- Flamespike
- Registered Member
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Member for 10 years, 4 months, and 22 days
Last active Fri, May, 20 2016 18:36:04
- 0 Followers
- 376 Total Posts
- 18 Thanks
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Jun 22, 2012Flamespike posted a message on Spleef World Tournament; Texture Pack Client UpdateCan anyone else get it to recognize Minecraft on mac? it's saying Minecraft.app isn't compatible =.=Posted in: News
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Mar 1, 2012Flamespike posted a message on 1.2 Update is Released!Posted in: News
Awesome mountains surrounded by snowy forest, rainforest, desert, and other terrain! -
Mar 1, 2012Flamespike posted a message on 1.2 Update is Released!Posted in: NewsQuote from Dri0m
okay, some "bugs":
-flowers and grass should not appear in tundra, it look weird
-extreme hills biome is just a 10 block high hills
-map is very flat (70-100 block, lol), do something with it!
-tundra next to desert? weeeeeird
-hills in desert sometimes looks like smoothed squares
-i found ravine next to four cave entrances
simply, the new worlds looks weird and looks boring :/
okay, some "bugs":
-flowers and grass should not appear in tundra, it look weird
-extreme hills biome is just a 10 block high hills
-map is very flat (70-100 block, lol), do something with it!
-tundra next to desert? weeeeeird
-hills in desert sometimes looks like smoothed squares
-i found ravine next to four cave entrances
simply, the new worlds looks weird and boring :/
Simply, they're actually going back to more alpha style terrain. This is minecraft. -
Oct 2, 2011Flamespike posted a message on 1.9 Updates: Potion UpdatesPosted in: News
I smell an Inventory editor update coming that implements editing your potion statuses and their lengths >:biggrin.gif:
You don't HAVE to use the feature. just don't make potions =.= -
Oct 2, 2011Flamespike posted a message on 1.9 Updates: Potion UpdatesPosted in: NewsQuote from andrewk93
@Limfy
No, 1.10 comes logically after 1.9 It's not following the decimal system. a more accurate way of saying it would be Version 1, patch 9. After that comes version 1, patch 10.
If you're following that logic it SHOULD be 1.0.9 -> 1.0.10 Version v1.0r9 (Version 1.0 Release 9) to v10.0r1 - To post a comment, please login.
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Instead of storing heightmap data on the drive its self, you upon creating a new world would download a chunk cluster heightmap from a cloud server.
For example. Lets say I choose to start in NY, NY. The game would ping a server for the terrain gen info for a cluster of chunks that would make up lets say all of the city of New York. Or even just all of NY. You start in Manhattan per say, and then once you travel to the edge of the cluster, near the border of Pennsylvania (who doesn't want to go to hershey park in minecraft) you get a "loading chunks" screen like when you travel to the nether. upon doing this, all of the terrain info for NY would be set aside, to reduce lag, and you would now be exploring all of PV. Once you decide you want to go back home, you mount your trusty pig and head back to the PV/NY border. Crossing into NY once again, your computer would then dredge up from the hard drive all of the world chunk data for NY prompting you with another "loading chunks" screen. Once finished loading, you're now in NY again. you travel back to manhattan, back to the Guggenheim building where you've decided you're going to take up residence, and continue with your day. Your computer then would never store more than maybe a few gb of data until you do some MAJOR exploring. Upon exploring past your limits however, whelp. you now have no HD storage left.
That's the only way I can think this would be practical. Now as for whoever is going to be storing the 51tb of data for community use.....
nosegoes
-puts finger on nose-
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I'll start working on it soon, and will update when I have new content. Thank you all for your continued support months after it died. I appreciate all of you.
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Error: Could not find launcher!
Downloading from Minecraft.net...
Download failed...
Download successful!
Minecraft launcher found!
Starting launcher...
Exception in thread "main" java.lang.NoClassDefFoundError: net/minecraft/LauncherFrame
Caused by: java.lang.ClassNotFoundException: net.minecraft.LauncherFrame
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
Error report complete.
Here's my guess as to what went wrong:
Hm, I can't seem to figure it out.
If your client failed to load press Paste Error and show that link to #Risucraft on esper.net
Here's my guess as to what went wrong:
Hm, I can't seem to figure it out.
If your client failed to load press Paste Error and show that link to #Risucraft on esper.net
Posting to pastebin.com...
http://pastebin.com/cimD8yjS
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http://pastebin.com/cimD8yjS
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Simple concept, an umbrella using sticks and wool
places it on your off hand when right clicked, look up and right click with an empty hand to remove it. Removes all rain/snow particles in it's radius, leaving the farther precipitation to still fall.
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"If anyone for any reason wants to take my work and add it to a compilation, I'm not doing any leg work. you have my permission. just acknowledge me and post a link to whatever you're adding it to in this thread, and i'm fine with it. If anyone wants to do a spinoff of this, give me a heads up, and i'll work with you so you don't butcher it too badly. I don't mind anyone taking this idea and running with it either. I encourage it greatly. just link back here with my signature if you do end up using this so I can get some recognition
~Mike"
And that is all. a brief story now:
I dated a girl, situation went extremely sour, and now i'm going through court for it. That's all i'm going to say on the matter, and it's been a rough six months or so. this is why I haven't picked this up in so long. thanks for being understanding guys, once i'm on the other side of this i'll devote more time to it and you'll get more story.
Thanks for all the support, see you all soon! :3
~Mike
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this was mentioned already.
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