I think, most likely, it was someone messing with you using invisibility potions and /dynmap hide. Or, it could be a feature of one of your mods, but no, there's nothing like that in vanilla.
Oh, never mind. I don't support this for one reason and one reason only; you'd need to get a mod or similar program to edit NBT tags anyways, which defeats the purpose of including this in vanilla Minecraft. I do, however, support some sort of built-in vanilla NBT editor in creative mode, and if we get that then maybe this could be the next step.
Oh no, curse words!!!? What will we do!? I know... Ban... Everything!
[video][/video]
Seriously, when will people realize that supposed "foul language" isn't really a problem at all?
Anyways, um. No. Why would Mojang go through the trouble of doing this, how would it work, and how would it stop people from posting this so-called "bad content"? Oh, and right... Go check on your kid every now and then if you're so worried about this. Communicating goes a hell of a lot farther than controlling, I wish my parents had realized that, but that's another, rather unnecessary story.
I find it hilarious how you made one of the best and most successful mods ever, yet your avatar is the most useless Pokemon ever. (This is not a bad thing you should not change it it's just really funny)
Seriously, I want to revive this thread, and since I'll get infracted if I repost, I don't have any other choice other than to necrobump. Sorry. Also, I have a nice, neat, formatted version that I'm going to edit in tomorrow. And lastly, I crossed out the bit about Unbreaking because it's now irrelevant. It's still there for history's sake.
Sometimes, forum logic can be displayed like this...
"Mojang! Change the game to how I want it! In my mind, the ideas I presented are excellent ideas and perfectly balanced. Anyone else who disagrees just doesn't see the all-correct light that I see! I'll be happy to see my ideas implemented because I'm assuming Mojang will see my thread and immediately put my ideas in the next update because they're so good! kBYE!"
"This idea has been suggested dozens and dozens of times, and that makes it good! (Herobrine, guns, thirst, etc.)"
"Minecraft needs more realism because... Just because!"
I'm the one slowly plodding through those moves. I want someone to make a good list of the moves that pokemon have in game at the moment so I can work on them first. I'm doing Gyro Ball at the moment
A number of moves don't work correctly, specifically those that do damage based on a formula. Gyro Ball for instance.
Gyro Ball's formula is Base Power = 25 × (Opponent's speed divided by user's speed), yet it always seems to do about 3 damage.
Moves that hit multiple time seem to function incorrectly as well, doing either 3-4 damage, or no damage at all. Several moves have no effects yet, recovery moves, for instance, but I doubt that's a bug. Rest puts the target to sleep, not the user, and Charge Beam raises the target's attack, not the user.
There's also a bug with riding Pokemon in multiplayer, that causes the server to crash.
Hey, great mod you got there! A bit buggy, but that's to be expected for a mod still deep in it's development stage. I'd offer to help, but I know nothing about coding, unfortunately. However, I'll pass on any bugs I notice.
The only solid bug I've encountered so far is that when an evolutionary stone is used on an alternate coloured mob, the evolution is normally coloured.
Also, not a bug, but I use SingePlayerCommands alongside this mod, and I'm sure I'm not the only one. The /spawn command conflicts with that from SPC, so can I recommend changing the command, to something like /create or /pixelmon? Or, even better, is there any way I can change the command alias myself?
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Oh, never mind. I don't support this for one reason and one reason only; you'd need to get a mod or similar program to edit NBT tags anyways, which defeats the purpose of including this in vanilla Minecraft. I do, however, support some sort of built-in vanilla NBT editor in creative mode, and if we get that then maybe this could be the next step.
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Or a single jungle temple.
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Seriously, when will people realize that supposed "foul language" isn't really a problem at all?
Anyways, um. No. Why would Mojang go through the trouble of doing this, how would it work, and how would it stop people from posting this so-called "bad content"? Oh, and right... Go check on your kid every now and then if you're so worried about this. Communicating goes a hell of a lot farther than controlling, I wish my parents had realized that, but that's another, rather unnecessary story.
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The update's only been live for a few hours. For the love of god/Allah/science have some patience.
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This is BS.
http://www.pokemonshowdown.com/replay/ou-16783346
http://www.pokemonshowdown.com/replay/ou-16783054
http://www.pokemonshowdown.com/replay/ou-16784210
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LAST JUNE. Not to mention this topic is now irrelevant.
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-facepalm-
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Seriously, I want to revive this thread, and since I'll get infracted if I repost, I don't have any other choice other than to necrobump. Sorry. Also, I have a nice, neat, formatted version that I'm going to edit in tomorrow. And lastly, I crossed out the bit about Unbreaking because it's now irrelevant. It's still there for history's sake.
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"This idea has been suggested dozens and dozens of times, and that makes it good! (Herobrine, guns, thirst, etc.)"
"Minecraft needs more realism because... Just because!"
Yep, gotta love Minecraft Forums.
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http://www.smogon.com/bw/moves/
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Gyro Ball's formula is Base Power = 25 × (Opponent's speed divided by user's speed), yet it always seems to do about 3 damage.
Moves that hit multiple time seem to function incorrectly as well, doing either 3-4 damage, or no damage at all. Several moves have no effects yet, recovery moves, for instance, but I doubt that's a bug. Rest puts the target to sleep, not the user, and Charge Beam raises the target's attack, not the user.
There's also a bug with riding Pokemon in multiplayer, that causes the server to crash.
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The only solid bug I've encountered so far is that when an evolutionary stone is used on an alternate coloured mob, the evolution is normally coloured.
Also, not a bug, but I use SingePlayerCommands alongside this mod, and I'm sure I'm not the only one. The /spawn command conflicts with that from SPC, so can I recommend changing the command, to something like /create or /pixelmon? Or, even better, is there any way I can change the command alias myself?
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The skin and name needs work, but the mob is fundamentally sound. I'd probably support.