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    posted a message on Dungeon generator for Cubic chunks mod

    5ives, I thought I did. Did you use labyrinth-0.2.5.jar version?

    Posted in: WIP Mods
  • 0

    posted a message on Iblis - vanilla expirence to attributes and trainable skills.

    cosmo3001, I spent some time by creating mod based on weahavecookies56 tutorial to check if there is a issue. And no, I find no difference.
    Here is a mod: http://www.mediafire.com/file/198e1lmggmc2mbl/modid-1.0.jar
    It flood a chat console with speed values calculated basing on player tick. You can check if there is a difference by yourself.

    Posted in: WIP Mods
  • 0

    posted a message on Iblis - vanilla expirence to attributes and trainable skills.

    cosmo3001

    This is intended. Before you train your running skill, sprinting speed is lower at 7%. You may just disable running skill and you will run with vanilla speed. Do you really want a config option for starting running speed?

    Posted in: WIP Mods
  • 3

    posted a message on Quicksave-Quickload mod for CubicChunks

    You need Cubic chunks installed for this mod to work. Get one at http://forkie.me but read that thread first:

    http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/wip-mods/2792887-cubic-chunks-mod-almost-infinite-world-height-and

    Mod allow to quickly load and save game state (blocks and entities) at single save point both in single- and multiplayer game.

    Use `/q save` and `/q load` to load or save game or buttons from game pause menu.

    Limitations: not logged players will not be saved and will not be loaded. Any other discovered limitation is a bug and should be reported.

    Download:

    http://www.mediafire.com/file/6i9s3fv8alxrl77/quicksave_quickload-1.0.1.jar

    Posted in: Minecraft Mods
  • 1

    posted a message on Iblis - vanilla expirence to attributes and trainable skills.

    Non zero chance, yes. But currently I'm trying to make Dungeon generator for Cubic Chunks more playable (including long term playability) and current main version of Cubic Chunks is for Minecraft Forge 1.11.2.


    I released a source code of a mod (link available from Curse page) and whoever is willing to do a job of rewriting Iblis mod to 1.7.10 are welcomed to do so.

    Posted in: WIP Mods
  • 0

    posted a message on Iblis - vanilla expirence to attributes and trainable skills.

    Suggestions are welcomed. Modpacks are welcomed too.

    Sprinting speed amplifier limit is removed. As for smooth sprinting speed control I decide to use such mechanics:

    Press "forward" and then click shortly "sprint" button. You will start running slightly faster (with vanilla sprint speed). After that you may press and hold "sprint" button and you will quickly speed up.

    If you need something else, don't hesitate to ask.

    Posted in: WIP Mods
  • 0

    posted a message on Iblis - vanilla expirence to attributes and trainable skills.

    Sure. I assume only sprinting speed?

    ____________________________

    Done.

    Posted in: WIP Mods
  • 0

    posted a message on Iblis - vanilla expirence to attributes and trainable skills.

    Thanks, Sebastrion.

    Posted in: WIP Mods
  • 0

    posted a message on Iblis - vanilla expirence to attributes and trainable skills.

    Wow, someone actually download this mod. I have 1 download in count on Mediafire. In that case - here is a fresh version.

    Posted in: WIP Mods
  • 0

    posted a message on Minecraft 1.12-pre7: entity path navigator still dumb and buggy

    Video:

    Posted in: Reviews
  • 0

    posted a message on Iblis - vanilla expirence to attributes and trainable skills.
    Iblis mod add a two separated attribute systems. One set of attributes can be raised using vanilla Minecraft experience levels (which I will call "characteristics") and second set is trainable skills.

    Since editing this forum posts using build-in editor drive me into depression, I will keep up-to-date only CurseForge page of this mod. Check this link for actual information: https://minecraft.curseforge.com/projects/iblis


    Characteristics

    Each level of characteristic require same amount of experience levels of player for raise as level value itself.

    For example, to raise "Max health points 2" -> "Max health points 3" you need a 2 experience levels.

    Here is a list of characteristics:

    • Max health points
    • Damage base
    • Attack speed
    • Knockback resistance
    • Luck
    Skills
    Each skill require special condition to be raised. Each point of skill raise parent skill at 1/2 of point and wisdom at 1/4 of point. Effective skill value is a sum of skill value itself + parent skill + wisdom. Wherefore experienced armourer is able to effectively use sword and vice-versa.

