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    posted a message on Tough As Nails - Difficulty through realism. Seasons, thirst, body temperature, and more!
    Quote from Avskygod0»

    I really like the seasons thing, and the fact that unharvested crops automatically die in winter. However, that is a problem in some places. I have noticed that rivers still freeze in winter even in deserts and crops die. 1 is due to the fact that rivers are a biome on their own, but the second one is rather unrealistic. Deserts, when irrigated, don't have a defined harvest/planting/whatever season, because the weather is always the same so you get even two harvests per year. Crop death should occur after a couple of days of ripe crops not being harvested. Crops in an area should also mature at the same time to maximize realism



    Could maybe see about adding some kind of special exception for river biomes so ice doesn't form in them, and yeah, crops only go by season, rather than if it's actually snowy in the area AFAIK, so that's something that needs to be changed.

    Also, we're not going to be changing vanilla mechanics that much, and we don't want to make things to complicated. The mod itself is already difficult by nature, and having things be too complicated for the sake of realism would just make it less fun.

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from LiliyaSh»

    I'm asking again. WERE ARE NETHER BIOMES? WHY, WHY DID YOU REMOVE THEM? THIS WAS THE BEST THING ABOUT THIS MOD! AND THIS IS NOT ONLY MY OPINION!


    They haven't been re-added yet because updating the mod from 1.7.10 to 1.8.9 required it to be completely rewritten from scratch, and we're only TWO people working on the mod, one of whom (Adubbz) is very busy with school and other personal things. As for me, I am not much of a programmer, and I would not be able to re-add them myself.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from 64M34DD1C7»

    Was it just updated? I was using the latest version when I made that video.


    EDIT: I just checked with the latest version. The doors still make stone sounds when placed or broken. Watch the video if you don't know what I mean. Vanilla wooden doors do not sound like stone blocks when placed or broken. They sound like wood.


    https://github.com/Glitchfiend/BiomesOPlenty/commit/f3a0aad4a4f9e8b26c68791217d10ef63855ae14

    I think I would know if I fixed the damn bug. Try checking ALL of the available files, as well as our commits on GitHub before posting about issues again
    Quote from Phlegm72»

    Ok thanks. I just saw mentions in earlier posts about an 'FAQ' so thought I'd ask.


    I'm specifically looking for information about the flower basket and how to craft it. I couldn't find any information about that item on the wiki. Is there a recipe?


    Flower Basket recipe:

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from Phlegm72»

    Could someone post a link to the FAQ please? I can't find a link in the opening post. Maybe I'm blind?



    Thanks!


    By FAQ, do you mean a wiki? Right now, there's only an unofficial one that anyone can edit, but I'm working on official documentation currently over at https://github.com/Glitchfiend/BiomesOPlenty/wiki

    All that's there are images of all of the biomes
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from 64M34DD1C7»

    I would appreciate it if the door issue would be fixed. I absolutely cannot stand it.


    Did you even check the latest version?
    Posted in: Minecraft Mods
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    posted a message on Bullseye - New arrows, including bomb arrows, fire arrows, and more!
    Quote from 64M34DD1C7»

    This is really cool, but aren't there technically already fire arrows in the game? Like, when you enchant a bow with Flame.


    Arrows shot with a Flame-enchanted bow only catch mobs on fire. These catch blocks on fire, and melt snow/ice blocks.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from 64M34DD1C7»

    When you place or break the doors, they make stone sounds instead of wood sounds. Also, am I not supposed to be able to walk on flesh blocks? I know you can't change this because it's the 1.9.4 version, but it's strange having 2 bone blocks. Oh, and there is nothing on the second page in the settings for the world.


    Every block with the wood material sounds like that. Blame Mojang I guess?

    Flesh blocks do seem to be messed up, not sure why. As for our bone segments, I removed them earlier, and the second page of the world creation settings is intentionally blank for now.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from Captain_Crazy»

    I love this mod but I have some suggestions:


    * Give saplings to the trees that use generic wood/leaves. Keep the base wood but give the leaves/saplings special attention (for instance, temperate rainforest trees drop "Rainforest oak saplings". Unless the developer is making a statement about old growth forests or something.


    * Mix and match more trees/decorator plants to other biomes. Pines should show up in regular forests and extreme hills, ebony should show up in regular saharas, cattails and reeds should be in basically every temperate body of water etc etc. Blurring the lines between biomes would do well to make this mod more cohesive.


