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    posted a message on Where can I download the washed-out vanilla textures for Minecraft like from Xbox 360 Edition?

    My goal is to get my hands on the washed-out low-saturation and low-contrast vanilla textures of Minecraft. I'm looking to port those vanilla textures from whatever platform I can get them from, to Bedrock Edition. I don't have XBox 360 Edition of Minecraft to somehow get them myself. The textures that I want look just like this:



    If I can't get my hands on these, does anyone know how I can manipulate current Bedrock Edition textures to mimic the look of XBox 360 Edition? I have Photoshop and know how to batch edit, so I'm ready and prepared. I will eventually need this information so I can add the new textures from new updates but keep the same aesthetic. I do have the current vanilla texture files for Bedrock and I also have Minecraft Java Edition.


    Thank you to anyone who can help!

    Posted in: Resource Pack Discussion
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    posted a message on Pocket Creatures MC:PE 0.15.X / 0.16.X! Elephants, Lions, Ostriches, Sharks.. Over 50 animals!

    How did you learn to make the mobs look like different things? It's something in the mobs.json i'm sure, but I have no clue on how to change the look of an entity other than the texture. Help?

    Posted in: MCPE: Mods / Tools
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    posted a message on The Killer Bunny Add-On for Minecraft PE is released for all platforms! (0.16.X+)

    Hey all!


    I just wanted to notify everyone that my first Add-On has just been released! By the title, you can probably tell that it's not gonna be a friendly one. Lemme show you what potential this little guy has.



    The "cute" rabbits just got deadly.


    This add-on changes those sweet, lovable, and adorable little bunnies, into evil killing machines. The Killer Bunny of Caerbannog, to be more precise. As some people may know, the Killer Bunny is in Minecraft PC edition, with a low chance of spawning one. BUT, all rabbits in this add-on have been turned into the Killer Bunny. Meaning Survival mode just got a lot harder. If you see one of these beasts, be sure to keep your distance! They don't like trespassers..


    Here are the combat stats for the Killer Bunny:

    • Damage: 6 1/2 hearts.
    • Health: 10 hearts.

    Alternate download links:

    If the Dropbox links don't work, try these:



    Check out my video on this Add-On!:

    Subscribe to my channel!: http://bit.ly/FloBoi


    «——————————[ ! ]——————————»


    Sharing Permissions:

    This Add-On was soley made by me (FloBoi). If you would like to mofidy the files of this Add-On, please contact me at claycummins422(AT)gmail(DOT)com for my approval before you post it. You are NOT allowed to repost this Add-On as your own.


    «——————————[ ! ]——————————»


    What's an Add-On?:

    This map is made using the new fetures of Add-Ons that came with the new 0.16.0 MCPE update. To use the new features of Add-Ons, you will need a full paid version of Minecraft PE. Review the following links below to learn how to install Add-Ons and behavior packs.

    iOS Add-Ons Installation Tutorial -
    Android Add-Ons Installation Tutorial -

    Posted in: MCPE: Mods / Tools
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    posted a message on Mega Mech Add-on! Android, iOS, Win10

    Incredible! Your work amazes me!

    Posted in: MCPE: Mods / Tools
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    posted a message on Spider Queen Boss Add-on! Android, iOS, Win10

    Awesome!

    Posted in: MCPE: Mods / Tools
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    posted a message on How to add custom mob sounds to MCPE 0.16.2 via Add-Ons?

    What if I wanted to add my own sounds? Like what if I wanted a bow to sound like a gun?

    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on How to add custom mob sounds to MCPE 0.16.2 via Add-Ons?

    So I've explored the web about how to change the mob sounds in MCPE, but came up empty handed. The sound files are in .fsb format and I don't know how to open/edit/change/replace them with my own sound. Is there a possibility I can use a different format other than .fsb, like .oog, .m4a, .mp3, etc, that I can use instead of .fsb? I am making an Add-On pack that will be included in a new map of mine that I'm making and I wanted to change the sounds of the zombies, bow, etc. But I don't know what to do! I've tried downloading FMOD Studio, to try to open .fsb files but that didn't work. It would say unknown format or something like that. I received information that you have to have the original files of the audio file that the original author used to make it. Which I don't. So, I figured that is only if I want to EDIT the sound. What I want to do is CHANGE the sound. I thought if I could change the sound but keep the original name, the game wouldn't know I changed it and would play my sound. If there's anyone out there who has ANY clue on how to open/edit/change/replace the .fsb mob sound files in MCPE, or use a different audio format, please tell me how to do this!



