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    posted a message on do you think the new texture pack thing is needed?
    Searching through the textures is a little bit annoying, but the names are very straightforward (and it doesn't take long to learn the less obvious ones). As an HD texture pack creator, I feel that the advantages greatly outweigh the disadvantages.

    Edit: Ok, I was wrong about the naming. A lot of the textures are quite hard to find. But if your file browser looks anything like this:
    You can just look at the image thumbnails to find the right one. And if you have a decent memory you should be able to remember the names. I still think that the advantages outweigh the disadvantages, but I do agree that they seriously need to change the texture names (they should change the variable names in the source code too, while they're at it)

    1. HD textures without MCPatcher! No more annoying people asking about the fire and portal textures in grass.
    2. I don't need to update the terrain.png file whenever Minecraft comes out with a new block.
    3. I can have custom animations without MCPatcher.
    4. I can put a custom needle on my compass (Looks so much better without the glitchy super-thin needle).
    5. Since I'm collaborating on the pack, I don't need to post a 1024x1024 image when I've only edited one texture.
    6. More blocks/items can be added than would fit on a single texture sheet, without having to use even more texture sheets
    7. When I save a texture as a psd, I can instantly convert it to png without copying/pasting into the terrain.png (minor, but about as much work as searching through an alphabetical list for a texture).
    8. Making my mod will be slightly easier, because I won't need to worry about where each texture goes in the texture sheet to make it more organized.
    9. The customizer I'm making for the texture pack will be easier, because I don't need to write code for putting textures in the right place in a texture sheet.
    10. It's more obvious what each texture is for, because the images files are named.
    11. Textures that haven't been created take up less space because I don't have to upscale a 16x16 texture, I just don't include the file.
    12. For the same reason as above, unfinished texture packs could be slightly faster.
    13. I don't see why I would, but if I wanted to I could mix and match HD textures.
    Edit: Actually, sort of see why I would. I think 64x is perfect for a texture pack, but the compass is often used when held in your hand, and my custom needle looks a bit blurry because it uses anti-aliasing. I could make the compass 128 or even 256x, however, and then it would look much better.
    Posted in: Recent Updates and Snapshots
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    posted a message on [1.11] Soartex Fanver - Smooth and Clean
    Quote from micron11

    soartex, you have a plan to make this texture pack to be to a higher resolution?

    We are not planning on increasing the resolution, and we likely never will. The original Soartex creator made most of the terrain, and I doubt that anyone will be able to recreate textures as good as them, especially in a higher resolution.
    Posted in: Resource Packs
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    posted a message on dead

    Can I be on the team? I have some experience with Java, and I could do graphics/design and stuff.

    Also, I think 'Ruby Development Team' is a bit misleading. It sounds like you are the developers of Ruby (the programming language). But I suppose it can't be helped now, with that new username and all.
    Posted in: Minecraft Mods
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    posted a message on [1.4.6][64x] Affinite's Faithful [WIP]
    You know, I don't say this about many packs, but this isn't all that bad! ;)

    I think the grass could be made a bit more random, to reduce the patterns.
    Posted in: WIP Resource Pack
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    posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    I'd like to say that this texture pack is great, and you are doing a great job at keeping up the standard overall.

    Here is some criticism I have for a number of the textures. I hope you don't mind me being so picky ;)

    That bread looks way too small. Try having it diagonal, and much bigger.
    The cooked fish looks nothing like the raw fish, I'd like for it to have a more similar shape.
    The third blaze rod is off centre.
    I think you should try a different angle for the ingots, sort of like the third ones but with an orthogonal, not perspective view.
    The leather definitely needs some working on, to give it a bit more texture.
    I think the first paper looks too flat, while the second is too curved.
    The glowstone textures seem to be in the wrong order (the default is last). Oh, and so are the shovels. And the wool.

    There are some other textures that I think could have improved quality. But hey, as a Soartex Fanver texturer I know how hard it is to keep up the quality of the original pack.

    I might be able to help with some textures (iron door items, cake and bed items) sometime. Good job and keep up the great work! :D
    Posted in: Resource Packs
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Can you add custom biome colors for mobs as well as blocks? I'd love to have a creeper that's white in snow biomes, and bright green in the jungle.
    Posted in: Resource Packs
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    posted a message on WHAT CAME FIRST?
    I will assume that you mean a chicken egg, and that a fine line can be drawn between what is a chicken and what isn't.

    Both an egg and the chicken that hatches out of it have the same DNA. Therefore, when the first chicken is created, the egg would have the same DNA and thus be a chicken egg. The chicken that preceded it would have different DNA, and would not be considered a chicken.

    Hence, the egg came first.
    Posted in: Politics, Philosophy, News and Science
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    posted a message on Project Eden Version 4 [+Download]
    Quote from Shoeboxama

    Wow, that's done in a really nice style. =P

    I'll finish the one for Soartex Fanver soon!

    EDIT: Mostly finished the title page for the customizer. Your banner is up! No Project Eden mosaic, though. The post is already long and the customizer website does not have spoilers. The post here on the Minecraft Forums will have a mosaic of your screenshots in a spoiler below your banner. Would you rather me use the mosaic I made or the one you made?

    Personally, I like theDeadlyShadow's mosaic.

    To all others out there: *shouting* That's a really nice texture pack, isn't it! *hint hint* :wink.gif:

    Edit: Here, I increased your download count :smile.gif:
    Posted in: Maps
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    posted a message on Do you like Jungle( new epic biome =D thanks to mojang))
    Quote from Elk160

    the new biome looks so cool but then again so did rain, and now its one of the most hated features

    Of course people hate rain, but they hate creepers as well, but there's no way we'd ever want to get rid of them.

    OT, I like the new jungle biome. I wonder what Mojang will do with it next.
    Posted in: 1.1 Update Discussion
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    posted a message on [1.11] Soartex Fanver - Smooth and Clean
    Quote from MPx9

    I put together the block textures for BTW mod. I'm sorry to who ever made the 3 textures for the filters, but I forgot were I got them from.
    Anyways here they are:

    Wow, that's amazing! :biggrin.gif: Thanks for making this!

    Edit: I just realised that I said the exact same thing as Shoeboxama :blink.gif:
    Posted in: Resource Packs
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