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    posted a message on Better Than Wolves Total Conversion!
    Quote from Beasty_Muffins»

    This may be too hardcore for some, but I always wanted the penalties of death to extend right into the lategame, even when you've built up significantly around the original spawn area.


    Hehe... well, I'll avoid spoiling anything, but it does keep on being relevant now ;)

    Posted in: Minecraft Mods
  • 1

    posted a message on Better Than Wolves Total Conversion!
    Quote from ornateheidur»

    Any reason for wheat not growing under light blocks?


    Yes.

    Posted in: Minecraft Mods
  • 1

    posted a message on Better Than Wolves Total Conversion!

    The installation guide in the btw forums installation thread is the official one, and it is already the one linked in the readme. The wiki is player maintained and I have no direct control over it other than occasionally mentioning to people involved with it when something is out of whack (which I did last month).


    Default settings / normal difficulty is recommended.

    Posted in: Minecraft Mods
  • 2

    posted a message on Better Than Wolves Total Conversion!
    Quote from ornateheidur»

    Im currently progressing trough villager trading and found that the butcher kind of removed pretty much all need for caring about growing and making food. Im all for tech progression but for me the villager trading just removed the need for doing anything with animals and crops to a large degree.


    That's a fair point. I balanced the villager trades before all the crop and animal hunger reworking, so it makes sense that they no longer feel appropriate.


    Will take a note to do a pass on that.

    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from Prototype2001»

    Hey FC, i noticed you mentioned reducing farmland hydration range from 4 to 2 or 1, but it is still 4 in the latest version. While planters are no longer auto hydrated and their hydration range is now 1. Is either a bug or unintended?


    I forget the ranges right now, but the planter can now be auto-hydrated from underneath which is an important factor in automation.

    Posted in: Minecraft Mods
  • 1

    posted a message on Better Than Wolves Total Conversion!
    Quote from Prototype2001»

    Just started playing BTW again and i have to say, watermelon spam is a far superior food as oppose to bothering with wheat/bread & animal farms with each being severely nerfed. Anyone else at this conclusion?


    Yeah, me :)


    Crop rebalance is an ongoing process. Melons have yet to get the full treatment,

    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from WackoMcGoose»

    I think the reason everyone keeps asking for Optifine compatibility isn't optimization stuff, but shader usage, for which there is no workaround except to install Optifine...


    Other than you, I think only one person has asked in like the last 3 years. "Everyone" might be a tad of an exaggeration.

    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from rocketman314»

    Yes, the btw forums.

    Invitation only.



    Visible to everyone, so an entirely valid place to receive updates on new versions and such.


    Not by invitation, registration is simply not open most of the time as I prefer to avoid the headaches new members tend to bring.

    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from illumi_natu»

    Hey Flower, where are you going to move this to with the forums shutting down? Or is this going to be the final version of the mod? I remember this mod from when I was 10, just starting in beta 1.7.3.


    Official forums for the mod have been here for like 7 or 8 years now :)


    http://www.sargunster.com/btwforum/index.php

    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from jaxlumber»

    So, I will blindly ask; why is the link to download the old versions now private?


    The short answer is that I prefer not to support old versions, and no, that's not changing.

    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!

    [**** NEW RELEASE ****]

    Version 4.B0000002 of Better Than Wolves is ready for download!

    Download Link

    This release contains the following changes:

    -Changed the way dirt loosens its neighbors when dug with crappy tools to make for more interesting behavior, and so that dirt slabs loosen in the same manner as full blocks.

    -Changed child animals to not grow into adults unless they have the space around them to do so. This fixes a bug where children would sometimes suffocate upon growing into adults, and puts another juicy nail in the coffin of quantum animal farms.

    -Changed (rebalanced) desert and jungle temple loot to be more interesting, and less uber.

    -Changed village blacksmiths to generate with water in their trough, rather than lava, as it is more thematically appropriate and a slightly less advantageous find given how powerful lava can be in the early game.

    -Changed the way chunk generation works slightly, so that changes made to structures (temples, village buildings and strongholds) will no longer affect stuff like the distribution of ores within a chunk or other random "decorative" aspects. However, this necessitates that such things will be affected one last time for this one release. This will not affect biome distribution or the contour of terrain, or anything major that would cause seams in your world, but will affect minor aspects like where a particular veins of ore or trees may appear within a chunk. This was done so that changes can be more easily made to things like loot lists and structure details without having to worry about affecting too many other aspects of chunk generation.