    * Mangroves should be able to be planted in shallow water.


    I would love to see these kinks unkinked. Otherwise I am pleased as a peach with this mod, especially the pre-gen options. Temperature and rainfall gradients are fantastic.


    Regarding the first issue, it's something that's been brought up a lot in the past, and I think it's something that would make sense for the mod. We have a lot of other stuff that still needs to be re-added first though, and our main programmer is fairly busy, so I can't comment on whether or not it'll happen.

    The second issue, that's not something I want to do. I want biomes to feel unique for the most part, and doing that will only make more biomes feel too similar to one another. I also don't want to change vanilla biomes too much.

    As for mangrove saplings, we'd have to add some kind of special block for that, and it's really not worth the effort honestly.
    Posted in: Minecraft Mods
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    posted a message on Better Foliage
    Hey, I was wondering if you could update the BOP block listings for default block type whitelist. Here's a list of what should be in it for BOP:
    Dirt Whitelist:
    biomesoplenty.common.block.BlockBOPDirt
    Grass Whitelist:
    biomesoplenty.common.block.BlockBOPGrass
    Leaves Whitelist:
    biomesoplenty.common.block.BlockBOPLeaves
    Crops Whitelist:
    biomesoplenty.common.block.BlockBOPFlower
    biomesoplenty.common.block.BlockBOPTurnip
    biomesoplenty.common.block.BlockBOPPlant
    biomesoplenty.common.block.BlockBOPDoublePlant
    Logs Whitelist:
    biomesoplenty.common.block.BlockBOPLog
    Lilypad Whitelist:
    biomesoplenty.common.block.BlockBOPLilypad

    Thanks again for the awesome feature! It's great being able to have custom mod blocks work with shaders.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from LiliyaSh»

    Am I the only one who is missing nether biomes?


    We haven't re-added them yet
    Quote from 64M34DD1C7»

    So the 1.9.4 version works for 1.10.2, but not 1.10? And the 1.10 version doesn't work for 1.10.2? Did they change something big and then change it back?


    Yes, it works for 1.10 as well obviously. We don't have an actual 1.10 version, because 1.10 mods are not backwards compatible with 1.9.4 (Yet 1.9.4 is forwards compatible with 1.10)

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from 64M34DD1C7»

    Will this be updated to 1.10.2?


    It doesn't actually need to be updated, because the 1.9.4 version works on 1.10.2
    Posted in: Minecraft Mods
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    posted a message on Tough As Nails - Difficulty through realism. Seasons, thirst, body temperature, and more!
    Quote from Beezart»

    Some how season do not work correctly with bed.

    http://imgur.com/ClWNZQq

    It is spring in day 1, but it is already autumn in day 10.

    I sleep every night and use no command.


    Someone else submitted this issue, but we can't seem to replicate it ourselves. Could you provide a list of mods you have installed?
    Posted in: Minecraft Mods
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    posted a message on Tough As Nails - Difficulty through realism. Seasons, thirst, body temperature, and more!
    Quote from Beezart»

    Are you suppose to get wet in rain? Or get colder in snow?

    The wiki said weather affect temperature.

    http://imgur.com/fjgwJQG

    http://imgur.com/z6amtkG


    It seems as though something broke with Forge recently and the way it checks for rain at a certain position is not working. As for snow, there's currently a bug where being out in the snow won't do anything if it's snowing in a biome that only gets snow in winter. It still works in biomes that always get snow though (Ice Plains, Cold Taiga, etc.)
    Posted in: Minecraft Mods
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    posted a message on Tough As Nails - Difficulty through realism. Seasons, thirst, body temperature, and more!

    Seasons are not tied to the time of day like that. You'll either have to use the /tan setseason command, or wait for it to change normally.

    Posted in: Minecraft Mods
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    posted a message on Tough As Nails - Difficulty through realism. Seasons, thirst, body temperature, and more!

    I have a mod review going up today but there is a bug when you add redstone to the cold resistance potion it turns to heat resistance


    Hmm, I can confirm that that's happening. Not entirely sure why though, but we'll look into it!

    -----------

    Also, Rorax, a let's player and 3D modeler who I'm sure some of you know, made a spotlight on the mod! Go check it out!

    Posted in: Minecraft Mods
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