- Flameofice
- Registered Member
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Member for 9 years, 6 months, and 18 days
Last active Mon, Sep, 15 2014 22:37:41
- 0 Followers
- 1,089 Total Posts
- 221 Thanks
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May 13, 2012Flameofice posted a message on Minecraft Turns 3 Years Old TodayHappy birthday MC!Posted in: News
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Nov 4, 2011Flameofice posted a message on A New Way of Learning With MinecraftInstructions: Flip the correct switch on the wall that answers the math problem. If you get it right, the iron door will open to the next room. If you get it wrong, you fill have to deal with one of the following:Posted in: News
1. Lava
2. A TNT cannon
3. Arrows
4. Creepers
Now that I see it, with some building skills, Minecraft could have potential for educational use. -
Aug 27, 2011Flameofice posted a message on First Look at "Scrolls"LOL at the release date.Posted in: News
"Coming eventually"
LOLOLOLOLOLOLOLOLOLOL. -
Aug 26, 2011Flameofice posted a message on PAX Party!Oh, and guys, I don't think that the thing that shows up when you hit mobs is blood. I think it's supposed to be stars. Some sort of cartoon-ish animation.Posted in: News
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Aug 26, 2011Flameofice posted a message on PAX Party!Wait, is that a Redstone torch I see in the Creative mode item selection? And buttons, too? That means......Posted in: News
Holy $&!^, Beta creative will have redstone circuitry! THANK GOD!!!!! -
Aug 20, 2011Flameofice posted a message on Digital Diamond: Minecraft Music VideoAnyone notice the torches flicker to the beat of the music?Posted in: News
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Aug 17, 2011Flameofice posted a message on What's Going On: Lawsuits, Creeper CarsAlso, if what I hear is true, the company the owns Bethesda (Zenimax) also owns Quake. So that means that Bethesda would have the advantage here. But, also note the fact that no money is involved in this challenge. So, with some simple logic, this means that if Bethesda accepts, they truly are serious about this lawsuit. But if they turn it down, that could mean one of two things:Posted in: News
1. Bethesda doesn't know how to play the game, or
2. They're doing it for the money.
But sadly, I doubt Bethesda would accept. If they're suing over one dang word, then they likely are doing it for the money. Accepting wouldn't give them any money if they win. -
Aug 17, 2011Flameofice posted a message on What's Going On: Lawsuits, Creeper CarsThis.... This is just epic win on so many levels.Posted in: News
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How long have you been skipping version numbers, and when are you going to start counting backwards?
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Ricochet. Enough said.
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-Dungeons, temples, and villages will all have their loot significantly changed. Gold, diamonds, and other end-game materials will be removed from these chests, and be replaced with rare items never found anywhere else. New dungeons will be added as seen fit. (Oh, and horse armor will no longer be found in dungeons and instead be crafted. Finding such a thing in there is just stupid.)
-Biomes will have their own resources and threats, making the location of one's base a bigger decision. Also, better terrain.
-Cave exploration will change significantly. Caves will become more diverse, and descending deeper will provide the player with more threats, more enemies, stronger mobs, and bigger rewards. New ores will probably be involved, and distribution of current ones with be re-balanced (usually reduced).
- Hostile mobs will be re-balanced. Dinnerbone's most recent changes (rapid-fire skeletons, zombie armies) will be axed, and armor will receive a slight but noticeable nerf. In exchange, new enemies will spawn, requiring strategy and preparation on the player's part before encountering them. Rushing them with a sword will be possible, but far from recommended.
-Progression will heavily change. New crafting stations must be made as the player advances, often with new and unique methods of crafting. There will likely be a tech-tree involved, with many new items to both extend it and fill in the gaps. (Perhaps something better than diamond? Like adamantite?)
-The Nether will be subject to all these new changes, becoming an end-game location with the game's strongest mobs, greatest resources, and largest dungeons. The End will be tweaked among the same lines, with new attacks for the Ender Dragon and more threats overall. A Sky Dimension will also surely be part of this, being given a similar treatment as the Nether, but with the usual differences one would expect.
-On the technical side, huge optimizations will take place to make all these changes more feasible. In addition, the Mod API will be implemented in small bits, starting out as something Modloader-level, and over time growing into a Forge-grade API.
tl;dr: No more artificial difficulty. Instead, adventure and tech progression.
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http://www.urbandictionary.com/define.php?term=Artificial%20difficulty
The explanation here is basically a wall of text, but my point still stands.
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I love how "it's realistic" is always used to justify crap design.
Sure, spending 2 hours to make a stone pick is annoying as hell, as well as tripping over for stupid reasons when running, being unable to retreat when you're injured, and unavoidably dying from diseases you're too primitive to cure, but it makes the game realistic, so it's okay the the game is literally unplayable.
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-75% of topics on the subforum are about the full game's creative mode.
-Nearly every classic server, including modded ones, are all but dead.
-Your petition only has 300 signatures after one week. It would take months for Mojang to give a damn. (By then, Mojang would've axed Classic entirely.)
-Classic has no sound.
-It looks hideous. (No lighting, bright grass color, no animals, world that can be seen from one end to the other, etc.
-Mods are required for it to even be anything.
-No doors, redstone, fire, or anything more complicated than cheap water physics.
-No new content whatsoever, even from its modding community (which is dead).
If you want to try and save Classic, I can't stop you. But this is never going to get anywhere when nearly everyone is playing the full game.
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They did that the Spore's community without a second thought (or even a first one). They'd do it, all right, if it meant DLC, DRM, and everything else they're known for.
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Now I'm curious. What were the other nine suggestions?
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Welp. I'd say I'm done here, but I always keep coming back to blow more steam.
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They're estimating that they'll need at least a thousand servers.
Even if they're only 5 players each, the money MC is making could never sustain that amount.
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Then, I would place a trapped chest hooked up to a command block. This command block would throw whoever touched the chest into a room made of
goldbudder, which is filled with chests containing more aforementioned "budder".However, using even more command blocks, I will ensure that any budder one acquires in this room will be instantly deleted, no matter how hard one tries. Therefore, you cannot acquire any budder.
After a while, I will give him night vision and teleport him into an inescapable room filled with water and squids. He'll remain in there until he drowns.
After I have all this set up, I'll tell him the chest in question is filled with budder. I will later check out his channel and laugh.
And laugh.
And laugh.
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How about you stop using Windows 97 and get a decent computer? I'm using a relatively low-end gaming PC, and my FPS is about 80 on max settings, no Optifine.
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*slight chuckle*
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It creates bare-floored rooms with small amounts of wool, and a bunch of lava sources tear through it with lava flowing out of the sides. It looks quite ugly and out of place, and sometimes, if you generate a bunch of dungeons and explore them with only basic combat equipment, they can be impossible to cross.
No worries if you can't fix this, though. Great work as always, and nice job on the update.
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Does it look like this?