Stevian Villagers
Simple medieval townsfolk with familiar faces

Simple medieval townsfolk with familiar faces

I'm a big fan of the original "look and feel" of minecraft, with its simple low-resolution textures, and slightly medieval/fantasy feeling. But the villagers have always left me feeling a little sad, and so I thought I'd make a resource pack, JUST to replace the villagers with something a little more.. familiar.
The Stevian Villagers resource pack is a very light pack, which only replaces the textures on the 5 stock villager types (as well as the unused sixth "villager"). Gone are the silly noses and unibrows, replaced with friendlier, more steve-ier characters: The Farmer, the Barmaid, the Blacksmith, the Village Historian, and the Lord Mayor. Each with their own unique style and personality.

Installation Instructions (No mod-loaders or utilities required!)
- Download the ZIP file above.
- Navigate to the ".minecraft" folder on your computer.
- Move or copy the ZIP file into the "resourcepacks" folder.
- Launch Minecraft and log in.
- Click "Resource Packs" button on the minecraft title screen.
- Select the "Stevian Villagers" pack from the list.
- Click "Done" and start playing Minecraft as usual!
Screenshots









Videos & fan stuff
"Stevian Villagers Texture Pack" - video preview by EpicSorenMC
Terms of Use
Yes, you may include (remix) these villager skins in your own resouce packs, modified, or as-is. You may do just about anything you like with this resource pack, so long as you credit me for my work. If you do include these villager skins in your project, please post a comment in this thread and link to it!
License
This work is licensed under a Creative Commons Attribution 3.0 Unported License

Release notes
1.3 - Updated to "Resource Pack" for compatibility with Minecraft 1.6+
1.2 - Added Zombie Villager and Witch. Fixed skirt on Butcher.
1.1 - Added texture for Iron Golem.
1.0 - Initial release.
Known Issues
Reproductive issues
In their natural state, villagers appear to be sexually monomorphic, that is to say, they don't seem to have genders. Villager reproduction can occur between any two villagers, regardless of character class. The "Girls" (barmaids/butchers) as defined in this resource pack, are far outweighed by the population of "Boys" (all the other villagers) in any given village. As such, most "breeding" is statistically most likely to be between two villagers who have a texture that suggests they are both male. The only hope for fixing this would be if Mojang suddenly decided to add a second "Female" villager type. Given that all the other breedable minecraft mobs are sexually monomorphic, I suspect we'll be waiting a long time for this. At the end of the day, it's just a game. Have a laugh, and get back to mining. Life is too short to stress about things like this.
Children with beards
Villager Children don't have their own texture, so they use the texture of the adult class that they're destined to become. As such, they may appear with white hair, beards or 5-o'clock-shadow. Since there is no "Child.png" to modify, this is currently un-fixable. Assume the children are "Playing Dress-up" for a school play.
Stuff for supporters

[url=http://www.minecraftforum.net/topic/1016007-16x12-stevian-villagers-2102012/][img]http://i.imgur.com/Y3vMe.png[/img][/url]
Thanks to Sphax84 for inspiring the post layout.
[represent]
1
;D
1
5
So, I am seeing a crapload of dimension threads here and in suggestions-Aether, Improved Nether, Atlantis Dimension, improved End, new Beginning dimension, Yin dimension, Yang dimension, Waffle dimension blah blah blah- And for the most part, they're really good, and I think they should be implemented. But here's the thing. WHY OVERCOMPLICATE? Minecraft is at least 70%, if not more, about the Overworld and your experiences, trials and such in there. Now I see there is an Aether thread and mod that quite frankly overcomplicates the WHOLE FLIPPING IDEA. Don't get me wrong, I'd love a sky dimension, so long as it was very different from the End. But... Bronze, silver and gold dungeons and bosses? Three new tree kinds and some ten new mobs? About three new kinds of toolset from different materials? Two tameable mob species, both ridable and one breedable to the point that its almost a mini-game? And more!? And the last Nether idea I saw first turned the place into a boss dimension before you could access the actual Nether, and I have seen all kinds of sugestions, namely giant netherworms, Nether skeletons, Nether trees (!), Nether ores of at least four kinds, Nether toolsets, passive Nether mobs, a giant Nether made of various layers that aren't even Nethery... I mean, really, is this necessary? Minecraft dimensions are not supposed to take over from Overworld. Sure, the End needs tuning up, the Nether could do with an ore-MAYBE two- And we seriously need an Atlantis/water dimension, but stop taking the whole idea so far out.
Mods, if this thread is in the wrong section, please move it to Suggestions or something. Thanks.
1
1
Just, YES.
1
BUT I ESCAPED!
I stumbled my way out...
AND INTO A FRIGGEN LAVA LAKE.
2
What I am looking for here is a modder who will make a relatively simple mod for me without payment(haven't got Paypal), which, obviously, is called the Ghastbow. Here's the basics (remember that I am able to do the items.png texturing)...
1) The recipe for a Ghastbow should require three blaze rods, three ghast tears and three pieces of string. Like this.
...So, the recipe for a bow, but with blaze rods for sticks and ghast tears in all the gaps.
2) The fuel for a Ghastbow will be an item called Netherspheres, easily crafted from netherack and a lava bucket(bucket will be returned upon crafting, like cake). Like this.
A lava bucket surrounded by netherrack. This will make 16 Netherspheres, which will have the exact same appearance as actual ghast/blaze fireballs, with the animated fire effect on the background(I doubt this is possible by texturing, and again, the effect should be easy to make for a good modder).
3) The Ghastbow, unlike the average bow, has to be fully charged to be fired. Each shot launches one ghast fireball, explosiveness and all.
4{optional challenge}) Dispensers should not be able to fire Netherspheres, unless they are crafted with Netherrack and a Ghastbow instead of cobble and a bow. Blocks and items shot by these Netherdispensers will be on fire, and unless they are collected quick, will vanish as in lava or fire. Arrows, snowballs and splash potions launched will have the fire effect, but this will not chane their behavior.
5{optional challenge}) Sometimes a Netherskeleton will spawn in the Nether with a Ghastbow! I will personally do the texture for these if any modder ever takes up the challenge. Netherskellies will usually spawn near Zombie Pigs, and should be immune to fire.
So, that is basically it!
2
2
1
(...)
I cause all the awkward situations in my direct area, its everyone elses problem to deal with 'em.