This is my set up. They've been throwing a lot of bread which I've given them,but no babies. Can they only do it at a certain time of day, do you have to be in a certain range, what's happening?
Yes, there are beds behind, I'm not even getting hearts.
Why do you even need OP ? If it was your own server, sure, but why do you need to be opped? If you need access to certain blocks or commands, i.e. barrier blocks or something, you could just...ask someone who is OP? Nothing really warrants you to need op. Unless you just want to be staff in which case there's easier ways to ask then this kind of super suspicion sounding request.
I've got a few things I want to know about those little swirly boxes: particularly blaze ones, as I just made my first Blaze farm per tutorial and had some question.
- Does surrounding mob spawning affect spawner box rates? If I make the rest of the area unspawnable via buttons, will this increase the efficiency of my that box, i.e. spawning more blazes per spawn, or quickening the intervals of spawning?
- When it comes to spawnable areas, I am currently using a module of which they can spawn in their full 9x9x3 box, fall down and out of their spawner radius check, and then slowly work their way down two 2 block drops where they'll hit a piston-pushing funnel. It isn't too bad, just a bit slow--so I wonder, aside from making its entirety a piston pusher, is their any other way to persuade them down their funnel faster?
I can't say much about hiding redstone, though, because I'm terrible with redstone. I can copy builds and make very simple contraptions, but when it comes to creating my own, I'll drown in a sea of the-walls-are-all-made-of-redstone-I-regret-everything.
I have never read anything more relateable. We are twin souls. I like to talk about redstone a lot in a "oh look I'm a cool kid I can make an automated farm look at my cool completely automated chicken farm I'm the BEST" but in reality it's more like...... "hi I made this farm in five hours while watching a twenty minute tutorial that was an actual show of how long it took this person to make their farm. how cool am I"
I never knew that about player grown giant spruce trees! I love that. But I totally agree, I feel like dense forests more than anything need podzol. I just feel the ground textures in Minecraft need more variation in a lot of ways. More plants and natural vegetation and little texture overlays to put on them. And deer. And other basic wildlife that spawns frequently and naturally all around so you don't feel so guilty about killing them for food on your first day bc they reproduce rapidly.
Well, if you cleared all the stone from your world, wouldn't that make it easier for an underground base to be made? Careful, it's a slippery slope. But I agree, underground bases always end up....bleh. It seems fun as first but unless you've got some amazing idea to maybe carve out a large central point of the base and put massive glass roofs, or really make large expanses underground with amazing decor, it gets SO. Ugly. And repetitive. And boring. Even though it is a lot easier to hide redstone for really nice redstone contraptions and farms. It's just a matter of if its worth it.
Plus I feel like there are so many new things befitting of an above-ground, rustic natured home. Although...now that I think about it, an underground base based around a massive "meteor hole" sounds cool..... It's a slippery slope.
Back on topic though, mega taigas get a weird amount of hate by the community, but they're so cool. It just scared me to see random stone structures the first time I saw them, and then I thought they were mini structures that lead to something or did something at all, and then I got disappointed. But I still love them, and Podsol makes great path pieces.
Platform you play on: Java Edition (wont even TOUCH Bedrock, but might get PS4 Minecraft.)
Age: 18
Gender: Female
Country/Timezone: Eastern Standard
How someone should contact you: Discord: ChanelCouture#7454
How long you've been playing Minecraft: Since 2012, with a bunch of hiatuses here and there.
Some things that you like to do on the game: Building extravagant things, big, themed towns, cities, etc that feel lively, and occasionally incorporating redstone farms just for the satisfaction of getting them to work and having easy materials--I really want to start building intricate modern bases with redstone farms, and maybe have base races with a little group of friends equally as confused about red stone as me, all trying to become as successful as possible. Think: Hermitcraft, but by confused and scared people looking at tutorials every five seconds.
