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    posted a message on Taking mod requests and updates [on HIATUS]

    The Discord link expired. Did you disable it or delete the server?


    I made a thread about my concept here: minecraftforum.net/requests-ideas-for-mods/2892221-single-mod-skyblock-world-tree


    Brief summary: A new tree type that automatically plants more saplings when it grows, so it spreads outward endlessly. And from which most resources in the game can be acquired directly or indirectly.


    I reserve the right to make my own version of the same mod if and when I learn Java, but the version you make would be yours to design and distribute as you like.

    Posted in: Requests / Ideas For Mods
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    posted a message on Do you have a mod idea? I can program it!

    Could you make a world type mod that produces chunk-width strips or slices of terrain, separated by 48-block gaps down to void? Basically just making three out of every four rows of chunks completely empty of blocks. And preferably the slices would be generated such that even adjacent world-slices would have disconnected and individually generated biomes. So you could build a straight bridge 48 blocks between a desert and an alpine mountain, for one example.


    Optional would be to have Strongholds and abandoned mineshafts be among the only things still allowed to generate through the gaps. And if you can make a customization page for world types, adjusting the width of both the slices and the gaps would make sense.

    Posted in: Requests / Ideas For Mods
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    posted a message on Single-mod Skyblock: World Tree
    Quote from KingEdward9830»

    I personally think that instead of endlessly auto-expanding(as that would cause lag eventually no matter how slow due to how many saplings there'd be after awhile) that this tree should instead grow, creating its little root island, and planting more at the edges ONLY if a certain requirement has been filled by the player before the sapling matures. Example: By default when growing the tree does not make saplings, but if the original sapling was fed EXP by the player before it grows, then it will spawn more saplings dependent on how much EXP was fed(up to a cap).


    For people with slow computers that are prone to lag, I would recommend to decrease the render distance. And if that's not sufficient, disabling the automatic planting of additional saplings is the first and most important thing that will absolutely be in the config file. I'm also trying to keep the mod simple-ish to code, mostly just repurposing mechanics that are already in the Vanilla game.
    Quote from Ben_Goldberg»

    I have a few suggested enhancements for your idea:





    Auto-replanting saplings in the same place is actually not a part of this proposal at all. When the tree grows, it would have new saplings in different places at the edges of its root structure. That's how the outward propagation takes place. So an external mod that replants saplings in the same place would in fact only be a nuisance, since it would make curbing the spread more difficult if the player decided that was necessary.


    Also, part of the intent of this mod is to be able to stand on its own. I don't care if people put this mod in a modpack, but I definitely don't want to require a modpack to play it properly. So I do want a means of acquiring most practical resources in this mod, without relying on other mods to fill in large gaps.


    I like your first suggestion, and appreciate the third.

    Posted in: Requests / Ideas For Mods
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    posted a message on Taking mod requests for simple to medium ideas

    Thanks! I'll make a new instance for 1.12.2 and try it out ( =

    Posted in: Requests / Ideas For Mods
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    posted a message on Taking mod requests for simple to medium ideas

    Great. Thanks. I can help bug test it, whenever you have a playable alpha version.

    Posted in: Requests / Ideas For Mods
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    posted a message on Taking mod requests for simple to medium ideas

    I would suggest 3.5 seconds. It takes 1.2 seconds to fully draw a bow, so that gives you two shots (with minimal aiming) at a distance. Combat is much faster-paced in Minecraft than in Bloodborne, but two seconds would be barely enough to make up for the knockback of whatever hit you in melee. But perhaps the exact timeout could be changeable in a config file?

    Posted in: Requests / Ideas For Mods
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    posted a message on Taking mod requests for simple to medium ideas

    Do you know how to modify the health bar/ damage mechanics? I would be very interested in a mod that implemented something like Bloodborne's Rally health system. In that, when you take damage you can earn that health back if you do damage back to monsters within the next few seconds. I know some mod in Sky Factory 3 already has a health stealing/vampirism weapon enchantment, so you might be able to base it on that, maybe in combination with a hidden status effect for the "at risk" hearts? I don't know how simple this would be, so feel free to reject it.

    Posted in: Requests / Ideas For Mods
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    posted a message on Mod Ideas or Requests

    Mod name: World Tree mod


    Description:


    In-depth description here: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/requests-ideas-for-mods/2892221-single-mod-skyblock-world-tree


    Basically, a new tree type that self-propagates due to having saplings as part of its growth, and can be used to acquire a majority of the natural resources in the vanilla game through various means. If you can make tree-like growing structures and blocks that transform into other blocks under conditions (ex: ice melting), you can probably make this mod. But it's also pretty complex and I'd understand if you don't want to tackle it.


