- Forstride
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Member for 12 years, 11 months, and 14 days
Last active Mon, Aug, 3 2020 17:08:09
- 7 Followers
- 2,596 Total Posts
- 663 Thanks
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Jul 14, 2012Forstride posted a message on Minecraft News - MCX360 1.7.3, and Other Assorted AwesomeFor those wondering, the texture pack in the beginning of the video is SMP's Revival. Go check it out, it's an amazing texture pack!Posted in: News
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Apr 20, 2012Forstride posted a message on Minecraft News & 0x10c WikiOh hey, there's my comment on the one AMA in the video! Haha!Posted in: News
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Mar 17, 2012Forstride posted a message on Markus Persson Wins BAFTA Special Award"Doesn't require top end hardware to run"Posted in: News
******** it doesn't. -
Dec 27, 2011Forstride posted a message on Mod API Coming in January?I bet swamps still won't be fixed.Posted in: News
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Dec 18, 2011Forstride posted a message on Weekly Recap - Better Sheep, Cobalt & MoreStill nothing about swamps being fixed.Posted in: News
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Dec 16, 2011Forstride posted a message on Snapshot Week 50 Released For TestingSwamps still aren't fixed.Posted in: News
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Dec 9, 2011Forstride posted a message on This Week's "Snapshot" ReleasedSo biomes shift again, and still no swamp fix? Awesome.Posted in: News
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Nov 25, 2011Forstride posted a message on Humble Bundle - Music Edition!Bought it. Only had about $7, so I donated that. Still helps though, and a lot of these soundtracks seem great (Already know Minecraft and Super Meat Boy have awesome soundtracks. :D)Posted in: News
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Nov 18, 2011Forstride posted a message on More Minecon, More Pics!Oh wow, that's my one IRL friend in the suit/creeper head outfit!Posted in: News
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Nov 18, 2011Forstride posted a message on Minecraft Forum ExchangeWow, that's so cool! Oh wait, it's not even working...Posted in: News
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Nov 11, 2011Forstride posted a message on 1.9 Pre-Release 6 Is Out!Yay! You can place lily pads outside of swamps now! Not to mention, they're solid, so you can jump/walk on them and whatnot. Now all notch needs to do is make swamp biome suck less.Posted in: News
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Nov 5, 2011Forstride posted a message on Weekly Content Contest: JoliweenCongrats! andrejolicoeur/Joliween definitely deserved it!Posted in: News
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Nov 2, 2011Forstride posted a message on MineCon Contest Winners AnnouncedTobymon3393: How do you randomly enter a contest that requires you to purchase a premium account for a network of sites? Also, dulceice, where did it say you could mail in an entry? I just looked back at the very first announcement for this, and it said nothing of the sort.Posted in: News
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Nov 1, 2011Forstride posted a message on MineCon Contest Winners AnnouncedUntil a staff member who was directly involved in the contest responds, I'm going to go ahead and assume that this was either rigged, whoever picked it (If it's random, you still need to check who the winners are for eligibility) is stupid, or it's a scam like Primez said.Posted in: News
I'm not saying it IS one of those, but until it's proved otherwise, I'll consider it one of those. -
Nov 1, 2011Forstride posted a message on MineCon Contest Winners AnnouncedProbably not. There isn't a user by the name of TinfoilHate on here either, and the closest result is someone named TinfoilHatter, who has 1 post (Yet it's not even shown).Posted in: News
And before the hater squad shows up and claims I'm jealous, please learn to troll harder. - To post a comment, please login.
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Nether biomes have been re-added, and are available in the latest 1.11.2 build!
It's been a long time comin', but they're finally back!
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Right, forgot to mention the most important part. You have to preface biome names with "biomseoplenty:" (without quotations)
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There is a command to teleport to biomes you know. /bop tpbiome *biomename* (Use underscores for spaces)
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Yeah, that doesn't seem related to Tough As Nails at all. Have you tested it *without* Tough As Nails?
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It's on our to-do list, along with a slew of other config options
Nope. Not a fan of that. It's way too intrusive of a feature IMO
I'm not exactly sure what you're asking...
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Ohh, okay, I see what you mean now. I got confused because he said texture, when it's the model that's wrong. It seems the blockstate JSON for stairs wasn't matching vanilla for some reason, so it was using the wrong model for that specific blockstate.
New version with a fix should be up shortly.
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It's not even worth replying to people who can't be bothered to help themselves in any way at all. 1.7.10 needs to just die already anyway
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Guess you haven't looked into it hard enough then, because I answered that 2 pages back, and if they're not in the mod, clearly there's no way to get them...
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Really not sure what you're pointing out, but our staircase models are pretty much complete copies of vanilla stairs, so...
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Oops, I forgot to change the required Forge version in BOP. Update Forge to version 12.18.1.2039 or higher and you should be good to go.
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We have a page detailing all of the available commands on the wiki
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I fixed it in our 1.10.2 branch, although there currently aren't any builds, and there won't be until Adubbz configures Jenkins to support the 1.10.2 branch on GitHub.
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have fun using a mod that's never going to be updated again i guess
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The bug was fixed, which I said on the previous page. Just update Biomes O' Plenty to the latest version
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https://github.com/Glitchfiend/BiomesOPlenty/issues/716