It's being updated when MCP for 1.8 comes out. It even says in the official Optifine thread.
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Aug 30, 2014Flaming_Leo posted a message on A small suggestion for boats- "____" was keelhauled.Not a pretty big addition, but still, support.Posted in: Suggestions
Aug 28, 2014LORD OF THE RAINBOWS!! Have 64 of all dyes, wool, carpet, stained glass, clay, glass panes, all colors of sheep in the same chunks and all colors of banners, (1.8), tamed wolves with collars of all colors and all colors of leather armor!Posted in: Suggestions
Aug 27, 2014Flaming_Leo posted a message on Multiple screens: multiple small FOVs looks better than one large one? (Pics included)Yea. those DO look better than the original. Support!Posted in: Suggestions
Aug 23, 2014It's ok, but i really hope they do add the option to toggle skinny arms on or off.Posted in: Recent Updates and Snapshots
It doesnt fit to some skins very well, but it's nice as an optional feature. Oh, same thing for the Steve/Alex skin. It'd be cool to have an option to change that too. I mean, isn't it weird to be a boy/have a boy name and have a girl skin?
Aug 20, 2014Posted in: SeedsQuote from BigAlanM
You have just resurrected a thread that was started over THREE YEARS ago. (July 20, 2011)
Now, it used to be that necro-posting was frowned upon, but with the advent of the multi-profile Minecraft launcher it is possible to create a profile that just might work for that seed as described.
Minecraft version old_beta b1.7.3 came out on July 8, 2011, so I would try that version first.
If I were you I would also set up a separate "save" folder for each version that uses a different world generator.
You can see how to do this when you create your version profile.
Say that in a robotic voice
Quote from Sparklegirl124wow the moon is a STAR never seen that before
It's a texture pack.
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Aug 9, 2014Posted in: Resource Packs
The normal Minecraft experience but in amazing 128x HD! Between a better sky and amazing shadowing, this pack is different from the rest! Gives a shaders feel without the awful FPS drop! I originally created this pack as there was no real/definitive default experience in HD with better shading. This does not just add more pixels like, for example, faithful. This keeps the original style and pixels, just shaded and in HD.
Back when I made this back in 2015, it was an instant hit, and I kept it up to date until 1.8 where I then took a hiatus from the community, however, I am back and better than ever and want to give you (the people) what the want and request. So After countless people asking me to update this pack, I am finally doing it. Current build (alpha) is for 1.16x but is not complete. This will be a long project as there is a lot of changes since I was gone. In this time I have created a few sky packs, most notably my largest project to date Ultimate Skys. You can read up on that and download the trial of it HERE. To support me and the time I will be putting into this project, I have a Patreon set up where you can support me.
Please consider becoming a Patreon to help me along the way with the pack. Means the world to me and allows me to dedicate more time to the progress of the texture pack. I also have a Discord Community dedicated to the project. Feel free to join!
(Please NOTE: This pack looks much better with Optifine, but does not require it. Though it is recommended)
Change Log:v1.0- First Release for 1.7.10
v1.5- Release for 1.8xv2.0- Release for 1.12.xAlpha- Release for 1.16x
Jul 11, 2013TheUnknownFew posted a message on More Organized Player menus! [Tabs] ~*(200+ supporters)*~|~*New Over Haul*~Posted in: Suggestions=More Organized Player Menus:
by: Walt Disney II
Table of Content:
-What is a tab/How to make a tab
-Uses for tabs
-Single player video
We all know the multi-player menu. We all know that it is a giant list of servers welike to go on,but why have all of these fun servers when it is really hard to navigate through it? Trying to find a server in my list of junk is like trying to find a needle in the hay stack. There is one object you are searching for but many others around it, making it harder to find that one object you are looking for. For some time, my multi-player menu got more cluttered as i added a new server ever so often. Not to mention that the size that one server takes up in that menu is huge, and which it makes it even more difficult to find that one server you are looking for, but with what i am about to suggest, size doesn't matter. I just feel like navigating through it is very tedious. Constantly having to move up and down to find the right server i want to join is really tedious when were i could just be pressing a simple button to play on the server i want. Now, there is one small solution to this which click on a server, then do [shift] + [up] which moves the position of the server in the list. That is great and all but doesn't solve the problem of the actual length and the clutter of the list. It just moves things around. The length of the list doesn't change, the grouping of the list doesn't change when you just move the servers. You need to be able to virtually group them somehow. I propose a "tab system."
What is a Tab/How to make one:[/anchor]
A tab, in this sense, is like a folder because you use these to store your serversin them. With the new tab system for multi-player, the system is the file cabinet and the tabs are the folders that go into the file cabinet.
A tab is also a space for your servers to be held and be grouped as how you want them to be grouped. You can group anything with tabs. If you like organizing, then you will like tabs.
