- Flopster
- Registered Member
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Member for 11 years and 4 months
Last active Fri, Jan, 10 2014 16:52:19
- 0 Followers
- 608 Total Posts
- 18 Thanks
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Jan 3, 2013Flopster posted a message on Light Sensor Block?Is this light sensor analog (output decreases strength the less light there is)? It had better be analog. It bugs me that while redstone is almost perfect for analog circuits, no redstone mods seem to have any of them.Posted in: News
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Jan 26, 2012Flopster posted a message on Snapshot 12w04a is Out!I knew it wouldn't be anything we think of.Posted in: News
An ocelot. Nice. -
Jan 25, 2012Flopster posted a message on Minecraft™ LEGO® CUUSOO Project Passes LEGO ReviewAnd there should be build instructions for making NPC Villages.Posted in: News
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Jan 25, 2012Flopster posted a message on Minecraft™ LEGO® CUUSOO Project Passes LEGO ReviewI think there should be transparent blocks, so you can make floating blocks. And it needs real waterPosted in: News
Minecraft lego would be great for making structures before you build them in Minecraft. It would make planning and designing much easier, leading to more great builds. - To post a comment, please login.
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If you are talking about some other mod, please link to it.
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I doubt this would end up in Minecraft, they seem to prefer to keep things relatively simple (and when they don't, they make things esoteric (eg. redstone) so that they can be used for complex things). However, this would make an awesome mod.
I can think of another way that this mod would work. If there is a special dimension reserved for ship models (or even per ship), then all the blocks on the ship could be stored and interact with each other in another dimension. The ship itself, however, is an entity, but it renders its blocks in the world it's in and handles block placing properly. That way you can place blocks on the ship, but it can still have smooth motion and turning like an entity.
Tired of the block vs entity debate? Make it both!
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Hmm, I like that idea. I'll see how that turns out.
I like that too... Might be a bit complex, but it could work out.
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So, I decided to ask the community. Any good logo ideas (any better team names would also be welcome
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You are going to need a pretty good programmer for this. As far as I know, having rotatable, yet still functional blocks is near impossible, as the blocks are accessed using a grid system. It might be possible if you make the boat act like a separate dimension, that is inside the current one.
Idea: Iron boats, that can go on lava (for the Nether) It wouldn't be able to go on water, of course, it would sink.
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You are brilliant.
Everyone else, don't forget to vote the OP up. They deserve it.
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Edit: My tile entity only needs access whenever it or a block around it gets updated.
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Edit: Ok, I was wrong about the naming. A lot of the textures are quite hard to find. But if your file browser looks anything like this:
1. HD textures without MCPatcher! No more annoying people asking about the fire and portal textures in grass.
2. I don't need to update the terrain.png file whenever Minecraft comes out with a new block.
3. I can have custom animations without MCPatcher.
4. I can put a custom needle on my compass (Looks so much better without the glitchy super-thin needle).
5. Since I'm collaborating on the pack, I don't need to post a 1024x1024 image when I've only edited one texture.
6. More blocks/items can be added than would fit on a single texture sheet, without having to use even more texture sheets
7. When I save a texture as a psd, I can instantly convert it to png without copying/pasting into the terrain.png (minor, but about as much work as searching through an alphabetical list for a texture).
8. Making my mod will be slightly easier, because I won't need to worry about where each texture goes in the texture sheet to make it more organized.
9. The customizer I'm making for the texture pack will be easier, because I don't need to write code for putting textures in the right place in a texture sheet.
10. It's more obvious what each texture is for, because the images files are named.
11. Textures that haven't been created take up less space because I don't have to upscale a 16x16 texture, I just don't include the file.
12. For the same reason as above, unfinished texture packs could be slightly faster.
13. I don't see why I would, but if I wanted to I could mix and match HD textures.
Edit: Actually, sort of see why I would. I think 64x is perfect for a texture pack, but the compass is often used when held in your hand, and my custom needle looks a bit blurry because it uses anti-aliasing. I could make the compass 128 or even 256x, however, and then it would look much better.
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1. Sword
2. Bow
3. Torches (Lighting up to prevent mobs spawning is more important than mining)
4. Pickaxe
5. Food
6. Solid block
7. Water bucket
8. Empty bucket (or lava bucket once I fill in up)
9. Crafting table
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2. New Democratic Party (Canadian political party)
3. Socialism
4. 20th century
5. Moon
6. Han Dynasty
7. Papermaking
8. Folio (printing)
9. Quarto
10. Paper size
From a university president to paper.
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