    My devices:


    MacBook Pro (Retina, 13-inch, Early 2015), macOS Sierra

    iPod Touch 5th get, iOS 9.3.5

    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on Need Add-On help ASAP! (Entity code errors) MCPE 0.16.0

    Okay, so I had this awesome idea to remake my best map I posted (COD BO3 NUK3TOWN KitPVP) but with add-ons and all that juicy stuff. BUT the problem is, I've never coded in json, and this is my first time. I understand ll the pack_manifest stuff but not too much the editing entities. What I want to do is make the thrownegg.json OR snowball.json into a grenade. I have the textures and all that, the only thing I don't know how to do is make the egg EXPLODE when it hits the ground! Can you help me?


    You can either comment what you think needs to change or you can email me here: [email protected]
    I need help on this ASAP! Thanks!

    My Add-On so far:


    {
      "minecraft:entity": {
        "format_version": 0.1,
    
      "components_groups": {
        "minecraft:exploding": {
          "minecraft:explode": {
              "fuseLength": {
                "range_min": 0.5,
                "range_max": 2.0
              },
              "fuseLit": true,
              "power": 4,
              "causesFire": false
          }
        }
      },
    
      "components": {
        "minecraft:identifier": {
          "id": "minecraft:thrownegg"
          },
          "minecraft:collision_box": {
            "width": 0.25,
            "height": 0.25
          },
        "minecraft:projectile": {
          "onHit": {
            "definition_event": {
              "affectProjectile": true,
              "eventTrigger": {
                "event": "minecraft:explode",
                "target": "self"
              }
            },
             "potion_effect": {
              "effect": 9,
              "durationoneasy": 5,
              "durationonnormal": 5,
              "durationonhard": 5
             }
          },
          "power": 1.3,
          "gravity": 0.03,
          "uncertaintyBase": 7.5,
          "uncertaintyMultiplier": 1,
          "anchor": 1,
          "offset": [ 0, -0.1, 0 ],
          "isdangerous": true,
          "inertia": 1.0,
          "liquid_inertia": 1.0,
          "shoottarget": false
        }
      },
      "events": {
       "minecraft:explode": {
         "add": {
           "component_groups": [
            "minecraft:exploding"
         ]
        }
       }
      }
     }
    }
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on Need Add-On help ASAP! (Entity code errors) MCPE 0.16.0

    Okay, so I had this awesome idea to remake my best map I posted (COD BO3 NUK3TOWN KitPVP) but with add-ons and all that juicy stuff. BUT the problem is, I've never coded in json, and this is my first time. I understand ll the pack_manifest stuff but not too much the editing entities. What I want to do is make the thrownegg.json OR snowball.json into a grenade. I have the textures and all that, the only thing I don't know how to do is make the egg EXPLODE when it hits the ground!


    You can either comment what you think needs to change or you can email me here: [email protected]

    I need help on this ASAP! Thanks!


    My Add-On so far:


    {
      "minecraft:entity": {
        "format_version": 0.1,
    
      "components_groups": {
        "minecraft:exploding": {
          "minecraft:explode": {
              "fuseLength": {
                "range_min": 0.5,
                "range_max": 2.0
              },
              "fuseLit": true,
              "power": 4,
              "causesFire": false
          }
        }
      },
    
      "components": {
        "minecraft:identifier": {
          "id": "minecraft:thrownegg"
          },
          "minecraft:collision_box": {
            "width": 0.25,
            "height": 0.25
          },
        "minecraft:projectile": {
          "onHit": {
            "definition_event": {
              "affectProjectile": true,
              "eventTrigger": {
                "event": "minecraft:explode",
                "target": "self"
              }
            },
             "potion_effect": {
              "effect": 9,
              "durationoneasy": 5,
              "durationonnormal": 5,
              "durationonhard": 5
             }
          },
          "power": 1.3,
          "gravity": 0.03,
          "uncertaintyBase": 7.5,
          "uncertaintyMultiplier": 1,
          "anchor": 1,
          "offset": [ 0, -0.1, 0 ],
          "isdangerous": true,
          "inertia": 1.0,
          "liquid_inertia": 1.0,
          "shoottarget": false
        }
      },
      "events": {
       "minecraft:explode": {
         "add": {
           "component_groups": [
            "minecraft:exploding"
         ]
        }
       }
      }
     }
    }
    Posted in: MCPE: Discussion
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