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  • 1

    posted a message on [v1.5.4] Mario Kart in Minecraft by Flamingosaurus and VioletRosa

    Guess what? v1.5.4 is out!

    Update includes one final batch of community tracks, a soundtrack, and various features that have been on the cards for a while but hadn't been implemented until now. This isn't quite the final update, but the map is pretty darn close to finalized.



    Added a music system (with creative commons music courtesy of Argofox and original music by Back in August)

    Added 4 new community race tracks

    > [Alaska] by ReflectedMantis (Mickey's Speedway USA)

    > [Chemical Plant] by Darkbrine (Based on Sonic 2)

    > [GBA Sky Garden] by ReflectedMantis and Vanima (Based on Mario Kart: Super Circuit)

    > [Dimensional Islands] by XandTheIronMiner

    Added 1 new community battle track

    > [SNES Battle Course 1] by ReflectedMantis (Super Mario Kart)

    Fleshed out "Arcade Mode" with lots of new features

    > Players can vote for the next track (can be disabled)

    > Added "Special Rounds" that occasionally add a wacky modifier to the next game (can be disabled)

    > Two players are no longer needed to start a round (can be disabled)

    > An alternate "Timed Mode" is used when a player races alone (can be disabled)

    Added 2 new items

    > [Anvil] Targets the player in 1st and greatly slows them down. If a 1st place player isn't found, someone will get hit randomly.

    > [Diamond Shield] Like the shield, but you also electrocute any nearby players while the shield is active

    Added a mini-map item, allowing players to get an overhead view of the track and see where players are

    > This can be disabled in the options menu

    > Most tracks support this item (a few don't due to technical issues)

    Added special advancements just for MKMC

    Versus and Battle mode now have a modifier menu that can be activated before entering a level

    Added "random" track selection to Grand Prix, Versus, and Time Trials

    When racing alone, only single-player-relevant items will be found in item blocks

    The "force race end" timer now shows up on screen when time remaining is <30 seconds

    Re-added the "Menu Whitelist" option in the options menu

    > Can be used to prevent non-admin players from controlling the menu

    "Sudden Death" now weeds out any players with a comparatively low life count in battle mode

    Community tracks now award medals in Time Trials

    Re-balanced a few items

    Fixed more issues with the position calculation system

    Fixed bugs with battle mode powerups

    > Powerups can't be deleted by hand-swapping anymore

    > The "strength" attribute is now applicable to more items

    > Added a reliable "burn" effect to all items with the strength attribute

    Updated the credits ;)

    Also, it's been almost a year since the initial demo release of Mario Kart. The community support for this game over the past year has been amazing! I've gotten to work with lots of cool and talented people and overall this has been a fabulous experience. I obviously can't work on this map forever, so I think it's about time to leave "good enough" alone. After the next update, I'm hoping to move forward with game development (on platforms that aren't Minecraft eheheh). Don't expect any follow-up mapping projects here :P

    If anyone wants to jump in and modify MKMC themselves, I'm totally cool with that. Just credit me and the rest of this map's contributors, m'kay?

    Posted in: Maps
  • 7

    posted a message on [v1.5.4] Mario Kart in Minecraft by Flamingosaurus and VioletRosa
    Mario Kart in Minecraft

    for Minecraft Java Edition 1.12 (not for 1.13+)

    You can also play online at! ...once it re-launches in April ;)

    Includes texture fixes and a soundtrack (not needed for singleplayer)

    Image Gallery:

    So yeah, there's our map. It's been in development since early 2013 (with several massive hiatuses) but it's finally done!

    Feedback is welcomed and highly encouraged! Map can also be found on Planet Minecraft and

    Also, the lovely folks at RCN_Team have translated the map into simplified Chinese! Check it out here!

    Posted in: Maps
  • 1

    posted a message on [v1.5.4] Mario Kart in Minecraft by Flamingosaurus and VioletRosa

    v1.5.3 is out!

    12 new community tracks!


    Added 10 new community race tracks

    > [Bayou Run] by Marioman237 (Destruction Derby 64)

    > [Snowball Valley] by ReflectedMantis (Diddy Kong Racing)

    > [Frostbite Caverns] by ReflectedMantis

    > [Mission] by Flamingosaurus (San Francisco Rush 2049)

    > [Pirate Lagoon] by ReflectedMantis (Diddy Kong Racing)

    > [Prius City Harbor] by Marioman237

    > [Haunted Woods] by Marioman237

    > [Kemakhan Town] by Marioman237

    > [Titans Attack] by Lionraged

    > [Rocket Racer Run] by ReflectedMantis (LEGO Racers)

    Added 2 new community battle tracks

    > [Plaza] by MCFilms and Jayjo_

    > [Smokey Castle] by ReflectedMantis (Diddy Kong Racing)

    Added a new video to the Level Editor guide covering more advanced topics

    The map now lets you know when your sprint isn't working

    Fixed some issues with the position calculation system

    Fixed some issues with Arcade Mode

    Having multiple race spawn points will work now (they behave like battle spawns).

    Mirror tracks can now appear in Arcade Mode

    > Mirror tracks can only appear if the majority of players have been playing for a while

    Posted in: Maps
  • 1

    posted a message on [v1.5.4] Mario Kart in Minecraft by Flamingosaurus and VioletRosa

    Here's a quick state of affairs for MKMC.

    1. Submissions have closed! Huge thanks to everyone that submitted tracks! <3

    2. v1.5.4 is nearly complete, but will be pushed back a little longer judging by how disastrously the recent multiplayer testing session went. (Missed Mar10... boo...)

    3. v1.5.4 will not be the final update. A soundtrack is getting added along with various other new features. The original soundtrack is not going to be finished for a while, so the next update will feature mostly Creative Commons music as placeholders. The update following that update is what I intend to be the last update.


    Posted in: Maps
  • 1

    posted a message on [v1.5.4] Mario Kart in Minecraft by Flamingosaurus and VioletRosa

    Alright I am having an issue. I have 5 teleporters, and teleporters 3 and 4 won't work. Teleporter 3 doesn't do anything at all, and teleporter 4 works, but won't bring me anywhere.

    As I was typing this, I realized what the problem possibly is. I think it might be because of the fact that teleporters 3 and 4 have destinations that are in unloaded chunks. If this is the case, is there a way to work around it?

    Yes, but it requires a little more manual effort. I've had to do this once or twice... I used this method:

    1. Delete the teleporters that aren't working are copy the coordinates of both the start and destination of the teleport.
    2. Make a repeating command block in your redstone unit with the command "/tp @a[score_playerNo_min=1,score_playerNo=8,x=0,y=0,z=0,r=4] x y z".
    (replace the red zeros with your starting coordinates and replace x y z with your destination coordinates).
    3. If you want it to make a teleport noise when it teleports you, add a conditional chain command block onto your previous command block with the command "playsound minecraft:entity.endermen.teleport master @a x y z".

    Don't worry if you can't get everything working, you can just submit it and I'll fix any redstone-related issues.
    Posted in: Maps
  • 1

    posted a message on [v1.5.4] Mario Kart in Minecraft by Flamingosaurus and VioletRosa

    Name: Rocket Racer Run

    Gamemodes: Both race and battle


    Block: lapis_block

    Credit: ReflectedMantis

    Thanks for the submission! Next update will hit in the next few days. It'll be a fairly big content update...

    Also, by popular demand, I've added a new video to the level editor guide covering some more advanced topics!
    Posted in: Maps
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