    -Changed cows to experience less knockback than other animals as befits their stature.

    -Changed Mushrooms to be crushed by falling blocks.

    -Fixed a problem where sheep were still breeding with Cookies rather than with Pumpkin Pie.

    -Fixed a problem where cows wouldn't bestow their hoofsies while grazing.

    -Fixed a problem where pistons would occasionally extend two arms when first placed by the player.

    -Fixed a problem with the weeds texture not being reinitialized when a new texture pack is selected. This will hopefully fix rendering issues with weeds that players were experiencing.

    Toroidal Poultry.

    -------------

    If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:

    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from BMPBigTime»
    is there currently anyway to help find original spawn without a compass?



    Nope, compass is the only way, as intended. It's not meant to be easy to recover from death.

    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!

    Hey FlowerChild, have you ever thought about adding platform siding or slabs? I know that it's probably not something you will add, but I think it'd be cool for cosmetics and could be used to make things like sleeker elevators/lifts.


    Coincidentally, that topic was discussed here:


    https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1272992-better-than-wolves-and-and-and-total-conversion-v4?page=1628#c42708

    Posted in: Minecraft Mods
  • 1

    posted a message on Better Than Wolves Total Conversion!

    I just changed the download link in the OP to a small "b" release which contains the following changes:

    -Added new Wet Brick and Uncooked Nether Brick items as the interaction between the clay ball items being applicable as both mortar and placeable brick blocks was creating unnecessary interface confusion. They're created with a single item of the corresponding type in the crafting grid.

    -Changed the various forms of mortar (Clay, Slime, and Nether Sludge) so that it can be applied to blocks regardless of whether you're sneaking or not. Hence the need for the above new items.

    -Changed the color of Nether Sludge to help visually differentiate it from Nether Brick.

    -Changed Buckets to no longer place as blocks for similar reasons. I need to rework that system before proceeding further as it was way too prone to unintended consequences like accidentally placing buckets in lava while sneaking. Until then, they may still be placed with Block Dispensers if you really feel the need to play with their block form.

    -Fixed a duplication exploit with Wicker Slabs.

    -Fixed an issue where mobs could spawn on ladders.

    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!

    [**** NEW RELEASE ****]

    Version 4.B0000001 of Better Than Wolves is ready for download!

    Download Link

    This release contains the following changes:

    -Added Hardcore Trim. This means that Shears are now required in order to harvest the top of Hemp plants, without also killing the bottom. Non-player harvesting (Pistons, Block Dispenser, etc.) isn't affected by this, so as to not interfere with existing builds.

    -Added Straw as a new item. It is harvested from the bottom block of mature Wheat, and may be fed to cows and sheep.

    -Added the ability for playas to enchant hoes.

    -Changed Hemp to only drop seeds when the top of the plant is harvested, not the bottom. The texture has also been changed to reflect this.

    -Changed Endermen to not be able to teleport onto block types that mobs can't spawn on (eg. wood). Light levels still do not affect this however.

    -Changed the Iron, Gold, and Diamond Hoe recipes to consist of 3 Shafts in a vertical line, with a single ingot to the top/side, instead of the two ingots it previously required, to better balance it relative to other tools. The Refined Hoe recipe remains unchanged.

    -Changed the Brick Oven to allow the player to add any size fuel (logs, etc.) when it is in the last visible stage of burning down (the non-whole-log texture) to make it a little more user friendly.

    -Changed a number of mobs and animals to set fire to other entities that they attack while on fire, similar to how zombies worked previously.

    -Changed a few things about how entities are unloaded to hopefully reduce the occurrences of players becoming invisible to each other.

    -Changed (reduced) the time it takes to weave Wicker as it was rather excessive when making Hampers.

    -Changed (refactored) how tool enchantability works internally to clean up the related code a bit.

    -Fixed burning wolves and players dropping cooked instead of burned meat.

    -Fixed a problem where Reeds could no longer be placed on blocks diagonal to water.

    -Removed the recipe for Grass Planters as they opened up a number of exploits with regards to feeding animals, and they no longer really had an intended purpose within the mod. Such Planters already within your world are unaffected by this change, but new ones may no longer be created.

    Boom.

    -------------

    If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:

    Posted in: Minecraft Mods
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