Any additional things you want to say: Talking on a call is practically a must because I always get in to dangerous situations where I need to call out, not type, for help or I will die at least once a day. Or to plead with you to quickly get me a name tag for a zombie villager before he despawns from a dirt trap I've made for him, all valid things we need to call for. I also would love someone to play the mod Life in the Woods with me, which is a fun older mod that adds a lot of mobs and beautiful biomes and plants (though admittedly.... I don't like its changed hunger mechanics.)
It's that time again: a massive, world-generation-changing update that will surely beckon new worlds in to creation, with new ideas. I'm sure a bunch of you have already played around with the snapshots (I unfortunately don't, I tend to get too attached to everything I make and to have a world that would become obsolete quickly is stressful.) I'm sure others have simply watched videos for all the features. (Anyone else wish that deer won the vote instead of Pandas? Vote. I'm still salty.)
Anyway, I am sure I won't be alone in starting a new world to take full advantage of the new villages, bamboo biome, and fox-filled taigas, and I'm sure a lot of you also have been plans with the new blocks and mechanics, so what are your ideas?
I plan to try generating world after world until I find a seed I really like, unlike my last survival world where I spawned in a snow biome and decided I would work with it....until I realized that it LITERALLY goes on for thousands of repetitive, snow covered blocks with no good structures around. And I have settled for worlds that didn't really work for me before just the same--so this time, I'm making sure I'm happy with my seed. From there, I will do what I always do: work with what I have around me. I think I'm going to try focusing on making a proper base with lots of redstone things again, because for the longest time I had no interest in it and now it seems like a lot of fun to have them start working, it's super satisfying actually. It's just a bit difficult for a person like me who prefers everything to be very pretty and sightly and red stone contraptions tend not to be.
How are y'all gonna start your worlds off? Even if you aren't really focusing on the new features added, tell me about your fresh start ideas.
I get where you're coming from. Ultimately, I feel the Aether is just a day time version of the End in the spring: we've already got something like that, with floating islands, and its more fleshed out than ever with the recent End City updates. I think a sprawling ice-based plane would be a lot more of a thick contrast.
At the end of the day, it comes down to this: One has a showable example and this does not. And a lot of things are written more in the heat of excitement than in reasoning and peer review. Refined, this could be a neat idea. At least it has some basis in game mechanics and Mojang's future wish to revisit combat mechanics, and isn't just a one word post saying "we should have an ocean dimension where u can breath underwater n diamonds r everywhere". Which admittedly makes it a lot easier to be sour to the idea of new dimensions. A lot of dimensions sound really cool, are well written and good, would make a lovely addition to the game...as an optional mod. But to become a part of the base game and change some mechanics entirely for everyone is a lot bigger of a decision. I fear a lot of new dimension ideas are great but end up in that one pitfall: A modder's dream without the modding skill, whose only hope is for it to become apart of the game so they don't have to make it. And if you can't mod it's a lot easier to not understand the game's coding limitations and suggest absolutely outlandish things.
Don't know why I wrote an essay here, just know I agree that a lot of dimension ideas don't really fit with the game, but if the Nether ever got an evil (or good) twin, I would love to see a sprawling ice dimension such a this, because it contrasts the Nether's tight quarters and towering, dangerous drops. Again, the Aether is a really cool name, and I love their Nether revamp, but ultimately, the Aether is the End in bloom, its own contraster, not an antonym for the Nether. If the Aether were added to oppose the End, I would support it.
I like Antium, that sounds a lot better! And as stated, an opposite to the end would work well as a narrow vertical place. I also love the name Inter! It comes together nicely.
I was embarrassed for a minute seeing everyone else have all these organized or cool world names. It really just be like this, especially when I've been loading up world after world and hating every seed but not wanting to delete it "just in case" (of what?) so then I have a cluster of all of these New Worlds and then I get one I like and I can't think of a name so for some reason, I resort to naming them all some variant of hello: i.e., Hoi, Hewwo, Henlo, etc.