    Swordsmanship
    Raised each successful attack with any tool, which grant bonus to attack damage. Amount of points depends from target armor value. Full skill value is added to attack damage.
    Archery
    Raised each successful attack with bow.
    Full skill value affect arrow damage as: damage=damage*(full_skill_value+0.2)
    left
    Affect accuracy of shotgun and critical strike chance of shotgun (if above 8).
    Armorsmith
    Raised each time item with armor bonus is crafted. Affect armor and armor toughness bonus of item. Works with mod items if mod load recipes before this mod.
    Weaponsmith
    Raised each time item with damage bonus is crafted or bow crafted. Affect damage bonus of item and arrow damage bonus of bows. Works with mod items if mod load recipes before this mod.

    GUI

    Mod add two buttons as seen on screenshot:


    First one, labeled "C" turn red when there is characteristics, which could be upgraded and leads to characteristics GUI.

    Second one, labeled "S" leads to skills GUI.


    Characteristics GUI

    Skills GUI

    Effect of low weapon crafting skill on sword characteristics:

    Books: Guide and Adventurer diary.

    Adventurer diary is item, which could be used by players to exchange wisdom and to save skills beyond a point of death. Each time diary is crafted it store skills gained by player and with penalty of 30% player could restore his skills after death.

    Guide books is a source of knowledge obtained via loot chests in dungeons.
    Player zombie.
    Whenever player dies instead of dropping items it spawns zombie with player equipment. Killing this zombie release all experience levels (including whose whom was spent on characteristics) in XP orbs.

    Steel ingot texture used in this mod is taken from Mekanism. Official website: http://aidancbrady.com/mekanism/

    Download:

    https://minecraft.curseforge.com/projects/iblis/files

    Post scriptum: Although Iblis is a standalone mod it is specially designed to work together with Dungeon generator for a Cubic chunks mod (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2818004-dungeon-generator-for-cubic-chunks-mod)
    Posted in: WIP Mods
  • 2

    posted a message on Dungeon generator for Cubic chunks mod

    BaccarWozat your suggestion is fullfilled.

    Mod now contains three config options:

    1. "dungeonStartHeight" - what you ask for. Height below whom dungeon will be generated.

    2. "dungeonBiomeHeightUpperBound".

    3. "dungeonBiomeHeightLowerBound" - biome values range in whom dungeons will be generated. A few examples: Ocean biome has biome height base equals to -1.0, Deep ocean biome: -1.8, Plains: 0.125, Forest hills: 0.45, Savanna Plateau: 1.5. By default lower bound is set to -1.1, therefore dungeon will be not generated under "Deep ocean" biome. Using those two values you can set dungeon generation to be performed only under hills or only under oceans or only under plains.


    All config options is saved within world data in a moment of a new world creation, therefore you can create a several worlds with different config.


    Barteks2xindeed it is a workaround. I suspect mentioned above bug is an old vanilla bug, which is still ignored by Mojang:


    _______________________

    0.1.3 released. Update your Cubic chunks as well.


    _______________________

    0.1.4 released. Update your Cubic chunks as well.

    Screenshot:

    _______________________

    0.1.5 released. Use latest Cubic chunk version for MC1.11.

    Fixed compatibility with dedicated MinecraftForge server.

    _______________________

    0.1.7 released (I forgot what I changed in 0.1.6). Mobs now spawned in groups. Some mobs (slimes, vexs) are nerfed. Mob target seek range increased to 12 cubes.

    _________________________

    0.1.11 Villages (including village market GUIless interface for trading)

    ____________________________________________

    0.2.0 updated to Minecraft Forge 1.12.1

    __________________________________________

    0.2.4 tunnels

    __________________________________________

    0.2.5 "Missing floors", slimes limited to size of 2, block pattern is persistent across session.

    Posted in: WIP Mods
  • 0

    posted a message on Angel of Vengeance (AoV)

    Dungeon generator for Cubic chunks mod version 0.1.1 or higher now generate an angel statue in "Workshop" room from AoV mod if it is loaded.


    Posted in: Minecraft Mods
  • 0

    posted a message on Angel of Vengeance (AoV)

    Nice.

    Posted in: Minecraft Mods
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