Are you ready to have some fun? Good. Well im trolling you. Your not going to have fun. Your going to beat your head into your computer, and scream. Just kidding, im trolling you about trolling you! Trolol.
This map is somewhat bugged. and by somewhat its not bugged at all Trolol
when you die, you must redownload the map. or use spc to get back to the spawn. Secret java coding. I can do that. Or can I? its a mystery....
But to be nice to you. Theres really only one place where you can die. without being stupid.
All the basic rules,
Play on peaceful, we don't want the creepers trolling you. Just me
I was disappointed to see how it worked. I thought there was gonna be a whole redstone system that made images appear on the redstone lamps, not just NPCs falling out of the ceiling. I'm gonna try to make a tv with redstone systems like I descibed.
Well i have searched around and haven't seen any castle crasher mod releases only seen this which is still a WIP ( http://www.minecraft...s-in-minecraft/ ) and never saw a release so i figured i would make a castle crasher mod ( this is my first mod so it won't be perfect but will try and make it to the best of my ability ).
if you find anything that i should add to it plz leave a comment and i will try and add it.
The Following has been added: - all weapons (including some of the dlc weapons from the game)
- coin system
- Grey Knights( you can pay them and they will follow you and kill)
- all Animal Orbs( each do special things )
- new music discs The Following is going to be added: - Character Selection(so you can choose between green, blue, red, and orange knight even the purple and pink) - all enemies (each will spawn in new biomes that will be added to the game) - all bosses( they will also be spawned in new biomes ) - adding ridable animals( e.g Aligator, Horse ) - add merchants to buy weapons and ect. - usable magic ( depending on which character you are ) - and finally stats ( e.g magic, strength, defense, and agility )
block2brick converts an area from a Minecraft world to bricks in LEGO Digital Designer format.
First decide what part of your world do you want to convert and find out the area's global coordinates. This can be done in Minecraft by pressing F3, note down the x, y and z numbers (omitting the fraction part). These are the global coordinates of your position. For this tutorial let's assume that:
Then, after unpacking block2brick-0.1.tar.gz and entering the block2brick-0.1 directory, run something like this in your shell/console:
-d dictionary, describes how blocks should be converted. No need to change this, unless you are modifying the dictionary.
-i input, Minecraft world that will be converted, must point to the actual directory (in Linux it's /home/<user>/.minecraft/saves/<world>, in Windows 7 it's C:\Users\<user>\AppData\Roaming\.minecraft\saves\<world>).
-o output, the resulting LDD file.
-x, -y, -z conversion ranges, -z 118:148 means that blocks in z range from 118 to 148 will be converted. A good choice for x and z range is <your global position>-5:<your global position>+5. y (height) can be <your global position>-10:<your global position>+20, converting pure air above your head does not decrease performance.
-h help, also describes the parameters
Start with these small ranges (-5...+5), see how your computer performs when actually opening the result in LEGO Digital Designer. My experience is that lxf files with 20k bricks are reasonably fast to load and manipulate, 40k and more is questionable.