Back when I was like, thirteen playing in the early days, I would build a dirt hut and then make a big farm house that was all pretty and realistic and buildable but ever since I returned after a few years hiatus, I have more often then not focused on big sprawling bases that go in to mountains, hillsides, and/or carve underground in some way, probably because I keep watching Hermitcraft and really started to acknowledge how cool bases are, and I'm not thirteen year old me anymore who thought redstone was a way of cheating the natural system of Minecraft. Still, kind of sad that I don't just build cute, 2-3 story houses anymore.
This hits hard and makes me sad. The simplicity of everything back then.... in the game and in Minecraft. It's like we and the game grew up together, blossomed in to greater things together.
0
This is my set up. They've been throwing a lot of bread which I've given them,but no babies. Can they only do it at a certain time of day, do you have to be in a certain range, what's happening?
Yes, there are beds behind, I'm not even getting hearts.
1
Took me a five second Google search.
0
Why do you even need OP ? If it was your own server, sure, but why do you need to be opped? If you need access to certain blocks or commands, i.e. barrier blocks or something, you could just...ask someone who is OP? Nothing really warrants you to need op. Unless you just want to be staff in which case there's easier ways to ask then this kind of super suspicion sounding request.
0
I've got a few things I want to know about those little swirly boxes: particularly blaze ones, as I just made my first Blaze farm per tutorial and had some question.
- Does surrounding mob spawning affect spawner box rates? If I make the rest of the area unspawnable via buttons, will this increase the efficiency of my that box, i.e. spawning more blazes per spawn, or quickening the intervals of spawning?
- When it comes to spawnable areas, I am currently using a module of which they can spawn in their full 9x9x3 box, fall down and out of their spawner radius check, and then slowly work their way down two 2 block drops where they'll hit a piston-pushing funnel. It isn't too bad, just a bit slow--so I wonder, aside from making its entirety a piston pusher, is their any other way to persuade them down their funnel faster?
0
I have never read anything more relateable. We are twin souls. I like to talk about redstone a lot in a "oh look I'm a cool kid I can make an automated farm look at my cool completely automated chicken farm I'm the BEST" but in reality it's more like...... "hi I made this farm in five hours while watching a twenty minute tutorial that was an actual show of how long it took this person to make their farm. how cool am I"
I never knew that about player grown giant spruce trees! I love that. But I totally agree, I feel like dense forests more than anything need podzol. I just feel the ground textures in Minecraft need more variation in a lot of ways. More plants and natural vegetation and little texture overlays to put on them.
And deer. And other basic wildlife that spawns frequently and naturally all around so you don't feel so guilty about killing them for food on your first day bc they reproduce rapidly.0
Well, if you cleared all the stone from your world, wouldn't that make it easier for an underground base to be made? Careful, it's a slippery slope. But I agree, underground bases always end up....bleh. It seems fun as first but unless you've got some amazing idea to maybe carve out a large central point of the base and put massive glass roofs, or really make large expanses underground with amazing decor, it gets SO. Ugly. And repetitive. And boring. Even though it is a lot easier to hide redstone for really nice redstone contraptions and farms. It's just a matter of if its worth it.
Plus I feel like there are so many new things befitting of an above-ground, rustic natured home. Although...now that I think about it, an underground base based around a massive "meteor hole" sounds cool..... It's a slippery slope.
Back on topic though, mega taigas get a weird amount of hate by the community, but they're so cool. It just scared me to see random stone structures the first time I saw them, and then I thought they were mini structures that lead to something or did something at all, and then I got disappointed. But I still love them, and Podsol makes great path pieces.
0
1
It's that time again: a massive, world-generation-changing update that will surely beckon new worlds in to creation, with new ideas. I'm sure a bunch of you have already played around with the snapshots (I unfortunately don't, I tend to get too attached to everything I make and to have a world that would become obsolete quickly is stressful.) I'm sure others have simply watched videos for all the features. (Anyone else wish that deer won the vote instead of Pandas? Vote. I'm still salty.)
