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    posted a message on Curious lag on singleplayer worlds
    Hopefully it's gone by 1.8's release.
    Posted in: Java Edition Support
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    posted a message on Curious lag on singleplayer worlds
    I have a sort of 'tick lag' on my bigger singleplayer worlds and don't really know how to go about fixing it. Here's a video example of what I mean:

    The first world shows a redstone timer working in a sort of slow-mo, and the second shows the same timer working at normal speed. My FPS is fine, but I can hit a sheep and then run a circle around it before it hits the ground, and pressure plate doors and other redstone circuitry works at half speed.

    Does anyone have an idea on how to fix this problem when it seems to be on a per-world basis?
    Posted in: Java Edition Support
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    posted a message on RetroNES Texture Pack
    Quote from PyroFoxBoy

    *snip*


    I'm sure you could release the textures you made as a separate download and it wouldn't be a problem. Especially considering the status of this pack is up in the air.
    Posted in: Resource Packs
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    posted a message on [1.7.2] [16x16] [Animated] Vanimation vPre1.7 resource pack - Vanilla Textures, Animated! - Over 12000+ downloads!(updated Decem
    Curious, are you going to make some animations or textures with the new block modeling system? (3d rails, furnaces with depth to them, etc)? Or would that interfere with the animating? Either way, eagerly awaiting the 1.8 release!
    Posted in: Resource Packs
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    posted a message on How can I find the stuff I dropped when I died?
    Quote from Chameleonred5

    I don't believe any other method other than remembering where you were will work with pure survival. And it's probably despawned by now...


    There's no way to search for specific entities or mobs? And I don't think the game was open five minutes (the time needed for gubs to despawn).
    Quote from th3ee3picstr

    if you left the game while the stuff is lost it is gone


    That's wrong. I left the game once and pulled up MCedit and found where I died. All my stuff was right where it fell. That was a separate time though.
    Posted in: Discussion
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    posted a message on How can I find the stuff I dropped when I died?
    I died due to lag while riding around on my horse in my survival world and using MCedit, have been trying to find my stuff. I didn't have a whole lot on me, but it shouldn't have despawned and I can't find it. I moved around a little bit with MCedit but it was less than five minutes in real time, for sure.

    Is there a way I can track my stuff down? My horse is still alive I think, is there something I can use to 'search' for its name? Or is there a way to search for certain entities floating around in my world?

    I had a Lead and a Sharpness IV, Unbreaking II sword as well, would those rather unique items make the search easier?
    Posted in: Discussion
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    posted a message on [Windows] [Forge] Linkseyi's ModMaker: Create Unique Blocks, Items, Recipes, Mobs (and Models), Structures and Biomes
    Great tool for modding, but I have a problem hopefully someone can help me with.

    Okay, so I made Vodka an item, gave it a texture and everything, but when I install the mod, it defaults to the unused quiver texture built into the game and doesn't act as a food item (no right click action). What did I do wrong?
    Posted in: Minecraft Tools
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Looking through this thread I am not really sure-is there a plan to include custom colors for the witch and bat eggs in the next MCpatcher update?
    Posted in: Resource Packs
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    posted a message on [1.4] [512px; 256px; 128px] (WIP) Vanilla Series
    I guess you're not updating until 1.4?
    Posted in: Resource Packs
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    posted a message on [1.4] [512px; 256px; 128px] (WIP) Vanilla Series
    Quote from CoCoNUT31

    Didn't know there were so many new textures since the latest snapshots, so I updated this now to 12w36a.


    You have me confused for a second there. You only put the new items in the 512x version.
    Posted in: Resource Packs
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    posted a message on [1.4] [512px; 256px; 128px] (WIP) Vanilla Series
    Do you plan on doing textures for any blocks/items that show up in the new snapshot? Or are you waiting for 1.4?
    Posted in: Resource Packs
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    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)

    when u download it do i do %appdata% im so stuck help me plz

    Download MCpatcher-that's an easy way to install a decent amount of mods. Then once you download that, simply open it, click the plus sign, add TMI to your .jar file by selecting it and clicking OK, then patch your game by clicking the patch button.


    Quote from Th3RealLegend

    This mod got tottaly crushed,threwn at a recycle bin,eaten by recycling machines BECAUSE OF:

    NEI (Not Enough Items)
    All hail the better TMI!!!

    There are MOD fanboys now? That's just sad-and poorly structured grammatically.
    I don't see an NEI update for snapshots, so I prefer TMI. I also don't run mods aside from TMI usually so it works for me and my purposes. I'm just a little sad that the newest snapshot isn't out yet (first world problem I know, it just came out and 1.3 is coming soon so Mar might not even update it until then, but still)
    Posted in: Minecraft Mods
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    posted a message on Misa's Realistic Texture Pack - 1.20.1+ UPDATED ELSEWHERE!
    Quote from Misa

    @FlameSama1
    *snip


    ...to which I say...wow I'm a moron...see, I only use my own simple texture pack, and that one I install with MCpatcher like it's a mod...sooo I did the same thing with yours. It made sense to me-.properties files I figured HAD to be installed like a mod...nope, I just don't know what I'm doing. Added it to the texture pack folder and instantly got blueish stars (as opposed to the white stars in vanilla MC) and the galaxy/nebula/thing in the sky. Really sorry for the waste of time...

    EDIT: In my own defense though, I edited the splash text and in order to change that you do have to treat it like a mod.
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.20.1+ UPDATED ELSEWHERE!
    Quote from Misa

    @FlameSama1
    That didn't really answer my question.
    As for turning one of my files pitch black, that depends on the blend method used. If the blend is set to add, screen, or dodge, it won't do anything. You can't use those blend modes with black, you can however use it with multiplication and replace. Also you don't specify which file. All skyboxes require TWO files, the png and the properties.


    I did answer your question. I said I never saw any nebulae at night, just stars, and my understanding is that the nebula would be a nightly in-game occurrence. So since I didn't, I assume your skyboxes didn't work. (Looking back at that post, I made a typo and it changed the meaning of what I was trying to say-so my bad on that one...)

    I used replace and it didn't take.

    Not sure what you mean by specifying which file, in regards to what? I used two files in every attempt at making a skybox or adding one thus far.
    Posted in: Resource Packs
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    posted a message on [256x | 128x | 64x] [DISCONTINUED] Vanilla HD
    Was hoping there was a high-quality iron golem texture pack-didn't even notice that there wasn't one until I went to look for it.
    Posted in: Resource Packs
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