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    posted a message on [Forge] Father Toast's Mob Mods - Special Mobs, Utility Mobs, and Lava Monsters!
    This main page does look a bit cleaner than the other one, especially with only the mob mods here, not the beta ones and whatnot.

    Edit: I just got the 1.5.1 Update. Ugh, hope this doesn't break everything.
    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    It's really awesome to see how far this mod has come, i remember when it was like 6 pages long. You've done some awesome work, and it's great to see that you are having lots of people using your mods, which are awesome. But, I'd just like to remind you, you promised evil squids of death, and I really want evil squids of death xD. Anyways, keep up the great work!
    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    I have been gone for awhile, Haven't really been into minecraft but am getting back into it. I love the progress that has been made with SpecialMobs, (Finally, Fishing Zombies! >:D) and the Loot mod looks awesome. I am assuming that they go very well together. Ill probably put them back in again tomorrow or the day after, lots of homework :/ Keep up the Good work!
    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    I go to camp for a week and look what i miss, Endercreepers! Excited for the fishing rod zombies, just taking a peaceful stroll and then suddenly see the bobber in front of you, the terrifying sign that youve been trapped by the deadly FISHING ZOMBIE!!!!! BWAHAHAHAHA.
    ahem. Also, excited for all the ideas and possibilities with these mods, like the squids and zombies and whatnot. Keep up the good work!
    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    Quote from lucky141187

    i think you're using chocolate mod....which naturally disable the vanilla+FTSpecial mobs from spawning...you should enable them by using 1 block ID


    Nope, not the chocolate mod. Vanilla mobs work, but if theyre hostile theyre SUPER rare, the games sstill playable, but not as hard, even wiuth the special ones xD
    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    Quote from FatherToast

    Hah, well my first thought was fireballs, then I remembered that they weren't lava squid, then I thought lava squid! Of course, people aren't going to be swimming around in lava, so I'll have to think up some different ideas. :P If I can get normal squid to "swim" in air, I will!

    Edit: ink bombs!

    Add the squids of lava! With Fireballs! And Squids with wings! Dropping Bombs! Huzzah!
    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    `Excited for future squid monsters, but what will they do, theyre just squids, you cant slap a bow on em and say good enough. (Squids with bows!) Angry squid, fleeing squid?, zombie squid that walks on land and eats you? (lol) FLYING SQUID? xD
    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    Quote from FatherToast

    There are mods that let you cut parts off of mobs? Haha, that's awesome! Do they work with my special mobs? I guess I'll find out soon enough, anyway. :P


    Yeah, they work on yours, i think because theyre based off of zombies and skeletons and such they pop apart, and you can turn the blood off too, i think it makes you feel bad xD. thayre pretty cool though.

    EDIT

    Post 123 :D lol
    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    not telling anymore lol
    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    Quote from FatherToast

    Haha, there will definitely be evil squid sea monsters. I just don't know what powers they will have. :P


    Bwahahahaahahahah YES :D >:D/

    Quote from FatherToast

    Hm, interesting. I stopped using mods like Mo'Creatures and stuff a long time ago, so I never thought about how other mods would make them uncommon even at max. I could maybe remove the limit and force the game to raise the spawn rate of vanilla mobs to keep special mobs in check, along with a way to increase the spawn rate vanilla mobs by themselves.

    Im not using mo creatures, the mods i do have that have mobs are
    your 3 mob mods(alls good cept for the special mobs)
    Bosscraft (Works perfectly fine)
    And these dont add mobs but are related,
    Familiars
    Mob Amputation
    Mob Dismemberment
    RandomMobs
    SpecialRandommobs
    RandomMobs Spawner patch thing

    I dont expect you to go through any of this, just posting what i have related to mobs, passives are fine though like cows and pigs.

    And i appreciate thetime you take to like and try to help (especially cause it just seems like me who did something wrong, not a glitch with the mod) :)
    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    pff i guess i have too many mods or something, i have all the spawnrates at 10 and thayre pretty uncommon, and normal hostile mobs arent spawning as well, i dont think its your fault, i think that ii need to go through and start over with my mods, but just in case, anyone else had this problem?
    Posted in: Minecraft Mods
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    posted a message on Poop[V1.3]
    you should make it so that you can smelt the supershit into a supershit ingot, and tools and such with those!
    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    Goats with rifles...

    But are you considering the squids? That would be amazing!!! xD
    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    Quote from FatherToast

    I would definitely backup my saves before doing so! Although, you should be able to just delete the mod and everything will work fine again without permanently destroying a world. :P


    Yeah i have each modset in its own folder, and i just copy my current .minecraft folder contents into the right folder, and if it doesnt work, just get rid of the new one and paste it back in :D

    There are pretty freaking epic btw :3

    EDIT:
    Holy crap stupid idea alert!! (xD)

    Evil Squids.

    With Powers.

    That Is All.
    Posted in: Minecraft Mods
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    posted a message on The Herobrine Mod OFFICIAL 3.6
    I tried to get the familiar pack to work but they dont show up in the book, i have the downloaded file in my mods folder, like the familiars post says, and i have the dragon one and it works, so do you have any idea why this one isnt? can i only have one add on at a time?
    Posted in: Minecraft Mods
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