could take blocks from the terrain. Maybe they're aliens who come down and steal resources for their home planet or something, and you have to fight them off, or they'll continue to steal resources.
Who knows...They look freaking creepy as all hell though. -
Jul 22, 2011Forstride posted a message on 1.8 Updates: Bosses, Biomes and MoreDefinitely interested in the advancement of biomes. They're pretty bland so far, with not many distinctions between them.Posted in: News
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Jul 11, 2011Forstride posted a message on Curse is Hiring!Why don't you guys get some decent staff for the forums first? There's at least 50 spam/troll/garbage topics at any given time, and with a site this big, with these many people, there shouldn't be over 10.Posted in: News
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Jun 27, 2011Forstride posted a message on Digital Diamond: Fully Functioning BathroomThis isn't impressive at all. All he did was make giant structures, clearly non-legit, hook up finite water pumps to an ocean, and add pistons for the drains.Posted in: News
Now, do this without a ton of mods, and it would be impressive. -
Jun 6, 2011Forstride posted a message on Minecraft Coming To Xbox Kinect This WinterYou know, the more I think about it, the more I realize how cool using Kinect would be. Granted you have to walk, dig, etc. all by yourself. As long as texture packs, importing worlds, and SMP is supported, I'll probably buy it.Posted in: News
EDIT: To all the people saying Notch is selling out: He's not some lesser known indie developer anymore. He should be able to port his game that's sold millions to consoles/handhelds without being completely shot down by the awful Minecraft community (It's not awful just because of this, but yeah). -
Jun 6, 2011Forstride posted a message on Minecraft Coming To Xbox Kinect This WinterNotch, I am disappoint. :CPosted in: News
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Jun 1, 2011Forstride posted a message on Digital Diamond: Massive Cacti FarmI don't see why everyone gets all giddy over cacti farms. Cactus itself is pretty useless.Posted in: News
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Jun 1, 2011Forstride posted a message on Digital Diamond: Minecraft Timelapse Building: Episode 3 - City of ArchesThis is probably one of the best builds I've ever seen. The style, size, etc. It's just amazing.Posted in: News
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May 31, 2011Forstride posted a message on Minecraft Patch 1.6.6 Released@Necrospire: It creates a nice little patch of tall grass and flowers when you use the bonemeal on grass blocks. Definitely great for repopulating areas with little tall grass, or just adding more.Posted in: News
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May 31, 2011Forstride posted a message on Minecraft Patch 1.6.6 ReleasedUgh, and of course, tall grass placement is still messed up. *sigh*Also, the new bonemeal uses are growing tall grass and flowers on grass blocks for those who don't know.Posted in: News
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We have doors for our wood types. Unless you're referring to the textures Doors O' Plenty uses. I actually messaged the person who made the textures for it last week, asking if we could use them, but haven't gotten a response yet.
Regarding small mobs, I have more plans, including birds, fish, frogs, and a bunch of other "atmospheric" mobs. There's a list here of the mobs I plan on adding: https://github.com/Glitchfiend/BiomesOPlenty/issues/638
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The Magical Forest is part of Thaumcraft, yes. Our magical biome is called the Mystic Grove. This is what it looks like:
Not the same obviously, but it's magical and vibrant.
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No. I'm not re-adding any biomes that were removed. They were removed because I didn't like them, and I'm not keeping something in the mod that I don't like.
As for the second thing, we're going to try to have presets for the biome selection menu during world creation (Which isn't currently finished), including only realistic biomes, only fantasy biomes, etc.
We've had a biome called the Mystic Grove since the mod was first created. Sounds preeeeeetty close to what you're looking for.
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We plan on adding back the hot spring pools to the Alps biome, but having a separate biome for it isn't something we want. The old Hot Springs biome just didn't look that nice.
We're also going to be adding a replacement for the Jade Cliffs (Which were removed recently), and making it look like the Jade Cliffs were originally supposed to (Inspired by the "flying mountains" of China).
Other than that, we have no other plans for new biomes.
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Haven't posted in a while, but we have a Discord server now! Come chat and stuff!
Invite link: https://discord.gg/0loJvLMgvZi0q596
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The dirts/grasses aren't complete yet, so some functions like tilling are missing. Biomes with quotation marks just means there's a space in the name, and it puts quotation marks around it to keep it as a single string.
No idea. I guess Applied Energistics adds a biome? Not sure what the -100.0 is, but the other 4 numbers are most likely temperature/humidity and max/min height. And then the COLD and PLAINS value are just biome tags.