    Date: no date. But if you could please, make the mod for 1.10.2.


    Flexibility:


    Pretty flexible. It would be your mod that was just using my idea. I do reserve the right to make my own version, if and when I put in the effort to learn Java. But this version would be your mod. I'm only a consultant here.


    Post: yes.


    Help:

    I can provide all necessary textures, consult on design decisions as requested, and am willing to help however I can wherever I'm wanted. But I don't have the experience to help much at all with code.
    Posted in: Requests / Ideas For Mods
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    posted a message on Single-mod Skyblock: World Tree

    Link to proof-of-concept preview images


    Description:

    The World Tree is a concept for a single mechanic through which endless surface world can be automatically but slowly propagated outward in a void.


    It starts with a World Tree sapling that can be planted on a single block of dirt. When it grows, this tree will also spread a structure of solid root blocks at and slightly below roughly surface level. Note, the preview images are not to be taken as exactly literal, I would prefer a little more randomization and rounding in the shape and size of the root network and placement of saplings.


    World Tree saplings can be planted directly on root blocks as well as dirt. And the root structure, at its edges, will automatically have 1-3 saplings planted, with a 1-block deviation on the Y axis from the altitude of the origin sapling. This means that World Trees will perpetually grow and re-plant outward, gradually overtaking the void and creating a new surface world. (Ideally the auto-planting of new saplings would be able to be disabled in a config file for anyone who wants to use the mod in a non-Skyblock capacity.)


    Root blocks transform over time, in certain circumstances. Under direct rainfall, root blocks will rapidly transform into grass blocks. And in very low light levels, root blocks will very slowly petrify into stone.


    (The player will likely accumulate lots of root blocks, so a 1-to-1 roots to planks crafting recipe would be generous to include.)


    The end result is an endlessly expanding and thickly forested surface of grass, with a small layer of stone underneath. The height variance should generate rough hills.


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    Other more optional features that would allow greater Skyblock functionality:

    A significant chance that World Tree leaves will drop apples.


    A small chance that other sapling types, cactus, cocoa beans, or sugar cane will be dropped by World Tree leaves. This could also be implemented as a chance that other sapling types spawn in the place of the World Tree saplings during structure generation.


    A chance (smaller than flint from gravel) that the root block will drop potatoes, carrots, beet seeds, pumpkin seeds, or mushrooms.


    A chance to generate one or two water source blocks in the bottom of the root structure.


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    Things that would preferably be in a config file:

    Whether or not growing root blocks replace/destroy other blocks already present in the space the roots are growing into.


    Whether or not World Tree saplings are automatically planted at the edges of the roots of grown World Trees (the auto-expansion).


    A way to disable the above listed additional Skyblock functionality, of getting seemingly unrelated natural item drops from the World Tree blocks.


    Possibly, an option to increase the number of planks craftable from World Tree wood from 4 to 6 or 8.


    Possibly, a way to set the probability of apples and World Tree saplings dropping from World Tree leaves.


    Possibly, a way to slow or accelerate the rate at which roots in darkness petrify into stone.


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    Blocks and items Recap/checklist:

    World Tree sapling block. Can be planted on dirt, grass, or World Tree root blocks. Grows into World Tree structure.


    World Tree wood block. Craftable into World Tree planks, 1-to-4 ratio.


    World Tree leaves block. Drops World Tree saplings and apples. May also drop cocoa beans, sugar cane, cactus, oak saplings, spruce saplings, birch saplings, dark oak saplings, acacia saplings, or jungle saplings.


    World Tree planks block. All regular wood planks crafting recipes should apply. For doors/boats/etc, recipe can default to the oak version of the resulting item.


    World Tree root block. May drop potatoes, carrots, beetroot seeds, pumpkin seeds, red mushrooms, or brown mushrooms. Under direct rain, transforms into grass block. In low light levels, transforms into stone. Craftable 1-to-1 into World Tree planks.


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    This concept is free to use:

    I can provide all necessary textures, if so desired. If the coder wants, I can also be a consultant on development decisions. I'm also willing to help beta-test unstable development versions of the mod as needed. But I'm basically putting the idea out there for anyone to use however they want to. I have no expectation to hold sway over any further development. However, I do expect to be told if my idea is used so I can download and use the mod myself.


    If anyone has any suggestions on how ores, lava, sand, gravel, and clay could be acquired in this system, go ahead and post them below to be considered by whoever may decide to make the mod.

    Posted in: Requests / Ideas For Mods
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