There are two ways to make a tab. The first way is the easiest way and the mostprefered, but if you like the other way, do as you please. So the first way is to press on the "create tab" button which is represented by the [+] button in the photo below. After you press on that, you are prompted for a tab name. Press create, and now you got your self a blank tab.
The second way can be more understandable if you refer to here.
Basically, the second way of creating a tab makes you go into the .minecraftfolder. Please press the 'here' up above for this will make a ton more sense if you do so. So, going onto how to make one in the .minecraft. In the new servers folder, you create a new file and name that file what ever you want. Open the file you just created and add a text document to it called 'ips'. In that text document, list the server ips you would like to be added to the tab you just created. Break up each individual ip with a new line. This way is not as simple as the first way on creating a tab, but it is still a way to create a tab.
Tabs are areas in your multi-player menu that you use to store minecraft serversin, in which it make it easier to organize your servers in a grouping fashion. Tabs can do all sorts of stuff. You can group tabs in tabs, you can group different kinds of servers in tabs, and you can group them as you please. How ever you organize, that is what the tab does.
A cool feature about tabs is that you can have as many tabs as you want, so thismeans unlimited organization possibilities.
Once again, they make it easier for you to organize all your servers you have.There are multiple servers of super craft brothers in my menu. It's really hard to handle them and find the specific one i want to go on. With tabs, i can have a separate tab for super craft brothers and put all my super craft brothers servers in there. Then, I organize my other servers by putting my survival servers in a "survival server" tab. Now i have some of my servers separated from one an other, and now it's starting to look less like a jumbled mess. I can organize how ever i want because you can put what ever server(s) you want in these tabs. There is no limit on creating tabs or what you can do with them.
Tab-ception every one . Sounds cool, right? Well, another suggestion ihave gotten is being able to put tabs in tabs,Pretty straight forward.
Small example. [T]Describes tab and [W/Se] describes worlds or servers.
-[T]Super craft brothers
--[Se]Super craft brothers 1
--[Se]Super craft brothers 2
--[Se]Super craft brothers ect.
seeing how tab-ception can help even more, i suggest that the tabs can now be made infinatly inside of each other for how ever you want to organize things.
There is no limit in what you can do with tabs.
Why exclusive to Multi-Player?[/anchor]
Well, it doesn't have to be exclusive to the multi-player menu. I have gotten manysuggestions for this to be a feature of single player and basically anything that can be listed. It would be cool to see this for organizing your multi-player, your single player worlds, and possibly resource packs. I guess it;s not just the multi-player world that is unorganized, but more of everything is unorganized. I never realized anything about the single player worlds until i was actually told that this feature would help a ton with organizing the single player worlds. I have never noticed it because i don't have a ton of worlds that i play on, but since i realize this now, i think mostly the multi-player and the single player menus should get an over haul. (maybe resource packs too).
Organized Single Player:[/anchor]
It would pretty much work like the multi-player menu, but instead of storingservers, it stores your single player worlds. Basically, you create a tab and now you can put single player worlds in these tabs, but i already see a flaw in this type of system.
"What if my single player world is accidentally in the wrong tab?"
Well, they will now be a 'drag & drop' type item. You hold click on the world that isin the wrong section and drag and drop it to the right section (This will also be a thing for anything that uses the tab system).
The uses for this in single player is good. Having soo many single player worlds tomanage is really hard and can get quite annoying for having a huge list of worlds. I can already see what alot of people would make with these tabs. [T] describes tab and [W] describes world.
[T]Red stone lab:
[T]Vech's Adventure maps:
-[W]Vech map A
-[W]Vech map B
[T]Other adventure maps:
And so on. What ever you want is what you can have.
How it works in single player:
Organized Resource Packs:[/anchor]
How it will work:[/anchor]
Of course with a little bit of coding but what really matters is the placement of the folders in the .minecraft. i made this special video to get my point out.
Sorry if the commentary isn't the best. I tried my best because i really want this to be added. If you are tired of crappy looking, unorganized multiplayer menus, like this and post.
V1.0.0 ~[7/11/2013] - Made the post.
V2.0.0 ~[1/3 /2014] - Over hauled the post.
V2.0.1 ~[1/5 /2014] - added banners.
V2.0.1 ~[1/5 /2014] - added a video here.
V2.0.1 ~[1/5 /2014] - table of content now has 'Media'.
V2.0.1 ~[1/9 /2014] - Changed photo host site.
V2.1.0 ~[7/8/2014] - Changed up some fixes due to the website changes
[~]: make a vid for tab-ception.
[~]: make a vid for resource packs.
[~]: Think of more ideas on how to improve the post.
[~]: minor fixes to grammar and BBcode.