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No. It's still heavily WIP. There are a few biomes, but just basic ones like the Steppe and whatnot.
Make sure you cleared your configs and let them regenerate, as they might not be using proper IDs.
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Added another new biome today:
It's called the Dense Forest, and as you can see, it's a, well, dense forest.
Don't worry, it doesn't lag...That much...:P
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Update Forge maybe? If you have Optifine or some kind of shader mod installed, and/or you have your graphics set to Fast instead of Fancy, that could also possibly interfere with it.
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It's not Mojang's fault at all. We're making mods for their game, unofficially, without any kind of agreement or anything of that nature. Granted, mods are an extremely important part of Minecraft, but blaming them for mods not being updated quick enough is silly. They release major updates so far apart that it gives modders plenty of time to update.
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And do you know why the majority of mods are still on 1.7? Because it takes quite some time to update depending on how large mods are. Additionally, not all modders spend all of their free time working on their mods, seeing as it's just a hobby for most people.
We aren't going to rewrite a bunch of stuff in 1.7 that the majority of users don't care about, when we're working to update the mod to 1.8 as well. That would just make the 1.8 version take even longer to finish, and we'd much rather work towards a 1.8 version that's much better than the 1.7 version, than waste time trying to make the 1.7 version better.
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Just found out this existed, and it looks pretty good so far. My only complaint is that when the rivers cut out a large section of land (Like in hillier biomes), it doesn't really look natural at all (Especially with BOP, where there are quite a few really tall biomes, like the Rainforest for example, as shown here: http://i.imgur.com/svaAP92.png). Some parts of rivers also don't look that natural (Mainly just bends), but I imagine this is all being worked on.
Also, I was kind of hoping they'd be more frequent, and longer, but the opening post says you're working on that as well. Other than that, eveything looks great. The different sources streams generate from, like waterfalls and small springs in the ground, rivers flowing into the ocean, etc.
Just figured I'd throw in my 2 cents, and I hope the mod becomes even greater over time.
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No. There would be too many things that would need to be redone in 1.7, and it's not worth it. We started the 1.8 version from scratch, and have kept the config options in mind while adding world gen stuff.
No, hot springs will most likely never be returning. Maybe as a sub-biome for the Alps. Spring water would have to be nerfed a lot more, and I'd want to make it so spring water cools eventually if it's not in the hot springs biome.
Rain puddles won't be coming back. They were just way too invasive, and honestly didn't look as good as I thought they would.
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Wow, this mod looks really, really nice! Fits in really well with vanilla, which is something that's pretty rare in mods these days, and to top it all off, it even has an add-on for BOP support!
Not sure why it's not more popular, especially for how long it's been around.
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That's an issue with the mod-added plants. Our grass blocks should support plants that check the canSustainPlant flag, so if plants added by other mods can't be placed on it, that's their problem. As for grass not spreading to the dirt blocks, that's an oversight on our end, and will be fixed.
The soils are a bit "unfinished" at the current time, with the Sandy/Silty types not even generating, since we can't use metadata for filler blocks (Only surface blocks) in 1.7. Luckily, we are able to do that in 1.8. They also can't be tilled yet, seeing as we haven't even added soils for them yet.
Probably not. That color scheme is basically the same as the Seasonal Forest, and using it in another biome kind of took away from the uniqueness of it.
That's intentional. I wanted it to seem like a sandstorm in a way, as I feel like the vanilla desert biome should be more arid and dry, like an African desert. That's also why I added the Xeric Shrubland, which is more like an American desert.
We'll be adding config options for world generation again in 1.8, like Adubbz said.
I'm not sure what use pinecones could have, but I mainly just added them for decorative purposes. As for the Sacred Oak tree, the trunk is already big enough as it is, and it was a pain just to get it to generate properly.
As for the desert, I don't really want to tweak the vanilla desert biome that much. Ideally, I would want to remove all of the water and vegetation from it, to make it more of an arid desert, but I'm not sure how people would like that.
End biomes were planned, and were actually started on a while back, but never finished. Ted80 was doing the End generation stuff, and had to put it on hold for a while, but never came back.
No. It intentionally doesn't grow. I wanted some kind of decorative reed block like sugar cane that didn't grow. It's also a finite resource because it's used for the dart blower and whatnot, and if you could grow the main material used for it and the darts, that'd be kind of unbalanced, especially since the dart blower is a rapid fire weapon.