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    posted a message on MCXBLA OFFICIAL KNOWN BUGS DISCUSSION

    The new achievements list is glitched. I already unlocked 9 of all 18 new achievements and none of them popped up in the unlocked section or appear at the activity feed. They still show as locked in the overview, but when I open my achievements list they still show up as if they were unlocked.

    Posted in: MCX360: Discussion
  • 1

    posted a message on Title Update 48 Achevemnt Problems

    Same happened to me. Of all 18 new achievements I already unlocked 9 and none of them appear on the activity feed on in the unlocked list

    Posted in: MCX360: Discussion
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    posted a message on MCXBLA OFFICIAL KNOWN BUGS DISCUSSION

    Found an issue related to the End. My spawn location has changed completely, despite what portal I get into, and there's 2 End portals in my map. My map was made around TU15 and I never had my End resetted.

    Posted in: MCX360: Discussion
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    posted a message on MCXBLA OFFICIAL KNOWN BUGS DISCUSSION

    Found a bug, but it's only noticeable if you have the birthday skin packs. Instead of showing all 4 packs 1 through 4, now it shows the first skin pack, the fourth skin pack and TWO 2nd Birthday skin packs, instead of showing the 2nd and 3rd skin packs.


    I also feel like adding that this bug won't happen if you don't download the 2nd birthday skin pack. Having every birthday skin pack but the second one works fine, but if I download the 2nd birthday skin pack again, then another 2nd birthday skin pack will take the 3rd birthday skin pack's place, almost like a duplication glitch.

    Posted in: MCX360: Discussion
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    posted a message on Current member title list

    One thing I wish they had was a lava-related title. One that didn't indirectly reference obsidian.
    Would be something like this: Lava Swimmer.

    Posted in: Forum Discussion & Info
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    posted a message on Trouble with doors.

    Thanks, and I'm surprised one of the methods is that simple, at least this minigame is the last thing I will build on my personal map. After this I'm doing a Hunger Games map.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Trouble with doors.

    At 5:37. It's the only time they try to make the system (and fail). And it's not shown on the video where or when they actually get the system right.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Trouble with doors.

    If anyone would be so kind to help, I'm trying to reproduce the doors system used on a video from Achievement Hunter: The Most Dangerous Game, and I have no idea how Gavin or Geoff did it, because they skipped the part where they get the redstone system right. And I haven't found any videos showing how to do it either, so can anyone in the forums teach me how to do it?

    Here's the original video:

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on MCXBLA OFFICIAL KNOWN BUGS DISCUSSION
    Quote from Saincai»


    Are you planting them 2x2? I believe thats the only way they grow


    Actually, nope. I'm only putting one Dark Oak sapling on the ground and it didn't grew at all, and I thought it only required one sapling for the tree to grow, just like all the other types of sapling in-game.

    Posted in: MCX360: Discussion
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    posted a message on MCXBLA OFFICIAL KNOWN BUGS DISCUSSION

    Dark Oak saplings do not grow at all on Creative mode, I've been spamming bone meal for 2 minutes straight and nothing happened. Acacia Tree saplings still grow just fine, however.

    Posted in: MCX360: Discussion
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    posted a message on MCXBLA OFFICIAL KNOWN BUGS DISCUSSION

    I just found two new bugs in regards to this update:
    1 - when using a map, only your arms and hands are switched to the default skin (Steve)
    2 - Doors have a sound effect when opened, but don't have any if they're closed by the player.

    Posted in: MCX360: Discussion
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    posted a message on Official MCX360 Twitter Update Thread | September 30th

    It won't, most likely. We will have to wait until tomorrow, they won't probably do anything with this TU31 today, sadly.

    Posted in: MCX360: Discussion
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    posted a message on Official MCX360 Twitter Update Thread | September 30th

    Also, if anyone's unaware, Microsoft Studios just livestreamed a "sneak peek" of the new Tutorial Map for TU31 yesterday, planned to come out this week. Enjoy the available features!

    Posted in: MCX360: Discussion
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    posted a message on Official MCX360 Twitter Update Thread | September 30th

    Well, what's left for us is just to wait. We WILL have this update until the end of the week and we WILL have lots of fun with it, just give Microsoft and Sony some more time to test the game before it reaches us :D

    Posted in: MCX360: Discussion
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    posted a message on Official MCX360 Twitter Update Thread | September 30th
    Quote from 7101334»



    Well that's unfortunate..I was hoping the lack of Smooth Sandstone Stairs on the Changelog might possibly mean Banners were being included too, just not on the Changelog. But I'm still very grateful to have this on console edition soon, especially Slime Blocks.

    Can anyone make an educated guess as to about how long it might be until the update is ready? I have no idea how long final testing takes. I know 360 sometimes gets updates earlier, but the last update (with horses, etc) was only a matter of hours apart between 360 and PS3.



    I'll try and put this the simpliest way I can:

    When this game reaches cert testing phase, Microsoft and Sony will test the game and try to report and fix any major bug so that the game doesn't break when the update is launched, and seeing how it's already on that phase since Dec. 9th, it will take both enterprises 7 to 10 business days to finish cert testing and finally launch the TU (basically they will test the game on every day of the week except for saturday and sunday). So I presume this TU will arrive on Dec. 17th or 18th.

    And I really need this update to finish my Creative map I've been working on over a year now, because according to the changelog, it has all the many features I need, so I might spend a day or two working on my map once this update arrives.

    Posted in: MCX360: Discussion
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