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    posted a message on CaveExploration (aka DwellersRealm)
    God dammit. This thread is dead-up yo. fo'rizzle drizzle
    Posted in: Maps
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    posted a message on [Request] Looking for a seed with a cave suitable for Hermitcrafting
    Quote from algebraicAT333

    Here you go.

    The seed is amazing, not too sure about the cave system. Upon exploration I found that you have to go through the ravine to get to the suitable cave, which can be a pain in the ****. I'll try surviving it, maybe finding easier ways to get to the suitable cave. If you have Ideas on how to do that, let me know
    Posted in: Seeds
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    posted a message on [Request] Looking for a seed with a cave suitable for Hermitcrafting
    If you don't know what hermitcrafting is, it's basically where you gather resources for the first day, go into a cave, and never come out, sealing all the entrances when you go in the cave.

    To add more detail to what I need, I'm looking for a seed with a narrow-entranced and rather extensive cave near the spawn, optionally with all of the neccesities required for starting a world near the spawn.

    "FV, What's this for?" you may ask. Well, When I can I'm going to record a hermitcrafting series on my channel [Insert excess link to my channel here] And I'm always out of luck when it comes to finding a hermitcraftable cave.

    "Will it be multiplayer? Can I be in it?" A multiplayer LP will be added seperately once the original is through.
    Possible MP Cast

    Me
    Afew friends of mine
    Person who's seed I used
    A friend of his
    Posted in: Seeds
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    posted a message on CubeX2's Mods - All mods available for 1.8.9
    I have two new ideas
    1. Custom potions, Or atleast a "Drinkable" option for item types.
    These work along with the normal effects for triggered/rightclicked items, and possibly new ones
    preferably, a "Drink" trigger option could be added.

    Custom potion example
    name = "Tea";
    id = 9999;
    iconfile = "Example.png"
    maxstack = "1";
    type = "Drinkable"
    drink="player.setHealth('20':wink.gif:; 

    Please excuse my fail coding, I'm a bit more used to the programming from the last update...

    2. Of course, you can't have potions without brewing recipes, so, of course, that is my second idea.

    Possible coding
    brewingrecipes.addrecipe("9999 9998");

    9999 is the ID of the item you will get. in this case, the tea potion from the first example.
    9998 is the ID of the alchemic ingredient. In this case, a tea bag.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] Treasure Mobs!! [V4.0] [SSP] [SMP]
    Quote from Zipa11

    I don't know if any1 else has this problem but only TNT creeper drops tnt and Gold pig drops gold. Other treasure mobs drop same stuff as the normal mobs. Also when you shear the diamond sheep it does not drop diamonds or wool, it drops arrows... lol wtf? :DD
    So does anybody else has this problem? :S

    I do o.o
    Posted in: Minecraft Mods
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    posted a message on CubeX2's Mods - All mods available for 1.8.9
    IS there a function that if you right-click something specific with bonemeal that it makes a certain block appear? sort of like bonemeal to grass? it's an aspect I need to finish up a mod of mine. also you should add a generation type that makes something generate hanging from the block it generates from.
    Posted in: Minecraft Mods
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    posted a message on CubeX2's Mods - All mods available for 1.8.9
    You should make an event so people can make custom arrows and bows!
    Posted in: Minecraft Mods
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    posted a message on CubeX2's Mods - All mods available for 1.8.9
    Is the installation for the bukkit version the same as the regular server version?
    Posted in: Minecraft Mods
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    posted a message on Needs schematics for a toybox-style building cache for a custom survival map.
    Quote from LionEnd

    If it's your own adventure map, why not make your OWN houses :dry.gif:

    Experimenting.
    Posted in: Discussion
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    posted a message on Needs schematics for a toybox-style building cache for a custom survival map.
    This is kind of helping out in the same way as my last "-- Needed" topic, for they're being used for the same thing.
    (You can see that one Here)
    Anyways, to make this custom map I'm going to need some schematics (MCEdit/Import/Whatever Schematics. Don't go giving me complicated planning, even though that will be acceptable, I admit, I am a lazy little house dweller.) So i can place a house here, a tower there, that sorta thing.
    Please do me a favor, though, and Please do not worry about building something from scratch just to help me out!I don't want people to work too hard unless they want to, I want to do 75% of he work if not that then 50%! If you want you can do this, but if you don't just steal something from your gameplay world!
    I appreciate it if you do help me, please include images of your structure and a download link.
    All contributors will get an egg click, if they don't have an egg they name their prize.
    Posted in: Discussion
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    posted a message on Any ideas for items to put in a starter chest in a survival map?
    Quote from Homem Pigman

    Don't forget 3 raw porkchops. Not cooked, if it's cooked the player has less urgency to build a furnace.

    Good Idea!
    Posted in: Discussion
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    posted a message on I need a 12 13 or 14 year old to make a lp with
    Do you have skype? Yeah, it's a bit personal of a skype name, though, I either need to PM you or get your skype name and add you.
    Do you have hamachi? Indeed
    Do you have 1.9 Pre 5? I can get it if needed, I'm mostly sticking to 1.8.1 to test out my own mod though.
    Are you 12-14? Yes, I'm 12.
    Posted in: Video/Series Help
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    posted a message on Any ideas for items to put in a starter chest in a survival map?
    Quote from TristanBRyder

    you could limit the amount of the items to just 1 or 2 and make it so they have to earn there tools.to make it more challenging

    Got it. Which do you suggest I change to 1 or 2, and which tools should I keep in there?
    Posted in: Discussion
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    posted a message on Any ideas for items to put in a starter chest in a survival map?
    Quote from TristanBRyder

    it depends what type of map your having.you could have some bones for bonemeal, and here is what i think it should be like don't over indulge with the starter you want them to survive not live in luxury with everything already sorted out.

    I love the Idea, do you have any ideas to add on or to fix my Idea so I don't over indulge?
    Posted in: Discussion
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    posted a message on Any ideas for items to put in a starter chest in a survival map?
    I need to know what's a fair starter kit, one so I can be completely lazy, two so I can make a survival map with a starter kit.
    Here's the idea I have:
    a set of wooden tools,
    5 of all types of seeds (Saplings included, oak only),
    5 Pumpkins,
    5 Melons,
    5 Melon Slices,
    5 Torches

    Nerfed and added-onto Suggestion (Thanks, TristanBRyder, Homem Pigman):
    1 wooden axe
    1 Oak Sapling
    1 Pumpkin seed
    1 Pumpkin+Melon,
    1 Melon Slice/Seed,
    1 Torch
    2 Bones,
    6 Logs (What? That's the size of an Already grown tree.)
    3 Raw Porkchops
    1 Bucket

    I still need more Ideas. If you have a creative outburst about this please post it...
    Posted in: Discussion
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