[~]: fix some layout of the post.
[~]: make mod.
[~]: update photos and make more photos.
[~]: work on new title banner.
[~]: adding pictures to your tabs.
[~]: possibly make a gallery.
~should i update the photos?
Due to the website changes, the supporters list got messed up! i do not plan to fix it in the future
If any one could make a mod for this, i would really like it if you could.
pm me for more detail and if you want to sign up for the job of creating this into a mod.
Note: i dont pay so you will be wanting to do this at your own expense.
Aug 25, 2014Posted in: Suggestions
Hello Minecrafters! I have an idea for you: Clicking Items, blocks, and entities!
BlocksLooking at Blocks
So the scoreboard stat "stat.lookAt.minecraft.<id>" (without the quotes) detects when a player is looking at a block. So the score is detected in ticks. For example: A scoreboard with the objective name BlockLook and with this stat is added, and when a player looks at X block, the score increases by 1 tick every tick.
The similar stats called "stat.clickBlock.left.minecraft.<id>" and "stat.clickBlock.right.minecraft.<id>" detects when a player left- or right- clicks a block, which increments that players score by one.
The stats "stat.clickItem.left.minecraft.<id>" and "stat.clickItem.right.minecraft.<id>" will detect when someone left or right clicks with an item in their hand. Each click increments the player's score by one.
The stats "stat.clickItem.left.hold.minecraft.<id>" and "stat.clickItem.right.hold.minecraft.<id>" will detect when someone holds left or right clicks with an item in their hand. the score increments by 1 for every tick a player holds left or right click with an item in their hand.
EntitiesLooking at Entities
So the scoreboard stat "stat.lookAt.minecraftMob.<mob name>" (without the quotes) detects when a player is looking at an entity. So the score is detected in ticks. For example: A scoreboard with the objective name EntityLook and with this stat is added, and when a player looks at X entity, the score increases by 1 tick every tick.
The similar stats called "stat.clickEntity.left.minecraftMob.<mob name>" and "stat.clickEntity.right.minecraftMob.<mob name>" detects when a player left- or right- clicks an entity, which increments that players score by one.
A new stat called stat.lookedAt.[team color] would be added. Every time you are looked at, it increments by one. Team color is optional.
A new stat called stat.clicked.left.[team color] and stat.clicked.right.[team color] would be added. Everytime you click a specified team color or anyone, it increments by one. Team color is optional.
A new stat called stat.clickedBy.left.[team color] and stat.clickedBy.right.[team color] would be added. Everytime you are clicked by a specified team color or anyone, it increments by one. Team color is optional.
Keyboard KeysThe stat "stat.keyboardClick.<key>.[key].[key].[etc]" detects when a button on the keyboard is pressed. In a gun game, pressing R could reload the gun you have at the moment. The other keys allow you to hold multiple keys at once, so you can do key combinations.
Uses- Vanilla server hubs.
- Hidden Levers.
- Click people for X action.
Sep 14, 2014thebaum64 posted a message on Sticky Rails! Go Up-Side-Down & All Around! [600+ Supporters]My idea, is basically a sticky rail(s). This way, you would be able to make things like roller coasters go upside down or even straight down holes! This and many other things! This is basically what the rail itself would look like:Posted in: Suggestions
The Rails and Crafting Recipe:
The green is of course the slime on the rails that allow you to stick to it. Please tell me what you think and anything I should add to the post! Thanks!
How it might look:
Made by Ivya:
(PLEASE NOTE: I am in the process of making a Mod for this so no one take it and make a mod for it. Thank you)
Here is a banner if you wish to use it! (made by Holomoron)
Made by ImZeroin:
Also check out Better Beds!
Aug 18, 2014Due to my other topic being too vague, here's another one that's hopefully more informative.Posted in: Suggestions
Where would they spawn?
Mazes would generate in 1 out of 3 abandoned mineshafts, at the end of the cave spider spawner room.
What would they be like?
It's really in the title, just a short maze with a prize at the end - a chest full of random things such as diamonds, ender pearls, iron ingots, etc.
There would also be bad turns in the maze, with things such as lava, cobwebs, etc.
Would there be different variants of mazes?
Yes, a short one and a long one. The longer maze would have a better prize, obviously.
Have you redone the older video?
Yes, I have! This video showcases the bigger maze. Check it out here:
You can vote on the poll for Yes or No, and you can also sign a iPetition here: http://www.ipetitions.com/petition/addmazestominecraft
Sorry if this is vague as well, the idea is meant to be as simple as possible.
Aug 18, 2014BigAlanM posted a message on Best Minecraft Survival Seed! ( Inclduing Village and nearby Stronghold! )What version?Posted in: Seeds
It doesn't seem to be PCMCv1.7.10
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