Anyway, I am sure I won't be alone in starting a new world to take full advantage of the new villages, bamboo biome, and fox-filled taigas, and I'm sure a lot of you also have been plans with the new blocks and mechanics, so what are your ideas?
I plan to try generating world after world until I find a seed I really like, unlike my last survival world where I spawned in a snow biome and decided I would work with it....until I realized that it LITERALLY goes on for thousands of repetitive, snow covered blocks with no good structures around. And I have settled for worlds that didn't really work for me before just the same--so this time, I'm making sure I'm happy with my seed. From there, I will do what I always do: work with what I have around me. I think I'm going to try focusing on making a proper base with lots of redstone things again, because for the longest time I had no interest in it and now it seems like a lot of fun to have them start working, it's super satisfying actually. It's just a bit difficult for a person like me who prefers everything to be very pretty and sightly and red stone contraptions tend not to be.
How are y'all gonna start your worlds off? Even if you aren't really focusing on the new features added, tell me about your fresh start ideas.
0
I get where you're coming from. Ultimately, I feel the Aether is just a day time version of the End in the spring: we've already got something like that, with floating islands, and its more fleshed out than ever with the recent End City updates. I think a sprawling ice-based plane would be a lot more of a thick contrast.
At the end of the day, it comes down to this: One has a showable example and this does not. And a lot of things are written more in the heat of excitement than in reasoning and peer review. Refined, this could be a neat idea. At least it has some basis in game mechanics and Mojang's future wish to revisit combat mechanics, and isn't just a one word post saying "we should have an ocean dimension where u can breath underwater n diamonds r everywhere". Which admittedly makes it a lot easier to be sour to the idea of new dimensions. A lot of dimensions sound really cool, are well written and good, would make a lovely addition to the game...as an optional mod. But to become a part of the base game and change some mechanics entirely for everyone is a lot bigger of a decision. I fear a lot of new dimension ideas are great but end up in that one pitfall: A modder's dream without the modding skill, whose only hope is for it to become apart of the game so they don't have to make it.
And if you can't mod it's a lot easier to not understand the game's coding limitations and suggest absolutely outlandish things.Don't know why I wrote an essay here, just know I agree that a lot of dimension ideas don't really fit with the game, but if the Nether ever got an evil (or good) twin, I would love to see a sprawling ice dimension such a this, because it contrasts the Nether's tight quarters and towering, dangerous drops. Again, the Aether is a really cool name, and I love their Nether revamp, but ultimately, the Aether is the End in bloom, its own contraster, not an antonym for the Nether. If the Aether were added to oppose the End, I would support it.
0
I like Antium, that sounds a lot better! And as stated, an opposite to the end would work well as a narrow vertical place. I also love the name Inter! It comes together nicely.
2
Excited to see it! Please link it to me when it's up! I'll try to scavenge for other ideas while I wait. Good luck!
0
I wish I were that creative. Also, if that Allentown PA? Because Allentown PA doesn't deserve a minecraft world named after it.
0
I was embarrassed for a minute seeing everyone else have all these organized or cool world names. It really just be like this, especially when I've been loading up world after world and hating every seed but not wanting to delete it "just in case" (
of what?) so then I have a cluster of all of these New Worlds and then I get one I like and I can't think of a name so for some reason, I resort to naming them all some variant of hello: i.e., Hoi, Hewwo, Henlo, etc.0
Back when I was like, thirteen playing in the early days, I would build a dirt hut and then make a big farm house that was all pretty and realistic and buildable but ever since I returned after a few years hiatus, I have more often then not focused on big sprawling bases that go in to mountains, hillsides, and/or carve underground in some way, probably because I keep watching Hermitcraft and really started to acknowledge how cool bases are, and I'm not thirteen year old me anymore who thought redstone was a way of cheating the natural system of Minecraft. Still, kind of sad that I don't just build cute, 2-3 story houses anymore.
0
This hits hard and makes me sad. The simplicity of everything back then.... in the game and in Minecraft. It's like we and the game grew up together, blossomed in to greater things together.