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    posted a message on [Tekkit 3.1.2] Frostbyte Tekkit: Private Survival [Whitelisted]
    Ingame Name: FlamingSTickGuy
    Skype Name (Required, sorry!): flaming_stick_guy
    Why you want to join (2-5 sentences): I enjoy Tekkit multiplayer. I enjoy a good friendly community that is willing to work together.
    Age*: 21
    What are your experiences with Tekkit?: intermediate to advanced with redpower, IC2, Buildcraft, and EE
    What is your timezone?: Central Time (U.S. and Canada)
    Posted in: PC Servers
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    posted a message on NEW TEKKIT RP SERVER OWN YOUR OWN FACTORY
    Application
    IGN - FlamingStickGuy
    Age - 20
    Experience (linking other servers is good) - I've made an automated factory using IC2, Buildraft, and RedPower
    Favourite mod - Toss up between IC2 and EE
    Time (EST, PST, etc) - Central Time Zone
    Put yes if you have any
    Skype - flaming_stick_guy
    Steam - flamingstickguy
    Mic - yes
    TeamSpeak - yes
    Note - I don't have a whole hell of a lot of knowledge with all the mods, but I know to use most of them.
    Posted in: PC Servers
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    posted a message on We All Fall Down Mod
    So you're walking along and you find a floating island...

    So you're cutting down a tree, and it doesn't fall down...

    How come only sand and gravel follow the laws of physics? What if there was a mod that broke all blocks that weren't connected to the ground?

    Ex.: Cutting down a tree from the bottom and the whole thing comes down along with the leaves.
    Terrain generator no longer creates floating islands.

    Idea for how it works: Bedrock is considered the bottom of the map so therefore anything directly connected to bedrock stays. Anything else that is broken off, like a tree being cut down or a floating island, pops off and is now able to be picked up.

    Think of another good indie game based off of Minecraft called Ace of Spades. Floating structures break and fall in that game, why can't it happen in Minecraft?

    Please respond with thoughts, comments, additions, or confirmation if it can actually happen. Thank you for your time!
    Posted in: Requests / Ideas For Mods
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    posted a message on Need Help With Port-Forwarding
    I'll try to explain this the best I can:

    1) Open up a command prompt (start menu type in cmd)
    2) In the command prompt, type in "ipconfig" and look for Ipv4 address and default gateway, save those numbers.
    3) Open up an internet browser (IE, Chrome, Firefox)
    4) In the url bar, type in the default gateway number from the command prompt. This will allow access to your router.
    5) It will ask for a username and password. The default is usually "admin/admin", "admin/password", or some other simple combination.
    6) Once you have access to your router, you will look for "port forward and/or port trigger" (it might be under applications and gaming)
    7) It should ask for an IP address. Remember the Ipv4 address from the command prompt? Type that in. It will also ask for a port number and protocol. You can use any port number you feel like putting in, but the default for minecraft is 25565. Protocol is going to be both TCP/UDP.
    8) Should everything be done correctly, your port should now be open. Proceed to www.canyouseeme.org to check if your port is open. (You will also find your external network address, this is what others will use to connect to your server. However, you will use the Ipv4 address from the command prompt)

    I hope this helps, if it doesn't quite work for you, just let me know and I'll try to help out as much as I can.
    Posted in: Minecraft Survival Servers (archive)
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