5ives, I thought I did. Did you use labyrinth-0.2.5.jar version?
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Nov 14, 2017Posted in: WIP Mods
cosmo3001, I spent some time by creating mod based on weahavecookies56 tutorial to check if there is a issue. And no, I find no difference.
Here is a mod: http://www.mediafire.com/file/198e1lmggmc2mbl/modid-1.0.jar
It flood a chat console with speed values calculated basing on player tick. You can check if there is a difference by yourself.
Nov 10, 2017Posted in: WIP Mods
This is intended. Before you train your running skill, sprinting speed is lower at 7%. You may just disable running skill and you will run with vanilla speed. Do you really want a config option for starting running speed?
Nov 4, 2017Posted in: Minecraft Mods
You need Cubic chunks installed for this mod to work. Get one at http://forkie.me but read that thread first:
Mod allow to quickly load and save game state (blocks and entities) at single save point both in single- and multiplayer game.
Use `/q save` and `/q load` to load or save game or buttons from game pause menu.
Limitations: not logged players will not be saved and will not be loaded. Any other discovered limitation is a bug and should be reported.
Sep 30, 2017Posted in: WIP Mods
Aug 15, 2017Posted in: WIP Mods
Non zero chance, yes. But currently I'm trying to make Dungeon generator for Cubic Chunks more playable (including long term playability) and current main version of Cubic Chunks is for Minecraft Forge 1.11.2.
I released a source code of a mod (link available from Curse page) and whoever is willing to do a job of rewriting Iblis mod to 1.7.10 are welcomed to do so.
Aug 6, 2017Posted in: WIP Mods
Suggestions are welcomed. Modpacks are welcomed too.
Sprinting speed amplifier limit is removed. As for smooth sprinting speed control I decide to use such mechanics:
Press "forward" and then click shortly "sprint" button. You will start running slightly faster (with vanilla sprint speed). After that you may press and hold "sprint" button and you will quickly speed up.
If you need something else, don't hesitate to ask.
Aug 4, 2017Posted in: WIP Mods
Sure. I assume only sprinting speed?
Jul 2, 2017Posted in: WIP Mods
Jun 30, 2017Posted in: WIP Mods
Wow, someone actually download this mod. I have 1 download in count on Mediafire. In that case - here is a fresh version.
Jun 6, 2017Foghrye4 posted a message on Minecraft 1.12-pre7: entity path navigator still dumb and buggyPosted in: Reviews
Jun 4, 2017Posted in: WIP ModsIblis mod add a two separated attribute systems. One set of attributes can be raised using vanilla Minecraft experience levels (which I will call "characteristics") and second set is trainable skills.
Since editing this forum posts using build-in editor drive me into depression, I will keep up-to-date only CurseForge page of this mod. Check this link for actual information: https://minecraft.curseforge.com/projects/iblis
Latest gameplay video:
Each level of characteristic require same amount of experience levels of player for raise as level value itself.
For example, to raise "Max health points 2" -> "Max health points 3" you need a 2 experience levels.Here is a list of characteristics:
SkillsEach skill require special condition to be raised. Each point of skill raise parent skill at 1/2 of point and wisdom at 1/4 of point. Effective skill value is a sum of skill value itself + parent skill + wisdom. Wherefore experienced armourer is able to effectively use sword and vice-versa.
- Max health points
- Damage base
- Attack speed
- Knockback resistance
SwordsmanshipRaised each successful attack with any tool, which grant bonus to attack damage. Amount of points depends from target armor value. Full skill value is added to attack damage.ArcheryRaised each successful attack with bow.
Full skill value affect arrow damage as: damage=damage*(full_skill_value+0.2)leftAffect accuracy of shotgun and critical strike chance of shotgun (if above 8).ArmorsmithRaised each time item with armor bonus is crafted. Affect armor and armor toughness bonus of item. Works with mod items if mod load recipes before this mod.
WeaponsmithRaised each time item with damage bonus is crafted or bow crafted. Affect damage bonus of item and arrow damage bonus of bows. Works with mod items if mod load recipes before this mod.
Mod add two buttons as seen on screenshot:
First one, labeled "C" turn red when there is characteristics, which could be upgraded and leads to characteristics GUI.
Second one, labeled "S" leads to skills GUI.
Characteristics GUISkills GUIEffect of low weapon crafting skill on sword characteristics:Books: Guide and Adventurer diary.
Adventurer diary is item, which could be used by players to exchange wisdom and to save skills beyond a point of death. Each time diary is crafted it store skills gained by player and with penalty of 30% player could restore his skills after death.Guide books is a source of knowledge obtained via loot chests in dungeons.Player zombie.Whenever player dies instead of dropping items it spawns zombie with player equipment. Killing this zombie release all experience levels (including whose whom was spent on characteristics) in XP orbs.
Steel ingot texture used in this mod is taken from Mekanism. Official website: http://aidancbrady.com/mekanism/
Download:Post scriptum: Although Iblis is a standalone mod it is specially designed to work together with Dungeon generator for a Cubic chunks mod (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2818004-dungeon-generator-for-cubic-chunks-mod)
May 14, 2017Posted in: WIP Mods
BaccarWozat your suggestion is fullfilled.
Mod now contains three config options:
1. "dungeonStartHeight" - what you ask for. Height below whom dungeon will be generated.
3. "dungeonBiomeHeightLowerBound" - biome values range in whom dungeons will be generated. A few examples: Ocean biome has biome height base equals to -1.0, Deep ocean biome: -1.8, Plains: 0.125, Forest hills: 0.45, Savanna Plateau: 1.5. By default lower bound is set to -1.1, therefore dungeon will be not generated under "Deep ocean" biome. Using those two values you can set dungeon generation to be performed only under hills or only under oceans or only under plains.
All config options is saved within world data in a moment of a new world creation, therefore you can create a several worlds with different config.
Barteks2xindeed it is a workaround. I suspect mentioned above bug is an old vanilla bug, which is still ignored by Mojang:
0.1.3 released. Update your Cubic chunks as well.
0.1.4 released. Update your Cubic chunks as well.
0.1.5 released. Use latest Cubic chunk version for MC1.11.
Fixed compatibility with dedicated MinecraftForge server.
0.1.7 released (I forgot what I changed in 0.1.6). Mobs now spawned in groups. Some mobs (slimes, vexs) are nerfed. Mob target seek range increased to 12 cubes.
0.1.11 Villages (including village market GUIless interface for trading)
0.2.0 updated to Minecraft Forge 1.12.1
0.2.5 "Missing floors", slimes limited to size of 2, block pattern is persistent across session.
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